diff options
Diffstat (limited to 'demos/sub-attaq/graphicsscene.cpp')
-rw-r--r-- | demos/sub-attaq/graphicsscene.cpp | 43 |
1 files changed, 23 insertions, 20 deletions
diff --git a/demos/sub-attaq/graphicsscene.cpp b/demos/sub-attaq/graphicsscene.cpp index 210cb0e..e5d7aad 100644 --- a/demos/sub-attaq/graphicsscene.cpp +++ b/demos/sub-attaq/graphicsscene.cpp @@ -1,6 +1,7 @@ /**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. @@ -9,8 +10,8 @@ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. +** contained in the Technology Preview License Agreement accompanying +** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser @@ -20,21 +21,20 @@ ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** ** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. ** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://qt.nokia.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ @@ -51,6 +51,7 @@ #include "animationmanager.h" #include "qanimationstate.h" #include "progressitem.h" +#include "textinformationitem.h" //Qt #include <QtCore/QPropertyAnimation> @@ -112,6 +113,8 @@ GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode) //The item that display score and level progressItem = new ProgressItem(backgroundItem); + textInformationItem = new TextInformationItem(backgroundItem); + textInformationItem->hide(); //We create the boat boat = new Boat(); addItem(boat); @@ -244,15 +247,15 @@ void GraphicsScene::setupScene(const QList<QAction *> &actions) lettersFadingState->setAnimation(lettersGroupFading); //if new game then we fade out the welcome screen and start playing - lettersMovingState->addTransition(newAction, SIGNAL(triggered()),lettersFadingState); - lettersFadingState->addTransition(lettersFadingState, SIGNAL(animationFinished()),gameState); + lettersMovingState->addTransition(newAction, SIGNAL(triggered()), lettersFadingState); + lettersFadingState->addTransition(lettersFadingState, SIGNAL(animationFinished()), gameState); //New Game is triggered then player start playing - gameState->addTransition(newAction, SIGNAL(triggered()),gameState); + gameState->addTransition(newAction, SIGNAL(triggered()), gameState); //Wanna quit, then connect to CTRL+Q - gameState->addTransition(quitAction, SIGNAL(triggered()),final); - lettersMovingState->addTransition(quitAction, SIGNAL(triggered()),final); + gameState->addTransition(quitAction, SIGNAL(triggered()), final); + lettersMovingState->addTransition(quitAction, SIGNAL(triggered()), final); //Welcome screen is the initial state machine->setInitialState(lettersMovingState); |