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-rw-r--r--src/gui/egl/qegl_p.h9
-rw-r--r--src/opengl/qgl_x11egl.cpp48
2 files changed, 30 insertions, 27 deletions
diff --git a/src/gui/egl/qegl_p.h b/src/gui/egl/qegl_p.h
index 540cd3d..f81add6 100644
--- a/src/gui/egl/qegl_p.h
+++ b/src/gui/egl/qegl_p.h
@@ -139,6 +139,12 @@ QT_BEGIN_NAMESPACE
typedef void *EGLImageKHR;
#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
#define EGL_IMAGE_PRESERVED_KHR 0x30D2
+#define EGL_KHR_image_base
+#endif
+
+#if !defined(EGL_KHR_image) && !defined(EGL_KHR_image_pixmap)
+#define EGL_NATIVE_PIXMAP_KHR 0x30B0
+#define EGL_KHR_image_pixmap
#endif
// It is possible that something has included eglext.h (like Symbian 10.1's broken egl.h), in
@@ -154,9 +160,6 @@ extern Q_GUI_EXPORT _eglCreateImageKHR eglCreateImageKHR;
extern Q_GUI_EXPORT _eglDestroyImageKHR eglDestroyImageKHR;
#endif // (defined(EGL_KHR_image) || defined(EGL_KHR_image_base)) && !defined(EGL_EGLEXT_PROTOTYPES)
-#if !defined(EGL_KHR_image) && !defined(EGL_KHR_image_pixmap)
-#define EGL_NATIVE_PIXMAP_KHR 0x30B0
-#endif
class QEglProperties;
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp
index 456e111..af0100b 100644
--- a/src/opengl/qgl_x11egl.cpp
+++ b/src/opengl/qgl_x11egl.cpp
@@ -435,30 +435,30 @@ QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmap *pixmap, cons
// If the pixmap doesn't already have a valid surface, try binding it via EGLImage
// first, as going through EGLImage should be faster and better supported:
-// if (!textureIsBound && haveEglImageTFP) {
-// Q_ASSERT(eglCreateImageKHR);
-//
-// EGLImageKHR eglImage;
-//
-// EGLint attribs[] = {
-// EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
-// EGL_NONE
-// };
-// eglImage = eglCreateImageKHR(QEgl::display(), EGL_NO_CONTEXT, EGL_NATIVE_PIXMAP_KHR,
-// (EGLClientBuffer)QEgl::nativePixmap(pixmap), attribs);
-//
-// QGLContext* ctx = q;
-// glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, eglImage);
-//
-// GLint err = glGetError();
-// if (err == GL_NO_ERROR)
-// textureIsBound = true;
-//
-// // Once the egl image is bound, the texture becomes a new sibling image and we can safely
-// // destroy the EGLImage we created for the pixmap:
-// if (eglImage != EGL_NO_IMAGE_KHR)
-// eglDestroyImageKHR(QEgl::display(), eglImage);
-// }
+ if (!textureIsBound && haveEglImageTFP) {
+ Q_ASSERT(eglCreateImageKHR);
+
+ EGLImageKHR eglImage;
+
+ EGLint attribs[] = {
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+ EGL_NONE
+ };
+ eglImage = eglCreateImageKHR(QEgl::display(), EGL_NO_CONTEXT, EGL_NATIVE_PIXMAP_KHR,
+ (EGLClientBuffer)QEgl::nativePixmap(pixmap), attribs);
+
+ QGLContext* ctx = q;
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, eglImage);
+
+ GLint err = glGetError();
+ if (err == GL_NO_ERROR)
+ textureIsBound = true;
+
+ // Once the egl image is bound, the texture becomes a new sibling image and we can safely
+ // destroy the EGLImage we created for the pixmap:
+ if (eglImage != EGL_NO_IMAGE_KHR)
+ eglDestroyImageKHR(QEgl::display(), eglImage);
+ }
if (!textureIsBound && haveTFP) {
// Check to see if the surface is still valid