diff options
Diffstat (limited to 'demos/boxes/trackball.cpp')
-rw-r--r-- | demos/boxes/trackball.cpp | 50 |
1 files changed, 26 insertions, 24 deletions
diff --git a/demos/boxes/trackball.cpp b/demos/boxes/trackball.cpp index 980f6ed..a8bfe44 100644 --- a/demos/boxes/trackball.cpp +++ b/demos/boxes/trackball.cpp @@ -40,6 +40,7 @@ ****************************************************************************/ #include "trackball.h" +#include "scene.h" //============================================================================// // TrackBall // @@ -51,23 +52,23 @@ TrackBall::TrackBall(TrackMode mode) , m_pressed(false) , m_mode(mode) { - m_axis = gfx::Vector3f::vector(0, 1, 0); - m_rotation = gfx::Quaternionf::quaternion(1.0f, 0.0f, 0.0f, 0.0f); + m_axis = QVector3D(0, 1, 0); + m_rotation = QQuaternion(); m_lastTime = QTime::currentTime(); } -TrackBall::TrackBall(float angularVelocity, const gfx::Vector3f& axis, TrackMode mode) +TrackBall::TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode) : m_axis(axis) , m_angularVelocity(angularVelocity) , m_paused(false) , m_pressed(false) , m_mode(mode) { - m_rotation = gfx::Quaternionf::quaternion(1.0f, 0.0f, 0.0f, 0.0f); + m_rotation = QQuaternion(); m_lastTime = QTime::currentTime(); } -void TrackBall::push(const QPointF& p, const gfx::Quaternionf &) +void TrackBall::push(const QPointF& p, const QQuaternion &) { m_rotation = rotation(); m_pressed = true; @@ -76,7 +77,7 @@ void TrackBall::push(const QPointF& p, const gfx::Quaternionf &) m_angularVelocity = 0.0f; } -void TrackBall::move(const QPointF& p, const gfx::Quaternionf &transformation) +void TrackBall::move(const QPointF& p, const QQuaternion &transformation) { if (!m_pressed) return; @@ -90,44 +91,45 @@ void TrackBall::move(const QPointF& p, const gfx::Quaternionf &transformation) case Plane: { QLineF delta(m_lastPos, p); - m_angularVelocity = delta.length() / msecs; - m_axis = gfx::Vector3f::vector(delta.dy(), -delta.dx(), 0.0f).normalized(); - m_axis = transformation.transform(m_axis); - m_rotation *= gfx::Quaternionf::rotation(delta.length(), m_axis); + m_angularVelocity = 180*delta.length() / (PI*msecs); + m_axis = QVector3D(delta.dy(), -delta.dx(), 0.0f).normalized(); + m_axis = transformation.rotateVector(m_axis); + m_rotation *= QQuaternion::fromAxisAndAngle(m_axis, delta.length()); } break; case Sphere: { - gfx::Vector3f lastPos3D = gfx::Vector3f::vector(m_lastPos.x(), m_lastPos.y(), 0); - float sqrZ = 1 - lastPos3D.sqrNorm(); + QVector3D lastPos3D = QVector3D(m_lastPos.x(), m_lastPos.y(), 0.0f); + float sqrZ = 1 - QVector3D::dotProduct(lastPos3D, lastPos3D); if (sqrZ > 0) - lastPos3D[2] = sqrt(sqrZ); + lastPos3D.setZ(sqrt(sqrZ)); else lastPos3D.normalize(); - gfx::Vector3f currentPos3D = gfx::Vector3f::vector(p.x(), p.y(), 0); - sqrZ = 1 - currentPos3D.sqrNorm(); + QVector3D currentPos3D = QVector3D(p.x(), p.y(), 0.0f); + sqrZ = 1 - QVector3D::dotProduct(currentPos3D, currentPos3D); if (sqrZ > 0) - currentPos3D[2] = sqrt(sqrZ); + currentPos3D.setZ(sqrt(sqrZ)); else currentPos3D.normalize(); - m_axis = gfx::Vector3f::cross(currentPos3D, lastPos3D); - float angle = asin(sqrt(m_axis.sqrNorm())); + m_axis = QVector3D::crossProduct(currentPos3D, lastPos3D); + float angle = asin(sqrt(QVector3D::dotProduct(m_axis, m_axis))); - m_angularVelocity = angle / msecs; + m_angularVelocity = 180*angle / (PI*msecs); m_axis.normalize(); - m_axis = transformation.transform(m_axis); - m_rotation *= gfx::Quaternionf::rotation(angle, m_axis); + m_axis = transformation.rotateVector(m_axis); + m_rotation *= QQuaternion::fromAxisAndAngle(m_axis, angle); } break; } + m_lastPos = p; m_lastTime = currentTime; } -void TrackBall::release(const QPointF& p, const gfx::Quaternionf &transformation) +void TrackBall::release(const QPointF& p, const QQuaternion &transformation) { // Calling move() caused the rotation to stop if the framerate was too low. move(p, transformation); @@ -146,13 +148,13 @@ void TrackBall::stop() m_paused = true; } -gfx::Quaternionf TrackBall::rotation() const +QQuaternion TrackBall::rotation() const { if (m_paused || m_pressed) return m_rotation; QTime currentTime = QTime::currentTime(); float angle = m_angularVelocity * m_lastTime.msecsTo(currentTime); - return m_rotation * gfx::Quaternionf::rotation(angle, m_axis); + return m_rotation * QQuaternion::fromAxisAndAngle(m_axis, angle); } |