diff options
Diffstat (limited to 'demos/declarative/samegame/qml/samegame')
19 files changed, 778 insertions, 0 deletions
diff --git a/demos/declarative/samegame/qml/samegame/SamegameCore/BoomBlock.qml b/demos/declarative/samegame/qml/samegame/SamegameCore/BoomBlock.qml new file mode 100644 index 0000000..d3904e7 --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/SamegameCore/BoomBlock.qml @@ -0,0 +1,109 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.1 +import Qt.labs.particles 1.0 + +Item { + id: block + property bool dying: false + property bool spawned: false + property int type: 0 + + Behavior on x { + enabled: spawned; + SpringAnimation{ spring: 2; damping: 0.2 } + } + Behavior on y { + SpringAnimation{ spring: 2; damping: 0.2 } + } + + Image { + id: img + source: { + if(type == 0){ + "pics/redStone.png"; + } else if(type == 1) { + "pics/blueStone.png"; + } else { + "pics/greenStone.png"; + } + } + opacity: 0 + Behavior on opacity { NumberAnimation { duration: 200 } } + anchors.fill: parent + } + + Particles { + id: particles + + width: 1; height: 1 + anchors.centerIn: parent + + emissionRate: 0 + lifeSpan: 700; lifeSpanDeviation: 600 + angle: 0; angleDeviation: 360; + velocity: 100; velocityDeviation: 30 + source: { + if(type == 0){ + "pics/redStar.png"; + } else if (type == 1) { + "pics/blueStar.png"; + } else { + "pics/greenStar.png"; + } + } + } + + states: [ + State { + name: "AliveState"; when: spawned == true && dying == false + PropertyChanges { target: img; opacity: 1 } + }, + + State { + name: "DeathState"; when: dying == true + StateChangeScript { script: particles.burst(50); } + PropertyChanges { target: img; opacity: 0 } + StateChangeScript { script: block.destroy(1000); } + } + ] +} diff --git a/demos/declarative/samegame/qml/samegame/SamegameCore/Button.qml b/demos/declarative/samegame/qml/samegame/SamegameCore/Button.qml new file mode 100644 index 0000000..933bdfe --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/SamegameCore/Button.qml @@ -0,0 +1,75 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.1 + +Rectangle { + id: container + + property string text: "Button" + + signal clicked + + width: buttonLabel.width + 20; height: buttonLabel.height + 20 + smooth: true + border { width: 1; color: Qt.darker(activePalette.button) } + radius: 8 + color: activePalette.button + + gradient: Gradient { + GradientStop { + position: 0.0 + color: { + if (mouseArea.pressed) + return activePalette.dark + else + return activePalette.light + } + } + GradientStop { position: 1.0; color: activePalette.button } + } + + MouseArea { id: mouseArea; anchors.fill: parent; onClicked: container.clicked() } + + Text { + id: buttonLabel; text: container.text; anchors.centerIn: container; color: activePalette.buttonText; font.pixelSize: 24 + } +} diff --git a/demos/declarative/samegame/qml/samegame/SamegameCore/Dialog.qml b/demos/declarative/samegame/qml/samegame/SamegameCore/Dialog.qml new file mode 100644 index 0000000..3c0b92d --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/SamegameCore/Dialog.qml @@ -0,0 +1,77 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.1 + +Rectangle { + id: page + + property Item text: dialogText + + signal closed + signal opened + function forceClose() { + if(page.opacity == 0) + return; //already closed + page.closed(); + page.opacity = 0; + } + + function show(txt) { + page.opened(); + dialogText.text = txt; + page.opacity = 1; + } + + width: dialogText.width + 20; height: dialogText.height + 20 + color: "white" + border.width: 1 + opacity: 0 + visible: opacity > 0 + Behavior on opacity { + NumberAnimation { duration: 1000 } + } + + Text { id: dialogText; anchors.centerIn: parent; text: "Hello World!" } + + MouseArea { anchors.fill: parent; onClicked: forceClose(); } +} + diff --git a/demos/declarative/samegame/qml/samegame/SamegameCore/pics/background.png b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/background.png Binary files differnew file mode 100644 index 0000000..3734a27 --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/background.png diff --git a/demos/declarative/samegame/qml/samegame/SamegameCore/pics/blueStar.png b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/blueStar.png Binary files differnew file mode 100644 index 0000000..ff9588f --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/blueStar.png diff --git a/demos/declarative/samegame/qml/samegame/SamegameCore/pics/blueStone.png b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/blueStone.png Binary files differnew file mode 100644 index 0000000..20e43c7 --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/blueStone.png diff --git a/demos/declarative/samegame/qml/samegame/SamegameCore/pics/greenStar.png b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/greenStar.png Binary files differnew file mode 100644 index 0000000..cd06854 --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/greenStar.png diff --git a/demos/declarative/samegame/qml/samegame/SamegameCore/pics/greenStone.png b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/greenStone.png Binary files differnew file mode 100644 index 0000000..b568a19 --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/greenStone.png diff --git a/demos/declarative/samegame/qml/samegame/SamegameCore/pics/redStar.png b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/redStar.png Binary files differnew file mode 100644 index 0000000..0a4dffe --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/redStar.png diff --git a/demos/declarative/samegame/qml/samegame/SamegameCore/pics/redStone.png b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/redStone.png Binary files differnew file mode 100644 index 0000000..36b09a2 --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/redStone.png diff --git a/demos/declarative/samegame/qml/samegame/SamegameCore/pics/star.png b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/star.png Binary files differnew file mode 100644 index 0000000..defbde5 --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/star.png diff --git a/demos/declarative/samegame/qml/samegame/SamegameCore/pics/yellowStone.png b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/yellowStone.png Binary files differnew file mode 100644 index 0000000..b1ce762 --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/SamegameCore/pics/yellowStone.png diff --git a/demos/declarative/samegame/qml/samegame/SamegameCore/qmldir b/demos/declarative/samegame/qml/samegame/SamegameCore/qmldir new file mode 100644 index 0000000..e17b1f5 --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/SamegameCore/qmldir @@ -0,0 +1,3 @@ +BoomBlock BoomBlock.qml +Button Button.qml +Dialog Dialog.qml diff --git a/demos/declarative/samegame/qml/samegame/SamegameCore/samegame.js b/demos/declarative/samegame/qml/samegame/SamegameCore/samegame.js new file mode 100644 index 0000000..d7b827a --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/SamegameCore/samegame.js @@ -0,0 +1,288 @@ +/* This script file handles the game logic */ + +var maxColumn = 10; +var maxRow = 15; +var maxIndex = maxColumn*maxRow; +var board = new Array(maxIndex); +var blockSrc = "SamegameCore/BoomBlock.qml"; +var scoresURL = ""; +var gameDuration; +var component = Qt.createComponent(blockSrc); +var highScoreBar = 0; + +// Index function used instead of a 2D array +function index(column, row) +{ + return column + row * maxColumn; +} + +function timeStr(msecs) +{ + var secs = Math.floor(msecs/1000); + var m = Math.floor(secs/60); + var ret = "" + m + "m " + (secs%60) + "s"; + return ret; +} + +function startNewGame() +{ + // Delete blocks from previous game + for (var i = 0; i < maxIndex; i++) { + if (board[i] != null) + board[i].destroy(); + } + + // Calculate board size + maxColumn = Math.floor(gameCanvas.width/gameCanvas.blockSize); + maxRow = Math.floor(gameCanvas.height/gameCanvas.blockSize); + maxIndex = maxRow * maxColumn; + + // Close dialogs + nameInputDialog.forceClose(); + dialog.forceClose(); + + // Initialize Board + board = new Array(maxIndex); + gameCanvas.score = 0; + for (var column = 0; column < maxColumn; column++) { + for (var row = 0; row < maxRow; row++) { + board[index(column, row)] = null; + createBlock(column, row); + } + } + gameDuration = new Date(); +} + +var fillFound; // Set after a floodFill call to the number of blocks found +var floodBoard; // Set to 1 if the floodFill reaches off that node + +// NOTE: Be careful with vars named x,y, as the calling object's x,y are still in scope +function handleClick(x,y) +{ + var column = Math.floor(x/gameCanvas.blockSize); + var row = Math.floor(y/gameCanvas.blockSize); + if (column >= maxColumn || column < 0 || row >= maxRow || row < 0) + return; + if (board[index(column, row)] == null) + return; + // If it's a valid block, remove it and all connected (does nothing if it's not connected) + floodFill(column,row, -1); + if (fillFound <= 0) + return; + gameCanvas.score += (fillFound - 1) * (fillFound - 1); + shuffleDown(); + victoryCheck(); +} + +function floodFill(column,row,type) +{ + if (board[index(column, row)] == null) + return; + var first = false; + if (type == -1) { + first = true; + type = board[index(column,row)].type; + + // Flood fill initialization + fillFound = 0; + floodBoard = new Array(maxIndex); + } + if (column >= maxColumn || column < 0 || row >= maxRow || row < 0) + return; + if (floodBoard[index(column, row)] == 1 || (!first && type != board[index(column, row)].type)) + return; + floodBoard[index(column, row)] = 1; + floodFill(column + 1, row, type); + floodFill(column - 1, row, type); + floodFill(column, row + 1, type); + floodFill(column, row - 1, type); + if (first == true && fillFound == 0) + return; // Can't remove single blocks + board[index(column, row)].dying = true; + board[index(column, row)] = null; + fillFound += 1; +} + +function shuffleDown() +{ + // Fall down + for (var column = 0; column < maxColumn; column++) { + var fallDist = 0; + for (var row = maxRow - 1; row >= 0; row--) { + if (board[index(column,row)] == null) { + fallDist += 1; + } else { + if (fallDist > 0) { + var obj = board[index(column, row)]; + obj.y = (row + fallDist) * gameCanvas.blockSize; + board[index(column, row + fallDist)] = obj; + board[index(column, row)] = null; + } + } + } + } + // Fall to the left + fallDist = 0; + for (column = 0; column < maxColumn; column++) { + if (board[index(column, maxRow - 1)] == null) { + fallDist += 1; + } else { + if (fallDist > 0) { + for (row = 0; row < maxRow; row++) { + obj = board[index(column, row)]; + if (obj == null) + continue; + obj.x = (column - fallDist) * gameCanvas.blockSize; + board[index(column - fallDist,row)] = obj; + board[index(column, row)] = null; + } + } + } + } +} + +function victoryCheck() +{ + // Awards bonuses for no blocks left + var deservesBonus = true; + for (var column = maxColumn - 1; column >= 0; column--) + if (board[index(column, maxRow - 1)] != null) + deservesBonus = false; + if (deservesBonus) + gameCanvas.score += 500; + // Checks for game over + if (deservesBonus || !(floodMoveCheck(0, maxRow - 1, -1))) { + gameDuration = new Date() - gameDuration; + if(gameCanvas.score > highScoreBar){ + nameInputDialog.show("You won! Please enter your name: "); + nameInputDialog.initialWidth = nameInputDialog.text.width + 20; + if (nameInputDialog.name == "") + nameInputDialog.width = nameInputDialog.initialWidth; + nameInputDialog.text.opacity = 0; // Just a spacer + }else{ + dialog.show("You won!"); + } + } +} + +// Only floods up and right, to see if it can find adjacent same-typed blocks +function floodMoveCheck(column, row, type) +{ + if (column >= maxColumn || column < 0 || row >= maxRow || row < 0) + return false; + if (board[index(column, row)] == null) + return false; + var myType = board[index(column, row)].type; + if (type == myType) + return true; + return floodMoveCheck(column + 1, row, myType) || + floodMoveCheck(column, row - 1, board[index(column, row)].type); +} + +function createBlock(column,row) +{ + // Note that we don't wait for the component to become ready. This will + // only work if the block QML is a local file. Otherwise the component will + // not be ready immediately. There is a statusChanged signal on the + // component you could use if you want to wait to load remote files. + if(component.status == Component.Ready){ + var dynamicObject = component.createObject(gameCanvas, + {"type": Math.floor(Math.random() * 3), + "x": column*gameCanvas.blockSize, + "width": gameCanvas.blockSize, + "height": gameCanvas.blockSize}); + if(dynamicObject == null){ + console.log("error creating block"); + console.log(component.errorString()); + return false; + } + dynamicObject.y = row*gameCanvas.blockSize; + dynamicObject.spawned = true; + + board[index(column,row)] = dynamicObject; + }else{ + console.log("error loading block component"); + console.log(component.errorString()); + return false; + } + return true; +} + +function initHighScoreBar() +{ + if(scoresURL != "") + return true;//don't query remote scores + var db = openDatabaseSync( + "SameGameScores", + "1.0", + "Local SameGame High Scores", + 100 + ); + db.transaction( + function(tx) { + tx.executeSql('CREATE TABLE IF NOT EXISTS Scores(name TEXT, score NUMBER, gridSize TEXT, time NUMBER)'); + // Only show results for the current grid size + var rs = tx.executeSql('SELECT * FROM Scores WHERE gridSize = "' + + maxColumn + "x" + maxRow + '" ORDER BY score desc LIMIT 10'); + if(rs.rows.length < 10) + highScoreBar = 0; + else + highScoreBar = rs.rows.item(rs.rows.length - 1).score; + } + ); +} + +function saveHighScore(name) +{ + if (scoresURL != "") + sendHighScore(name); + // Offline storage + var db = openDatabaseSync( + "SameGameScores", + "1.0", + "Local SameGame High Scores", + 100 + ); + var dataStr = "INSERT INTO Scores VALUES(?, ?, ?, ?)"; + var data = [ + name, + gameCanvas.score, + maxColumn + "x" + maxRow, + Math.floor(gameDuration / 1000) + ]; + db.transaction( + function(tx) { + tx.executeSql('CREATE TABLE IF NOT EXISTS Scores(name TEXT, score NUMBER, gridSize TEXT, time NUMBER)'); + tx.executeSql(dataStr, data); + + // Only show results for the current grid size + var rs = tx.executeSql('SELECT * FROM Scores WHERE gridSize = "' + + maxColumn + "x" + maxRow + '" ORDER BY score desc LIMIT 10'); + var r = "\nHIGH SCORES for this grid size\n\n" + for (var i = 0; i < rs.rows.length; i++) { + r += (i+1) + ". " + rs.rows.item(i).name + ' got ' + + rs.rows.item(i).score + ' points in ' + + rs.rows.item(i).time + ' seconds.\n'; + } + if(rs.rows.length == 10) + highScoreBar = rs.rows.item(9).score; + dialog.show(r); + } + ); +} + +function sendHighScore(name) +{ + var postman = new XMLHttpRequest() + var postData = "name=" + name + "&score=" + gameCanvas.score + + "&gridSize=" + maxColumn + "x" + maxRow + + "&time=" + Math.floor(gameDuration / 1000); + postman.open("POST", scoresURL, true); + postman.setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); + postman.onreadystatechange = function() { + if (postman.readyState == postman.DONE) { + dialog.show("Your score has been uploaded."); + } + } + postman.send(postData); +} diff --git a/demos/declarative/samegame/qml/samegame/highscores/README b/demos/declarative/samegame/qml/samegame/highscores/README new file mode 100644 index 0000000..eaa00fa --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/highscores/README @@ -0,0 +1 @@ +The SameGame example can interface with a simple PHP script to store XML high score data on a remote server. We do not have a publically accessible server available for this use, but if you have access to a PHP capable webserver you can copy the files (score_data.xml, score.php, score_style.xsl) to it and alter the highscore_server variable at the top of the samegame.js file to point to it. diff --git a/demos/declarative/samegame/qml/samegame/highscores/score_data.xml b/demos/declarative/samegame/qml/samegame/highscores/score_data.xml new file mode 100644 index 0000000..c3fd90d --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/highscores/score_data.xml @@ -0,0 +1,2 @@ +<record><score>1000000</score><name>Alan the Tester</name><gridSize>0x0</gridSize><seconds>0</seconds></record> +<record><score>6213</score><name>Alan</name><gridSize>12x17</gridSize><seconds>51</seconds></record> diff --git a/demos/declarative/samegame/qml/samegame/highscores/score_style.xsl b/demos/declarative/samegame/qml/samegame/highscores/score_style.xsl new file mode 100644 index 0000000..670354c --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/highscores/score_style.xsl @@ -0,0 +1,28 @@ +<?xml version="1.0" encoding="ISO-8859-1"?> +<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform"> +<xsl:template match="/"> + <html> + <head><title>SameGame High Scores</title></head> + <body> + <h2>SameGame High Scores</h2> + <table border="1"> + <tr bgcolor="lightsteelblue"> + <th>Name</th> + <th>Score</th> + <th>Grid Size</th> + <th>Time, s</th> + </tr> + <xsl:for-each select="records/record"> + <xsl:sort select="score" data-type="number" order="descending"/> + <tr> + <td><xsl:value-of select="name"/></td> + <td><xsl:value-of select="score"/></td> + <td><xsl:value-of select="gridSize"/></td> + <td><xsl:value-of select="seconds"/></td> + </tr> + </xsl:for-each> + </table> + </body> + </html> +</xsl:template> +</xsl:stylesheet> diff --git a/demos/declarative/samegame/qml/samegame/highscores/scores.php b/demos/declarative/samegame/qml/samegame/highscores/scores.php new file mode 100644 index 0000000..3cceb2d --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/highscores/scores.php @@ -0,0 +1,34 @@ +<?php + $score = $_POST["score"]; + echo "<html>"; + echo "<head><title>SameGame High Scores</title></head><body>"; + if($score > 0){#Sending in a new high score + $name = $_POST["name"]; + $grid = $_POST["gridSize"]; + $time = $_POST["time"]; + if($name == "") + $name = "Anonymous"; + //if($grid != "10x10"){ + //Need a standard, so as to reject others? + //} + $file = fopen("score_data.xml", "a"); #It's XML. Happy? + $ret = fwrite($file, "<record><score>". $score . "</score><name>" + . $name . "</name><gridSize>" . $grid . "</gridSize><seconds>" + . $time . "</seconds></record>\n"); + echo "Your score has been recorded. Thanks for playing!"; + if($ret == False) + echo "<br/> There was an error though, so don't expect to see that score again."; + }else{#Read high score list + #Now uses XSLT to display. So just print the file. With XML cruft added. + #Note that firefox at least won't apply the XSLT on a php file. So redirecting + $file = fopen("scores.xml", "w"); + $ret = fwrite($file, '<?xml version="1.0" encoding="ISO-8859-1"?>' . "\n" + . '<?xml-stylesheet type="text/xsl" href="score_style.xsl"?>' . "\n" + . "<records>\n" . file_get_contents("score_data.xml") . "</records>\n"); + if($ret == False) + echo "There was an internal error. Sorry."; + else + echo '<script type="text/javascript">window.location.replace("scores.xml")</script>'; + } + echo "</body></html>"; +?> diff --git a/demos/declarative/samegame/qml/samegame/samegame.qml b/demos/declarative/samegame/qml/samegame/samegame.qml new file mode 100644 index 0000000..7917d9a --- /dev/null +++ b/demos/declarative/samegame/qml/samegame/samegame.qml @@ -0,0 +1,161 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.1 +import "SamegameCore" +import "SamegameCore/samegame.js" as Logic + +Rectangle { + id: screen + width: 490; height: 720 + property bool inAnotherDemo: false //Samegame often is just plonked straight into other demos + + SystemPalette { id: activePalette } + + Item { + width: parent.width + anchors { top: parent.top; bottom: toolBar.top } + + Image { + id: background + anchors.fill: parent + source: "SamegameCore/pics/background.png" + fillMode: Image.PreserveAspectCrop + } + + Item { + id: gameCanvas + property int score: 0 + property int blockSize: 40 + + z: 20; anchors.centerIn: parent + width: parent.width - (parent.width % blockSize); + height: parent.height - (parent.height % blockSize); + + MouseArea { + anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y); + } + } + } + + Dialog { id: dialog; anchors.centerIn: parent; z: 21 } + + Dialog { + id: nameInputDialog + + property int initialWidth: 0 + property alias name: nameInputText.text + + anchors.centerIn: parent + z: 22; + + Behavior on width { + NumberAnimation {} + enabled: nameInputDialog.initialWidth != 0 + } + + onClosed: { + if (nameInputText.text != "") + Logic.saveHighScore(nameInputText.text); + } + Text { + id: dialogText + anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter } + text: "You won! Please enter your name: " + } + MouseArea { + anchors.fill: parent + onClicked: { + if (nameInputText.text == "") + nameInputText.openSoftwareInputPanel(); + else + nameInputDialog.forceClose(); + } + } + + TextInput { + id: nameInputText + anchors { verticalCenter: parent.verticalCenter; left: dialogText.right } + focus: visible + autoScroll: false + maximumLength: 24 + onTextChanged: { + var newWidth = nameInputText.width + dialogText.width + 40; + if ( (newWidth > nameInputDialog.width && newWidth < screen.width) + || (nameInputDialog.width > nameInputDialog.initialWidth) ) + nameInputDialog.width = newWidth; + } + onAccepted: { + nameInputDialog.forceClose(); + } + } + } + + Rectangle { + id: toolBar + width: parent.width; height: 58 + color: activePalette.window + anchors.bottom: screen.bottom + + Button { + id: newGameButton + anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter } + text: "New Game" + onClicked: Logic.startNewGame() + } + + Button { + visible: !inAnotherDemo + text: "Quit" + anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter } + onClicked: Qt.quit(); + } + + Text { + id: score + anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter } + text: "Score: " + gameCanvas.score + font.bold: true + font.pixelSize: 24 + color: activePalette.windowText + } + } +} |