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-rw-r--r--demos/boxes/scene.cpp2
-rw-r--r--examples/opengl/hellogl_es2/glwidget.cpp8
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp3
-rw-r--r--src/opengl/qglshaderprogram.cpp158
-rw-r--r--src/opengl/qglshaderprogram.h16
5 files changed, 88 insertions, 99 deletions
diff --git a/demos/boxes/scene.cpp b/demos/boxes/scene.cpp
index e2aa16b..2376782 100644
--- a/demos/boxes/scene.cpp
+++ b/demos/boxes/scene.cpp
@@ -559,7 +559,7 @@ void Scene::initGL()
<< ":/res/boxes/cubemap_negy.jpg" << ":/res/boxes/cubemap_posz.jpg" << ":/res/boxes/cubemap_negz.jpg";
m_environment = new GLTextureCube(list, qMin(1024, m_maxTextureSize));
m_environmentShader = new QGLShader(QGLShader::FragmentShader);
- m_environmentShader->setSourceCode(environmentShaderText);
+ m_environmentShader->compile(environmentShaderText);
m_environmentProgram = new QGLShaderProgram;
m_environmentProgram->addShader(m_vertexShader);
m_environmentProgram->addShader(m_environmentShader);
diff --git a/examples/opengl/hellogl_es2/glwidget.cpp b/examples/opengl/hellogl_es2/glwidget.cpp
index ee50670..cb4a48d 100644
--- a/examples/opengl/hellogl_es2/glwidget.cpp
+++ b/examples/opengl/hellogl_es2/glwidget.cpp
@@ -190,7 +190,7 @@ void GLWidget::initializeGL ()
" color = clamp(color, 0.0, 1.0);\n"
" gl_Position = matrix * vertex;\n"
"}\n";
- vshader1->setSourceCode(vsrc1);
+ vshader1->compile(vsrc1);
QGLShader *fshader1 = new QGLShader(QGLShader::FragmentShader, this);
const char *fsrc1 =
@@ -199,7 +199,7 @@ void GLWidget::initializeGL ()
"{\n"
" gl_FragColor = color;\n"
"}\n";
- fshader1->setSourceCode(fsrc1);
+ fshader1->compile(fsrc1);
program1.addShader(vshader1);
program1.addShader(fshader1);
@@ -224,7 +224,7 @@ void GLWidget::initializeGL ()
" gl_Position = matrix * vertex;\n"
" texc = texCoord;\n"
"}\n";
- vshader2->setSourceCode(vsrc2);
+ vshader2->compile(vsrc2);
QGLShader *fshader2 = new QGLShader(QGLShader::FragmentShader);
const char *fsrc2 =
@@ -237,7 +237,7 @@ void GLWidget::initializeGL ()
" color = color * 0.2 + color * 0.8 * angle;\n"
" gl_FragColor = vec4(clamp(color, 0.0, 1.0), 1.0);\n"
"}\n";
- fshader2->setSourceCode(fsrc2);
+ fshader2->compile(fsrc2);
program2.addShader(vshader2);
program2.addShader(fshader2);
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 3159cbb..ea57fdf 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -481,8 +481,7 @@ void QGLEngineShaderManager::compileNamedShader(QGLEngineShaderManager::ShaderNa
return;
QGLShader *newShader = new QGLShader(type, ctx, this);
- newShader->setSourceCode(qglEngineShaderSourceCode[name]);
- // newShader->compile(); ### does not exist?
+ newShader->compile(qglEngineShaderSourceCode[name]);
#if defined(QT_DEBUG)
// Name the shader for easier debugging
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index d74b930..67fd9d0 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -71,7 +71,7 @@ QT_BEGIN_NAMESPACE
\code
QGLShader shader(QGLShader::VertexShader);
- shader.setSourceCode(code);
+ shader.compile(code);
QGLShaderProgram program(context);
program.addShader(shader);
@@ -265,7 +265,7 @@ public:
QByteArray partialSource;
bool create();
- bool compile();
+ bool compile(QGLShader *q);
};
#define ctx context
@@ -293,7 +293,7 @@ bool QGLShaderPrivate::create()
}
}
-bool QGLShaderPrivate::compile()
+bool QGLShaderPrivate::compile(QGLShader *q)
{
// Partial shaders are compiled during QGLShaderProgram::link().
if (isPartial && hasPartialSource) {
@@ -313,7 +313,11 @@ bool QGLShaderPrivate::compile()
GLint len;
glGetShaderInfoLog(shader, value, &len, logbuf);
log = QString::fromLatin1(logbuf);
- qWarning() << "QGLShader::compile:" << log;
+ QString name = q->objectName();
+ if (name.isEmpty())
+ qWarning() << "QGLShader::compile:" << log;
+ else
+ qWarning() << "QGLShader::compile[" << name << "]:" << log;
delete [] logbuf;
}
return compiled;
@@ -325,14 +329,14 @@ bool QGLShaderPrivate::compile()
/*!
Constructs a new QGLShader object of the specified \a type
and attaches it to \a parent. If shader programs are not supported,
- then isValid() will return false.
+ QGLShaderProgram::hasShaderPrograms() will return false.
- This constructor is normally followed by a call to setSourceCode()
- or setSourceCodeFile().
+ This constructor is normally followed by a call to compile()
+ or compileFile().
The shader will be associated with the current QGLContext.
- \sa setSourceCode(), setSourceCodeFile(), isValid()
+ \sa compile(), compileFile()
*/
QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
: QObject(parent)
@@ -346,11 +350,11 @@ QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
and attaches it to \a parent. If the filename ends in \c{.fsh},
it is assumed to be a fragment shader, otherwise it is assumed to
be a vertex shader (normally the extension is \c{.vsh} for vertex shaders).
- If the shader could not be loaded, then isValid() will return false.
+ If the shader could not be loaded, then isCompiled() will return false.
The shader will be associated with the current QGLContext.
- \sa isValid()
+ \sa isCompiled()
*/
QGLShader::QGLShader(const QString& fileName, QObject *parent)
: QObject(parent)
@@ -359,7 +363,7 @@ QGLShader::QGLShader(const QString& fileName, QObject *parent)
d = new QGLShaderPrivate(QGLShader::FragmentShader, QGLContext::currentContext());
else
d = new QGLShaderPrivate(QGLShader::VertexShader, QGLContext::currentContext());
- if (d->create() && !setSourceCodeFile(fileName)) {
+ if (d->create() && !compileFile(fileName)) {
if (d->shader)
glDeleteShader(d->shader);
d->shader = 0;
@@ -369,18 +373,18 @@ QGLShader::QGLShader(const QString& fileName, QObject *parent)
/*!
Constructs a new QGLShader object of the specified \a type from the
source code in \a fileName and attaches it to \a parent.
- If the shader could not be loaded, then isValid() will return false.
+ If the shader could not be loaded, then isCompiled() will return false.
The shader will be associated with the current QGLContext.
- \sa isValid()
+ \sa isCompiled()
*/
QGLShader::QGLShader
(const QString& fileName, QGLShader::ShaderType type, QObject *parent)
: QObject(parent)
{
d = new QGLShaderPrivate(type, QGLContext::currentContext());
- if (d->create() && !setSourceCodeFile(fileName)) {
+ if (d->create() && !compileFile(fileName)) {
if (d->shader)
glDeleteShader(d->shader);
d->shader = 0;
@@ -390,14 +394,14 @@ QGLShader::QGLShader
/*!
Constructs a new QGLShader object of the specified \a type
and attaches it to \a parent. If shader programs are not supported,
- then isValid() will return false.
+ then QGLShaderProgram::hasShaderPrograms() will return false.
- This constructor is normally followed by a call to setSourceCode()
- or setSourceCodeFile().
+ This constructor is normally followed by a call to compile()
+ or compileFile().
The shader will be associated with \a context.
- \sa setSourceCode(), setSourceCodeFile(), isValid()
+ \sa compile(), compileFile()
*/
QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
: QObject(parent)
@@ -411,11 +415,11 @@ QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObj
and attaches it to \a parent. If the filename ends in \c{.fsh},
it is assumed to be a fragment shader, otherwise it is assumed to
be a vertex shader (normally the extension is \c{.vsh} for vertex shaders).
- If the shader could not be loaded, then isValid() will return false.
+ If the shader could not be loaded, then isCompiled() will return false.
The shader will be associated with \a context.
- \sa isValid()
+ \sa isCompiled()
*/
QGLShader::QGLShader(const QString& fileName, const QGLContext *context, QObject *parent)
: QObject(parent)
@@ -424,7 +428,7 @@ QGLShader::QGLShader(const QString& fileName, const QGLContext *context, QObject
d = new QGLShaderPrivate(QGLShader::FragmentShader, context);
else
d = new QGLShaderPrivate(QGLShader::VertexShader, context);
- if (d->create() && !setSourceCodeFile(fileName)) {
+ if (d->create() && !compileFile(fileName)) {
if (d->shader)
glDeleteShader(d->shader);
d->shader = 0;
@@ -434,18 +438,18 @@ QGLShader::QGLShader(const QString& fileName, const QGLContext *context, QObject
/*!
Constructs a new QGLShader object of the specified \a type from the
source code in \a fileName and attaches it to \a parent.
- If the shader could not be loaded, then isValid() will return false.
+ If the shader could not be loaded, then isCompiled() will return false.
The shader will be associated with \a context.
- \sa isValid()
+ \sa isCompiled()
*/
QGLShader::QGLShader
(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
: QObject(parent)
{
d = new QGLShaderPrivate(type, context);
- if (d->create() && !setSourceCodeFile(fileName)) {
+ if (d->create() && !compileFile(fileName)) {
if (d->shader)
glDeleteShader(d->shader);
d->shader = 0;
@@ -465,24 +469,6 @@ QGLShader::~QGLShader()
}
/*!
- Returns true if this shader is valid. Shaders become invalid
- when they are destroyed and no longer attached to a QGLShaderProgram.
-*/
-bool QGLShader::isValid() const
-{
- if (d->isPartial && d->hasPartialSource)
- return true;
- if (!d->shader)
- return false;
-#if defined(QT_OPENGL_ES_2)
- return glIsShader(d->shader);
-#else
- // glIsShader() may not exist on some systems.
- return (!glIsShader || glIsShader(d->shader));
-#endif
-}
-
-/*!
Returns the type of this shader.
*/
QGLShader::ShaderType QGLShader::shaderType() const
@@ -509,13 +495,15 @@ static const char qualifierDefines[] =
then this function will always return true, even if the source code
is invalid. Partial shaders are compiled when QGLShaderProgram::link()
is called.
+
+ \sa compileFile()
*/
-bool QGLShader::setSourceCode(const char *source)
+bool QGLShader::compile(const char *source)
{
if (d->isPartial) {
d->partialSource = QByteArray(source);
d->hasPartialSource = true;
- return d->compile();
+ return d->compile(this);
} else if (d->shader) {
QVarLengthArray<const char *> src;
#ifdef QGL_DEFINE_QUALIFIERS
@@ -523,7 +511,7 @@ bool QGLShader::setSourceCode(const char *source)
#endif
src.append(source);
glShaderSource(d->shader, src.size(), src.data(), 0);
- return d->compile();
+ return d->compile(this);
} else {
return false;
}
@@ -539,10 +527,12 @@ bool QGLShader::setSourceCode(const char *source)
then this function will always return true, even if the source code
is invalid. Partial shaders are compiled when QGLShaderProgram::link()
is called.
+
+ \sa compileFile()
*/
-bool QGLShader::setSourceCode(const QByteArray& source)
+bool QGLShader::compile(const QByteArray& source)
{
- return setSourceCode(source.constData());
+ return compile(source.constData());
}
/*!
@@ -555,10 +545,12 @@ bool QGLShader::setSourceCode(const QByteArray& source)
then this function will always return true, even if the source code
is invalid. Partial shaders are compiled when QGLShaderProgram::link()
is called.
+
+ \sa compileFile()
*/
-bool QGLShader::setSourceCode(const QString& source)
+bool QGLShader::compile(const QString& source)
{
- return setSourceCode(source.toLatin1().constData());
+ return compile(source.toLatin1().constData());
}
/*!
@@ -570,8 +562,10 @@ bool QGLShader::setSourceCode(const QString& source)
then this function will always return true, even if the source code
is invalid. Partial shaders are compiled when QGLShaderProgram::link()
is called.
+
+ \sa compile()
*/
-bool QGLShader::setSourceCodeFile(const QString& fileName)
+bool QGLShader::compileFile(const QString& fileName)
{
QFile file(fileName);
if (!file.open(QFile::ReadOnly)) {
@@ -580,7 +574,7 @@ bool QGLShader::setSourceCodeFile(const QString& fileName)
}
QByteArray contents = file.readAll();
- return setSourceCode(contents.constData());
+ return compile(contents.constData());
}
/*!
@@ -592,9 +586,11 @@ bool QGLShader::setSourceCodeFile(const QString& fileName)
This function cannot be used with PartialVertexShader or
PartialFragmentShader.
+ If this function succeeds, then the shader will be considered compiled.
+
\sa shaderBinaryFormats()
*/
-bool QGLShader::setBinaryCode(GLenum format, const void *binary, int length)
+bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length)
{
#if !defined(QT_OPENGL_ES_2)
if (!glShaderBinary)
@@ -604,7 +600,8 @@ bool QGLShader::setBinaryCode(GLenum format, const void *binary, int length)
return false;
glGetError(); // Clear error state.
glShaderBinary(1, &(d->shader), format, binary, length);
- return (glGetError() == GL_NO_ERROR);
+ d->compiled = (glGetError() == GL_NO_ERROR);
+ return d->compiled;
}
/*!
@@ -620,9 +617,11 @@ bool QGLShader::setBinaryCode(GLenum format, const void *binary, int length)
This function cannot be used with PartialVertexShader or
PartialFragmentShader.
+ If this function succeeds, then the shader will be considered compiled.
+
\sa shaderBinaryFormats()
*/
-bool QGLShader::setBinaryCode
+bool QGLShader::setShaderBinary
(QGLShader& otherShader, GLenum format, const void *binary, int length)
{
#if !defined(QT_OPENGL_ES_2)
@@ -638,14 +637,16 @@ bool QGLShader::setBinaryCode
shaders[0] = d->shader;
shaders[1] = otherShader.d->shader;
glShaderBinary(2, shaders, format, binary, length);
- return (glGetError() == GL_NO_ERROR);
+ d->compiled = (glGetError() == GL_NO_ERROR);
+ otherShader.d->compiled = d->compiled;
+ return d->compiled;
}
/*!
Returns a list of all binary formats that are supported by
- setBinaryCode() on this system.
+ setShaderBinary() on this system.
- \sa setBinaryCode()
+ \sa setShaderBinary()
*/
QList<GLenum> QGLShader::shaderBinaryFormats()
{
@@ -665,7 +666,7 @@ QList<GLenum> QGLShader::shaderBinaryFormats()
/*!
Returns the source code for this shader.
- \sa setSourceCode()
+ \sa compile()
*/
QByteArray QGLShader::sourceCode() const
{
@@ -688,7 +689,7 @@ QByteArray QGLShader::sourceCode() const
/*!
Returns true if this shader has been compiled; false otherwise.
- \sa setSourceCode()
+ \sa compile()
*/
bool QGLShader::isCompiled() const
{
@@ -698,7 +699,7 @@ bool QGLShader::isCompiled() const
/*!
Returns the errors and warnings that occurred during the last compile.
- \sa setSourceCode()
+ \sa compile()
*/
QString QGLShader::log() const
{
@@ -762,7 +763,7 @@ public:
The shader program will be associated with the current QGLContext.
- \sa isValid(), addShader()
+ \sa addShader()
*/
QGLShaderProgram::QGLShaderProgram(QObject *parent)
: QObject(parent)
@@ -776,7 +777,7 @@ QGLShaderProgram::QGLShaderProgram(QObject *parent)
The shader program will be associated with \a context.
- \sa isValid(), addShader()
+ \sa addShader()
*/
QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent)
: QObject(parent)
@@ -815,21 +816,6 @@ bool QGLShaderProgram::init()
}
/*!
- Returns true if this shader program object is valid, false otherwise.
-*/
-bool QGLShaderProgram::isValid() const
-{
- if (!d->program)
- return false;
-#if defined(QT_OPENGL_ES_2)
- return glIsProgram(d->program);
-#else
- // glIsProgram() may not exist on some systems.
- return (!glIsProgram || glIsProgram(d->program));
-#endif
-}
-
-/*!
Adds a compiled \a shader to this shader program. Returns true
if the shader could be added, or false otherwise.
@@ -881,7 +867,7 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source)
if (!init())
return false;
QGLShader *shader = new QGLShader(type, this);
- if (!shader->setSourceCode(source)) {
+ if (!shader->compile(source)) {
d->log = shader->log();
delete shader;
return false;
@@ -1058,7 +1044,11 @@ bool QGLShaderProgram::setProgramBinary(int format, const QByteArray& binary)
GLint len;
glGetProgramInfoLog(d->program, value, &len, logbuf);
d->log = QString::fromLatin1(logbuf);
- qWarning() << "QGLShaderProgram::setProgramBinary:" << d->log;
+ QString name = objectName();
+ if (name.isEmpty())
+ qWarning() << "QGLShader::setProgramBinary:" << d->log;
+ else
+ qWarning() << "QGLShader::setProgramBinary[" << name << "]:" << d->log;
delete [] logbuf;
}
return d->linked;
@@ -1130,7 +1120,7 @@ bool QGLShaderProgram::link()
d->vertexShader =
new QGLShader(QGLShader::VertexShader, this);
}
- if (!d->vertexShader->setSourceCode(vertexSource)) {
+ if (!d->vertexShader->compile(vertexSource)) {
d->log = d->vertexShader->log();
return false;
}
@@ -1147,7 +1137,7 @@ bool QGLShaderProgram::link()
d->fragmentShader =
new QGLShader(QGLShader::FragmentShader, this);
}
- if (!d->fragmentShader->setSourceCode(fragmentSource)) {
+ if (!d->fragmentShader->compile(fragmentSource)) {
d->log = d->fragmentShader->log();
return false;
}
@@ -1166,7 +1156,11 @@ bool QGLShaderProgram::link()
GLint len;
glGetProgramInfoLog(d->program, value, &len, logbuf);
d->log = QString::fromLatin1(logbuf);
- qWarning() << "QGLShaderProgram::link:" << d->log;
+ QString name = objectName();
+ if (name.isEmpty())
+ qWarning() << "QGLShader::link:" << d->log;
+ else
+ qWarning() << "QGLShader::link[" << name << "]:" << d->log;
delete [] logbuf;
}
return d->linked;
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index b69d28e..ab30c32 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -79,17 +79,15 @@ public:
QGLShader(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
virtual ~QGLShader();
- bool isValid() const;
-
QGLShader::ShaderType shaderType() const;
- bool setSourceCode(const char *source);
- bool setSourceCode(const QByteArray& source);
- bool setSourceCode(const QString& source);
- bool setSourceCodeFile(const QString& fileName);
+ bool compile(const char *source);
+ bool compile(const QByteArray& source);
+ bool compile(const QString& source);
+ bool compileFile(const QString& fileName);
- bool setBinaryCode(GLenum format, const void *binary, int length);
- bool setBinaryCode(QGLShader& otherShader, GLenum format, const void *binary, int length);
+ bool setShaderBinary(GLenum format, const void *binary, int length);
+ bool setShaderBinary(QGLShader& otherShader, GLenum format, const void *binary, int length);
static QList<GLenum> shaderBinaryFormats();
@@ -118,8 +116,6 @@ public:
explicit QGLShaderProgram(const QGLContext *context, QObject *parent = 0);
virtual ~QGLShaderProgram();
- bool isValid() const;
-
bool addShader(QGLShader *shader);
void removeShader(QGLShader *shader);
QList<QGLShader *> shaders() const;