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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the demonstration applications of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "textbutton.h"
+#include "demoitemanimation.h"
+#include "demotextitem.h"
+#include "colors.h"
+#include "menumanager.h"
+
+#define BUTTON_WIDTH 180
+#define BUTTON_HEIGHT 19
+
+class ButtonBackground : public DemoItem
+{
+public:
+ TextButton::BUTTONTYPE type;
+ bool highlighted;
+ bool pressed;
+ QSize logicalSize;
+
+ ButtonBackground(TextButton::BUTTONTYPE type, bool highlighted, bool pressed, QSize logicalSize,
+ QGraphicsScene *scene, QGraphicsItem *parent) : DemoItem(scene, parent)
+ {
+ this->type = type;
+ this->highlighted = highlighted;
+ this->pressed = pressed;
+ this->logicalSize = logicalSize;
+ useSharedImage(QString(__FILE__) + static_cast<int>(type) + highlighted + pressed);
+ }
+
+protected:
+ QImage *createImage(const QMatrix &matrix) const
+ {
+ if (type == TextButton::SIDEBAR || type == TextButton::PANEL)
+ return createRoundButtonBackground(matrix);
+ else
+ return createArrowBackground(matrix);
+ }
+
+ QImage *createRoundButtonBackground(const QMatrix &matrix) const
+ {
+ QRect scaledRect;
+ scaledRect = matrix.mapRect(QRect(0, 0, this->logicalSize.width(), this->logicalSize.height()));
+
+ QImage *image = new QImage(scaledRect.width(), scaledRect.height(), QImage::Format_ARGB32_Premultiplied);
+ image->fill(QColor(0, 0, 0, 0).rgba());
+ QPainter painter(image);
+ painter.setRenderHint(QPainter::SmoothPixmapTransform);
+ painter.setRenderHint(QPainter::Antialiasing);
+ painter.setPen(Qt::NoPen);
+
+ if (Colors::useEightBitPalette){
+ painter.setPen(QColor(120, 120, 120));
+ if (this->pressed)
+ painter.setBrush(QColor(60, 60, 60));
+ else if (this->highlighted)
+ painter.setBrush(QColor(100, 100, 100));
+ else
+ painter.setBrush(QColor(80, 80, 80));
+ }
+ else {
+ QLinearGradient outlinebrush(0, 0, 0, scaledRect.height());
+ QLinearGradient brush(0, 0, 0, scaledRect.height());
+
+ brush.setSpread(QLinearGradient::PadSpread);
+ QColor highlight(255, 255, 255, 70);
+ QColor shadow(0, 0, 0, 70);
+ QColor sunken(220, 220, 220, 30);
+ QColor normal1(255, 255, 245, 60);
+ QColor normal2(255, 255, 235, 10);
+
+ if (this->type == TextButton::PANEL){
+ normal1 = QColor(200, 170, 160, 50);
+ normal2 = QColor(50, 10, 0, 50);
+ }
+
+ if (pressed) {
+ outlinebrush.setColorAt(0.0f, shadow);
+ outlinebrush.setColorAt(1.0f, highlight);
+ brush.setColorAt(0.0f, sunken);
+ painter.setPen(Qt::NoPen);
+ } else {
+ outlinebrush.setColorAt(1.0f, shadow);
+ outlinebrush.setColorAt(0.0f, highlight);
+ brush.setColorAt(0.0f, normal1);
+ if (!this->highlighted)
+ brush.setColorAt(1.0f, normal2);
+ painter.setPen(QPen(outlinebrush, 1));
+ }
+ painter.setBrush(brush);
+ }
+
+ if (this->type == TextButton::PANEL)
+ painter.drawRect(0, 0, scaledRect.width(), scaledRect.height());
+ else
+ painter.drawRoundedRect(0, 0, scaledRect.width(), scaledRect.height(), 10, 90, Qt::RelativeSize);
+ return image;
+ }
+
+ QImage *createArrowBackground(const QMatrix &matrix) const
+ {
+ QRect scaledRect;
+ scaledRect = matrix.mapRect(QRect(0, 0, this->logicalSize.width(), this->logicalSize.height()));
+
+ QImage *image = new QImage(scaledRect.width(), scaledRect.height(), QImage::Format_ARGB32_Premultiplied);
+ image->fill(QColor(0, 0, 0, 0).rgba());
+ QPainter painter(image);
+ painter.setRenderHint(QPainter::SmoothPixmapTransform);
+ painter.setRenderHint(QPainter::Antialiasing);
+ painter.setPen(Qt::NoPen);
+
+ if (Colors::useEightBitPalette){
+ painter.setPen(QColor(120, 120, 120));
+ if (this->pressed)
+ painter.setBrush(QColor(60, 60, 60));
+ else if (this->highlighted)
+ painter.setBrush(QColor(100, 100, 100));
+ else
+ painter.setBrush(QColor(80, 80, 80));
+ }
+ else {
+ QLinearGradient outlinebrush(0, 0, 0, scaledRect.height());
+ QLinearGradient brush(0, 0, 0, scaledRect.height());
+
+ brush.setSpread(QLinearGradient::PadSpread);
+ QColor highlight(255, 255, 255, 70);
+ QColor shadow(0, 0, 0, 70);
+ QColor sunken(220, 220, 220, 30);
+ QColor normal1 = QColor(200, 170, 160, 50);
+ QColor normal2 = QColor(50, 10, 0, 50);
+
+ if (pressed) {
+ outlinebrush.setColorAt(0.0f, shadow);
+ outlinebrush.setColorAt(1.0f, highlight);
+ brush.setColorAt(0.0f, sunken);
+ painter.setPen(Qt::NoPen);
+ } else {
+ outlinebrush.setColorAt(1.0f, shadow);
+ outlinebrush.setColorAt(0.0f, highlight);
+ brush.setColorAt(0.0f, normal1);
+ if (!this->highlighted)
+ brush.setColorAt(1.0f, normal2);
+ painter.setPen(QPen(outlinebrush, 1));
+ }
+ painter.setBrush(brush);
+ }
+
+ painter.drawRect(0, 0, scaledRect.width(), scaledRect.height());
+
+ float xOff = scaledRect.width() / 2;
+ float yOff = scaledRect.height() / 2;
+ float sizex = 3.0f * matrix.m11();
+ float sizey = 1.5f * matrix.m22();
+ if (this->type == TextButton::UP)
+ sizey *= -1;
+ QPainterPath path;
+ path.moveTo(xOff, yOff + (5 * sizey));
+ path.lineTo(xOff - (4 * sizex), yOff - (3 * sizey));
+ path.lineTo(xOff + (4 * sizex), yOff - (3 * sizey));
+ path.lineTo(xOff, yOff + (5 * sizey));
+ painter.drawPath(path);
+
+ return image;
+ }
+
+};
+
+TextButton::TextButton(const QString &text, ALIGNMENT align, int userCode,
+ QGraphicsScene *scene, QGraphicsItem *parent, BUTTONTYPE type)
+ : DemoItem(scene, parent)
+{
+ this->menuString = text;
+ this->buttonLabel = text;
+ this->alignment = align;
+ this->buttonType = type;
+ this->userCode = userCode;
+ this->bgOn = 0;
+ this->bgOff = 0;
+ this->bgHighlight = 0;
+ this->bgDisabled = 0;
+ this->state = OFF;
+
+ this->setAcceptsHoverEvents(true);
+ this->setCursor(Qt::PointingHandCursor);
+
+ // Calculate button size:
+ const int w = 180;
+ const int h = 19;
+ if (type == SIDEBAR || type == PANEL)
+ this->logicalSize = QSize(w, h);
+ else
+ this->logicalSize = QSize(int((w / 2.0f) - 5), int(h * 1.5f));
+}
+
+void TextButton::setMenuString(const QString &menu)
+{
+ this->menuString = menu;
+}
+
+void TextButton::prepare()
+{
+ if (!this->prepared){
+ this->prepared = true;
+ this->setupHoverText();
+ this->setupScanItem();
+ this->setupButtonBg();
+ }
+}
+
+TextButton::~TextButton()
+{
+ if (this->prepared){
+ if (Colors::useButtonBalls)
+ delete this->scanAnim;
+ }
+}
+
+QRectF TextButton::boundingRect() const
+{
+ return QRectF(0, 0, this->logicalSize.width(), this->logicalSize.height());
+};
+
+void TextButton::setupHoverText()
+{
+ if (this->buttonLabel.isEmpty())
+ return;
+
+ DemoTextItem *textItem = new DemoTextItem(this->buttonLabel, Colors::buttonFont(), Colors::buttonText, -1, this->scene(), this);
+ textItem->setZValue(zValue() + 2);
+ textItem->setPos(16, 0);
+}
+
+void TextButton::setupScanItem()
+{
+ if (Colors::useButtonBalls){
+ ScanItem *scanItem = new ScanItem(0, this);
+ scanItem->setZValue(zValue() + 1);
+
+ this->scanAnim = new DemoItemAnimation(scanItem);
+ this->scanAnim->timeline->setLoopCount(1);
+
+ float x = 1;
+ float y = 1.5f;
+ float stop = BUTTON_WIDTH - scanItem->boundingRect().width() - x;
+ if (this->alignment == LEFT){
+ this->scanAnim->setDuration(2500);
+ this->scanAnim->setPosAt(0.0, QPointF(x, y));
+ this->scanAnim->setPosAt(0.5, QPointF(x, y));
+ this->scanAnim->setPosAt(0.7, QPointF(stop, y));
+ this->scanAnim->setPosAt(1.0, QPointF(x, y));
+ scanItem->setPos(QPointF(x, y));
+ }
+ else {
+ this->scanAnim->setPosAt(0.0, QPointF(stop, y));
+ this->scanAnim->setPosAt(0.5, QPointF(x, y));
+ this->scanAnim->setPosAt(1.0, QPointF(stop, y));
+ scanItem->setPos(QPointF(stop, y));
+ }
+ }
+}
+
+void TextButton::setState(STATE state)
+{
+ this->state = state;
+ this->bgOn->setRecursiveVisible(state == ON);
+ this->bgOff->setRecursiveVisible(state == OFF);
+ this->bgHighlight->setRecursiveVisible(state == HIGHLIGHT);
+ this->bgDisabled->setRecursiveVisible(state == DISABLED);
+ this->setCursor(state == DISABLED ? Qt::ArrowCursor : Qt::PointingHandCursor);
+
+}
+
+void TextButton::setupButtonBg()
+{
+ this->bgOn = new ButtonBackground(this->buttonType, true, true, this->logicalSize, this->scene(), this);
+ this->bgOff = new ButtonBackground(this->buttonType, false, false, this->logicalSize, this->scene(), this);
+ this->bgHighlight = new ButtonBackground(this->buttonType, true, false, this->logicalSize, this->scene(), this);
+ this->bgDisabled = new ButtonBackground(this->buttonType, true, true, this->logicalSize, this->scene(), this);
+ this->setState(OFF);
+}
+
+void TextButton::hoverEnterEvent(QGraphicsSceneHoverEvent *)
+{
+ if (this->locked || this->state == DISABLED)
+ return;
+
+ if (this->state == OFF){
+ this->setState(HIGHLIGHT);
+
+ if (Colors::noAnimations && Colors::useButtonBalls){
+ // wait a bit in the beginning
+ // to enhance the effect. Have to this here
+ // so that the adaption can be dynamic
+ this->scanAnim->setDuration(1000);
+ this->scanAnim->setPosAt(0.2, this->scanAnim->posAt(0));
+ }
+
+ if (MenuManager::instance()->window->fpsMedian > 10
+ || Colors::noAdapt
+ || Colors::noTimerUpdate){
+ if (Colors::useButtonBalls)
+ this->scanAnim->play(true, true);
+ }
+ }
+}
+
+void TextButton::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
+{
+ Q_UNUSED(event);
+ if (this->state == DISABLED)
+ return;
+
+ this->setState(OFF);
+
+ if (Colors::noAnimations && Colors::useButtonBalls)
+ this->scanAnim->stop();
+}
+
+void TextButton::mousePressEvent(QGraphicsSceneMouseEvent *)
+{
+ if (this->state == DISABLED)
+ return;
+
+ if (this->state == HIGHLIGHT || this->state == OFF)
+ this->setState(ON);
+}
+
+void TextButton::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
+{
+ if (this->state == ON){
+ this->setState(OFF);
+ if (!this->locked && this->boundingRect().contains(event->pos())){
+ MenuManager::instance()->itemSelected(this->userCode, this->menuString);
+ }
+ }
+}
+
+void TextButton::animationStarted(int)
+{
+ if (this->state == DISABLED)
+ return;
+ this->setState(OFF);
+}
+
+
+