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Diffstat (limited to 'demos/mobile/quickhit/missile.qml')
-rwxr-xr-x | demos/mobile/quickhit/missile.qml | 136 |
1 files changed, 0 insertions, 136 deletions
diff --git a/demos/mobile/quickhit/missile.qml b/demos/mobile/quickhit/missile.qml deleted file mode 100755 index 3ff2816..0000000 --- a/demos/mobile/quickhit/missile.qml +++ /dev/null @@ -1,136 +0,0 @@ -/****************************************************************************** - * - * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies). - * All rights reserved. - * Contact: Nokia Corporation (qt-info@nokia.com) - * - * $QT_BEGIN_LICENSE:BSD$ - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the author organization nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF - * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * $QT_END_LICENSE$ - * - *****************************************************************************/ - -import Qt 4.7 - -Item { - id: missile - objectName: "missile" - opacity: 0 // transparent by default - - property int fromYpos - property int toYpos - property variant myMissileSize - property bool enemyMissile: false - property int defaultX: 0 - property int defaultY: 0 - - function storeDefaultPos() { - defaultX = missile.x - defaultY = missile.y - } - - function setToDefaultPos() { - missile.x = defaultX - missile.y = defaultY - opacity = 0.5 - } - - function createGraphicsForLevel() { - missile.myMissileSize = LevelPlugin.graphSize(LevelPlugin.pathToMissilePic()) - missile.height = myMissileSize.height; - missile.width = myMissileSize.width; - if (missile.enemyMissile) { - missileImage.source = "file:/"+LevelPlugin.pathToEnemyMissilePic() - } else { - missileImage.source = "file:/"+LevelPlugin.pathToMissilePic() - } - } - - // Execute fire! - function fire(aXpox, aFromYpos, aToYpos) { - missile.x = aXpox - missile.width / 2 - missile.y = aFromYpos - missile.fromYpos = aFromYpos - missile.toYpos = aToYpos - missile.opacity = 1 - GameEngine.playSound(2) // NOTE: 3 for your missile sound - flying.restart() - } - - // Enemy fires! - function enemyFire(aXpox, aFromYpos, aToYpos) { - missile.x = aXpox - missile.width / 2 - missile.y = aFromYpos - missile.fromYpos = aFromYpos - missile.toYpos = aToYpos - missile.opacity = 1 - GameEngine.playSound(3) // NOTE: 3 for enemy missile sound - flyingEnemy.restart() - } - - // Stop missile - function stop() { - flying.stop() - } - - // Pause missile - function pause(doPause) { - if (doPause) { - flying.pause() - flyingEnemy.pause() - } else { - flying.resume() - flyingEnemy.resume() - } - } - - Component.onCompleted: { - if (!enemyMissile) { - storeDefaultPos() - setToDefaultPos() - } - } - - // Animates missile flying to the target - SequentialAnimation { - id: flying - PropertyAnimation {target: missile; properties: "y"; - from: fromYpos; to: toYpos; duration: 2000; easing.type: Easing.InCubic } - //PropertyAction {target: missile; properties: "opacity"; value: 0} - ScriptAction { script: setToDefaultPos() } - } - - SequentialAnimation { - id: flyingEnemy - PropertyAnimation {target: missile; properties: "y"; - from: fromYpos; to: toYpos; duration: 2000; easing.type: Easing.InCubic } - PropertyAction {target: missile; properties: "opacity"; value: 0} - } - - Image { - id: missileImage - smooth: true - } -} - |