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-rw-r--r--demos/declarative/samegame/SameGame.qml13
-rw-r--r--demos/declarative/samegame/content/Dialog.qml18
-rwxr-xr-xdemos/declarative/samegame/content/samegame.js31
-rw-r--r--demos/declarative/samegame/highscores/README1
-rwxr-xr-xdemos/declarative/samegame/highscores/score_data.xml2
-rwxr-xr-xdemos/declarative/samegame/highscores/score_style.xsl27
-rwxr-xr-xdemos/declarative/samegame/highscores/scores.php34
7 files changed, 117 insertions, 9 deletions
diff --git a/demos/declarative/samegame/SameGame.qml b/demos/declarative/samegame/SameGame.qml
index 0da5679..877c1cc 100644
--- a/demos/declarative/samegame/SameGame.qml
+++ b/demos/declarative/samegame/SameGame.qml
@@ -34,6 +34,19 @@ Rectangle {
}
Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
+ Dialog {
+ id: scoreName; anchors.centerIn: parent; z: 22;
+ TextInput {
+ id: Editor
+ onAccepted: {
+ if(scoreName.opacity==1&&Editor.text!="")
+ sendHighScore(Editor.text);
+ scoreName.forceClose();
+ }
+ anchors.verticalCenter: parent.verticalCenter
+ x:160; width: 200; height:20; focus: true
+ }
+ }
Rectangle {
id: ToolBar
diff --git a/demos/declarative/samegame/content/Dialog.qml b/demos/declarative/samegame/content/Dialog.qml
index 72c7900..401d211 100644
--- a/demos/declarative/samegame/content/Dialog.qml
+++ b/demos/declarative/samegame/content/Dialog.qml
@@ -2,14 +2,20 @@ import Qt 4.6
Rectangle {
id: page
+ function forceClose() {
+ page.closed();
+ page.opacity = 0;
+ }
+ function show(txt) {
+ MyText.text = txt;
+ page.opacity = 1;
+ }
+ signal closed();
color: "white"; border.width: 1; width: MyText.width + 20; height: 60;
- property string text: "Hello World!"
opacity: 0
opacity: Behavior {
- SequentialAnimation {
- NumberAnimation {property: "opacity"; from: 0; duration: 1500 }
- NumberAnimation {property: "opacity"; to: 0; duration: 1500 }
- }
+ NumberAnimation { duration: 1000 }
}
- Text { id: MyText; anchors.centerIn: parent; text: parent.text }
+ Text { id: MyText; anchors.centerIn: parent; text: "Hello World!" }
+ MouseRegion { id: mr; anchors.fill: parent; onClicked: forceClose(); }
}
diff --git a/demos/declarative/samegame/content/samegame.js b/demos/declarative/samegame/content/samegame.js
index f04fb4c..9914edb 100755
--- a/demos/declarative/samegame/content/samegame.js
+++ b/demos/declarative/samegame/content/samegame.js
@@ -6,13 +6,22 @@ var tileSize = 40;
var maxIndex = maxX*maxY;
var board = new Array(maxIndex);
var tileSrc = "content/BoomBlock.qml";
+var scoresURL = "http://qtfx-nokia.trolltech.com.au/samegame/scores.php";
+var timer;
var component;
//Index function used instead of a 2D array
-function index(xIdx,yIdx){
+function index(xIdx,yIdx) {
return xIdx + (yIdx * maxX);
}
+function timeStr(msecs) {
+ var secs = Math.floor(msecs/1000);
+ var m = Math.floor(secs/60);
+ var ret = "" + m + "m " + (secs%60) + "s";
+ return ret;
+}
+
function initBoard()
{
for(i = 0; i<maxIndex; i++){
@@ -34,6 +43,7 @@ function initBoard()
startCreatingBlock(xIdx,yIdx);
}
}
+ timer = new Date();
}
var fillFound;//Set after a floodFill call to the number of tiles found
@@ -134,8 +144,10 @@ function victoryCheck()
gameCanvas.score += 500;
//Checks for game over
if(deservesBonus || !(floodMoveCheck(0,maxY-1, -1))){
- dialog.text = "Game Over. Your score is " + gameCanvas.score;
- dialog.opacity = 1;
+ dialog.show("Game Over. Your score is " + gameCanvas.score);
+ timer = new Date() - timer;
+ if(scoresURL != "")
+ scoreName.show("Please enter your name: ");
}
}
@@ -209,3 +221,16 @@ function startCreatingBlock(xIdx,yIdx){
component.statusChanged.connect(finishCreatingBlock());
return;
}
+
+function sendHighScore(name) {
+ var postman = new XMLHttpRequest()
+ var postData = "name="+name+"&score="+gameCanvas.score
+ +"&gridSize="+maxX+"x"+maxY +"&time="+Math.floor(timer/1000);
+ postman.open("POST", scoresURL, true);
+ postman.onreadystatechange = function() {
+ if (postman.readyState == postman.DONE) {
+ dialog.show("Your score has been uploaded.");
+ }
+ }
+ postman.send(postData);
+}
diff --git a/demos/declarative/samegame/highscores/README b/demos/declarative/samegame/highscores/README
new file mode 100644
index 0000000..eaa00fa
--- /dev/null
+++ b/demos/declarative/samegame/highscores/README
@@ -0,0 +1 @@
+The SameGame example can interface with a simple PHP script to store XML high score data on a remote server. We do not have a publically accessible server available for this use, but if you have access to a PHP capable webserver you can copy the files (score_data.xml, score.php, score_style.xsl) to it and alter the highscore_server variable at the top of the samegame.js file to point to it.
diff --git a/demos/declarative/samegame/highscores/score_data.xml b/demos/declarative/samegame/highscores/score_data.xml
new file mode 100755
index 0000000..c3fd90d
--- /dev/null
+++ b/demos/declarative/samegame/highscores/score_data.xml
@@ -0,0 +1,2 @@
+<record><score>1000000</score><name>Alan the Tester</name><gridSize>0x0</gridSize><seconds>0</seconds></record>
+<record><score>6213</score><name>Alan</name><gridSize>12x17</gridSize><seconds>51</seconds></record>
diff --git a/demos/declarative/samegame/highscores/score_style.xsl b/demos/declarative/samegame/highscores/score_style.xsl
new file mode 100755
index 0000000..7dcf07e
--- /dev/null
+++ b/demos/declarative/samegame/highscores/score_style.xsl
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="ISO-8859-1"?>
+<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
+<xsl:template match="/">
+ <html>
+ <head><title>SameGame High Scores</title></head>
+ <body>
+ <h2>SameGame High Scores</h2>
+ <table border="1">
+ <tr bgcolor="lightsteelblue">
+ <th>Name</th>
+ <th>Score</th>
+ <th>Grid Size</th>
+ <th>Time, s</th>
+ </tr>
+ <xsl:for-each select="records/record">
+ <tr>
+ <td><xsl:value-of select="name"/></td>
+ <td><xsl:value-of select="score"/></td>
+ <td><xsl:value-of select="gridSize"/></td>
+ <td><xsl:value-of select="seconds"/></td>
+ </tr>
+ </xsl:for-each>
+ </table>
+ </body>
+ </html>
+</xsl:template>
+</xsl:stylesheet>
diff --git a/demos/declarative/samegame/highscores/scores.php b/demos/declarative/samegame/highscores/scores.php
new file mode 100755
index 0000000..3cceb2d
--- /dev/null
+++ b/demos/declarative/samegame/highscores/scores.php
@@ -0,0 +1,34 @@
+<?php
+ $score = $_POST["score"];
+ echo "<html>";
+ echo "<head><title>SameGame High Scores</title></head><body>";
+ if($score > 0){#Sending in a new high score
+ $name = $_POST["name"];
+ $grid = $_POST["gridSize"];
+ $time = $_POST["time"];
+ if($name == "")
+ $name = "Anonymous";
+ //if($grid != "10x10"){
+ //Need a standard, so as to reject others?
+ //}
+ $file = fopen("score_data.xml", "a"); #It's XML. Happy?
+ $ret = fwrite($file, "<record><score>". $score . "</score><name>"
+ . $name . "</name><gridSize>" . $grid . "</gridSize><seconds>"
+ . $time . "</seconds></record>\n");
+ echo "Your score has been recorded. Thanks for playing!";
+ if($ret == False)
+ echo "<br/> There was an error though, so don't expect to see that score again.";
+ }else{#Read high score list
+ #Now uses XSLT to display. So just print the file. With XML cruft added.
+ #Note that firefox at least won't apply the XSLT on a php file. So redirecting
+ $file = fopen("scores.xml", "w");
+ $ret = fwrite($file, '<?xml version="1.0" encoding="ISO-8859-1"?>' . "\n"
+ . '<?xml-stylesheet type="text/xsl" href="score_style.xsl"?>' . "\n"
+ . "<records>\n" . file_get_contents("score_data.xml") . "</records>\n");
+ if($ret == False)
+ echo "There was an internal error. Sorry.";
+ else
+ echo '<script type="text/javascript">window.location.replace("scores.xml")</script>';
+ }
+ echo "</body></html>";
+?>