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Diffstat (limited to 'demos/declarative/samegame/SamegameCore/samegame.js')
-rwxr-xr-xdemos/declarative/samegame/SamegameCore/samegame.js11
1 files changed, 6 insertions, 5 deletions
diff --git a/demos/declarative/samegame/SamegameCore/samegame.js b/demos/declarative/samegame/SamegameCore/samegame.js
index 9266767..b838790 100755
--- a/demos/declarative/samegame/SamegameCore/samegame.js
+++ b/demos/declarative/samegame/SamegameCore/samegame.js
@@ -177,18 +177,19 @@ function createBlock(column,row){
// not be ready immediately. There is a statusChanged signal on the
// component you could use if you want to wait to load remote files.
if(component.status == Component.Ready){
- var dynamicObject = component.createObject(gameCanvas);
+ var dynamicObject = component.createObject(gameCanvas,
+ {"type": Math.floor(Math.random() * 3),
+ "x": column*gameCanvas.blockSize,
+ "width": gameCanvas.blockSize,
+ "height": gameCanvas.blockSize});
if(dynamicObject == null){
console.log("error creating block");
console.log(component.errorString());
return false;
}
- dynamicObject.type = Math.floor(Math.random() * 3);
- dynamicObject.x = column*gameCanvas.blockSize;
dynamicObject.y = row*gameCanvas.blockSize;
- dynamicObject.width = gameCanvas.blockSize;
- dynamicObject.height = gameCanvas.blockSize;
dynamicObject.spawned = true;
+
board[index(column,row)] = dynamicObject;
}else{
console.log("error loading block component");