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Diffstat (limited to 'demos/mobile/quickhit/myship.qml')
-rwxr-xr-x | demos/mobile/quickhit/myship.qml | 177 |
1 files changed, 0 insertions, 177 deletions
diff --git a/demos/mobile/quickhit/myship.qml b/demos/mobile/quickhit/myship.qml deleted file mode 100755 index d435694..0000000 --- a/demos/mobile/quickhit/myship.qml +++ /dev/null @@ -1,177 +0,0 @@ -/****************************************************************************** - * - * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies). - * All rights reserved. - * Contact: Nokia Corporation (qt-info@nokia.com) - * - * $QT_BEGIN_LICENSE:BSD$ - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the author organization nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - * ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF - * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - * - * $QT_END_LICENSE$ - * - *****************************************************************************/ - -import Qt 4.7 -import "Game.js" as GameScript - -Item { - id: myShip - objectName: "myShip" - - property variant myShipSize - property int originalY - - // Fires missile if exists - function fire() { - if (myShip.opacity==1) { - GameScript.fireMissile(myShip.x+myShip.width/2,myShip.y,myShip.height*-1) - if (myShip.y+myShip.height < gameArea.height+5) { - goDownAnim.restart() - } - } - } - - function createGraphicsForLevel() { - myShip.myShipSize = LevelPlugin.graphSize(LevelPlugin.pathToMyShipPic()) - myShip.height = myShipSize.height - myShip.width = myShipSize.width - image.source = "file:/"+LevelPlugin.pathToMyShipPic() - myShip.y = gameArea.height - myShip.height - 10 - originalY = myShip.y - myShip.x = (gameArea.width - myShip.width)/ 2 - } - - Image { - id: image - smooth: true - } - - Keys.onSpacePressed: { fire() } - Keys.onSelectPressed: { fire() } - Keys.onRightPressed: { - if (myShip.x < (gameArea.width - myShip.width - 20)) { - toRightAnim.restart() - } - } - Keys.onLeftPressed: { - if (myShip.x > 20) { - toLeftAnim.restart() - } - } - - // To right animation - PropertyAnimation { id: toRightAnim; target: myShip; easing.type: Easing.OutQuint; - properties: "x"; from: myShip.x; to: myShip.x + 20; duration: 500 } - - // To left animation - PropertyAnimation { id: toLeftAnim; target: myShip; easing.type: Easing.OutQuint; - properties: "x"; from: myShip.x; to: myShip.x - 20; duration: 500 } - - // Go down on fire animation - SequentialAnimation { - id: goDownAnim - NumberAnimation { target: myShip; property:"y"; from: myShip.y; to: myShip.y+5; - easing.type: Easing.Linear; duration: 200 } - NumberAnimation { target: myShip; property:"y"; from: myShip.y; to: originalY; - easing.type: Easing.Linear; duration: 200 } - } - - - /* - MouseArea { - anchors.fill: parent - drag.target: myShip - drag.axis: Drag.XAxis - drag.minimumX: 0 - drag.maximumX: gameArea.width - myShip.width - onReleased: { - fire() - } - } - */ - - - /* - property bool isAutoRepeat: false - Keys.onPressed: { - if (event.key == Qt.Key_Right) { - if (event.isAutoRepeat) { - isAutoRepeat = true - toRightAnim.restart() - } else { - isAutoRepeat = false - toRotateRightAndCenterAnim.restart() - } - event.accepted = true - } - else if (event.key == Qt.Key_Left) { - if (event.isAutoRepeat) { - isAutoRepeat = true - toLeftAnim.restart() - } else { - isAutoRepeat = false - toRotateLeftAndCenterAnim.restart() - } - event.accepted = true - } - } - - Keys.onReleased: { - if (isAutoRepeat) { - toRotateRightAndCenterAnim.stop() - toRotateLeftAndCenterAnim.stop() - } else { - toRotateCenter.restart() - } - event.accepted = true - } - - // Rotation on movement animation - transform: Rotation { id:rotationId; origin.x: width/2; origin.y: height/2; axis { x: 0; y: 1; z: 0 } angle: 0 } - SequentialAnimation { - id: toRotateRightAndCenterAnim - PropertyAnimation { target: rotationId; easing.type: Easing.Linear; - properties: "angle"; from: 0; to: 30; duration: 100 } - PropertyAnimation { target: myShip; easing.type: Easing.OutQuint; - properties: "x"; from: myShip.x; to: myShip.x + 20; duration: 500 } - PropertyAnimation { target: rotationId; easing.type: Easing.Linear; - properties: "angle"; to: 0; duration: 100 } - } - SequentialAnimation { - id: toRotateLeftAndCenterAnim - PropertyAnimation { target: rotationId; easing.type: Easing.Linear; - properties: "angle"; from: 0; to: -30; duration: 100 } - PropertyAnimation { target: myShip; easing.type: Easing.OutQuint; - properties: "x"; from: myShip.x; to: myShip.x - 20; duration: 500 } - PropertyAnimation { target: rotationId; easing.type: Easing.Linear; - properties: "angle"; to: 0; duration: 100 } - } - PropertyAnimation { id: toRotateRight; target: rotationId; easing.type: Easing.Linear; - properties: "angle"; from: 0; to: 30; duration: 100 } - PropertyAnimation { id: toRotateCenter; target: rotationId; easing.type: Easing.Linear; - properties: "angle"; to: 0; duration: 100 } - PropertyAnimation { id: toRotateLeft; target: rotationId; easing.type: Easing.Linear; - properties: "angle"; from: 0; to: -30; duration: 100 } -*/ - -} |