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Diffstat (limited to 'demos/mobile/quickhit/Game.js')
-rwxr-xr-x | demos/mobile/quickhit/Game.js | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/demos/mobile/quickhit/Game.js b/demos/mobile/quickhit/Game.js new file mode 100755 index 0000000..25863ad --- /dev/null +++ b/demos/mobile/quickhit/Game.js @@ -0,0 +1,173 @@ +/****************************************************************************** + * + * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies). + * All rights reserved. + * Contact: Nokia Corporation (qt-info@nokia.com) + * + * $QT_BEGIN_LICENSE:BSD$ + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the author organization nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * $QT_END_LICENSE$ + * + *****************************************************************************/ + +var levelPlugin = null + +// --------------------------------------------------------------------------- +// hideMissiles +function hideMissiles() { + missile_1.stop() + missile_1.opacity = 0; + + missile_2.stop() + missile_2.opacity = 0; + + missile_3.stop() + missile_3.opacity = 0; + + missile_4.stop() + missile_4.opacity = 0; + + missile_5.stop() + missile_5.opacity = 0; + + enemy_missile_1.opacity = 0; + enemy_missile_2.opacity = 0; +} + +// --------------------------------------------------------------------------- +// GameOver +function gameOver() { + + // Stop GameEngine timers + GameEngine.enableEngineTimer(false) + + // Delete loaded plugin level + deleteLevel() + + // Hiding + myShip.opacity = 0 + btnPause.opacity = 0 +} + +// --------------------------------------------------------------------------- +// Pause game +function pauseGame(doPause) { + missile_1.pause(doPause) + missile_2.pause(doPause) + missile_3.pause(doPause) + missile_4.pause(doPause) + missile_5.pause(doPause) + enemy_missile_1.pause(doPause) + enemy_missile_2.pause(doPause) + + if (doPause) { + btnPause.opacity = 0 + } else { + btnPause.opacity = 1 + } + + GameEngine.pauseLevel(doPause) +} + +// --------------------------------------------------------------------------- +// Fire your missile +function fireMissile(aXpox, aFromYpos, aToYpos) { + if (missile_1.opacity<1) { + missile_1.fire(aXpox,aFromYpos,aToYpos) + } + else if (missile_2.opacity<1) { + missile_2.fire(aXpox,aFromYpos,aToYpos) + } + else if (missile_3.opacity<1) { + missile_3.fire(aXpox,aFromYpos,aToYpos) + } + else if (missile_4.opacity<1) { + missile_4.fire(aXpox,aFromYpos,aToYpos) + } + else if (missile_5.opacity<1) { + missile_5.fire(aXpox,aFromYpos,aToYpos) + } +} + +// --------------------------------------------------------------------------- +// Fire enemy missile +function fireEnemyMissile(aXpox, aFromYpos, aToYpos) { + if (enemy_missile_1.opacity==0) { + enemy_missile_1.enemyFire(aXpox,aFromYpos,aToYpos) + } + else if (enemy_missile_2.opacity==0) { + enemy_missile_2.enemyFire(aXpox,aFromYpos,aToYpos) + } +} + +// --------------------------------------------------------------------------- +// Create level QML component +function createLevel() { + console.log("Creating level "+LevelPlugin.qmlRootPath()+"Level.qml") + var levelComponent = Qt.createComponent("file:/"+LevelPlugin.qmlRootPath()+"Level.qml"); + if (levelComponent.status == Component.Ready) { + if (levelPlugin) { + deleteLevel() + } + levelPlugin = levelComponent.createObject(levelId); + if (levelPlugin != null) { + console.log("Level created") + } else { + console.log("Can not create level") + messageBox.showErrorMessage("ERROR: Can not create level!",6000) + return 1 + } + } else { + console.log("Can not find level, error:"+levelComponent.errorString()) + messageBox.showErrorMessage("ERROR: Can not find level!",6000) + return 1 + } + + missile_1.createGraphicsForLevel() + missile_1.setToDefaultPos() + missile_2.createGraphicsForLevel() + missile_2.setToDefaultPos() + missile_3.createGraphicsForLevel() + missile_3.setToDefaultPos() + missile_4.createGraphicsForLevel() + missile_4.setToDefaultPos() + missile_5.createGraphicsForLevel() + missile_5.setToDefaultPos() + enemy_missile_1.createGraphicsForLevel() + enemy_missile_2.createGraphicsForLevel() + myShip.createGraphicsForLevel() + + return 0 +} + +// --------------------------------------------------------------------------- +// Delete level +function deleteLevel() { + if (levelPlugin) { + GameEngine.clearQmlObjects() + levelPlugin.destroy() + + } + levelPlugin = null; +} |