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diff --git a/demos/declarative/snake/snake.qml b/demos/declarative/snake/snake.qml
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+import Qt 4.6
+import "content"
+
+Rectangle {
+ id: screen;
+ SystemPalette { id: activePalette }
+ color: activePalette.window
+
+ Script { source: "content/snake.js" }
+
+ property int gridSize : 34
+ property int margin: 4
+ property int numRowsAvailable: Math.floor((height-32-2*margin)/gridSize)
+ property int numColumnsAvailable: Math.floor((width-2*margin)/gridSize)
+
+ property int lastScore : 0
+
+ property int score: 0;
+ property int heartbeatInterval: 200
+ property int halfbeatInterval: 160
+
+ width: 480
+ height: 750
+
+ property int direction
+ property int headDirection
+
+ property var head;
+
+ HighScoreModel {
+ id: highScores
+ game: "Snake"
+ }
+
+ Timer {
+ id: heartbeat;
+ interval: heartbeatInterval;
+ repeat: true
+ onTriggered: { move() }
+ }
+ Timer {
+ id: halfbeat;
+ interval: halfbeatInterval;
+ repeat: true
+ running: heartbeat.running
+ onTriggered: { moveSkull() }
+ }
+ Timer {
+ id: startNewGameTimer;
+ interval: 700;
+ onTriggered: {startNewGame(); }
+ }
+
+ Timer {
+ id: startHeartbeatTimer;
+ interval: 1000 ;
+ }
+
+
+ Image {
+ Image {
+ id: title
+ source: "content/pics/snake.jpg"
+ fillMode: "PreserveAspectCrop"
+ anchors.fill: parent
+ anchors.horizontalCenter: parent.horizontalCenter
+ anchors.verticalCenter: parent.verticalCenter
+ opacity: Behavior { NumberAnimation { duration: 500 } }
+
+ Text {
+ color: "white"
+ font.pointSize: 24
+ horizontalAlignment: "AlignHCenter"
+ text: "Last Score:\t" + lastScore + "\nHighscore:\t" + highScores.topScore;
+ anchors.horizontalCenter: parent.horizontalCenter
+ anchors.bottom: parent.bottom
+ anchors.bottomMargin: gridSize
+ }
+ }
+
+ source: "content/pics/background.png"
+ fillMode: "PreserveAspectCrop"
+
+ anchors.left: parent.left
+ anchors.right: parent.right
+ anchors.top: parent.top
+ anchors.bottom: toolbar.top
+
+ Rectangle {
+ id: playfield
+ border.width: 1
+ border.color: "white"
+ color: "transparent"
+ anchors.horizontalCenter: parent.horizontalCenter
+ y: (screen.height - 32 - height)/2;
+ width: numColumnsAvailable * gridSize + 2*margin
+ height: numRowsAvailable * gridSize + 2*margin
+
+
+ Skull {
+ id: skull
+ }
+
+ MouseRegion {
+ anchors.fill: parent
+ onPressed: {
+ if (!head || !heartbeat.running) {
+ startNewGame();
+ return;
+ }
+ if (direction == 0 || direction == 2)
+ scheduleDirection((mouseX > (head.x + head.width/2)) ? 1 : 3);
+ else
+ scheduleDirection((mouseY > (head.y + head.height/2)) ? 2 : 0);
+ }
+ }
+ }
+
+ }
+
+ Rectangle {
+ id: progressBar
+ opacity: 0
+ opacity: Behavior { NumberAnimation { duration: 200 } }
+ color: "transparent"
+ border.width: 2
+ border.color: "#221edd"
+ x: 50
+ y: 50
+ width: 200
+ height: 30
+ anchors.horizontalCenter: parent.horizontalCenter
+ anchors.verticalCenter: parent.verticalCenter
+ anchors.verticalCenterOffset: 40
+
+ Rectangle {
+ id: progressIndicator
+ color: "#221edd";
+ width: 0;
+ width: Behavior { NumberAnimation { duration: startHeartbeatTimer.running ? 1000 : 0}}
+ height: 30;
+ }
+ }
+
+ Rectangle {
+ id: toolbar
+ color: activePalette.window
+ height: 32; width: parent.width
+ anchors.bottom: screen.bottom
+
+ Button {
+ id: btnA; text: "New Game"; onClicked: {startNewGame();}
+ anchors.left: parent.left; anchors.leftMargin: 3
+ anchors.verticalCenter: parent.verticalCenter
+ }
+
+ Text {
+ color: activePalette.text
+ text: "Score: " + score; font.bold: true
+ anchors.right: parent.right; anchors.rightMargin: 3
+ anchors.verticalCenter: parent.verticalCenter
+ }
+ }
+
+ focus: true
+ Keys.onSpacePressed: startNewGame();
+ Keys.onLeftPressed: if (state == "starting" || direction != 1) scheduleDirection(3);
+ Keys.onRightPressed: if (state == "starting" || direction != 3) scheduleDirection(1);
+ Keys.onUpPressed: if (state == "starting" || direction != 2) scheduleDirection(0);
+ Keys.onDownPressed: if (state == "starting" || direction != 0) scheduleDirection(2);
+
+ states: [
+ State {
+ name: "starting"
+ when: startHeartbeatTimer.running;
+ PropertyChanges {target: progressIndicator; width: 200}
+ PropertyChanges {target: title; opacity: 0}
+ PropertyChanges {target: progressBar; opacity: 1}
+ },
+ State {
+ name: "running"
+ when: heartbeat.running
+ PropertyChanges {target: progressIndicator; width: 200}
+ PropertyChanges {target: title; opacity: 0}
+ PropertyChanges {target: skull; row: 0; column: 0; }
+ PropertyChanges {target: skull; spawned: 1}
+ }
+ ]
+
+}