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-/******************************************************************************
- *
- * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
- * All rights reserved.
- * Contact: Nokia Corporation (qt-info@nokia.com)
- *
- * $QT_BEGIN_LICENSE:BSD$
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the author organization nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- * $QT_END_LICENSE$
- *
- *****************************************************************************/
-
-import Qt 4.7
-
-Item {
- id: missile
- objectName: "missile"
- opacity: 0 // transparent by default
-
- property int fromYpos
- property int toYpos
- property variant myMissileSize
- property bool enemyMissile: false
- property int defaultX: 0
- property int defaultY: 0
-
- function storeDefaultPos() {
- defaultX = missile.x
- defaultY = missile.y
- }
-
- function setToDefaultPos() {
- missile.x = defaultX
- missile.y = defaultY
- opacity = 0.5
- }
-
- function createGraphicsForLevel() {
- missile.myMissileSize = LevelPlugin.graphSize(LevelPlugin.pathToMissilePic())
- missile.height = myMissileSize.height;
- missile.width = myMissileSize.width;
- if (missile.enemyMissile) {
- missileImage.source = "file:/"+LevelPlugin.pathToEnemyMissilePic()
- } else {
- missileImage.source = "file:/"+LevelPlugin.pathToMissilePic()
- }
- }
-
- // Execute fire!
- function fire(aXpox, aFromYpos, aToYpos) {
- missile.x = aXpox - missile.width / 2
- missile.y = aFromYpos
- missile.fromYpos = aFromYpos
- missile.toYpos = aToYpos
- missile.opacity = 1
- GameEngine.playSound(2) // NOTE: 3 for your missile sound
- flying.restart()
- }
-
- // Enemy fires!
- function enemyFire(aXpox, aFromYpos, aToYpos) {
- missile.x = aXpox - missile.width / 2
- missile.y = aFromYpos
- missile.fromYpos = aFromYpos
- missile.toYpos = aToYpos
- missile.opacity = 1
- GameEngine.playSound(3) // NOTE: 3 for enemy missile sound
- flyingEnemy.restart()
- }
-
- // Stop missile
- function stop() {
- flying.stop()
- }
-
- // Pause missile
- function pause(doPause) {
- if (doPause) {
- flying.pause()
- flyingEnemy.pause()
- } else {
- flying.resume()
- flyingEnemy.resume()
- }
- }
-
- Component.onCompleted: {
- if (!enemyMissile) {
- storeDefaultPos()
- setToDefaultPos()
- }
- }
-
- // Animates missile flying to the target
- SequentialAnimation {
- id: flying
- PropertyAnimation {target: missile; properties: "y";
- from: fromYpos; to: toYpos; duration: 2000; easing.type: Easing.InCubic }
- //PropertyAction {target: missile; properties: "opacity"; value: 0}
- ScriptAction { script: setToDefaultPos() }
- }
-
- SequentialAnimation {
- id: flyingEnemy
- PropertyAnimation {target: missile; properties: "y";
- from: fromYpos; to: toYpos; duration: 2000; easing.type: Easing.InCubic }
- PropertyAction {target: missile; properties: "opacity"; value: 0}
- }
-
- Image {
- id: missileImage
- smooth: true
- }
-}
-