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-rw-r--r--demos/sub-attaq/states.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/demos/sub-attaq/states.cpp b/demos/sub-attaq/states.cpp
index 10c173e..7443ae7 100644
--- a/demos/sub-attaq/states.cpp
+++ b/demos/sub-attaq/states.cpp
@@ -67,6 +67,8 @@ PlayState::PlayState(GraphicsScene *scene, QState *parent)
PlayState::~PlayState()
{
+ if (machine)
+ delete machine;
}
void PlayState::onEntry(QEvent *)
@@ -74,13 +76,15 @@ void PlayState::onEntry(QEvent *)
//We are now playing?
if (machine) {
machine->stop();
+ //we hide the information
+ scene->textInformationItem->hide();
scene->clearScene();
currentLevel = 0;
score = 0;
delete machine;
}
- machine = new QStateMachine(this);
+ machine = new QStateMachine;
//This state is when player is playing
LevelState *levelState = new LevelState(scene, this, machine);