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Diffstat (limited to 'demos/mobile/quickhit/Missile.qml')
-rw-r--r-- | demos/mobile/quickhit/Missile.qml | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/demos/mobile/quickhit/Missile.qml b/demos/mobile/quickhit/Missile.qml new file mode 100644 index 0000000..80efa6e --- /dev/null +++ b/demos/mobile/quickhit/Missile.qml @@ -0,0 +1,143 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 + +Item { + id: missile + objectName: "missile" + opacity: 0 // transparent by default + + property int fromYpos + property int toYpos + property variant myMissileSize + property bool enemyMissile: false + property int defaultX: 0 + property int defaultY: 0 + + function storeDefaultPos() { + defaultX = missile.x + defaultY = missile.y + } + + function setToDefaultPos() { + missile.x = defaultX + missile.y = defaultY + opacity = 0.5 + } + + function createGraphicsForLevel() { + missile.myMissileSize = LevelPlugin.graphSize(LevelPlugin.pathToMissilePic()) + missile.height = myMissileSize.height; + missile.width = myMissileSize.width; + if (missile.enemyMissile) { + missileImage.source = "file:/"+LevelPlugin.pathToEnemyMissilePic() + } else { + missileImage.source = "file:/"+LevelPlugin.pathToMissilePic() + } + } + + // Execute fire! + function fire(aXpox, aFromYpos, aToYpos) { + missile.x = aXpox - missile.width / 2 + missile.y = aFromYpos + missile.fromYpos = aFromYpos + missile.toYpos = aToYpos + missile.opacity = 1 + GameEngine.playSound(2) // NOTE: 3 for your missile sound + flying.restart() + } + + // Enemy fires! + function enemyFire(aXpox, aFromYpos, aToYpos) { + missile.x = aXpox - missile.width / 2 + missile.y = aFromYpos + missile.fromYpos = aFromYpos + missile.toYpos = aToYpos + missile.opacity = 1 + GameEngine.playSound(3) // NOTE: 3 for enemy missile sound + flyingEnemy.restart() + } + + // Stop missile + function stop() { + flying.stop() + } + + // Pause missile + function pause(doPause) { + if (doPause) { + flying.pause() + flyingEnemy.pause() + } else { + flying.resume() + flyingEnemy.resume() + } + } + + Component.onCompleted: { + if (!enemyMissile) { + storeDefaultPos() + setToDefaultPos() + } + } + + // Animates missile flying to the target + SequentialAnimation { + id: flying + PropertyAnimation {target: missile; properties: "y"; + from: fromYpos; to: toYpos; duration: 2000; easing.type: Easing.InCubic } + //PropertyAction {target: missile; properties: "opacity"; value: 0} + ScriptAction { script: setToDefaultPos() } + } + + SequentialAnimation { + id: flyingEnemy + PropertyAnimation {target: missile; properties: "y"; + from: fromYpos; to: toYpos; duration: 2000; easing.type: Easing.InCubic } + PropertyAction {target: missile; properties: "opacity"; value: 0} + } + + Image { + id: missileImage + smooth: true + } +} + |