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+/******************************************************************************
+ *
+ * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
+ * All rights reserved.
+ * Contact: Nokia Corporation (qt-info@nokia.com)
+ *
+ * $QT_BEGIN_LICENSE:BSD$
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the author organization nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * $QT_END_LICENSE$
+ *
+ *****************************************************************************/
+
+import Qt 4.7
+import "Game.js" as GameScript
+
+
+Rectangle {
+ id: menu
+
+ Text {
+ id: title
+ smooth: true
+ anchors.bottom: menu.top
+ anchors.horizontalCenter: menu.horizontalCenter
+ color: "red"
+ font.pixelSize: gameArea.width / 12
+ font.bold: true
+ horizontalAlignment: Text.AlignHCenter
+ }
+
+ border.color: "black"
+ border.width: 2
+ radius: 8
+ smooth: true
+ opacity: 0 // transparent by default
+
+ color: "black"
+// gradient: Gradient {
+// GradientStop { position: 0.0; color: "white" }
+// GradientStop { position: 1.0; color: "black" }
+// }
+
+ // Signals
+ signal levelSelected(int levelIndex)
+ signal resumeSelected()
+
+ // Show level menu
+ function showLevelMenu() {
+ menuData.clear()
+ title.text = "Select Your Level"
+ var plugins = GameEngine.pluginList()
+ for (var i = 0; i < plugins.length; i++) {
+ menuData.append({"name": plugins[i],"type":"0"})
+ }
+ menuData.append({"name": "About","type":"4"})
+ menuData.append({"name": "Exit","type":"1"})
+ menu.opacity = 0.8
+ listView.focus = true
+ }
+
+ function showPauseMenu() {
+ menuData.clear()
+ title.text = "Resume level?"
+ menuData.append({"name": "Resume","type":"2"})
+ menuData.append({"name": "End Game","type":"3"})
+ menu.opacity = 0.8
+ listView.focus = true
+ }
+
+ // Hide menu
+ function hideMenu() {
+ menu.opacity = 0
+ listView.focus = false
+ }
+
+ function menuItemSelected(index, type) {
+ switch (type) {
+ case "0": {
+ // Level selection
+ menu.levelSelected(index)
+ break;
+ }
+ case "1": {
+ // Exit
+ Qt.quit()
+ break;
+ }
+ case "2": {
+ // Resume
+ menu.resumeSelected()
+ break;
+ }
+ case "3": {
+ // End Game
+ gameArea.endGame()
+ break;
+ }
+ case "4": {
+ // Show about
+ gameArea.messageBox.showInfoMessage()
+ break;
+ }
+ default: {
+ break;
+ }
+ }
+ }
+
+ ListModel {
+ id: menuData
+ }
+
+ ListView {
+ id: listView
+ clip: true
+ anchors.fill: parent
+ keyNavigationWraps: true
+
+ function doSelect() {
+ menu.menuItemSelected(listView.currentIndex,menuData.get(listView.currentIndex).type)
+ }
+
+ model: menuData
+
+ delegate: MenuItem {
+ id: menuItem
+ selectedItem: menuItem.ListView.isCurrentItem ? true : false
+ onItemSelected: {
+ listView.currentIndex = model.index
+ listView.doSelect()
+ }
+
+ }
+ }
+}