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Diffstat (limited to 'demos/boxes/scene.cpp')
-rw-r--r-- | demos/boxes/scene.cpp | 1057 |
1 files changed, 1057 insertions, 0 deletions
diff --git a/demos/boxes/scene.cpp b/demos/boxes/scene.cpp new file mode 100644 index 0000000..1040e17 --- /dev/null +++ b/demos/boxes/scene.cpp @@ -0,0 +1,1057 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the demonstration applications of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "scene.h" + +#include "3rdparty/fbm.h" + +void checkGLErrors(const QString& prefix) +{ + switch (glGetError()) { + case GL_NO_ERROR: + //qDebug() << prefix << tr("No error."); + break; + case GL_INVALID_ENUM: + qDebug() << prefix << QObject::tr("Invalid enum."); + break; + case GL_INVALID_VALUE: + qDebug() << prefix << QObject::tr("Invalid value."); + break; + case GL_INVALID_OPERATION: + qDebug() << prefix << QObject::tr("Invalid operation."); + break; + case GL_STACK_OVERFLOW: + qDebug() << prefix << QObject::tr("Stack overflow."); + break; + case GL_STACK_UNDERFLOW: + qDebug() << prefix << QObject::tr("Stack underflow."); + break; + case GL_OUT_OF_MEMORY: + qDebug() << prefix << QObject::tr("Out of memory."); + break; + default: + qDebug() << prefix << QObject::tr("Unknown error."); + break; + } +} + +//============================================================================// +// ColorEdit // +//============================================================================// + +ColorEdit::ColorEdit(QRgb initialColor, int id) + : m_color(initialColor), m_id(id) +{ + QHBoxLayout *layout = new QHBoxLayout; + setLayout(layout); + layout->setContentsMargins(0, 0, 0, 0); + + m_lineEdit = new QLineEdit(QString::number(m_color, 16)); + layout->addWidget(m_lineEdit); + + m_button = new QFrame; + QPalette palette = m_button->palette(); + palette.setColor(QPalette::Window, QColor(m_color)); + m_button->setPalette(palette); + m_button->setAutoFillBackground(true); + m_button->setMinimumSize(32, 0); + m_button->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Preferred); + m_button->setFrameStyle(QFrame::StyledPanel | QFrame::Sunken); + layout->addWidget(m_button); + + connect(m_lineEdit, SIGNAL(editingFinished()), this, SLOT(editDone())); +} + +void ColorEdit::editDone() +{ + bool ok; + QRgb newColor = m_lineEdit->text().toUInt(&ok, 16); + if (ok) + setColor(newColor); +} + +void ColorEdit::mousePressEvent(QMouseEvent *event) +{ + if (event->button() == Qt::LeftButton) { + QColor color(m_color); + QColorDialog dialog(color, 0); + dialog.setOption(QColorDialog::ShowAlphaChannel, true); +// The ifdef block is a workaround for the beta, TODO: remove when bug 238525 is fixed +#ifdef Q_WS_MAC + dialog.setOption(QColorDialog::DontUseNativeDialog, true); +#endif + dialog.move(280, 120); + if (dialog.exec() == QDialog::Rejected) + return; + QRgb newColor = dialog.selectedColor().rgba(); + if (newColor == m_color) + return; + setColor(newColor); + } +} + +void ColorEdit::setColor(QRgb color) +{ + m_color = color; + m_lineEdit->setText(QString::number(m_color, 16)); // "Clean up" text + QPalette palette = m_button->palette(); + palette.setColor(QPalette::Window, QColor(m_color)); + m_button->setPalette(palette); + emit colorChanged(m_color, m_id); +} + +//============================================================================// +// FloatEdit // +//============================================================================// + +FloatEdit::FloatEdit(float initialValue, int id) + : m_value(initialValue), m_id(id) +{ + QHBoxLayout *layout = new QHBoxLayout; + setLayout(layout); + layout->setContentsMargins(0, 0, 0, 0); + + m_lineEdit = new QLineEdit(QString::number(m_value)); + layout->addWidget(m_lineEdit); + + connect(m_lineEdit, SIGNAL(editingFinished()), this, SLOT(editDone())); +} + +void FloatEdit::editDone() +{ + bool ok; + float newValue = m_lineEdit->text().toFloat(&ok); + if (ok) { + m_value = newValue; + m_lineEdit->setText(QString::number(m_value)); // "Clean up" text + emit valueChanged(m_value, m_id); + } +} + +//============================================================================// +// TwoSidedGraphicsWidget // +//============================================================================// + +TwoSidedGraphicsWidget::TwoSidedGraphicsWidget(QGraphicsScene *scene) + : QObject(scene) + , m_current(0) + , m_angle(0) + , m_delta(0) +{ + for (int i = 0; i < 2; ++i) + m_proxyWidgets[i] = 0; +} + +void TwoSidedGraphicsWidget::setWidget(int index, QWidget *widget) +{ + if (index < 0 || index >= 2) + { + qWarning("TwoSidedGraphicsWidget::setWidget: Index out of bounds, index == %d", index); + return; + } + + GraphicsWidget *proxy = new GraphicsWidget; + proxy->setWidget(widget); + + if (m_proxyWidgets[index]) + delete m_proxyWidgets[index]; + m_proxyWidgets[index] = proxy; + + proxy->setCacheMode(QGraphicsItem::ItemCoordinateCache); + proxy->setZValue(1e30); // Make sure the dialog is drawn on top of all other (OpenGL) items + + if (index != m_current) + proxy->setVisible(false); + + qobject_cast<QGraphicsScene *>(parent())->addItem(proxy); +} + +QWidget *TwoSidedGraphicsWidget::widget(int index) +{ + if (index < 0 || index >= 2) + { + qWarning("TwoSidedGraphicsWidget::widget: Index out of bounds, index == %d", index); + return 0; + } + return m_proxyWidgets[index]->widget(); +} + +void TwoSidedGraphicsWidget::flip() +{ + m_delta = (m_current == 0 ? 9 : -9); + animateFlip(); +} + +void TwoSidedGraphicsWidget::animateFlip() +{ + m_angle += m_delta; + if (m_angle == 90) { + int old = m_current; + m_current ^= 1; + m_proxyWidgets[old]->setVisible(false); + m_proxyWidgets[m_current]->setVisible(true); + m_proxyWidgets[m_current]->setGeometry(m_proxyWidgets[old]->geometry()); + } + + QRectF r = m_proxyWidgets[m_current]->boundingRect(); + m_proxyWidgets[m_current]->setTransform(QTransform() + .translate(r.width() / 2, r.height() / 2) + .rotate(m_angle - 180 * m_current, Qt::YAxis) + .translate(-r.width() / 2, -r.height() / 2)); + + if ((m_current == 0 && m_angle > 0) || (m_current == 1 && m_angle < 180)) + QTimer::singleShot(25, this, SLOT(animateFlip())); +} + +QVariant GraphicsWidget::itemChange(GraphicsItemChange change, const QVariant &value) +{ + if (change == ItemPositionChange && scene()) { + QRectF rect = boundingRect(); + QPointF pos = value.toPointF(); + QRectF sceneRect = scene()->sceneRect(); + if (pos.x() + rect.left() < sceneRect.left()) + pos.setX(sceneRect.left() - rect.left()); + else if (pos.x() + rect.right() >= sceneRect.right()) + pos.setX(sceneRect.right() - rect.right()); + if (pos.y() + rect.top() < sceneRect.top()) + pos.setY(sceneRect.top() - rect.top()); + else if (pos.y() + rect.bottom() >= sceneRect.bottom()) + pos.setY(sceneRect.bottom() - rect.bottom()); + return pos; + } + return QGraphicsProxyWidget::itemChange(change, value); +} + +void GraphicsWidget::resizeEvent(QGraphicsSceneResizeEvent *event) +{ + setCacheMode(QGraphicsItem::NoCache); + setCacheMode(QGraphicsItem::ItemCoordinateCache); + QGraphicsProxyWidget::resizeEvent(event); +} + +void GraphicsWidget::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) +{ + painter->setRenderHint(QPainter::Antialiasing, false); + QGraphicsProxyWidget::paint(painter, option, widget); + //painter->setRenderHint(QPainter::Antialiasing, true); +} + +//============================================================================// +// RenderOptionsDialog // +//============================================================================// + +RenderOptionsDialog::RenderOptionsDialog() + : QDialog(0, Qt::CustomizeWindowHint | Qt::WindowTitleHint) +{ + setWindowOpacity(0.75); + setWindowTitle(tr("Options (double click to flip)")); + QGridLayout *layout = new QGridLayout; + setLayout(layout); + layout->setColumnStretch(1, 1); + + int row = 0; + + QCheckBox *check = new QCheckBox(tr("Dynamic cube map")); + check->setCheckState(Qt::Unchecked); + // Dynamic cube maps are only enabled when multi-texturing and render to texture are available. + check->setEnabled(glActiveTexture && glGenFramebuffersEXT); + connect(check, SIGNAL(stateChanged(int)), this, SIGNAL(dynamicCubemapToggled(int))); + layout->addWidget(check, 0, 0, 1, 2); + ++row; + + QPalette palette; + + // Load all .par files + // .par files have a simple syntax for specifying user adjustable uniform variables. + QSet<QByteArray> uniforms; + QList<QString> filter = QStringList("*.par"); + QList<QFileInfo> files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable); + + foreach (QFileInfo fileInfo, files) { + QFile file(fileInfo.absoluteFilePath()); + if (file.open(QIODevice::ReadOnly)) { + while (!file.atEnd()) { + QList<QByteArray> tokens = file.readLine().simplified().split(' '); + QList<QByteArray>::const_iterator it = tokens.begin(); + if (it == tokens.end()) + continue; + QByteArray type = *it; + if (++it == tokens.end()) + continue; + QByteArray name = *it; + bool singleElement = (tokens.size() == 3); // type, name and one value + char counter[10] = "000000000"; + int counterPos = 8; // position of last digit + while (++it != tokens.end()) { + m_parameterNames << name; + if (!singleElement) { + m_parameterNames.back() += "["; + m_parameterNames.back() += counter + counterPos; + m_parameterNames.back() += "]"; + int j = 8; // position of last digit + ++counter[j]; + while (j > 0 && counter[j] > '9') { + counter[j] = '0'; + ++counter[--j]; + } + if (j < counterPos) + counterPos = j; + } + + if (type == "color") { + layout->addWidget(new QLabel(m_parameterNames.back())); + bool ok; + ColorEdit *colorEdit = new ColorEdit(it->toUInt(&ok, 16), m_parameterNames.size() - 1); + m_parameterEdits << colorEdit; + layout->addWidget(colorEdit); + connect(colorEdit, SIGNAL(colorChanged(QRgb, int)), this, SLOT(setColorParameter(QRgb, int))); + ++row; + } else if (type == "float") { + layout->addWidget(new QLabel(m_parameterNames.back())); + bool ok; + FloatEdit *floatEdit = new FloatEdit(it->toFloat(&ok), m_parameterNames.size() - 1); + m_parameterEdits << floatEdit; + layout->addWidget(floatEdit); + connect(floatEdit, SIGNAL(valueChanged(float, int)), this, SLOT(setFloatParameter(float, int))); + ++row; + } + } + } + file.close(); + } + } + + layout->addWidget(new QLabel(tr("Texture:"))); + m_textureCombo = new QComboBox; + connect(m_textureCombo, SIGNAL(currentIndexChanged(int)), this, SIGNAL(textureChanged(int))); + layout->addWidget(m_textureCombo); + ++row; + + layout->addWidget(new QLabel(tr("Shader:"))); + m_shaderCombo = new QComboBox; + connect(m_shaderCombo, SIGNAL(currentIndexChanged(int)), this, SIGNAL(shaderChanged(int))); + layout->addWidget(m_shaderCombo); + ++row; + + layout->setRowStretch(row, 1); +} + +int RenderOptionsDialog::addTexture(const QString &name) +{ + m_textureCombo->addItem(name); + return m_textureCombo->count() - 1; +} + +int RenderOptionsDialog::addShader(const QString &name) +{ + m_shaderCombo->addItem(name); + return m_shaderCombo->count() - 1; +} + +void RenderOptionsDialog::emitParameterChanged() +{ + foreach (ParameterEdit *edit, m_parameterEdits) + edit->emitChange(); +} + +void RenderOptionsDialog::setColorParameter(QRgb color, int id) +{ + emit colorParameterChanged(m_parameterNames[id], color); +} + +void RenderOptionsDialog::setFloatParameter(float value, int id) +{ + emit floatParameterChanged(m_parameterNames[id], value); +} + +void RenderOptionsDialog::mouseDoubleClickEvent(QMouseEvent *event) +{ + if (event->button() == Qt::LeftButton) + emit doubleClicked(); +} + +//============================================================================// +// ItemDialog // +//============================================================================// + +ItemDialog::ItemDialog() + : QDialog(0, Qt::CustomizeWindowHint | Qt::WindowTitleHint) +{ + setWindowTitle(tr("Items (double click to flip)")); + setWindowOpacity(0.75); + resize(160, 100); + + QVBoxLayout *layout = new QVBoxLayout; + setLayout(layout); + QPushButton *button; + + button = new QPushButton(tr("Add Qt box")); + layout->addWidget(button); + connect(button, SIGNAL(clicked()), this, SLOT(triggerNewQtBox())); + + button = new QPushButton(tr("Add circle")); + layout->addWidget(button); + connect(button, SIGNAL(clicked()), this, SLOT(triggerNewCircleItem())); + + button = new QPushButton(tr("Add square")); + layout->addWidget(button); + connect(button, SIGNAL(clicked()), this, SLOT(triggerNewSquareItem())); + + layout->addStretch(1); +} + +void ItemDialog::triggerNewQtBox() +{ + emit newItemTriggered(QtBoxItem); +} + +void ItemDialog::triggerNewCircleItem() +{ + emit newItemTriggered(CircleItem); +} + +void ItemDialog::triggerNewSquareItem() +{ + emit newItemTriggered(SquareItem); +} + +void ItemDialog::mouseDoubleClickEvent(QMouseEvent *event) +{ + if (event->button() == Qt::LeftButton) + emit doubleClicked(); +} + +//============================================================================// +// Scene // +//============================================================================// + +const static char environmentShaderText[] = + "uniform samplerCube env;" + "void main() {" + "gl_FragColor = textureCube(env, gl_TexCoord[1].xyz);" + "}"; + +Scene::Scene(int width, int height, int maxTextureSize) + : m_distExp(600) + , m_frame(0) + , m_maxTextureSize(maxTextureSize) + , m_currentShader(0) + , m_currentTexture(0) + , m_dynamicCubemap(false) + , m_updateAllCubemaps(true) + , m_box(0) + , m_vertexShader(0) + , m_environmentShader(0) + , m_environmentProgram(0) +{ + setSceneRect(0, 0, width, height); + + m_trackBalls[0] = TrackBall(0.0005f, gfx::Vector3f::vector(0, 1, 0), TrackBall::Sphere); + m_trackBalls[1] = TrackBall(0.0001f, gfx::Vector3f::vector(0, 0, 1), TrackBall::Sphere); + m_trackBalls[2] = TrackBall(0.0f, gfx::Vector3f::vector(0, 1, 0), TrackBall::Plane); + + m_renderOptions = new RenderOptionsDialog; + m_renderOptions->move(20, 120); + m_renderOptions->resize(m_renderOptions->sizeHint()); + + connect(m_renderOptions, SIGNAL(dynamicCubemapToggled(int)), this, SLOT(toggleDynamicCubemap(int))); + connect(m_renderOptions, SIGNAL(colorParameterChanged(const QString &, QRgb)), this, SLOT(setColorParameter(const QString &, QRgb))); + connect(m_renderOptions, SIGNAL(floatParameterChanged(const QString &, float)), this, SLOT(setFloatParameter(const QString &, float))); + connect(m_renderOptions, SIGNAL(textureChanged(int)), this, SLOT(setTexture(int))); + connect(m_renderOptions, SIGNAL(shaderChanged(int)), this, SLOT(setShader(int))); + + m_itemDialog = new ItemDialog; + connect(m_itemDialog, SIGNAL(newItemTriggered(ItemDialog::ItemType)), this, SLOT(newItem(ItemDialog::ItemType))); + + TwoSidedGraphicsWidget *twoSided = new TwoSidedGraphicsWidget(this); + twoSided->setWidget(0, m_renderOptions); + twoSided->setWidget(1, m_itemDialog); + + connect(m_renderOptions, SIGNAL(doubleClicked()), twoSided, SLOT(flip())); + connect(m_itemDialog, SIGNAL(doubleClicked()), twoSided, SLOT(flip())); + + addItem(new QtBox(64, width - 64, height - 64)); + addItem(new QtBox(64, width - 64, 64)); + addItem(new QtBox(64, 64, height - 64)); + addItem(new QtBox(64, 64, 64)); + + initGL(); + + m_timer = new QTimer(this); + m_timer->setInterval(20); + connect(m_timer, SIGNAL(timeout()), this, SLOT(update())); + m_timer->start(); + + m_time.start(); +} + +Scene::~Scene() +{ + if (m_box) + delete m_box; + foreach (GLTexture *texture, m_textures) + if (texture) delete texture; + if (m_mainCubemap) + delete m_mainCubemap; + foreach (GLProgram *program, m_programs) + if (program) delete program; + if (m_vertexShader) + delete m_vertexShader; + foreach (GLFragmentShader *shader, m_fragmentShaders) + if (shader) delete shader; + foreach (GLRenderTargetCube *rt, m_cubemaps) + if (rt) delete rt; + if (m_environmentShader) + delete m_environmentShader; + if (m_environmentProgram) + delete m_environmentProgram; +} + +void Scene::initGL() +{ + m_box = new GLRoundedBox(0.25f, 1.0f, 10); + + m_vertexShader = new GLVertexShader(":/res/boxes/basic.vsh"); + + QStringList list; + list << ":/res/boxes/cubemap_posx.jpg" << ":/res/boxes/cubemap_negx.jpg" << ":/res/boxes/cubemap_posy.jpg" + << ":/res/boxes/cubemap_negy.jpg" << ":/res/boxes/cubemap_posz.jpg" << ":/res/boxes/cubemap_negz.jpg"; + m_environment = new GLTextureCube(list, qMin(1024, m_maxTextureSize)); + m_environmentShader = new GLFragmentShader(environmentShaderText, strlen(environmentShaderText)); + m_environmentProgram = new GLProgram; + m_environmentProgram->attach(*m_vertexShader); + m_environmentProgram->attach(*m_environmentShader); + + const int NOISE_SIZE = 128; // for a different size, B and BM in fbm.c must also be changed + m_noise = new GLTexture3D(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE); + QRgb *data = new QRgb[NOISE_SIZE * NOISE_SIZE * NOISE_SIZE]; + memset(data, 0, NOISE_SIZE * NOISE_SIZE * NOISE_SIZE * sizeof(QRgb)); + QRgb *p = data; + float pos[3]; + for (int k = 0; k < NOISE_SIZE; ++k) { + pos[2] = k * (0x20 / (float)NOISE_SIZE); + for (int j = 0; j < NOISE_SIZE; ++j) { + for (int i = 0; i < NOISE_SIZE; ++i) { + for (int byte = 0; byte < 4; ++byte) { + pos[0] = (i + (byte & 1) * 16) * (0x20 / (float)NOISE_SIZE); + pos[1] = (j + (byte & 2) * 8) * (0x20 / (float)NOISE_SIZE); + *p |= (int)(128.0f * (noise3(pos) + 1.0f)) << (byte * 8); + } + ++p; + } + } + } + m_noise->load(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE, data); + delete[] data; + + m_mainCubemap = new GLRenderTargetCube(512); + + QStringList filter; + QList<QFileInfo> files; + + // Load all .png files as textures + m_currentTexture = 0; + filter = QStringList("*.png"); + files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable); + + foreach (QFileInfo file, files) { + GLTexture *texture = new GLTexture2D(file.absoluteFilePath(), qMin(256, m_maxTextureSize), qMin(256, m_maxTextureSize)); + if (texture->failed()) { + delete texture; + continue; + } + m_textures << texture; + m_renderOptions->addTexture(file.baseName()); + } + + if (m_textures.size() == 0) + m_textures << new GLTexture2D(qMin(64, m_maxTextureSize), qMin(64, m_maxTextureSize)); + + // Load all .fsh files as fragment shaders + m_currentShader = 0; + filter = QStringList("*.fsh"); + files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable); + foreach (QFileInfo file, files) { + GLProgram *program = new GLProgram; + GLFragmentShader* shader = new GLFragmentShader(file.absoluteFilePath()); + // The program does not take ownership over the shaders, so store them in a vector so they can be deleted afterwards. + program->attach(*m_vertexShader); + program->attach(*shader); + if (program->failed()) { + qWarning("Failed to compile and link shader program"); + qWarning("Vertex shader log:"); + qWarning() << m_vertexShader->log(); + qWarning() << "Fragment shader log ( file =" << file.absoluteFilePath() << "):"; + qWarning() << shader->log(); + qWarning("Shader program log:"); + qWarning() << program->log(); + + delete shader; + delete program; + continue; + } + + m_fragmentShaders << shader; + m_programs << program; + m_renderOptions->addShader(file.baseName()); + + program->bind(); + m_cubemaps << (program->hasParameter("env") ? new GLRenderTargetCube(qMin(256, m_maxTextureSize)) : 0); + program->unbind(); + } + + if (m_programs.size() == 0) + m_programs << new GLProgram; + + m_renderOptions->emitParameterChanged(); +} + +// If one of the boxes should not be rendered, set excludeBox to its index. +// If the main box should not be rendered, set excludeBox to -1. +void Scene::renderBoxes(const gfx::Matrix4x4f &view, int excludeBox) +{ + gfx::Matrix4x4f invView = view.inverse(); + + // If multi-texturing is supported, use three saplers. + if (glActiveTexture) { + glActiveTexture(GL_TEXTURE0); + m_textures[m_currentTexture]->bind(); + glActiveTexture(GL_TEXTURE2); + m_noise->bind(); + glActiveTexture(GL_TEXTURE1); + } else { + m_textures[m_currentTexture]->bind(); + } + + glDisable(GL_LIGHTING); + glDisable(GL_CULL_FACE); + + gfx::Matrix4x4f viewRotation(view); + viewRotation(3, 0) = viewRotation(3, 1) = viewRotation(3, 2) = 0.0f; + viewRotation(0, 3) = viewRotation(1, 3) = viewRotation(2, 3) = 0.0f; + viewRotation(3, 3) = 1.0f; + glLoadMatrixf(viewRotation.bits()); + glScalef(20.0f, 20.0f, 20.0f); + + // Don't render the environment if the environment texture can't be set for the correct sampler. + if (glActiveTexture) { + m_environment->bind(); + m_environmentProgram->bind(); + m_environmentProgram->setInt("tex", 0); + m_environmentProgram->setInt("env", 1); + m_environmentProgram->setInt("noise", 2); + m_box->draw(); + m_environmentProgram->unbind(); + m_environment->unbind(); + } + + glLoadMatrixf(view.bits()); + + glEnable(GL_CULL_FACE); + glEnable(GL_LIGHTING); + + for (int i = 0; i < m_programs.size(); ++i) { + if (i == excludeBox) + continue; + + glPushMatrix(); + gfx::Matrix4x4f m; + m_trackBalls[1].rotation().matrix(m); + glMultMatrixf(m.bits()); + + glRotatef(360.0f * i / m_programs.size(), 0.0f, 0.0f, 1.0f); + glTranslatef(2.0f, 0.0f, 0.0f); + glScalef(0.3f, 0.6f, 0.6f); + + if (glActiveTexture) { + if (m_dynamicCubemap && m_cubemaps[i]) + m_cubemaps[i]->bind(); + else + m_environment->bind(); + } + m_programs[i]->bind(); + m_programs[i]->setInt("tex", 0); + m_programs[i]->setInt("env", 1); + m_programs[i]->setInt("noise", 2); + m_programs[i]->setMatrix("view", view); + m_programs[i]->setMatrix("invView", invView); + m_box->draw(); + m_programs[i]->unbind(); + + if (glActiveTexture) { + if (m_dynamicCubemap && m_cubemaps[i]) + m_cubemaps[i]->unbind(); + else + m_environment->unbind(); + } + glPopMatrix(); + } + + if (-1 != excludeBox) { + gfx::Matrix4x4f m; + m_trackBalls[0].rotation().matrix(m); + glMultMatrixf(m.bits()); + + if (glActiveTexture) { + if (m_dynamicCubemap) + m_mainCubemap->bind(); + else + m_environment->bind(); + } + + m_programs[m_currentShader]->bind(); + m_programs[m_currentShader]->setInt("tex", 0); + m_programs[m_currentShader]->setInt("env", 1); + m_programs[m_currentShader]->setInt("noise", 2); + m_programs[m_currentShader]->setMatrix("view", view); + m_programs[m_currentShader]->setMatrix("invView", invView); + m_box->draw(); + m_programs[m_currentShader]->unbind(); + + if (glActiveTexture) { + if (m_dynamicCubemap) + m_mainCubemap->unbind(); + else + m_environment->unbind(); + } + } + + if (glActiveTexture) { + glActiveTexture(GL_TEXTURE2); + m_noise->unbind(); + glActiveTexture(GL_TEXTURE0); + } + m_textures[m_currentTexture]->unbind(); +} + +void Scene::setStates() +{ + //glClearColor(0.25f, 0.25f, 0.5f, 1.0f); + + glEnable(GL_DEPTH_TEST); + glEnable(GL_CULL_FACE); + glEnable(GL_LIGHTING); + //glEnable(GL_COLOR_MATERIAL); + glEnable(GL_TEXTURE_2D); + glEnable(GL_NORMALIZE); + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + glLoadIdentity(); + + setLights(); + + float materialSpecular[] = {0.5f, 0.5f, 0.5f, 1.0f}; + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular); + glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0f); +} + +void Scene::setLights() +{ + glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); + //float lightColour[] = {1.0f, 1.0f, 1.0f, 1.0f}; + float lightDir[] = {0.0f, 0.0f, 1.0f, 0.0f}; + //glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColour); + //glLightfv(GL_LIGHT0, GL_SPECULAR, lightColour); + glLightfv(GL_LIGHT0, GL_POSITION, lightDir); + glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 1.0f); + glEnable(GL_LIGHT0); +} + +void Scene::defaultStates() +{ + //glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + + glDisable(GL_DEPTH_TEST); + glDisable(GL_CULL_FACE); + glDisable(GL_LIGHTING); + //glDisable(GL_COLOR_MATERIAL); + glDisable(GL_TEXTURE_2D); + glDisable(GL_LIGHT0); + glDisable(GL_NORMALIZE); + + glMatrixMode(GL_MODELVIEW); + glPopMatrix(); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + + glLightModelf(GL_LIGHT_MODEL_LOCAL_VIEWER, 0.0f); + float defaultMaterialSpecular[] = {0.0f, 0.0f, 0.0f, 1.0f}; + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, defaultMaterialSpecular); + glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 0.0f); +} + +void Scene::renderCubemaps() +{ + // To speed things up, only update the cubemaps for the small cubes every N frames. + const int N = (m_updateAllCubemaps ? 1 : 3); + + gfx::Matrix4x4f mat; + GLRenderTargetCube::getProjectionMatrix(mat, 0.1f, 100.0f); + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadMatrixf(mat.bits()); + + glMatrixMode(GL_MODELVIEW); + glPushMatrix(); + + gfx::Vector3f center; + + for (int i = m_frame % N; i < m_cubemaps.size(); i += N) { + if (0 == m_cubemaps[i]) + continue; + + float angle = 2.0f * PI * i / m_cubemaps.size(); + center = m_trackBalls[1].rotation().transform(gfx::Vector3f::vector(cos(angle), sin(angle), 0)); + + for (int face = 0; face < 6; ++face) { + m_cubemaps[i]->begin(face); + + GLRenderTargetCube::getViewMatrix(mat, face); + gfx::Vector4f v = gfx::Vector4f::vector(-center[0], -center[1], -center[2], 1.0); + mat[3] = v * mat; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + renderBoxes(mat, i); + + m_cubemaps[i]->end(); + } + } + + for (int face = 0; face < 6; ++face) { + m_mainCubemap->begin(face); + GLRenderTargetCube::getViewMatrix(mat, face); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + renderBoxes(mat, -1); + + m_mainCubemap->end(); + } + + glPopMatrix(); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + + m_updateAllCubemaps = false; +} + +void Scene::drawBackground(QPainter *painter, const QRectF &) +{ + float width = float(painter->device()->width()); + float height = float(painter->device()->height()); + + setStates(); + + if (m_dynamicCubemap) + renderCubemaps(); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glMatrixMode(GL_PROJECTION); + gluPerspective(60.0, width / height, 0.01, 15.0); + + glMatrixMode(GL_MODELVIEW); + + //gfx::Matrix4x4f view = gfx::Matrix4x4f::identity(); + //view(3, 2) -= 2.0f * exp(m_distExp / 1200.0f); + + gfx::Matrix4x4f view; + m_trackBalls[2].rotation().matrix(view); + view(3, 2) -= 2.0f * exp(m_distExp / 1200.0f); + renderBoxes(view); + + defaultStates(); + ++m_frame; +} + +QPointF Scene::pixelPosToViewPos(const QPointF& p) +{ + return QPointF(2.0 * float(p.x()) / width() - 1.0, + 1.0 - 2.0 * float(p.y()) / height()); +} + +void Scene::mouseMoveEvent(QGraphicsSceneMouseEvent *event) +{ + QGraphicsScene::mouseMoveEvent(event); + if (event->isAccepted()) + return; + + if (event->buttons() & Qt::LeftButton) { + m_trackBalls[0].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate()); + event->accept(); + } else { + m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate()); + } + + if (event->buttons() & Qt::RightButton) { + m_trackBalls[1].move(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate()); + event->accept(); + } else { + m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate()); + } + + if (event->buttons() & Qt::MidButton) { + m_trackBalls[2].move(pixelPosToViewPos(event->scenePos()), gfx::Quaternionf::identity()); + event->accept(); + } else { + m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), gfx::Quaternionf::identity()); + } +} + +void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event) +{ + QGraphicsScene::mousePressEvent(event); + if (event->isAccepted()) + return; + + if (event->buttons() & Qt::LeftButton) { + m_trackBalls[0].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate()); + event->accept(); + } + + if (event->buttons() & Qt::RightButton) { + m_trackBalls[1].push(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate()); + event->accept(); + } + + if (event->buttons() & Qt::MidButton) { + m_trackBalls[2].push(pixelPosToViewPos(event->scenePos()), gfx::Quaternionf::identity()); + event->accept(); + } +} + +void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) +{ + QGraphicsScene::mouseReleaseEvent(event); + if (event->isAccepted()) + return; + + if (event->button() == Qt::LeftButton) { + m_trackBalls[0].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate()); + event->accept(); + } + + if (event->button() == Qt::RightButton) { + m_trackBalls[1].release(pixelPosToViewPos(event->scenePos()), m_trackBalls[2].rotation().conjugate()); + event->accept(); + } + + if (event->button() == Qt::MidButton) { + m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), gfx::Quaternionf::identity()); + event->accept(); + } +} + +void Scene::wheelEvent(QGraphicsSceneWheelEvent * event) +{ + QGraphicsScene::wheelEvent(event); + if (!event->isAccepted()) { + m_distExp += event->delta(); + if (m_distExp < -8 * 120) + m_distExp = -8 * 120; + if (m_distExp > 10 * 120) + m_distExp = 10 * 120; + event->accept(); + } +} + +void Scene::setShader(int index) +{ + if (index >= 0 && index < m_fragmentShaders.size()) + m_currentShader = index; +} + +void Scene::setTexture(int index) +{ + if (index >= 0 && index < m_textures.size()) + m_currentTexture = index; +} + +void Scene::toggleDynamicCubemap(int state) +{ + if ((m_dynamicCubemap = (state == Qt::Checked))) + m_updateAllCubemaps = true; +} + +void Scene::setColorParameter(const QString &name, QRgb color) +{ + // set the color in all programs + foreach (GLProgram *program, m_programs) { + program->bind(); + program->setColor(name, color); + program->unbind(); + } +} + +void Scene::setFloatParameter(const QString &name, float value) +{ + // set the color in all programs + foreach (GLProgram *program, m_programs) { + program->bind(); + program->setFloat(name, value); + program->unbind(); + } +} + +void Scene::newItem(ItemDialog::ItemType type) +{ + QSize size = sceneRect().size().toSize(); + switch (type) { + case ItemDialog::QtBoxItem: + addItem(new QtBox(64, rand() % (size.width() - 64) + 32, rand() % (size.height() - 64) + 32)); + break; + case ItemDialog::CircleItem: + addItem(new CircleItem(64, rand() % (size.width() - 64) + 32, rand() % (size.height() - 64) + 32)); + break; + case ItemDialog::SquareItem: + addItem(new SquareItem(64, rand() % (size.width() - 64) + 32, rand() % (size.height() - 64) + 32)); + break; + default: + break; + } +} |