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diff --git a/demos/boxes/glshaders.cpp b/demos/boxes/glshaders.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "glshaders.h"
+
+#define GLSHADERS_ASSERT_OPENGL(prefix, assertion, returnStatement) \
+if (m_failed || !(assertion)) { \
+ if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \
+ m_failed = true; \
+ returnStatement; \
+}
+
+
+GLShader::GLShader(const char *data, int size, GLenum shaderType)
+: m_compileError(false), m_failed(false)
+{
+ GLSHADERS_ASSERT_OPENGL("GLShader::GLShader",
+ glCreateShaderObjectARB && glShaderSourceARB && glCompileShaderARB && glGetObjectParameterivARB, return)
+
+ m_shader = glCreateShaderObjectARB(shaderType);
+
+ GLint glSize = size;
+ glShaderSourceARB(m_shader, 1, &data, &glSize);
+ glCompileShaderARB(m_shader);
+ int status;
+ glGetObjectParameterivARB(m_shader, GL_OBJECT_COMPILE_STATUS_ARB, &status);
+ m_compileError = (status != 1);
+}
+
+GLShader::GLShader(const QString& fileName, GLenum shaderType)
+ : m_compileError(false), m_failed(false)
+{
+ GLSHADERS_ASSERT_OPENGL("GLShader::GLShader",
+ glCreateShaderObjectARB && glShaderSourceARB && glCompileShaderARB && glGetObjectParameterivARB, return)
+
+ m_shader = glCreateShaderObjectARB(shaderType);
+
+ QFile file(fileName);
+ if (file.open(QIODevice::ReadOnly)) {
+ QByteArray bytes = file.readAll();
+ GLint size = file.size();
+ const char *p = bytes.data();
+ file.close();
+ glShaderSourceARB(m_shader, 1, &p, &size);
+ glCompileShaderARB(m_shader);
+ int status;
+ glGetObjectParameterivARB(m_shader, GL_OBJECT_COMPILE_STATUS_ARB, &status);
+ m_compileError = (status != 1);
+ } else {
+ m_compileError = true;
+ }
+}
+
+GLShader::~GLShader()
+{
+ GLSHADERS_ASSERT_OPENGL("GLShader::~GLShader", glDeleteObjectARB, return)
+
+ glDeleteObjectARB(m_shader);
+}
+
+QString GLShader::log()
+{
+ GLSHADERS_ASSERT_OPENGL("GLShader::log", glGetObjectParameterivARB
+ && glGetInfoLogARB, return QLatin1String("GLSL not supported."))
+
+ int length;
+ glGetObjectParameterivARB(m_shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
+ char *log = new char[length + 1];
+ GLsizei glLength = length;
+ glGetInfoLogARB(m_shader, glLength, &glLength, log);
+ log[glLength] = '\0';
+ QString result(log);
+ delete log;
+ return result;
+}
+
+GLVertexShader::GLVertexShader(const char *data, int size) : GLShader(data, size, GL_VERTEX_SHADER_ARB)
+{
+}
+
+GLVertexShader::GLVertexShader(const QString& fileName) : GLShader(fileName, GL_VERTEX_SHADER_ARB)
+{
+}
+
+GLFragmentShader::GLFragmentShader(const char *data, int size) : GLShader(data, size, GL_FRAGMENT_SHADER_ARB)
+{
+}
+
+GLFragmentShader::GLFragmentShader(const QString& fileName) : GLShader(fileName, GL_FRAGMENT_SHADER_ARB)
+{
+}
+
+GLProgram::GLProgram() : m_linked(false), m_linkError(false), m_failed(false)
+{
+ GLSHADERS_ASSERT_OPENGL("GLProgram::GLProgram", glCreateProgramObjectARB, return)
+
+ m_program = glCreateProgramObjectARB();
+}
+
+GLProgram::~GLProgram()
+{
+ GLSHADERS_ASSERT_OPENGL("GLProgram::~GLProgram", glDeleteObjectARB, return)
+
+ glDeleteObjectARB(m_program);
+}
+
+void GLProgram::attach(const GLShader &shader)
+{
+ GLSHADERS_ASSERT_OPENGL("GLProgram::attach", glAttachObjectARB, return)
+
+ glAttachObjectARB(m_program, shader.m_shader);
+ m_linked = m_linkError = false;
+}
+
+void GLProgram::detach(const GLShader &shader)
+{
+ GLSHADERS_ASSERT_OPENGL("GLProgram::detach", glDetachObjectARB, return)
+
+ glDetachObjectARB(m_program, shader.m_shader);
+ m_linked = m_linkError = false;
+}
+
+bool GLProgram::failed()
+{
+ if (m_failed || m_linkError)
+ return true;
+
+ if (m_linked)
+ return false;
+
+ GLSHADERS_ASSERT_OPENGL("GLProgram::failed", glLinkProgramARB && glGetObjectParameterivARB, return true)
+
+ glLinkProgramARB(m_program);
+ int status;
+ glGetObjectParameterivARB(m_program, GL_OBJECT_LINK_STATUS_ARB, &status);
+ m_linkError = !(m_linked = (status == 1));
+ return m_linkError;
+}
+
+QString GLProgram::log()
+{
+ GLSHADERS_ASSERT_OPENGL("GLProgram::log", glGetObjectParameterivARB && glGetInfoLogARB,
+ return QLatin1String("Failed."))
+
+ int length;
+ glGetObjectParameterivARB(m_program, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
+ char *log = new char[length + 1];
+ GLsizei glLength = length;
+ glGetInfoLogARB(m_program, glLength, &glLength, log);
+ log[glLength] = '\0';
+ QString result(log);
+ delete log;
+ return result;
+}
+
+void GLProgram::bind()
+{
+ GLSHADERS_ASSERT_OPENGL("GLProgram::bind", glUseProgramObjectARB, return)
+
+ if (!failed())
+ glUseProgramObjectARB(m_program);
+}
+
+void GLProgram::unbind()
+{
+ GLSHADERS_ASSERT_OPENGL("GLProgram::bind", glUseProgramObjectARB, return)
+
+ glUseProgramObjectARB(0);
+}
+
+bool GLProgram::hasParameter(const QString& name)
+{
+ GLSHADERS_ASSERT_OPENGL("GLProgram::hasParameter", glGetUniformLocationARB, return false)
+
+ if (!failed()) {
+ QByteArray asciiName = name.toAscii();
+ return -1 != glGetUniformLocationARB(m_program, asciiName.data());
+ }
+ return false;
+}
+
+void GLProgram::setInt(const QString& name, int value)
+{
+ GLSHADERS_ASSERT_OPENGL("GLProgram::setInt", glGetUniformLocationARB && glUniform1iARB, return)
+
+ if (!failed()) {
+ QByteArray asciiName = name.toAscii();
+ int loc = glGetUniformLocationARB(m_program, asciiName.data());
+ glUniform1iARB(loc, value);
+ }
+}
+
+void GLProgram::setFloat(const QString& name, float value)
+{
+ GLSHADERS_ASSERT_OPENGL("GLProgram::setFloat", glGetUniformLocationARB && glUniform1fARB, return)
+
+ if (!failed()) {
+ QByteArray asciiName = name.toAscii();
+ int loc = glGetUniformLocationARB(m_program, asciiName.data());
+ glUniform1fARB(loc, value);
+ }
+}
+
+void GLProgram::setColor(const QString& name, QRgb value)
+{
+ GLSHADERS_ASSERT_OPENGL("GLProgram::setColor", glGetUniformLocationARB && glUniform4fARB, return)
+
+ //qDebug() << "Setting color" << name;
+ if (!failed()) {
+ QByteArray asciiName = name.toAscii();
+ int loc = glGetUniformLocationARB(m_program, asciiName.data());
+ //qDebug() << "Location of" << name << "is" << loc;
+ QColor color(value);
+ glUniform4fARB(loc, color.redF(), color.greenF(), color.blueF(), color.alphaF());
+ }
+}
+
+void GLProgram::setMatrix(const QString& name, const gfx::Matrix4x4f &mat)
+{
+ GLSHADERS_ASSERT_OPENGL("GLProgram::setMatrix", glGetUniformLocationARB && glUniformMatrix4fvARB, return)
+
+ if (!failed()) {
+ QByteArray asciiName = name.toAscii();
+ int loc = glGetUniformLocationARB(m_program, asciiName.data());
+ //qDebug() << "Location of" << name << "is" << loc;
+ glUniformMatrix4fvARB(loc, 1, GL_FALSE, mat.bits());
+ }
+} \ No newline at end of file