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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 1.0
+
+Image {
+ id: enemy
+ objectName: "enemy"
+ smooth:true
+ opacity: 0 // 0=hidden by default
+ fillMode:Image.PreserveAspectFit
+ source:"file:/"+LevelPlugin.pictureRootPath()+"enemy1.png"
+
+ property int enemySpeed: LevelPlugin.enemySpeed()
+
+ function pause(doPause) {
+ if (doPause) {
+ upToDownAnim.pause()
+ rightLeftAnim.pause()
+ } else {
+ upToDownAnim.resume()
+ rightLeftAnim.resume()
+ }
+ }
+
+ function startMovingAnim() {
+ upToDownAnim.restart()
+ rightLeftAnim.restart()
+ }
+
+ // Right-left animation
+ SequentialAnimation {
+ id: rightLeftAnim
+ loops: Animation.Infinite
+ NumberAnimation { target:enemy; property:"x";
+ to:gameArea.width - enemy.width; easing.type: Easing.OutQuad; duration: 3000 }
+ NumberAnimation { target:enemy; property:"x"; to:0; easing.type: Easing.OutQuad; duration: 3000 }
+ }
+
+ // Up to down animation
+ SequentialAnimation {
+ id: upToDownAnim
+ PropertyAnimation { target:enemy; property:"y"; to: gameArea.height;
+ easing.type: Easing.Linear; duration: enemy.enemySpeed }
+ PropertyAction { target: enemy; properties: "opacity"; value: 0 }
+ }
+}