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-rw-r--r--demos/declarative/samegame/content/BoomBlock.qml54
-rw-r--r--demos/declarative/samegame/content/Button.qml25
-rw-r--r--demos/declarative/samegame/content/Dialog.qml21
-rw-r--r--demos/declarative/samegame/content/pics/background.pngbin0 -> 153328 bytes
-rw-r--r--demos/declarative/samegame/content/pics/blueStar.pngbin0 -> 278 bytes
-rw-r--r--demos/declarative/samegame/content/pics/blueStone.pngbin0 -> 2691 bytes
-rw-r--r--demos/declarative/samegame/content/pics/greenStar.pngbin0 -> 273 bytes
-rw-r--r--demos/declarative/samegame/content/pics/greenStone.pngbin0 -> 2662 bytes
-rw-r--r--demos/declarative/samegame/content/pics/redStar.pngbin0 -> 274 bytes
-rw-r--r--demos/declarative/samegame/content/pics/redStone.pngbin0 -> 2604 bytes
-rw-r--r--demos/declarative/samegame/content/pics/star.pngbin0 -> 262 bytes
-rw-r--r--demos/declarative/samegame/content/pics/yellowStone.pngbin0 -> 2667 bytes
-rwxr-xr-xdemos/declarative/samegame/content/samegame.js241
13 files changed, 341 insertions, 0 deletions
diff --git a/demos/declarative/samegame/content/BoomBlock.qml b/demos/declarative/samegame/content/BoomBlock.qml
new file mode 100644
index 0000000..a495cd0
--- /dev/null
+++ b/demos/declarative/samegame/content/BoomBlock.qml
@@ -0,0 +1,54 @@
+import Qt 4.6
+
+Item { id:block
+ property bool dying: false
+ property bool spawned: false
+ property int type: 0
+ property int targetX: 0
+ property int targetY: 0
+
+ x: SpringFollow { enabled: spawned; source: targetX; spring: 2; damping: 0.2 }
+ y: SpringFollow { source: targetY; spring: 2; damping: 0.2 }
+
+ Image { id: img
+ source: {
+ if(type == 0){
+ "pics/redStone.png";
+ } else if(type == 1) {
+ "pics/blueStone.png";
+ } else {
+ "pics/greenStone.png";
+ }
+ }
+ opacity: 0
+ opacity: Behavior { NumberAnimation { properties:"opacity"; duration: 200 } }
+ anchors.fill: parent
+ }
+
+ Particles { id: particles
+ width:1; height:1; anchors.centerIn: parent; opacity: 0
+ lifeSpan: 700; lifeSpanDeviation: 600; count:0; streamIn: false
+ angle: 0; angleDeviation: 360; velocity: 100; velocityDeviation:30
+ source: {
+ if(type == 0){
+ "pics/redStar.png";
+ } else if (type == 1) {
+ "pics/blueStar.png";
+ } else {
+ "pics/greenStar.png";
+ }
+ }
+ }
+
+ states: [
+ State{ name: "AliveState"; when: spawned == true && dying == false
+ PropertyChanges { target: img; opacity: 1 }
+ },
+ State{ name: "DeathState"; when: dying == true
+ PropertyChanges { target: particles; count: 50 }
+ PropertyChanges { target: particles; opacity: 1 }
+ PropertyChanges { target: particles; emitting: false } // i.e. emit only once
+ PropertyChanges { target: img; opacity: 0 }
+ }
+ ]
+}
diff --git a/demos/declarative/samegame/content/Button.qml b/demos/declarative/samegame/content/Button.qml
new file mode 100644
index 0000000..2354218
--- /dev/null
+++ b/demos/declarative/samegame/content/Button.qml
@@ -0,0 +1,25 @@
+import Qt 4.6
+
+Rectangle {
+ id: Container
+
+ signal clicked
+ property string text: "Button"
+
+ color: activePalette.button; smooth: true
+ width: txtItem.width + 20; height: txtItem.height + 6
+ border.width: 1; border.color: activePalette.darker(activePalette.button); radius: 8;
+
+ gradient: Gradient {
+ GradientStop {
+ id: topGrad; position: 0.0
+ color: if (mr.pressed) { activePalette.dark } else { activePalette.light } }
+ GradientStop { position: 1.0; color: activePalette.button }
+ }
+
+ MouseRegion { id: mr; anchors.fill: parent; onClicked: Container.clicked() }
+
+ Text {
+ id: txtItem; text: Container.text; anchors.centerIn: Container; color: activePalette.buttonText
+ }
+}
diff --git a/demos/declarative/samegame/content/Dialog.qml b/demos/declarative/samegame/content/Dialog.qml
new file mode 100644
index 0000000..401d211
--- /dev/null
+++ b/demos/declarative/samegame/content/Dialog.qml
@@ -0,0 +1,21 @@
+import Qt 4.6
+
+Rectangle {
+ id: page
+ function forceClose() {
+ page.closed();
+ page.opacity = 0;
+ }
+ function show(txt) {
+ MyText.text = txt;
+ page.opacity = 1;
+ }
+ signal closed();
+ color: "white"; border.width: 1; width: MyText.width + 20; height: 60;
+ opacity: 0
+ opacity: Behavior {
+ NumberAnimation { duration: 1000 }
+ }
+ Text { id: MyText; anchors.centerIn: parent; text: "Hello World!" }
+ MouseRegion { id: mr; anchors.fill: parent; onClicked: forceClose(); }
+}
diff --git a/demos/declarative/samegame/content/pics/background.png b/demos/declarative/samegame/content/pics/background.png
new file mode 100644
index 0000000..25e885f
--- /dev/null
+++ b/demos/declarative/samegame/content/pics/background.png
Binary files differ
diff --git a/demos/declarative/samegame/content/pics/blueStar.png b/demos/declarative/samegame/content/pics/blueStar.png
new file mode 100644
index 0000000..ff9588f
--- /dev/null
+++ b/demos/declarative/samegame/content/pics/blueStar.png
Binary files differ
diff --git a/demos/declarative/samegame/content/pics/blueStone.png b/demos/declarative/samegame/content/pics/blueStone.png
new file mode 100644
index 0000000..bf342e0
--- /dev/null
+++ b/demos/declarative/samegame/content/pics/blueStone.png
Binary files differ
diff --git a/demos/declarative/samegame/content/pics/greenStar.png b/demos/declarative/samegame/content/pics/greenStar.png
new file mode 100644
index 0000000..cd06854
--- /dev/null
+++ b/demos/declarative/samegame/content/pics/greenStar.png
Binary files differ
diff --git a/demos/declarative/samegame/content/pics/greenStone.png b/demos/declarative/samegame/content/pics/greenStone.png
new file mode 100644
index 0000000..5ac14a5
--- /dev/null
+++ b/demos/declarative/samegame/content/pics/greenStone.png
Binary files differ
diff --git a/demos/declarative/samegame/content/pics/redStar.png b/demos/declarative/samegame/content/pics/redStar.png
new file mode 100644
index 0000000..0a4dffe
--- /dev/null
+++ b/demos/declarative/samegame/content/pics/redStar.png
Binary files differ
diff --git a/demos/declarative/samegame/content/pics/redStone.png b/demos/declarative/samegame/content/pics/redStone.png
new file mode 100644
index 0000000..b099f60
--- /dev/null
+++ b/demos/declarative/samegame/content/pics/redStone.png
Binary files differ
diff --git a/demos/declarative/samegame/content/pics/star.png b/demos/declarative/samegame/content/pics/star.png
new file mode 100644
index 0000000..defbde5
--- /dev/null
+++ b/demos/declarative/samegame/content/pics/star.png
Binary files differ
diff --git a/demos/declarative/samegame/content/pics/yellowStone.png b/demos/declarative/samegame/content/pics/yellowStone.png
new file mode 100644
index 0000000..c56124a
--- /dev/null
+++ b/demos/declarative/samegame/content/pics/yellowStone.png
Binary files differ
diff --git a/demos/declarative/samegame/content/samegame.js b/demos/declarative/samegame/content/samegame.js
new file mode 100755
index 0000000..0a3a4db
--- /dev/null
+++ b/demos/declarative/samegame/content/samegame.js
@@ -0,0 +1,241 @@
+/* This script file handles the game logic */
+//Note that X/Y referred to here are in game coordinates
+var maxX = 10;//Nums are for tileSize 40
+var maxY = 15;
+var tileSize = 40;
+var maxIndex = maxX*maxY;
+var board = new Array(maxIndex);
+var tileSrc = "content/BoomBlock.qml";
+var scoresURL = "http://qtfx-nokia.trolltech.com.au/samegame/scores.php";
+var timer;
+var component;
+
+//Index function used instead of a 2D array
+function index(xIdx,yIdx) {
+ return xIdx + (yIdx * maxX);
+}
+
+function timeStr(msecs) {
+ var secs = Math.floor(msecs/1000);
+ var m = Math.floor(secs/60);
+ var ret = "" + m + "m " + (secs%60) + "s";
+ return ret;
+}
+
+function initBoard()
+{
+ for(i = 0; i<maxIndex; i++){
+ //Delete old blocks
+ if(board[i] != null)
+ board[i].destroy();
+ }
+
+ maxX = Math.floor(gameCanvas.width/tileSize);
+ maxY = Math.floor(gameCanvas.height/tileSize);
+ maxIndex = maxY*maxX;
+
+ //Close dialogs
+ scoreName.forceClose();
+ dialog.forceClose();
+
+ //Initialize Board
+ board = new Array(maxIndex);
+ gameCanvas.score = 0;
+ for(xIdx=0; xIdx<maxX; xIdx++){
+ for(yIdx=0; yIdx<maxY; yIdx++){
+ board[index(xIdx,yIdx)] = null;
+ startCreatingBlock(xIdx,yIdx);
+ }
+ }
+ timer = new Date();
+}
+
+var fillFound;//Set after a floodFill call to the number of tiles found
+var floodBoard;//Set to 1 if the floodFill reaches off that node
+//NOTE: Be careful with vars named x,y, as the calling object's x,y are still in scope
+function handleClick(x,y)
+{
+ xIdx = Math.floor(x/tileSize);
+ yIdx = Math.floor(y/tileSize);
+ if(xIdx >= maxX || xIdx < 0 || yIdx >= maxY || yIdx < 0)
+ return;
+ if(board[index(xIdx, yIdx)] == null)
+ return;
+ //If it's a valid tile, remove it and all connected (does nothing if it's not connected)
+ floodFill(xIdx,yIdx, -1);
+ if(fillFound <= 0)
+ return;
+ gameCanvas.score += (fillFound - 1) * (fillFound - 1);
+ shuffleDown();
+ victoryCheck();
+}
+
+function floodFill(xIdx,yIdx,type)
+{
+ if(board[index(xIdx, yIdx)] == null)
+ return;
+ var first = false;
+ if(type == -1){
+ first = true;
+ type = board[index(xIdx,yIdx)].type;
+
+ //Flood fill initialization
+ fillFound = 0;
+ floodBoard = new Array(maxIndex);
+ }
+ if(xIdx >= maxX || xIdx < 0 || yIdx >= maxY || yIdx < 0)
+ return;
+ if(floodBoard[index(xIdx, yIdx)] == 1 || (!first && type != board[index(xIdx,yIdx)].type))
+ return;
+ floodBoard[index(xIdx, yIdx)] = 1;
+ floodFill(xIdx+1,yIdx,type);
+ floodFill(xIdx-1,yIdx,type);
+ floodFill(xIdx,yIdx+1,type);
+ floodFill(xIdx,yIdx-1,type);
+ if(first==true && fillFound == 0)
+ return;//Can't remove single tiles
+ board[index(xIdx,yIdx)].dying = true;
+ board[index(xIdx,yIdx)] = null;
+ fillFound += 1;
+}
+
+function shuffleDown()
+{
+ //Fall down
+ for(xIdx=0; xIdx<maxX; xIdx++){
+ fallDist = 0;
+ for(yIdx=maxY-1; yIdx>=0; yIdx--){
+ if(board[index(xIdx,yIdx)] == null){
+ fallDist += 1;
+ }else{
+ if(fallDist > 0){
+ obj = board[index(xIdx,yIdx)];
+ obj.targetY += fallDist * tileSize;
+ board[index(xIdx,yIdx+fallDist)] = obj;
+ board[index(xIdx,yIdx)] = null;
+ }
+ }
+ }
+ }
+ //Fall to the left
+ fallDist = 0;
+ for(xIdx=0; xIdx<maxX; xIdx++){
+ if(board[index(xIdx, maxY - 1)] == null){
+ fallDist += 1;
+ }else{
+ if(fallDist > 0){
+ for(yIdx=0; yIdx<maxY; yIdx++){
+ obj = board[index(xIdx,yIdx)];
+ if(obj == null)
+ continue;
+ obj.targetX -= fallDist * tileSize;
+ board[index(xIdx-fallDist,yIdx)] = obj;
+ board[index(xIdx,yIdx)] = null;
+ }
+ }
+ }
+ }
+}
+
+function victoryCheck()
+{
+ //awards bonuses for no tiles left
+ deservesBonus = true;
+ for(xIdx=maxX-1; xIdx>=0; xIdx--)
+ if(board[index(xIdx, maxY - 1)] != null)
+ deservesBonus = false;
+ if(deservesBonus)
+ gameCanvas.score += 500;
+ //Checks for game over
+ if(deservesBonus || !(floodMoveCheck(0,maxY-1, -1))){
+ timer = new Date() - timer;
+ if(scoresURL != "")
+ scoreName.show("You've won! Please enter your name: ");
+ else
+ dialog.show("Game Over. Your score is " + gameCanvas.score);
+ }
+}
+
+//only floods up and right, to see if it can find adjacent same-typed tiles
+function floodMoveCheck(xIdx, yIdx, type)
+{
+ if(xIdx >= maxX || xIdx < 0 || yIdx >= maxY || yIdx < 0)
+ return false;
+ if(board[index(xIdx, yIdx)] == null)
+ return false;
+ myType = board[index(xIdx, yIdx)].type;
+ if(type == myType)
+ return true;
+ return floodMoveCheck(xIdx + 1, yIdx, myType) ||
+ floodMoveCheck(xIdx, yIdx - 1, board[index(xIdx,yIdx)].type);
+}
+
+//If the component isn't ready, then the signal doesn't include the game x,y
+//So we store any x,y sent that we couldn't create at the time, and use those
+//if we are triggered by the signal.
+var waitStack = new Array(maxIndex);
+var waitTop = -1;
+
+function finishCreatingBlock(xIdx,yIdx){
+ if(component.isReady){
+ if(xIdx == undefined){
+ //Called without arguments, create a previously stored (xIdx,yIdx)
+ if(waitTop == -1)
+ return;//Don't have a previously stored (xIdx,yIdx)
+ xIdx = waitStack[waitTop] % maxX;
+ yIdx = Math.floor(waitStack[waitTop] / maxX);
+ waitTop -= 1;
+ }
+ dynamicObject = component.createObject();
+ if(dynamicObject == null){
+ print("error creating block");
+ print(component.errorsString());
+ return false;
+ }
+ dynamicObject.type = Math.floor(Math.random() * 3);
+ dynamicObject.parent = gameCanvas;
+ dynamicObject.x = xIdx*tileSize;
+ dynamicObject.targetX = xIdx*tileSize;
+ dynamicObject.targetY = yIdx*tileSize;
+ dynamicObject.width = tileSize;
+ dynamicObject.height = tileSize;
+ dynamicObject.spawned = true;
+ board[index(xIdx,yIdx)] = dynamicObject;
+ return true;
+ }else if(component.isError){
+ print("error creating block");
+ print(component.errorsString());
+ }else{
+ //It isn't ready, but we'll be called again when it is.
+ //So store the requested (xIdx,yIdx) for later use
+ waitTop += 1;
+ waitStack[waitTop] = index(xIdx,yIdx);
+ }
+ return false;
+}
+
+function startCreatingBlock(xIdx,yIdx){
+ if(component!=null){
+ finishCreatingBlock(xIdx,yIdx);
+ return;
+ }
+
+ component = createComponent(tileSrc);
+ if(finishCreatingBlock(xIdx,yIdx))
+ return;
+ component.statusChanged.connect(finishCreatingBlock());
+ return;
+}
+
+function sendHighScore(name) {
+ var postman = new XMLHttpRequest()
+ var postData = "name="+name+"&score="+gameCanvas.score
+ +"&gridSize="+maxX+"x"+maxY +"&time="+Math.floor(timer/1000);
+ postman.open("POST", scoresURL, true);
+ postman.onreadystatechange = function() {
+ if (postman.readyState == postman.DONE) {
+ dialog.show("Your score has been uploaded.");
+ }
+ }
+ postman.send(postData);
+}