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-rw-r--r--demos/sub-attaq/boat.cpp92
1 files changed, 23 insertions, 69 deletions
diff --git a/demos/sub-attaq/boat.cpp b/demos/sub-attaq/boat.cpp
index 864a099..3b1bac7 100644
--- a/demos/sub-attaq/boat.cpp
+++ b/demos/sub-attaq/boat.cpp
@@ -46,7 +46,6 @@
#include "pixmapitem.h"
#include "graphicsscene.h"
#include "animationmanager.h"
-#include "custompropertyanimation.h"
#include "qanimationstate.h"
//Qt
@@ -60,79 +59,35 @@
static QAbstractAnimation *setupDestroyAnimation(Boat *boat)
{
QSequentialAnimationGroup *group = new QSequentialAnimationGroup(boat);
-#if QT_VERSION >=0x040500
- PixmapItem *step1 = new PixmapItem(QString("explosion/boat/step1"),GraphicsScene::Big, boat);
- step1->setZValue(6);
- PixmapItem *step2 = new PixmapItem(QString("explosion/boat/step2"),GraphicsScene::Big, boat);
- step2->setZValue(6);
- PixmapItem *step3 = new PixmapItem(QString("explosion/boat/step3"),GraphicsScene::Big, boat);
- step3->setZValue(6);
- PixmapItem *step4 = new PixmapItem(QString("explosion/boat/step4"),GraphicsScene::Big, boat);
- step4->setZValue(6);
- step1->setOpacity(0);
- step2->setOpacity(0);
- step3->setOpacity(0);
- step4->setOpacity(0);
- CustomPropertyAnimation *anim1 = new CustomPropertyAnimation(boat);
- anim1->setMemberFunctions((QGraphicsItem*)step1, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim1->setDuration(100);
- anim1->setEndValue(1);
- CustomPropertyAnimation *anim2 = new CustomPropertyAnimation(boat);
- anim2->setMemberFunctions((QGraphicsItem*)step2, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim2->setDuration(100);
- anim2->setEndValue(1);
- CustomPropertyAnimation *anim3 = new CustomPropertyAnimation(boat);
- anim3->setMemberFunctions((QGraphicsItem*)step3, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim3->setDuration(100);
- anim3->setEndValue(1);
- CustomPropertyAnimation *anim4 = new CustomPropertyAnimation(boat);
- anim4->setMemberFunctions((QGraphicsItem*)step4, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim4->setDuration(100);
- anim4->setEndValue(1);
- CustomPropertyAnimation *anim5 = new CustomPropertyAnimation(boat);
- anim5->setMemberFunctions((QGraphicsItem*)step1, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim5->setDuration(100);
- anim5->setEndValue(0);
- CustomPropertyAnimation *anim6 = new CustomPropertyAnimation(boat);
- anim6->setMemberFunctions((QGraphicsItem*)step2, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim6->setDuration(100);
- anim6->setEndValue(0);
- CustomPropertyAnimation *anim7 = new CustomPropertyAnimation(boat);
- anim7->setMemberFunctions((QGraphicsItem*)step3, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim7->setDuration(100);
- anim7->setEndValue(0);
- CustomPropertyAnimation *anim8 = new CustomPropertyAnimation(boat);
- anim8->setMemberFunctions((QGraphicsItem*)step4, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim8->setDuration(100);
- anim8->setEndValue(0);
- group->addAnimation(anim1);
- group->addAnimation(anim2);
- group->addAnimation(anim3);
- group->addAnimation(anim4);
- group->addAnimation(anim5);
- group->addAnimation(anim6);
- group->addAnimation(anim7);
- group->addAnimation(anim8);
-#else
- // work around for a bug where we don't transition if the duration is zero.
- QtPauseAnimation *anim = new QtPauseAnimation(group);
- anim->setDuration(1);
- group->addAnimation(anim);
-#endif
+ for (int i = 1; i <= 4; i++) {
+ PixmapItem *step = new PixmapItem(QString("explosion/boat/step%1").arg(i),GraphicsScene::Big, boat);
+ step->setZValue(6);
+ step->setOpacity(0);
+
+ //fade-in
+ QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity");
+ anim->setEndValue(1);
+ anim->setDuration(100);
+ group->insertAnimationAt(i-1, anim);
+
+ //and then fade-out
+ QPropertyAnimation *anim2 = new QPropertyAnimation(step, "opacity");
+ anim2->setEndValue(0);
+ anim2->setDuration(100);
+ group->addAnimation(anim2);
+ }
+
AnimationManager::self()->registerAnimation(group);
return group;
}
-Boat::Boat(QGraphicsItem * parent, Qt::WindowFlags wFlags)
- : QGraphicsWidget(parent,wFlags), speed(0), bombsAlreadyLaunched(0), direction(Boat::None), movementAnimation(0)
+Boat::Boat() : PixmapItem(QString("boat"), GraphicsScene::Big),
+ speed(0), bombsAlreadyLaunched(0), direction(Boat::None), movementAnimation(0)
{
- pixmapItem = new PixmapItem(QString("boat"),GraphicsScene::Big, this);
setZValue(4);
- setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
- setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsFocusable);
- resize(pixmapItem->boundingRect().size());
+ setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsFocusable);
//The movement animation used to animate the boat
movementAnimation = new QPropertyAnimation(this, "pos");
@@ -223,13 +178,13 @@ Boat::Boat(QGraphicsItem * parent, Qt::WindowFlags wFlags)
destroyedState->setAnimation(destroyAnimation);
//Play a nice animation when the boat is destroyed
- moving->addTransition(this, SIGNAL(boatDestroyed()),destroyedState);
+ moving->addTransition(this, SIGNAL(boatDestroyed()), destroyedState);
//Transition to final state when the destroyed animation is finished
destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final);
//The machine has finished to be executed, then the boat is dead
- connect(machine,SIGNAL(finished()),this, SIGNAL(boatExecutionFinished()));
+ connect(machine,SIGNAL(finished()), this, SIGNAL(boatExecutionFinished()));
}
@@ -255,7 +210,6 @@ void Boat::updateBoatMovement()
}
movementAnimation->stop();
- movementAnimation->setStartValue(pos());
if (direction == Boat::Left) {
movementAnimation->setEndValue(QPointF(0,y()));