summaryrefslogtreecommitdiffstats
path: root/demos
diff options
context:
space:
mode:
Diffstat (limited to 'demos')
-rwxr-xr-xdemos/declarative/samegame/SamegameCore/samegame.js2
-rw-r--r--demos/declarative/snake/content/snake.js8
2 files changed, 5 insertions, 5 deletions
diff --git a/demos/declarative/samegame/SamegameCore/samegame.js b/demos/declarative/samegame/SamegameCore/samegame.js
index bf99ca3..cc0a70d 100755
--- a/demos/declarative/samegame/SamegameCore/samegame.js
+++ b/demos/declarative/samegame/SamegameCore/samegame.js
@@ -175,7 +175,7 @@ function createBlock(column,row){
// only work if the block QML is a local file. Otherwise the component will
// not be ready immediately. There is a statusChanged signal on the
// component you could use if you want to wait to load remote files.
- if(component.isReady){
+ if(component.status == Component.Ready){
var dynamicObject = component.createObject();
if(dynamicObject == null){
console.log("error creating block");
diff --git a/demos/declarative/snake/content/snake.js b/demos/declarative/snake/content/snake.js
index 02f9757..102bd87 100644
--- a/demos/declarative/snake/content/snake.js
+++ b/demos/declarative/snake/content/snake.js
@@ -52,8 +52,8 @@ function startNewGame()
link.spawned = false;
link.dying = false;
} else {
- if(linkComponent.isReady == false){
- if(linkComponent.isError == true)
+ if(linkComponent.status != Component.Ready) {
+ if(linkComponent.status == Component.Error)
console.log(linkComponent.errorsString());
else
console.log("Still loading linkComponent");
@@ -293,8 +293,8 @@ function createCookie(value) {
}
}
- if(cookieComponent.isReady == false){
- if(cookieComponent.isError == true)
+ if(cookieComponent.status != Component.Ready) {
+ if(cookieComponent.status == Component.Error)
console.log(cookieComponent.errorsString());
else
console.log("Still loading cookieComponent");