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-rw-r--r--demos/sub-attaq/states.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/demos/sub-attaq/states.cpp b/demos/sub-attaq/states.cpp
index 4a9d845..10c173e 100644
--- a/demos/sub-attaq/states.cpp
+++ b/demos/sub-attaq/states.cpp
@@ -54,7 +54,6 @@
#include <QtGui/QGraphicsView>
#include <QtCore/QStateMachine>
#include <QtGui/QKeyEventTransition>
-#include <QtCore/QSignalEvent>
#include <QtCore/QFinalState>
PlayState::PlayState(GraphicsScene *scene, QState *parent)
@@ -295,7 +294,7 @@ bool UpdateScoreTransition::eventTest(QEvent *event)
if (!QSignalTransition::eventTest(event))
return false;
else {
- QSignalEvent *se = static_cast<QSignalEvent*>(event);
+ QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(event);
game->score += se->arguments().at(0).toInt();
scene->progressItem->setScore(game->score);
return true;
@@ -315,7 +314,7 @@ bool WinTransition::eventTest(QEvent *event)
if (!QSignalTransition::eventTest(event))
return false;
else {
- QSignalEvent *se = static_cast<QSignalEvent*>(event);
+ QStateMachine::SignalEvent *se = static_cast<QStateMachine::SignalEvent*>(event);
game->score += se->arguments().at(0).toInt();
scene->progressItem->setScore(game->score);
return true;