diff options
Diffstat (limited to 'demos/boxes')
-rw-r--r-- | demos/boxes/scene.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/demos/boxes/scene.cpp b/demos/boxes/scene.cpp index 06dc0f9..452f4ef 100644 --- a/demos/boxes/scene.cpp +++ b/demos/boxes/scene.cpp @@ -345,7 +345,7 @@ RenderOptionsDialog::RenderOptionsDialog() ColorEdit *colorEdit = new ColorEdit(it->toUInt(&ok, 16), m_parameterNames.size() - 1); m_parameterEdits << colorEdit; layout->addWidget(colorEdit); - connect(colorEdit, SIGNAL(colorChanged(QRgb, int)), this, SLOT(setColorParameter(QRgb, int))); + connect(colorEdit, SIGNAL(colorChanged(QRgb,int)), this, SLOT(setColorParameter(QRgb,int))); ++row; } else if (type == "float") { layout->addWidget(new QLabel(m_parameterNames.back())); @@ -353,7 +353,7 @@ RenderOptionsDialog::RenderOptionsDialog() FloatEdit *floatEdit = new FloatEdit(it->toFloat(&ok), m_parameterNames.size() - 1); m_parameterEdits << floatEdit; layout->addWidget(floatEdit); - connect(floatEdit, SIGNAL(valueChanged(float, int)), this, SLOT(setFloatParameter(float, int))); + connect(floatEdit, SIGNAL(valueChanged(float,int)), this, SLOT(setFloatParameter(float,int))); ++row; } } @@ -496,8 +496,8 @@ Scene::Scene(int width, int height, int maxTextureSize) m_renderOptions->resize(m_renderOptions->sizeHint()); connect(m_renderOptions, SIGNAL(dynamicCubemapToggled(int)), this, SLOT(toggleDynamicCubemap(int))); - connect(m_renderOptions, SIGNAL(colorParameterChanged(const QString &, QRgb)), this, SLOT(setColorParameter(const QString &, QRgb))); - connect(m_renderOptions, SIGNAL(floatParameterChanged(const QString &, float)), this, SLOT(setFloatParameter(const QString &, float))); + connect(m_renderOptions, SIGNAL(colorParameterChanged(QString,QRgb)), this, SLOT(setColorParameter(QString,QRgb))); + connect(m_renderOptions, SIGNAL(floatParameterChanged(QString,float)), this, SLOT(setFloatParameter(QString,float))); connect(m_renderOptions, SIGNAL(textureChanged(int)), this, SLOT(setTexture(int))); connect(m_renderOptions, SIGNAL(shaderChanged(int)), this, SLOT(setShader(int))); |