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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "trackball.h"
+
+//============================================================================//
+// TrackBall //
+//============================================================================//
+
+TrackBall::TrackBall(TrackMode mode)
+ : m_angularVelocity(0)
+ , m_paused(false)
+ , m_pressed(false)
+ , m_mode(mode)
+{
+ m_axis = gfx::Vector3f::vector(0, 1, 0);
+ m_rotation = gfx::Quaternionf::quaternion(1.0f, 0.0f, 0.0f, 0.0f);
+ m_lastTime = QTime::currentTime();
+}
+
+TrackBall::TrackBall(float angularVelocity, const gfx::Vector3f& axis, TrackMode mode)
+ : m_axis(axis)
+ , m_angularVelocity(angularVelocity)
+ , m_paused(false)
+ , m_pressed(false)
+ , m_mode(mode)
+{
+ m_rotation = gfx::Quaternionf::quaternion(1.0f, 0.0f, 0.0f, 0.0f);
+ m_lastTime = QTime::currentTime();
+}
+
+void TrackBall::push(const QPointF& p, const gfx::Quaternionf &)
+{
+ m_rotation = rotation();
+ m_pressed = true;
+ m_lastTime = QTime::currentTime();
+ m_lastPos = p;
+ m_angularVelocity = 0.0f;
+}
+
+void TrackBall::move(const QPointF& p, const gfx::Quaternionf &transformation)
+{
+ if (!m_pressed)
+ return;
+
+ QTime currentTime = QTime::currentTime();
+ int msecs = m_lastTime.msecsTo(currentTime);
+ if (msecs <= 20)
+ return;
+
+ switch (m_mode) {
+ case Plane:
+ {
+ QLineF delta(m_lastPos, p);
+ m_angularVelocity = delta.length() / msecs;
+ m_axis = gfx::Vector3f::vector(delta.dy(), -delta.dx(), 0.0f).normalized();
+ m_axis = transformation.transform(m_axis);
+ m_rotation *= gfx::Quaternionf::rotation(delta.length(), m_axis);
+ }
+ break;
+ case Sphere:
+ {
+ gfx::Vector3f lastPos3D = gfx::Vector3f::vector(m_lastPos.x(), m_lastPos.y(), 0);
+ float sqrZ = 1 - lastPos3D.sqrNorm();
+ if (sqrZ > 0)
+ lastPos3D[2] = sqrt(sqrZ);
+ else
+ lastPos3D.normalize();
+
+ gfx::Vector3f currentPos3D = gfx::Vector3f::vector(p.x(), p.y(), 0);
+ sqrZ = 1 - currentPos3D.sqrNorm();
+ if (sqrZ > 0)
+ currentPos3D[2] = sqrt(sqrZ);
+ else
+ currentPos3D.normalize();
+
+ m_axis = gfx::Vector3f::cross(currentPos3D, lastPos3D);
+ float angle = asin(sqrt(m_axis.sqrNorm()));
+
+ m_angularVelocity = angle / msecs;
+ m_axis.normalize();
+ m_axis = transformation.transform(m_axis);
+ m_rotation *= gfx::Quaternionf::rotation(angle, m_axis);
+ }
+ break;
+ }
+
+ m_lastPos = p;
+ m_lastTime = currentTime;
+}
+
+void TrackBall::release(const QPointF& p, const gfx::Quaternionf &transformation)
+{
+ // Calling move() caused the rotation to stop if the framerate was too low.
+ move(p, transformation);
+ m_pressed = false;
+}
+
+void TrackBall::start()
+{
+ m_lastTime = QTime::currentTime();
+ m_paused = false;
+}
+
+void TrackBall::stop()
+{
+ m_rotation = rotation();
+ m_paused = true;
+}
+
+gfx::Quaternionf TrackBall::rotation() const
+{
+ if (m_paused || m_pressed)
+ return m_rotation;
+
+ QTime currentTime = QTime::currentTime();
+ float angle = m_angularVelocity * m_lastTime.msecsTo(currentTime);
+ return m_rotation * gfx::Quaternionf::rotation(angle, m_axis);
+}
+