diff options
Diffstat (limited to 'demos/boxes/trackball.cpp')
-rw-r--r-- | demos/boxes/trackball.cpp | 56 |
1 files changed, 29 insertions, 27 deletions
diff --git a/demos/boxes/trackball.cpp b/demos/boxes/trackball.cpp index c20f944..60de6af 100644 --- a/demos/boxes/trackball.cpp +++ b/demos/boxes/trackball.cpp @@ -1,7 +1,6 @@ /**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the demonstration applications of the Qt Toolkit. @@ -21,9 +20,10 @@ ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this +** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. @@ -40,6 +40,7 @@ ****************************************************************************/ #include "trackball.h" +#include "scene.h" //============================================================================// // TrackBall // @@ -51,23 +52,23 @@ TrackBall::TrackBall(TrackMode mode) , m_pressed(false) , m_mode(mode) { - m_axis = gfx::Vector3f::vector(0, 1, 0); - m_rotation = gfx::Quaternionf::quaternion(1.0f, 0.0f, 0.0f, 0.0f); + m_axis = QVector3D(0, 1, 0); + m_rotation = QQuaternion(); m_lastTime = QTime::currentTime(); } -TrackBall::TrackBall(float angularVelocity, const gfx::Vector3f& axis, TrackMode mode) +TrackBall::TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode) : m_axis(axis) , m_angularVelocity(angularVelocity) , m_paused(false) , m_pressed(false) , m_mode(mode) { - m_rotation = gfx::Quaternionf::quaternion(1.0f, 0.0f, 0.0f, 0.0f); + m_rotation = QQuaternion(); m_lastTime = QTime::currentTime(); } -void TrackBall::push(const QPointF& p, const gfx::Quaternionf &) +void TrackBall::push(const QPointF& p, const QQuaternion &) { m_rotation = rotation(); m_pressed = true; @@ -76,7 +77,7 @@ void TrackBall::push(const QPointF& p, const gfx::Quaternionf &) m_angularVelocity = 0.0f; } -void TrackBall::move(const QPointF& p, const gfx::Quaternionf &transformation) +void TrackBall::move(const QPointF& p, const QQuaternion &transformation) { if (!m_pressed) return; @@ -90,44 +91,45 @@ void TrackBall::move(const QPointF& p, const gfx::Quaternionf &transformation) case Plane: { QLineF delta(m_lastPos, p); - m_angularVelocity = delta.length() / msecs; - m_axis = gfx::Vector3f::vector(delta.dy(), -delta.dx(), 0.0f).normalized(); - m_axis = transformation.transform(m_axis); - m_rotation *= gfx::Quaternionf::rotation(delta.length(), m_axis); + m_angularVelocity = 180*delta.length() / (PI*msecs); + m_axis = QVector3D(-delta.dy(), delta.dx(), 0.0f).normalized(); + m_axis = transformation.rotateVector(m_axis); + m_rotation = QQuaternion::fromAxisAndAngle(m_axis, 180 / PI * delta.length()) * m_rotation; } break; case Sphere: { - gfx::Vector3f lastPos3D = gfx::Vector3f::vector(m_lastPos.x(), m_lastPos.y(), 0); - float sqrZ = 1 - lastPos3D.sqrNorm(); + QVector3D lastPos3D = QVector3D(m_lastPos.x(), m_lastPos.y(), 0.0f); + float sqrZ = 1 - QVector3D::dotProduct(lastPos3D, lastPos3D); if (sqrZ > 0) - lastPos3D[2] = sqrt(sqrZ); + lastPos3D.setZ(sqrt(sqrZ)); else lastPos3D.normalize(); - gfx::Vector3f currentPos3D = gfx::Vector3f::vector(p.x(), p.y(), 0); - sqrZ = 1 - currentPos3D.sqrNorm(); + QVector3D currentPos3D = QVector3D(p.x(), p.y(), 0.0f); + sqrZ = 1 - QVector3D::dotProduct(currentPos3D, currentPos3D); if (sqrZ > 0) - currentPos3D[2] = sqrt(sqrZ); + currentPos3D.setZ(sqrt(sqrZ)); else currentPos3D.normalize(); - m_axis = gfx::Vector3f::cross(currentPos3D, lastPos3D); - float angle = asin(sqrt(m_axis.sqrNorm())); + m_axis = QVector3D::crossProduct(lastPos3D, currentPos3D); + float angle = 180 / PI * asin(sqrt(QVector3D::dotProduct(m_axis, m_axis))); m_angularVelocity = angle / msecs; m_axis.normalize(); - m_axis = transformation.transform(m_axis); - m_rotation *= gfx::Quaternionf::rotation(angle, m_axis); + m_axis = transformation.rotateVector(m_axis); + m_rotation = QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation; } break; } + m_lastPos = p; m_lastTime = currentTime; } -void TrackBall::release(const QPointF& p, const gfx::Quaternionf &transformation) +void TrackBall::release(const QPointF& p, const QQuaternion &transformation) { // Calling move() caused the rotation to stop if the framerate was too low. move(p, transformation); @@ -146,13 +148,13 @@ void TrackBall::stop() m_paused = true; } -gfx::Quaternionf TrackBall::rotation() const +QQuaternion TrackBall::rotation() const { if (m_paused || m_pressed) return m_rotation; QTime currentTime = QTime::currentTime(); float angle = m_angularVelocity * m_lastTime.msecsTo(currentTime); - return m_rotation * gfx::Quaternionf::rotation(angle, m_axis); + return QQuaternion::fromAxisAndAngle(m_axis, angle) * m_rotation; } |