diff options
Diffstat (limited to 'demos')
-rwxr-xr-x | demos/declarative/samegame/SamegameCore/samegame.js | 2 | ||||
-rw-r--r-- | demos/declarative/snake/content/snake.js | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/demos/declarative/samegame/SamegameCore/samegame.js b/demos/declarative/samegame/SamegameCore/samegame.js index bf99ca3..cc0a70d 100755 --- a/demos/declarative/samegame/SamegameCore/samegame.js +++ b/demos/declarative/samegame/SamegameCore/samegame.js @@ -175,7 +175,7 @@ function createBlock(column,row){ // only work if the block QML is a local file. Otherwise the component will // not be ready immediately. There is a statusChanged signal on the // component you could use if you want to wait to load remote files. - if(component.isReady){ + if(component.status == Component.Ready){ var dynamicObject = component.createObject(); if(dynamicObject == null){ console.log("error creating block"); diff --git a/demos/declarative/snake/content/snake.js b/demos/declarative/snake/content/snake.js index 02f9757..102bd87 100644 --- a/demos/declarative/snake/content/snake.js +++ b/demos/declarative/snake/content/snake.js @@ -52,8 +52,8 @@ function startNewGame() link.spawned = false; link.dying = false; } else { - if(linkComponent.isReady == false){ - if(linkComponent.isError == true) + if(linkComponent.status != Component.Ready) { + if(linkComponent.status == Component.Error) console.log(linkComponent.errorsString()); else console.log("Still loading linkComponent"); @@ -293,8 +293,8 @@ function createCookie(value) { } } - if(cookieComponent.isReady == false){ - if(cookieComponent.isError == true) + if(cookieComponent.status != Component.Ready) { + if(cookieComponent.status == Component.Error) console.log(cookieComponent.errorsString()); else console.log("Still loading cookieComponent"); |