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-rwxr-xr-xdemos/mobile/quickhit/plugins/LevelTwo/qml/Enemy.qml77
-rwxr-xr-xdemos/mobile/quickhit/plugins/LevelTwo/qml/Level.js35
-rwxr-xr-xdemos/mobile/quickhit/plugins/LevelTwo/qml/Level.qml221
3 files changed, 333 insertions, 0 deletions
diff --git a/demos/mobile/quickhit/plugins/LevelTwo/qml/Enemy.qml b/demos/mobile/quickhit/plugins/LevelTwo/qml/Enemy.qml
new file mode 100755
index 0000000..40244c2
--- /dev/null
+++ b/demos/mobile/quickhit/plugins/LevelTwo/qml/Enemy.qml
@@ -0,0 +1,77 @@
+/******************************************************************************
+ *
+ * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
+ * All rights reserved.
+ * Contact: Nokia Corporation (qt-info@nokia.com)
+ *
+ * $QT_BEGIN_LICENSE:BSD$
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the author organization nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * $QT_END_LICENSE$
+ *
+ *****************************************************************************/
+
+import Qt 4.7
+
+Image {
+ id: enemy
+ objectName: "enemy"
+ smooth:true
+ opacity: 0 // 0=hidden by default
+ fillMode:Image.PreserveAspectFit
+ source:"file:/"+LevelPlugin.pictureRootPath()+"enemy1.png"
+
+ property int enemySpeed: LevelPlugin.enemySpeed()
+
+ function pause(doPause) {
+ if (doPause) {
+ upToDownAnim.pause()
+ rightLeftAnim.pause()
+ } else {
+ upToDownAnim.resume()
+ rightLeftAnim.resume()
+ }
+ }
+
+ function startMovingAnim() {
+ upToDownAnim.restart()
+ rightLeftAnim.restart()
+ }
+
+ // Right-left animation
+ SequentialAnimation {
+ id: rightLeftAnim
+ loops: Animation.Infinite
+ NumberAnimation { target:enemy; property:"x";
+ to:gameArea.width - enemy.width; easing.type: Easing.OutQuad; duration: 3000 }
+ NumberAnimation { target:enemy; property:"x"; to:0; easing.type: Easing.OutQuad; duration: 3000 }
+ }
+
+ // Up to down animation
+ SequentialAnimation {
+ id: upToDownAnim
+ PropertyAnimation { target:enemy; property:"y"; to: gameArea.height;
+ easing.type: Easing.Linear; duration: enemy.enemySpeed }
+ PropertyAction { target: enemy; properties: "opacity"; value: 0 }
+ }
+}
diff --git a/demos/mobile/quickhit/plugins/LevelTwo/qml/Level.js b/demos/mobile/quickhit/plugins/LevelTwo/qml/Level.js
new file mode 100755
index 0000000..d3349d9
--- /dev/null
+++ b/demos/mobile/quickhit/plugins/LevelTwo/qml/Level.js
@@ -0,0 +1,35 @@
+/******************************************************************************
+ *
+ * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
+ * All rights reserved.
+ * Contact: Nokia Corporation (qt-info@nokia.com)
+ *
+ * $QT_BEGIN_LICENSE:BSD$
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the author organization nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * $QT_END_LICENSE$
+ *
+ *****************************************************************************/
+
+var hiddenEnemies = new Array()
+
diff --git a/demos/mobile/quickhit/plugins/LevelTwo/qml/Level.qml b/demos/mobile/quickhit/plugins/LevelTwo/qml/Level.qml
new file mode 100755
index 0000000..1f31cca
--- /dev/null
+++ b/demos/mobile/quickhit/plugins/LevelTwo/qml/Level.qml
@@ -0,0 +1,221 @@
+/******************************************************************************
+ *
+ * Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
+ * All rights reserved.
+ * Contact: Nokia Corporation (qt-info@nokia.com)
+ *
+ * $QT_BEGIN_LICENSE:BSD$
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the author organization nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ * $QT_END_LICENSE$
+ *
+ *****************************************************************************/
+
+import Qt 4.7
+import Qt.labs.particles 1.0
+import "Level.js" as LevelScript
+
+Item {
+ id: enemies
+ anchors.fill: parent
+
+ property int enemiesCreated: 0
+ property int enemiesEnabled: 0
+
+ property int backOneTop
+ property int backTwoTop
+
+ // Long background 2
+ Image {
+ id: longBackground_2
+ source: "file:/"+LevelPlugin.pictureRootPath()+"background_loop.png"
+ fillMode: Image.Stretch
+ smooth: false
+ width: gameArea.width
+ height: gameArea.height
+ }
+
+ // Long background 1
+ Image {
+ id: longBackground_1
+ source: "file:/"+LevelPlugin.pictureRootPath()+"background_loop.png"
+ fillMode: Image.Stretch
+ smooth: false
+ width: gameArea.width
+ height: gameArea.height
+ }
+
+ // Long background Up to down animation
+ ParallelAnimation {
+ id: backgroundAnim;
+ loops: Animation.Infinite
+ PropertyAnimation { target:longBackground_1; property:"y";
+ from:backOneTop; to:gameArea.height; easing.type:Easing.Linear; duration:10000 }
+ PropertyAnimation { target:longBackground_2; property:"y";
+ from:backTwoTop; to:backOneTop; easing.type:Easing.Linear; duration:10000 }
+ }
+
+
+
+ // ***************************************************
+ // *** NOTE: This is mandatory for all level QML files
+ function pause(doPause) {
+ if (doPause) {
+ enemyCreationTimer.stop()
+ backgroundAnim.stop()
+ } else {
+ enemyCreationTimer.restart()
+ backgroundAnim.restart()
+ }
+ for (var i=0;i<LevelScript.hiddenEnemies.length;i++) {
+ var enemy = LevelScript.hiddenEnemies[i]
+ enemy.pause(doPause)
+ }
+ }
+
+
+ // ***************************************************
+ // *** NOTE: This is mandatory for all level QML files
+ objectName: "level"
+
+
+ // Enemy creation timer
+ Timer {
+ id: enemyCreationTimer
+ interval: 1000; running: false; repeat: true
+ onTriggered: {
+ enableEnemy()
+ }
+ }
+
+ function enableEnemy() {
+ if (enemiesEnabled < enemiesCreated) {
+ var enemy = LevelScript.hiddenEnemies[enemiesEnabled]
+ enemy.opacity = 1
+ enemy.x = GameEngine.randInt(0,gameArea.width-enemy.width-50)
+ enemy.startMovingAnim()
+ enemyCreationTimer.stop()
+ enemyCreationTimer.interval = GameEngine.randInt(500,2000)
+ enemyCreationTimer.restart()
+ enemiesEnabled = enemiesEnabled + 1
+ GameEngine.playSound(4) // NOTE: Enable enemy sound
+ } else {
+ enemyCreationTimer.stop()
+ }
+ }
+
+ // Hidden enemies group
+ function createHiddenEnemiesGroup() {
+ for (var i=0;i<LevelPlugin.enemyCount();i++) {
+ var enemyComponent = Qt.createComponent("file:/"+LevelPlugin.qmlRootPath()+"Enemy.qml")
+ var enemyObject = enemyComponent.createObject(enemies)
+ LevelScript.hiddenEnemies.push(enemyObject)
+ enemiesCreated = enemiesCreated + 1
+ }
+ }
+
+ Component.onCompleted: {
+ // Create hidden enemies
+ createHiddenEnemiesGroup()
+ // Flying moons animation
+ starBurstTimer.restart()
+ // Create enemies timer
+ enemyCreationTimer.restart()
+
+ // Start Long background loop animation
+ backOneTop = 0
+ longBackground_1.y = backOneTop;
+ backTwoTop = gameArea.height * -1
+ longBackground_2.y = backTwoTop;
+ backgroundAnim.restart()
+
+ GameEngine.playSounds(5,3) //NOTE: Level starts sound, 3 times
+ }
+
+ Timer {
+ id: starBurstTimer
+ interval: starParticles.lifeSpan+GameEngine.randInt(100,2000); running: false; repeat: true
+ onTriggered: {
+ starParticles.burst(GameEngine.randInt(4,6))
+ }
+ }
+
+ // ***************************************************
+ // *** NOTE: This is mandatory for all level QML files
+ // Execute explode particle effect
+ function explode(x,y) {
+ explodeParticles.x = x
+ explodeParticles.y = y
+ explodeParticles.burst(20)
+ explodeParticles.opacity = 1
+ }
+ // ***************************************************
+ // *** NOTE: This is mandatory for all level QML files
+ // Explode particle effect
+ Particles {
+ id: explodeParticles
+ opacity: 0
+ width: 1
+ height: 1
+ emissionRate: 0
+ source: "file:/"+LevelPlugin.pictureRootPath()+"blue_fire.png"
+ lifeSpan: 500
+ lifeSpanDeviation: 2000
+ count: -1
+ angle: 270
+ angleDeviation: 65
+ velocity: 100
+ velocityDeviation: 100
+ ParticleMotionGravity {
+ yattractor: 1000
+ xattractor: 300
+ acceleration: 50
+ }
+ }
+
+ Particles {
+ id: starParticles
+ y: -50
+ x: 0
+ width: parent.width
+ height: 50
+ emissionRate: 0
+ source: "file:/"+LevelPlugin.pictureRootPath()+"star3.png"
+ lifeSpan: 5000
+ count: -1
+ angle: 90
+ velocity: 100
+ opacity: 0.7
+ ParticleMotionGravity {
+ yattractor: 1000
+ xattractor: 500
+ }
+ }
+
+
+}
+
+
+
+
+