diff options
Diffstat (limited to 'demos/boxes/qtbox.cpp')
-rw-r--r-- | demos/boxes/qtbox.cpp | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/demos/boxes/qtbox.cpp b/demos/boxes/qtbox.cpp index 0607698..ba9f95d 100644 --- a/demos/boxes/qtbox.cpp +++ b/demos/boxes/qtbox.cpp @@ -269,19 +269,20 @@ bool ItemBase::isInResizeArea(const QPointF &pos) QtBox::QtBox(int size, int x, int y) : ItemBase(size, x, y), m_texture(0) { for (int i = 0; i < 8; ++i) { - m_vertices[i][0] = (i & 1 ? 0.5f : -0.5f); - m_vertices[i][1] = (i & 2 ? 0.5f : -0.5f); - m_vertices[i][2] = (i & 4 ? 0.5f : -0.5f); + m_vertices[i].setX(i & 1 ? 0.5f : -0.5f); + m_vertices[i].setY(i & 2 ? 0.5f : -0.5f); + m_vertices[i].setZ(i & 4 ? 0.5f : -0.5f); } for (int i = 0; i < 4; ++i) { - m_texCoords[i][0] = (i & 1 ? 1.0f : 0.0f); - m_texCoords[i][1] = (i & 2 ? 1.0f : 0.0f); - } - memset(m_normals, 0, sizeof(m_normals)); - for (int i = 0; i < 3; ++i) { - m_normals[2 * i + 0][i] = -1.0f; - m_normals[2 * i + 1][i] = 1.0f; + m_texCoords[i].setX(i & 1 ? 1.0f : 0.0f); + m_texCoords[i].setY(i & 2 ? 1.0f : 0.0f); } + m_normals[0] = QVector3D(-1.0f, 0.0f, 0.0f); + m_normals[1] = QVector3D(1.0f, 0.0f, 0.0f); + m_normals[2] = QVector3D(0.0f, -1.0f, 0.0f); + m_normals[3] = QVector3D(0.0f, 1.0f, 0.0f); + m_normals[4] = QVector3D(0.0f, 0.0f, -1.0f); + m_normals[5] = QVector3D(0.0f, 0.0f, 1.0f); } QtBox::~QtBox() @@ -351,21 +352,21 @@ void QtBox::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWi glColor4f(1.0f, 1.0f, 1.0f, 1.0); glBegin(GL_TRIANGLE_STRIP); - glNormal3fv(m_normals[2 * dir + 0].bits()); + glNormal3fv(reinterpret_cast<float *>(&m_normals[2 * dir + 0])); for (int i = 0; i < 2; ++i) { for (int j = 0; j < 2; ++j) { - glTexCoord2fv(m_texCoords[(j << 1) | i].bits()); - glVertex3fv(m_vertices[(i << ((dir + 2) % 3)) | (j << ((dir + 1) % 3))].bits()); + glTexCoord2fv(reinterpret_cast<float *>(&m_texCoords[(j << 1) | i])); + glVertex3fv(reinterpret_cast<float *>(&m_vertices[(i << ((dir + 2) % 3)) | (j << ((dir + 1) % 3))])); } } glEnd(); glBegin(GL_TRIANGLE_STRIP); - glNormal3fv(m_normals[2 * dir + 1].bits()); + glNormal3fv(reinterpret_cast<float *>(&m_normals[2 * dir + 1])); for (int i = 0; i < 2; ++i) { for (int j = 0; j < 2; ++j) { - glTexCoord2fv(m_texCoords[(j << 1) | i].bits()); - glVertex3fv(m_vertices[(1 << dir) | (i << ((dir + 1) % 3)) | (j << ((dir + 2) % 3))].bits()); + glTexCoord2fv(reinterpret_cast<float *>(&m_texCoords[(j << 1) | i])); + glVertex3fv(reinterpret_cast<float *>(&m_vertices[(1 << dir) | (i << ((dir + 1) % 3)) | (j << ((dir + 2) % 3))])); } } glEnd(); |