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-rw-r--r--demos/sub-attaq/bomb.cpp2
-rw-r--r--demos/sub-attaq/torpedo.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/demos/sub-attaq/bomb.cpp b/demos/sub-attaq/bomb.cpp
index acc3475..a0096a0 100644
--- a/demos/sub-attaq/bomb.cpp
+++ b/demos/sub-attaq/bomb.cpp
@@ -74,7 +74,7 @@ void Bomb::launch(Bomb::Direction direction)
anim->setEndValue(QPointF(x() + delta*2,scene()->height()));
anim->setDuration(y()/2*60);
launchAnimation->addAnimation(anim);
- connect(anim,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &)));
+ connect(anim,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant)));
connect(this, SIGNAL(bombExploded()), launchAnimation, SLOT(stop()));
//We setup the state machine of the bomb
QStateMachine *machine = new QStateMachine(this);
diff --git a/demos/sub-attaq/torpedo.cpp b/demos/sub-attaq/torpedo.cpp
index 95f88e6..1f4ce16 100644
--- a/demos/sub-attaq/torpedo.cpp
+++ b/demos/sub-attaq/torpedo.cpp
@@ -64,7 +64,7 @@ void Torpedo::launch()
launchAnimation->setEndValue(QPointF(x(),qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15));
launchAnimation->setEasingCurve(QEasingCurve::InQuad);
launchAnimation->setDuration(y()/currentSpeed*10);
- connect(launchAnimation,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &)));
+ connect(launchAnimation,SIGNAL(valueChanged(QVariant)),this,SLOT(onAnimationLaunchValueChanged(QVariant)));
connect(this,SIGNAL(torpedoExploded()), launchAnimation, SLOT(stop()));
//We setup the state machine of the torpedo