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-rw-r--r--demos/mobile/quickhit/InvSounds.cpp189
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diff --git a/demos/mobile/quickhit/InvSounds.cpp b/demos/mobile/quickhit/InvSounds.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtDeclarative module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "InvSounds.h"
-#include <QDir>
-#include <QDebug>
-
-using namespace GE;
-
-CInvSounds::CInvSounds(QObject *parent) : QObject( parent )
-{
- m_musicInstance = 0;
- m_sounds = 0;
- m_internalSounds = 0;
- m_soundCount = 0;
- m_internalSoundCount = 0;
-
- enableSounds(true);
-
- m_audioOut = new AudioOut( this, &m_mixer );
-
- enableInternalSounds();
-}
-
-void CInvSounds::enableSounds(bool enable)
-{
- if (enable)
- m_mixer.setGeneralVolume(0.2f);
- else
- m_mixer.setGeneralVolume(0);
-}
-
-void CInvSounds::enableInternalSounds()
-{
- disableInternalSounds();
-
- // Application internal sounda
- m_internalSoundPaths.append(":/sound/menu1.wav");
- m_internalSoundPaths.append(":/sound/menu2.wav");
- m_internalSoundPaths.append(":/sound/gamestart.wav");
- m_internalSoundPaths.append(":/sound/gameover.wav");
- m_internalSoundPaths.append(":/sound/youwin.wav");
-
- m_internalSoundCount = m_internalSoundPaths.count();
- m_internalSounds = new CAudioBuffer*[m_internalSoundCount];
-
- // Load general application sounds
- for (int ff=0; ff<m_internalSoundPaths.count(); ff++) {
- m_internalSounds[ff] = CAudioBuffer::loadWav(m_internalSoundPaths[ff]);
- }
-}
-
-void CInvSounds::enableSounds(QStringList sounds)
-{
- disableSounds();
-
- // Sounds from the level
- m_soundPaths = sounds;
- m_soundCount = sounds.count();
- m_sounds = new CAudioBuffer*[m_soundCount];
- // Load level sounds
- for (int f=0; f<m_soundPaths.count(); f++) {
- m_sounds[f] = CAudioBuffer::loadWav(m_soundPaths[f]);
- }
-
-}
-
-void CInvSounds::disableInternalSounds()
-{
- for (int f=0; f<m_internalSoundCount; f++) {
- if (m_internalSounds[f]) {
- delete m_internalSounds[f];
- }
- }
- delete [] m_internalSounds;
- m_internalSoundCount = 0;
- m_internalSoundPaths.clear();
-
- m_musicInstance = 0;
-}
-
-void CInvSounds::disableSounds()
-{
- for (int f=0; f<m_soundCount; f++) {
- if (m_sounds[f]) {
- delete m_sounds[f];
- }
- }
- delete [] m_sounds;
- m_sounds = 0;
- m_soundCount = 0;
- m_soundPaths.clear();
-
- m_musicInstance = 0;
-}
-
-CInvSounds::~CInvSounds() {
- if (m_audioOut) {
- delete m_audioOut;
- m_audioOut = 0;
- }
-
- disableSounds();
- disableInternalSounds();
-}
-
-
-void CInvSounds::beginMusicOn() {
- m_musicInstance = (GE::CAudioBufferPlayInstance*)m_mixer.addAudioSource( new GE::CAudioBufferPlayInstance( m_sounds[0] ) );
- m_musicInstance->setLoopTimes(-1);
-}
-
-
-void CInvSounds::beginMusicOff() {
- if (!m_musicInstance) return;
- m_musicInstance->setLoopTimes(0); // stop when finished
- m_musicInstance = 0;
-};
-
-
-void CInvSounds::playSound(int index) {
- if (index < m_soundCount && index > -1) {
- m_sounds[index]->playWithMixer( m_mixer );
- }
-}
-
-void CInvSounds::playSounds(int index, int count)
-{
- if (index < m_soundCount && index > -1) {
- CAudioBufferPlayInstance* i = m_sounds[index]->playWithMixer( m_mixer );
- i->setLoopTimes(count);
- }
-}
-
-void CInvSounds::playInternalSound(int index) {
- if (index < m_internalSoundCount && index > -1) {
- m_internalSounds[index]->playWithMixer( m_mixer );
- }
-}
-
-void CInvSounds::playInternalSounds(int index, int count)
-{
- if (index < m_internalSoundCount && index > -1) {
- CAudioBufferPlayInstance* i = m_internalSounds[index]->playWithMixer( m_mixer );
- i->setLoopTimes(count);
- }
-}
-
-void CInvSounds::gameStartSound() {
- CAudioBufferPlayInstance* i = m_internalSounds[2]->playWithMixer( m_mixer );
- i->setLoopTimes(2);
-};