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Diffstat (limited to 'demos/mobile/quickhit/InvSounds.cpp')
-rwxr-xr-x | demos/mobile/quickhit/InvSounds.cpp | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/demos/mobile/quickhit/InvSounds.cpp b/demos/mobile/quickhit/InvSounds.cpp new file mode 100755 index 0000000..b598ae6 --- /dev/null +++ b/demos/mobile/quickhit/InvSounds.cpp @@ -0,0 +1,182 @@ +/****************************************************************************** + * + * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies). + * All rights reserved. + * Contact: Nokia Corporation (qt-info@nokia.com) + * + * $QT_BEGIN_LICENSE:BSD$ + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the author organization nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * $QT_END_LICENSE$ + * + *****************************************************************************/ + +#include "InvSounds.h" +#include <QDir> +#include <QDebug> + +using namespace GE; + +CInvSounds::CInvSounds(QObject *parent) : QObject( parent ) +{ + m_musicInstance = 0; + m_sounds = 0; + m_internalSounds = 0; + m_soundCount = 0; + m_internalSoundCount = 0; + + enableSounds(true); + + m_audioOut = new AudioOut( this, &m_mixer ); + + enableInternalSounds(); +} + +void CInvSounds::enableSounds(bool enable) +{ + if (enable) + m_mixer.setGeneralVolume(0.2f); + else + m_mixer.setGeneralVolume(0); +} + +void CInvSounds::enableInternalSounds() +{ + disableInternalSounds(); + + // Application internal sounda + m_internalSoundPaths.append(":/sound/menu1.wav"); + m_internalSoundPaths.append(":/sound/menu2.wav"); + m_internalSoundPaths.append(":/sound/gamestart.wav"); + m_internalSoundPaths.append(":/sound/gameover.wav"); + m_internalSoundPaths.append(":/sound/youwin.wav"); + + m_internalSoundCount = m_internalSoundPaths.count(); + m_internalSounds = new CAudioBuffer*[m_internalSoundCount]; + + // Load general application sounds + for (int ff=0; ff<m_internalSoundPaths.count(); ff++) { + m_internalSounds[ff] = CAudioBuffer::loadWav(m_internalSoundPaths[ff]); + } +} + +void CInvSounds::enableSounds(QStringList sounds) +{ + disableSounds(); + + // Sounds from the level + m_soundPaths = sounds; + m_soundCount = sounds.count(); + m_sounds = new CAudioBuffer*[m_soundCount]; + // Load level sounds + for (int f=0; f<m_soundPaths.count(); f++) { + m_sounds[f] = CAudioBuffer::loadWav(m_soundPaths[f]); + } + +} + +void CInvSounds::disableInternalSounds() +{ + for (int f=0; f<m_internalSoundCount; f++) { + if (m_internalSounds[f]) { + delete m_internalSounds[f]; + } + } + delete [] m_internalSounds; + m_internalSoundCount = 0; + m_internalSoundPaths.clear(); + + m_musicInstance = 0; +} + +void CInvSounds::disableSounds() +{ + for (int f=0; f<m_soundCount; f++) { + if (m_sounds[f]) { + delete m_sounds[f]; + } + } + delete [] m_sounds; + m_sounds = 0; + m_soundCount = 0; + m_soundPaths.clear(); + + m_musicInstance = 0; +} + +CInvSounds::~CInvSounds() { + if (m_audioOut) { + delete m_audioOut; + m_audioOut = 0; + } + + disableSounds(); + disableInternalSounds(); +} + + +void CInvSounds::beginMusicOn() { + m_musicInstance = (GE::CAudioBufferPlayInstance*)m_mixer.addAudioSource( new GE::CAudioBufferPlayInstance( m_sounds[0] ) ); + m_musicInstance->setLoopTimes(-1); +} + + +void CInvSounds::beginMusicOff() { + if (!m_musicInstance) return; + m_musicInstance->setLoopTimes(0); // stop when finished + m_musicInstance = 0; +}; + + +void CInvSounds::playSound(int index) { + if (index < m_soundCount && index > -1) { + m_sounds[index]->playWithMixer( m_mixer ); + } +} + +void CInvSounds::playSounds(int index, int count) +{ + if (index < m_soundCount && index > -1) { + CAudioBufferPlayInstance* i = m_sounds[index]->playWithMixer( m_mixer ); + i->setLoopTimes(count); + } +} + +void CInvSounds::playInternalSound(int index) { + if (index < m_internalSoundCount && index > -1) { + m_internalSounds[index]->playWithMixer( m_mixer ); + } +} + +void CInvSounds::playInternalSounds(int index, int count) +{ + if (index < m_internalSoundCount && index > -1) { + CAudioBufferPlayInstance* i = m_internalSounds[index]->playWithMixer( m_mixer ); + i->setLoopTimes(count); + } +} + +void CInvSounds::gameStartSound() { + CAudioBufferPlayInstance* i = m_internalSounds[2]->playWithMixer( m_mixer ); + i->setLoopTimes(2); +}; |