diff options
Diffstat (limited to 'demos/mobile/quickhit/InvSounds.cpp')
-rw-r--r-- | demos/mobile/quickhit/InvSounds.cpp | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/demos/mobile/quickhit/InvSounds.cpp b/demos/mobile/quickhit/InvSounds.cpp new file mode 100644 index 0000000..7342ba2 --- /dev/null +++ b/demos/mobile/quickhit/InvSounds.cpp @@ -0,0 +1,189 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "InvSounds.h" +#include <QDir> +#include <QDebug> + +using namespace GE; + +CInvSounds::CInvSounds(QObject *parent) : QObject( parent ) +{ + m_musicInstance = 0; + m_sounds = 0; + m_internalSounds = 0; + m_soundCount = 0; + m_internalSoundCount = 0; + + enableSounds(true); + + m_audioOut = new AudioOut( this, &m_mixer ); + + enableInternalSounds(); +} + +void CInvSounds::enableSounds(bool enable) +{ + if (enable) + m_mixer.setGeneralVolume(0.2f); + else + m_mixer.setGeneralVolume(0); +} + +void CInvSounds::enableInternalSounds() +{ + disableInternalSounds(); + + // Application internal sounda + m_internalSoundPaths.append(":/sound/menu1.wav"); + m_internalSoundPaths.append(":/sound/menu2.wav"); + m_internalSoundPaths.append(":/sound/gamestart.wav"); + m_internalSoundPaths.append(":/sound/gameover.wav"); + m_internalSoundPaths.append(":/sound/youwin.wav"); + + m_internalSoundCount = m_internalSoundPaths.count(); + m_internalSounds = new CAudioBuffer*[m_internalSoundCount]; + + // Load general application sounds + for (int ff=0; ff<m_internalSoundPaths.count(); ff++) { + m_internalSounds[ff] = CAudioBuffer::loadWav(m_internalSoundPaths[ff]); + } +} + +void CInvSounds::enableSounds(QStringList sounds) +{ + disableSounds(); + + // Sounds from the level + m_soundPaths = sounds; + m_soundCount = sounds.count(); + m_sounds = new CAudioBuffer*[m_soundCount]; + // Load level sounds + for (int f=0; f<m_soundPaths.count(); f++) { + m_sounds[f] = CAudioBuffer::loadWav(m_soundPaths[f]); + } + +} + +void CInvSounds::disableInternalSounds() +{ + for (int f=0; f<m_internalSoundCount; f++) { + if (m_internalSounds[f]) { + delete m_internalSounds[f]; + } + } + delete [] m_internalSounds; + m_internalSoundCount = 0; + m_internalSoundPaths.clear(); + + m_musicInstance = 0; +} + +void CInvSounds::disableSounds() +{ + for (int f=0; f<m_soundCount; f++) { + if (m_sounds[f]) { + delete m_sounds[f]; + } + } + delete [] m_sounds; + m_sounds = 0; + m_soundCount = 0; + m_soundPaths.clear(); + + m_musicInstance = 0; +} + +CInvSounds::~CInvSounds() { + if (m_audioOut) { + delete m_audioOut; + m_audioOut = 0; + } + + disableSounds(); + disableInternalSounds(); +} + + +void CInvSounds::beginMusicOn() { + m_musicInstance = (GE::CAudioBufferPlayInstance*)m_mixer.addAudioSource( new GE::CAudioBufferPlayInstance( m_sounds[0] ) ); + m_musicInstance->setLoopTimes(-1); +} + + +void CInvSounds::beginMusicOff() { + if (!m_musicInstance) return; + m_musicInstance->setLoopTimes(0); // stop when finished + m_musicInstance = 0; +}; + + +void CInvSounds::playSound(int index) { + if (index < m_soundCount && index > -1) { + m_sounds[index]->playWithMixer( m_mixer ); + } +} + +void CInvSounds::playSounds(int index, int count) +{ + if (index < m_soundCount && index > -1) { + CAudioBufferPlayInstance* i = m_sounds[index]->playWithMixer( m_mixer ); + i->setLoopTimes(count); + } +} + +void CInvSounds::playInternalSound(int index) { + if (index < m_internalSoundCount && index > -1) { + m_internalSounds[index]->playWithMixer( m_mixer ); + } +} + +void CInvSounds::playInternalSounds(int index, int count) +{ + if (index < m_internalSoundCount && index > -1) { + CAudioBufferPlayInstance* i = m_internalSounds[index]->playWithMixer( m_mixer ); + i->setLoopTimes(count); + } +} + +void CInvSounds::gameStartSound() { + CAudioBufferPlayInstance* i = m_internalSounds[2]->playWithMixer( m_mixer ); + i->setLoopTimes(2); +}; |