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Diffstat (limited to 'demos/mobile/quickhit/MyShip.qml')
-rw-r--r-- | demos/mobile/quickhit/MyShip.qml | 184 |
1 files changed, 184 insertions, 0 deletions
diff --git a/demos/mobile/quickhit/MyShip.qml b/demos/mobile/quickhit/MyShip.qml new file mode 100644 index 0000000..3bcc822 --- /dev/null +++ b/demos/mobile/quickhit/MyShip.qml @@ -0,0 +1,184 @@ +/**************************************************************************** +** +** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtDeclarative module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:BSD$ +** You may use this file under the terms of the BSD license as follows: +** +** "Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are +** met: +** * Redistributions of source code must retain the above copyright +** notice, this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright +** notice, this list of conditions and the following disclaimer in +** the documentation and/or other materials provided with the +** distribution. +** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor +** the names of its contributors may be used to endorse or promote +** products derived from this software without specific prior written +** permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." +** $QT_END_LICENSE$ +** +****************************************************************************/ + +import QtQuick 1.0 +import "Game.js" as GameScript + +Item { + id: myShip + objectName: "myShip" + + property variant myShipSize + property int originalY + + // Fires missile if exists + function fire() { + if (myShip.opacity==1) { + GameScript.fireMissile(myShip.x+myShip.width/2,myShip.y,myShip.height*-1) + if (myShip.y+myShip.height < gameArea.height+5) { + goDownAnim.restart() + } + } + } + + function createGraphicsForLevel() { + myShip.myShipSize = LevelPlugin.graphSize(LevelPlugin.pathToMyShipPic()) + myShip.height = myShipSize.height + myShip.width = myShipSize.width + image.source = "file:/"+LevelPlugin.pathToMyShipPic() + myShip.y = gameArea.height - myShip.height - 10 + originalY = myShip.y + myShip.x = (gameArea.width - myShip.width)/ 2 + } + + Image { + id: image + smooth: true + } + + Keys.onSpacePressed: { fire() } + Keys.onSelectPressed: { fire() } + Keys.onRightPressed: { + if (myShip.x < (gameArea.width - myShip.width - 20)) { + toRightAnim.restart() + } + } + Keys.onLeftPressed: { + if (myShip.x > 20) { + toLeftAnim.restart() + } + } + + // To right animation + PropertyAnimation { id: toRightAnim; target: myShip; easing.type: Easing.OutQuint; + properties: "x"; from: myShip.x; to: myShip.x + 20; duration: 500 } + + // To left animation + PropertyAnimation { id: toLeftAnim; target: myShip; easing.type: Easing.OutQuint; + properties: "x"; from: myShip.x; to: myShip.x - 20; duration: 500 } + + // Go down on fire animation + SequentialAnimation { + id: goDownAnim + NumberAnimation { target: myShip; property:"y"; from: myShip.y; to: myShip.y+5; + easing.type: Easing.Linear; duration: 200 } + NumberAnimation { target: myShip; property:"y"; from: myShip.y; to: originalY; + easing.type: Easing.Linear; duration: 200 } + } + + + /* + MouseArea { + anchors.fill: parent + drag.target: myShip + drag.axis: Drag.XAxis + drag.minimumX: 0 + drag.maximumX: gameArea.width - myShip.width + onReleased: { + fire() + } + } + */ + + + /* + property bool isAutoRepeat: false + Keys.onPressed: { + if (event.key == Qt.Key_Right) { + if (event.isAutoRepeat) { + isAutoRepeat = true + toRightAnim.restart() + } else { + isAutoRepeat = false + toRotateRightAndCenterAnim.restart() + } + event.accepted = true + } + else if (event.key == Qt.Key_Left) { + if (event.isAutoRepeat) { + isAutoRepeat = true + toLeftAnim.restart() + } else { + isAutoRepeat = false + toRotateLeftAndCenterAnim.restart() + } + event.accepted = true + } + } + + Keys.onReleased: { + if (isAutoRepeat) { + toRotateRightAndCenterAnim.stop() + toRotateLeftAndCenterAnim.stop() + } else { + toRotateCenter.restart() + } + event.accepted = true + } + + // Rotation on movement animation + transform: Rotation { id:rotationId; origin.x: width/2; origin.y: height/2; axis { x: 0; y: 1; z: 0 } angle: 0 } + SequentialAnimation { + id: toRotateRightAndCenterAnim + PropertyAnimation { target: rotationId; easing.type: Easing.Linear; + properties: "angle"; from: 0; to: 30; duration: 100 } + PropertyAnimation { target: myShip; easing.type: Easing.OutQuint; + properties: "x"; from: myShip.x; to: myShip.x + 20; duration: 500 } + PropertyAnimation { target: rotationId; easing.type: Easing.Linear; + properties: "angle"; to: 0; duration: 100 } + } + SequentialAnimation { + id: toRotateLeftAndCenterAnim + PropertyAnimation { target: rotationId; easing.type: Easing.Linear; + properties: "angle"; from: 0; to: -30; duration: 100 } + PropertyAnimation { target: myShip; easing.type: Easing.OutQuint; + properties: "x"; from: myShip.x; to: myShip.x - 20; duration: 500 } + PropertyAnimation { target: rotationId; easing.type: Easing.Linear; + properties: "angle"; to: 0; duration: 100 } + } + PropertyAnimation { id: toRotateRight; target: rotationId; easing.type: Easing.Linear; + properties: "angle"; from: 0; to: 30; duration: 100 } + PropertyAnimation { id: toRotateCenter; target: rotationId; easing.type: Easing.Linear; + properties: "angle"; to: 0; duration: 100 } + PropertyAnimation { id: toRotateLeft; target: rotationId; easing.type: Easing.Linear; + properties: "angle"; from: 0; to: -30; duration: 100 } +*/ + +} |