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Diffstat (limited to 'demos/mobile/quickhit/missile.qml')
-rwxr-xr-x | demos/mobile/quickhit/missile.qml | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/demos/mobile/quickhit/missile.qml b/demos/mobile/quickhit/missile.qml new file mode 100755 index 0000000..3ff2816 --- /dev/null +++ b/demos/mobile/quickhit/missile.qml @@ -0,0 +1,136 @@ +/****************************************************************************** + * + * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies). + * All rights reserved. + * Contact: Nokia Corporation (qt-info@nokia.com) + * + * $QT_BEGIN_LICENSE:BSD$ + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the author organization nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * $QT_END_LICENSE$ + * + *****************************************************************************/ + +import Qt 4.7 + +Item { + id: missile + objectName: "missile" + opacity: 0 // transparent by default + + property int fromYpos + property int toYpos + property variant myMissileSize + property bool enemyMissile: false + property int defaultX: 0 + property int defaultY: 0 + + function storeDefaultPos() { + defaultX = missile.x + defaultY = missile.y + } + + function setToDefaultPos() { + missile.x = defaultX + missile.y = defaultY + opacity = 0.5 + } + + function createGraphicsForLevel() { + missile.myMissileSize = LevelPlugin.graphSize(LevelPlugin.pathToMissilePic()) + missile.height = myMissileSize.height; + missile.width = myMissileSize.width; + if (missile.enemyMissile) { + missileImage.source = "file:/"+LevelPlugin.pathToEnemyMissilePic() + } else { + missileImage.source = "file:/"+LevelPlugin.pathToMissilePic() + } + } + + // Execute fire! + function fire(aXpox, aFromYpos, aToYpos) { + missile.x = aXpox - missile.width / 2 + missile.y = aFromYpos + missile.fromYpos = aFromYpos + missile.toYpos = aToYpos + missile.opacity = 1 + GameEngine.playSound(2) // NOTE: 3 for your missile sound + flying.restart() + } + + // Enemy fires! + function enemyFire(aXpox, aFromYpos, aToYpos) { + missile.x = aXpox - missile.width / 2 + missile.y = aFromYpos + missile.fromYpos = aFromYpos + missile.toYpos = aToYpos + missile.opacity = 1 + GameEngine.playSound(3) // NOTE: 3 for enemy missile sound + flyingEnemy.restart() + } + + // Stop missile + function stop() { + flying.stop() + } + + // Pause missile + function pause(doPause) { + if (doPause) { + flying.pause() + flyingEnemy.pause() + } else { + flying.resume() + flyingEnemy.resume() + } + } + + Component.onCompleted: { + if (!enemyMissile) { + storeDefaultPos() + setToDefaultPos() + } + } + + // Animates missile flying to the target + SequentialAnimation { + id: flying + PropertyAnimation {target: missile; properties: "y"; + from: fromYpos; to: toYpos; duration: 2000; easing.type: Easing.InCubic } + //PropertyAction {target: missile; properties: "opacity"; value: 0} + ScriptAction { script: setToDefaultPos() } + } + + SequentialAnimation { + id: flyingEnemy + PropertyAnimation {target: missile; properties: "y"; + from: fromYpos; to: toYpos; duration: 2000; easing.type: Easing.InCubic } + PropertyAction {target: missile; properties: "opacity"; value: 0} + } + + Image { + id: missileImage + smooth: true + } +} + |