diff options
Diffstat (limited to 'demos/mobile/quickhit/plugins/LevelTwo/qml')
-rwxr-xr-x | demos/mobile/quickhit/plugins/LevelTwo/qml/Enemy.qml | 77 | ||||
-rwxr-xr-x | demos/mobile/quickhit/plugins/LevelTwo/qml/Level.js | 35 | ||||
-rwxr-xr-x | demos/mobile/quickhit/plugins/LevelTwo/qml/Level.qml | 221 |
3 files changed, 333 insertions, 0 deletions
diff --git a/demos/mobile/quickhit/plugins/LevelTwo/qml/Enemy.qml b/demos/mobile/quickhit/plugins/LevelTwo/qml/Enemy.qml new file mode 100755 index 0000000..40244c2 --- /dev/null +++ b/demos/mobile/quickhit/plugins/LevelTwo/qml/Enemy.qml @@ -0,0 +1,77 @@ +/****************************************************************************** + * + * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies). + * All rights reserved. + * Contact: Nokia Corporation (qt-info@nokia.com) + * + * $QT_BEGIN_LICENSE:BSD$ + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the author organization nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * $QT_END_LICENSE$ + * + *****************************************************************************/ + +import Qt 4.7 + +Image { + id: enemy + objectName: "enemy" + smooth:true + opacity: 0 // 0=hidden by default + fillMode:Image.PreserveAspectFit + source:"file:/"+LevelPlugin.pictureRootPath()+"enemy1.png" + + property int enemySpeed: LevelPlugin.enemySpeed() + + function pause(doPause) { + if (doPause) { + upToDownAnim.pause() + rightLeftAnim.pause() + } else { + upToDownAnim.resume() + rightLeftAnim.resume() + } + } + + function startMovingAnim() { + upToDownAnim.restart() + rightLeftAnim.restart() + } + + // Right-left animation + SequentialAnimation { + id: rightLeftAnim + loops: Animation.Infinite + NumberAnimation { target:enemy; property:"x"; + to:gameArea.width - enemy.width; easing.type: Easing.OutQuad; duration: 3000 } + NumberAnimation { target:enemy; property:"x"; to:0; easing.type: Easing.OutQuad; duration: 3000 } + } + + // Up to down animation + SequentialAnimation { + id: upToDownAnim + PropertyAnimation { target:enemy; property:"y"; to: gameArea.height; + easing.type: Easing.Linear; duration: enemy.enemySpeed } + PropertyAction { target: enemy; properties: "opacity"; value: 0 } + } +} diff --git a/demos/mobile/quickhit/plugins/LevelTwo/qml/Level.js b/demos/mobile/quickhit/plugins/LevelTwo/qml/Level.js new file mode 100755 index 0000000..d3349d9 --- /dev/null +++ b/demos/mobile/quickhit/plugins/LevelTwo/qml/Level.js @@ -0,0 +1,35 @@ +/****************************************************************************** + * + * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies). + * All rights reserved. + * Contact: Nokia Corporation (qt-info@nokia.com) + * + * $QT_BEGIN_LICENSE:BSD$ + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the author organization nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * $QT_END_LICENSE$ + * + *****************************************************************************/ + +var hiddenEnemies = new Array() + diff --git a/demos/mobile/quickhit/plugins/LevelTwo/qml/Level.qml b/demos/mobile/quickhit/plugins/LevelTwo/qml/Level.qml new file mode 100755 index 0000000..1f31cca --- /dev/null +++ b/demos/mobile/quickhit/plugins/LevelTwo/qml/Level.qml @@ -0,0 +1,221 @@ +/****************************************************************************** + * + * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies). + * All rights reserved. + * Contact: Nokia Corporation (qt-info@nokia.com) + * + * $QT_BEGIN_LICENSE:BSD$ + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the author organization nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF + * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * $QT_END_LICENSE$ + * + *****************************************************************************/ + +import Qt 4.7 +import Qt.labs.particles 1.0 +import "Level.js" as LevelScript + +Item { + id: enemies + anchors.fill: parent + + property int enemiesCreated: 0 + property int enemiesEnabled: 0 + + property int backOneTop + property int backTwoTop + + // Long background 2 + Image { + id: longBackground_2 + source: "file:/"+LevelPlugin.pictureRootPath()+"background_loop.png" + fillMode: Image.Stretch + smooth: false + width: gameArea.width + height: gameArea.height + } + + // Long background 1 + Image { + id: longBackground_1 + source: "file:/"+LevelPlugin.pictureRootPath()+"background_loop.png" + fillMode: Image.Stretch + smooth: false + width: gameArea.width + height: gameArea.height + } + + // Long background Up to down animation + ParallelAnimation { + id: backgroundAnim; + loops: Animation.Infinite + PropertyAnimation { target:longBackground_1; property:"y"; + from:backOneTop; to:gameArea.height; easing.type:Easing.Linear; duration:10000 } + PropertyAnimation { target:longBackground_2; property:"y"; + from:backTwoTop; to:backOneTop; easing.type:Easing.Linear; duration:10000 } + } + + + + // *************************************************** + // *** NOTE: This is mandatory for all level QML files + function pause(doPause) { + if (doPause) { + enemyCreationTimer.stop() + backgroundAnim.stop() + } else { + enemyCreationTimer.restart() + backgroundAnim.restart() + } + for (var i=0;i<LevelScript.hiddenEnemies.length;i++) { + var enemy = LevelScript.hiddenEnemies[i] + enemy.pause(doPause) + } + } + + + // *************************************************** + // *** NOTE: This is mandatory for all level QML files + objectName: "level" + + + // Enemy creation timer + Timer { + id: enemyCreationTimer + interval: 1000; running: false; repeat: true + onTriggered: { + enableEnemy() + } + } + + function enableEnemy() { + if (enemiesEnabled < enemiesCreated) { + var enemy = LevelScript.hiddenEnemies[enemiesEnabled] + enemy.opacity = 1 + enemy.x = GameEngine.randInt(0,gameArea.width-enemy.width-50) + enemy.startMovingAnim() + enemyCreationTimer.stop() + enemyCreationTimer.interval = GameEngine.randInt(500,2000) + enemyCreationTimer.restart() + enemiesEnabled = enemiesEnabled + 1 + GameEngine.playSound(4) // NOTE: Enable enemy sound + } else { + enemyCreationTimer.stop() + } + } + + // Hidden enemies group + function createHiddenEnemiesGroup() { + for (var i=0;i<LevelPlugin.enemyCount();i++) { + var enemyComponent = Qt.createComponent("file:/"+LevelPlugin.qmlRootPath()+"Enemy.qml") + var enemyObject = enemyComponent.createObject(enemies) + LevelScript.hiddenEnemies.push(enemyObject) + enemiesCreated = enemiesCreated + 1 + } + } + + Component.onCompleted: { + // Create hidden enemies + createHiddenEnemiesGroup() + // Flying moons animation + starBurstTimer.restart() + // Create enemies timer + enemyCreationTimer.restart() + + // Start Long background loop animation + backOneTop = 0 + longBackground_1.y = backOneTop; + backTwoTop = gameArea.height * -1 + longBackground_2.y = backTwoTop; + backgroundAnim.restart() + + GameEngine.playSounds(5,3) //NOTE: Level starts sound, 3 times + } + + Timer { + id: starBurstTimer + interval: starParticles.lifeSpan+GameEngine.randInt(100,2000); running: false; repeat: true + onTriggered: { + starParticles.burst(GameEngine.randInt(4,6)) + } + } + + // *************************************************** + // *** NOTE: This is mandatory for all level QML files + // Execute explode particle effect + function explode(x,y) { + explodeParticles.x = x + explodeParticles.y = y + explodeParticles.burst(20) + explodeParticles.opacity = 1 + } + // *************************************************** + // *** NOTE: This is mandatory for all level QML files + // Explode particle effect + Particles { + id: explodeParticles + opacity: 0 + width: 1 + height: 1 + emissionRate: 0 + source: "file:/"+LevelPlugin.pictureRootPath()+"blue_fire.png" + lifeSpan: 500 + lifeSpanDeviation: 2000 + count: -1 + angle: 270 + angleDeviation: 65 + velocity: 100 + velocityDeviation: 100 + ParticleMotionGravity { + yattractor: 1000 + xattractor: 300 + acceleration: 50 + } + } + + Particles { + id: starParticles + y: -50 + x: 0 + width: parent.width + height: 50 + emissionRate: 0 + source: "file:/"+LevelPlugin.pictureRootPath()+"star3.png" + lifeSpan: 5000 + count: -1 + angle: 90 + velocity: 100 + opacity: 0.7 + ParticleMotionGravity { + yattractor: 1000 + xattractor: 500 + } + } + + +} + + + + + |