diff options
Diffstat (limited to 'demos')
-rw-r--r-- | demos/arthurplugin/plugin.cpp | 74 | ||||
-rw-r--r-- | demos/boxes/boxes.pro | 5 | ||||
-rw-r--r-- | demos/boxes/glbuffers.cpp | 26 | ||||
-rw-r--r-- | demos/boxes/glbuffers.h | 10 | ||||
-rw-r--r-- | demos/boxes/glextensions.cpp | 37 | ||||
-rw-r--r-- | demos/boxes/glextensions.h | 85 | ||||
-rw-r--r-- | demos/boxes/glshaders.cpp | 266 | ||||
-rw-r--r-- | demos/boxes/glshaders.h | 108 | ||||
-rw-r--r-- | demos/boxes/qtbox.cpp | 33 | ||||
-rw-r--r-- | demos/boxes/qtbox.h | 8 | ||||
-rw-r--r-- | demos/boxes/roundedbox.cpp | 21 | ||||
-rw-r--r-- | demos/boxes/roundedbox.h | 9 | ||||
-rw-r--r-- | demos/boxes/scene.cpp | 152 | ||||
-rw-r--r-- | demos/boxes/scene.h | 20 | ||||
-rw-r--r-- | demos/boxes/trackball.cpp | 50 | ||||
-rw-r--r-- | demos/boxes/trackball.h | 17 | ||||
-rw-r--r-- | demos/boxes/vector.h | 602 | ||||
-rw-r--r-- | demos/chip/chip.cpp | 17 | ||||
-rw-r--r-- | demos/embeddeddialogs/main.cpp | 1 | ||||
-rw-r--r-- | demos/qtdemo/colors.cpp | 31 | ||||
-rw-r--r-- | demos/qtdemo/colors.h | 4 | ||||
-rw-r--r-- | demos/qtdemo/mainwindow.cpp | 15 | ||||
-rw-r--r-- | demos/qtdemo/xml/examples.xml | 15 | ||||
-rw-r--r-- | demos/spreadsheet/spreadsheet.cpp | 2 |
24 files changed, 271 insertions, 1337 deletions
diff --git a/demos/arthurplugin/plugin.cpp b/demos/arthurplugin/plugin.cpp index 1cee957..06de9d3 100644 --- a/demos/arthurplugin/plugin.cpp +++ b/demos/arthurplugin/plugin.cpp @@ -55,7 +55,26 @@ QT_FORWARD_DECLARE_CLASS(QDesignerFormEditorInterface) -static inline QString customWidgetDomXml(const QString &className) +// Specify "text" to be a singleline property (no richtext) +static inline QString textSingleLinePropertyDeclaration(const QString &className) +{ + QString rc = QLatin1String( + "<customwidgets>\n" + " <customwidget>\n" + " <class>"); + rc += className; + rc += QLatin1String("</class>\n" + " <propertyspecifications>\n" + " <stringpropertyspecification name=\"text\" type=\"singleline\"/>\n" + " </propertyspecifications>\n" + " </customwidget>\n" + "</customwidgets>\n"); + return rc; +} + +// Plain XML for a custom widget +static inline QString customWidgetDomXml(const QString &className, + const QString &customSection = QString()) { QString rc = QLatin1String("<ui language=\"c++\"><widget class=\""); rc += className; @@ -63,7 +82,9 @@ static inline QString customWidgetDomXml(const QString &className) QString objectName = className; objectName[0] = objectName.at(0).toLower(); rc += objectName; - rc += QLatin1String("\"/></ui>"); + rc += QLatin1String("\"/>"); + rc += customSection; + rc += QLatin1String("</ui>"); return rc; } @@ -80,7 +101,7 @@ class DemoPlugin : public QDesignerCustomWidgetInterface Q_INTERFACES(QDesignerCustomWidgetInterface) protected: - DemoPlugin(const QString &className); + explicit DemoPlugin(const QString &className, const QString &customSection = QString()); public: QString name() const { return m_className; } @@ -105,9 +126,9 @@ private: bool m_initialized; }; -DemoPlugin::DemoPlugin(const QString &className) : +DemoPlugin::DemoPlugin(const QString &className, const QString &customSection) : m_className(className), - m_domXml(customWidgetDomXml(className)), + m_domXml(customWidgetDomXml(className, customSection)), m_initialized(false) { } @@ -117,8 +138,8 @@ class DeformPlugin : public QObject, public DemoPlugin Q_OBJECT public: - DeformPlugin(QObject *parent = 0) : QObject(parent), DemoPlugin(QLatin1String("PathDeformRendererEx")) { } - QString includeFile() const { return "deform.h"; } + explicit DeformPlugin(QObject *parent = 0); + QString includeFile() const { return QLatin1String("deform.h"); } QWidget *createWidget(QWidget *parent) { @@ -126,12 +147,19 @@ public: deform->setRadius(70); deform->setAnimated(false); deform->setFontSize(20); - deform->setText("Arthur Widgets Demo"); + deform->setText(QLatin1String("Arthur Widgets Demo")); return deform; } }; +DeformPlugin::DeformPlugin(QObject *parent) : + QObject(parent), + DemoPlugin(QLatin1String("PathDeformRendererEx"), + textSingleLinePropertyDeclaration(QLatin1String("PathDeformRendererEx"))) +{ +} + class XFormRendererEx : public XFormView { Q_OBJECT @@ -144,24 +172,30 @@ class XFormPlugin : public QObject, public DemoPlugin { Q_OBJECT public: - XFormPlugin(QObject *parent = 0) : QObject(parent), DemoPlugin(QLatin1String("XFormRendererEx")) { } - QString includeFile() const { return "xform.h"; } + explicit XFormPlugin(QObject *parent = 0); + QString includeFile() const { return QLatin1String("xform.h"); } QWidget *createWidget(QWidget *parent) { XFormRendererEx *xform = new XFormRendererEx(parent); - xform->setText("Qt - Hello World!!"); - xform->setPixmap(QPixmap(":/trolltech/arthurplugin/bg1.jpg")); + xform->setText(QLatin1String("Qt - Hello World!!")); + xform->setPixmap(QPixmap(QLatin1String(":/trolltech/arthurplugin/bg1.jpg"))); return xform; } }; +XFormPlugin::XFormPlugin(QObject *parent) : + QObject(parent), + DemoPlugin(QLatin1String("XFormRendererEx"), + textSingleLinePropertyDeclaration(QLatin1String("XFormRendererEx"))) +{ +} class GradientEditorPlugin : public QObject, public DemoPlugin { Q_OBJECT public: - GradientEditorPlugin(QObject *parent = 0) : QObject(parent), DemoPlugin(QLatin1String("GradientEditor")) { } + explicit GradientEditorPlugin(QObject *parent = 0) : QObject(parent), DemoPlugin(QLatin1String("GradientEditor")) { } QString includeFile() const { return "gradients.h"; } QWidget *createWidget(QWidget *parent) @@ -184,7 +218,7 @@ class GradientRendererPlugin : public QObject, public DemoPlugin Q_OBJECT public: GradientRendererPlugin(QObject *parent = 0) : QObject(parent), DemoPlugin(QLatin1String("GradientRendererEx")) { } - QString includeFile() const { return "gradients.h"; } + QString includeFile() const { return QLatin1String("gradients.h"); } QWidget *createWidget(QWidget *parent) { @@ -198,7 +232,7 @@ class PathStrokeRendererEx : public PathStrokeRenderer { Q_OBJECT public: - PathStrokeRendererEx(QWidget *p) : PathStrokeRenderer(p) { } + explicit PathStrokeRendererEx(QWidget *p) : PathStrokeRenderer(p) { } QSize sizeHint() const { return QSize(300, 200); } }; @@ -206,8 +240,8 @@ class StrokeRenderPlugin : public QObject, public DemoPlugin { Q_OBJECT public: - StrokeRenderPlugin(QObject *parent = 0) : QObject(parent), DemoPlugin(QLatin1String("PathStrokeRendererEx")) { } - QString includeFile() const { return "pathstroke.h"; } + explicit StrokeRenderPlugin(QObject *parent = 0) : QObject(parent), DemoPlugin(QLatin1String("PathStrokeRendererEx")) { } + QString includeFile() const { return QLatin1String("pathstroke.h"); } QWidget *createWidget(QWidget *parent) { @@ -221,8 +255,8 @@ class CompositionModePlugin : public QObject, public DemoPlugin { Q_OBJECT public: - CompositionModePlugin(QObject *parent = 0) : QObject(parent), DemoPlugin(QLatin1String("CompositionRenderer")) { } - QString includeFile() const { return "composition.h"; } + explicit CompositionModePlugin(QObject *parent = 0) : QObject(parent), DemoPlugin(QLatin1String("CompositionRenderer")) { } + QString includeFile() const { return QLatin1String("composition.h"); } QWidget *createWidget(QWidget *parent) { @@ -239,7 +273,7 @@ class ArthurPlugins : public QObject, public QDesignerCustomWidgetCollectionInte Q_INTERFACES(QDesignerCustomWidgetCollectionInterface) public: - ArthurPlugins(QObject *parent = 0); + explicit ArthurPlugins(QObject *parent = 0); QList<QDesignerCustomWidgetInterface*> customWidgets() const { return m_plugins; } private: diff --git a/demos/boxes/boxes.pro b/demos/boxes/boxes.pro index 6c1a331..33f1f14 100644 --- a/demos/boxes/boxes.pro +++ b/demos/boxes/boxes.pro @@ -11,17 +11,14 @@ INCLUDEPATH += . HEADERS += 3rdparty/fbm.h \ glbuffers.h \ glextensions.h \ - glshaders.h \ gltrianglemesh.h \ qtbox.h \ roundedbox.h \ scene.h \ - trackball.h \ - vector.h + trackball.h SOURCES += 3rdparty/fbm.c \ glbuffers.cpp \ glextensions.cpp \ - glshaders.cpp \ main.cpp \ qtbox.cpp \ roundedbox.cpp \ diff --git a/demos/boxes/glbuffers.cpp b/demos/boxes/glbuffers.cpp index 374cb8c..aa7cd4c 100644 --- a/demos/boxes/glbuffers.cpp +++ b/demos/boxes/glbuffers.cpp @@ -40,6 +40,7 @@ ****************************************************************************/ #include "glbuffers.h" +#include <QtGui/qmatrix4x4.h> //============================================================================// // GLTexture // @@ -346,7 +347,7 @@ void GLRenderTargetCube::end() m_fbo.setAsRenderTarget(false); } -void GLRenderTargetCube::getViewMatrix(gfx::Matrix4x4f& mat, int face) +void GLRenderTargetCube::getViewMatrix(QMatrix4x4& mat, int face) { if (face < 0 || face >= 6) { qWarning("GLRenderTargetCube::getViewMatrix: 'face' must be in the range [0, 6). (face == %d)", face); @@ -371,20 +372,21 @@ void GLRenderTargetCube::getViewMatrix(gfx::Matrix4x4f& mat, int face) {-1.0f, -1.0f, +1.0f}, }; - memset(mat.bits(), 0, sizeof(float) * 16); + memset(mat.data(), 0, sizeof(float) * 16); for (int i = 0; i < 3; ++i) - mat(perm[face][i], i) = signs[face][i]; + mat(i, perm[face][i]) = signs[face][i]; mat(3, 3) = 1.0f; } -void GLRenderTargetCube::getProjectionMatrix(gfx::Matrix4x4f& mat, float nearZ, float farZ) +void GLRenderTargetCube::getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ) { - float proj[] = { - 1.0f, 0.0f, 0.0f, 0.0f, - 0.0f, 1.0f, 0.0f, 0.0f, - 0.0f, 0.0f, (nearZ+farZ)/(nearZ-farZ), -1.0f, - 0.0f, 0.0f, 2.0f*nearZ*farZ/(nearZ-farZ), 0.0f, - }; - - memcpy(mat.bits(), proj, sizeof(float) * 16); + static const QMatrix4x4 reference( + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 0.0f, -1.0f, 0.0f); + + mat = reference; + mat(2, 2) = (nearZ+farZ)/(nearZ-farZ); + mat(2, 3) = 2.0f*nearZ*farZ/(nearZ-farZ); } diff --git a/demos/boxes/glbuffers.h b/demos/boxes/glbuffers.h index c9e866d..7d5b5c5 100644 --- a/demos/boxes/glbuffers.h +++ b/demos/boxes/glbuffers.h @@ -48,8 +48,6 @@ #include <QtGui> #include <QtOpenGL> -#include "vector.h" - #define BUFFER_OFFSET(i) ((char*)0 + (i)) #define SIZE_OF_MEMBER(cls, member) sizeof(static_cast<cls *>(0)->member) @@ -60,6 +58,10 @@ if (m_failed || !(assertion)) { returnStatement; \ } +QT_BEGIN_NAMESPACE +class QMatrix4x4; +QT_END_NAMESPACE + class GLTexture { public: @@ -135,8 +137,8 @@ public: void end(); virtual bool failed() {return m_failed || m_fbo.failed();} - static void getViewMatrix(gfx::Matrix4x4f& mat, int face); - static void getProjectionMatrix(gfx::Matrix4x4f& mat, float nearZ, float farZ); + static void getViewMatrix(QMatrix4x4& mat, int face); + static void getProjectionMatrix(QMatrix4x4& mat, float nearZ, float farZ); private: GLFrameBufferObject m_fbo; }; diff --git a/demos/boxes/glextensions.cpp b/demos/boxes/glextensions.cpp index 28bc0cb..14045b7 100644 --- a/demos/boxes/glextensions.cpp +++ b/demos/boxes/glextensions.cpp @@ -47,23 +47,6 @@ bool GLExtensionFunctions::resolve(const QGLContext *context) { bool ok = true; - RESOLVE_GL_FUNC(CreateShaderObjectARB) - RESOLVE_GL_FUNC(ShaderSourceARB) - RESOLVE_GL_FUNC(CompileShaderARB) - RESOLVE_GL_FUNC(GetObjectParameterivARB) - RESOLVE_GL_FUNC(DeleteObjectARB) - RESOLVE_GL_FUNC(GetInfoLogARB) - RESOLVE_GL_FUNC(CreateProgramObjectARB) - RESOLVE_GL_FUNC(AttachObjectARB) - RESOLVE_GL_FUNC(DetachObjectARB) - RESOLVE_GL_FUNC(LinkProgramARB) - RESOLVE_GL_FUNC(UseProgramObjectARB) - RESOLVE_GL_FUNC(GetUniformLocationARB) - RESOLVE_GL_FUNC(Uniform1iARB) - RESOLVE_GL_FUNC(Uniform1fARB) - RESOLVE_GL_FUNC(Uniform4fARB) - RESOLVE_GL_FUNC(UniformMatrix4fvARB) - RESOLVE_GL_FUNC(GenFramebuffersEXT) RESOLVE_GL_FUNC(GenRenderbuffersEXT) RESOLVE_GL_FUNC(BindRenderbufferEXT) @@ -88,26 +71,6 @@ bool GLExtensionFunctions::resolve(const QGLContext *context) return ok; } -bool GLExtensionFunctions::glslSupported() { - return CreateShaderObjectARB - && CreateShaderObjectARB - && ShaderSourceARB - && CompileShaderARB - && GetObjectParameterivARB - && DeleteObjectARB - && GetInfoLogARB - && CreateProgramObjectARB - && AttachObjectARB - && DetachObjectARB - && LinkProgramARB - && UseProgramObjectARB - && GetUniformLocationARB - && Uniform1iARB - && Uniform1fARB - && Uniform4fARB - && UniformMatrix4fvARB; -} - bool GLExtensionFunctions::fboSupported() { return GenFramebuffersEXT && GenRenderbuffersEXT diff --git a/demos/boxes/glextensions.h b/demos/boxes/glextensions.h index a4cb503..42a8c98 100644 --- a/demos/boxes/glextensions.h +++ b/demos/boxes/glextensions.h @@ -47,23 +47,6 @@ /* Functions resolved: -glCreateShaderObjectARB -glShaderSourceARB -glCompileShaderARB -glGetObjectParameterivARB -glDeleteObjectARB -glGetInfoLogARB -glCreateProgramObjectARB -glAttachObjectARB -glDetachObjectARB -glLinkProgramARB -glUseProgramObjectARB -glGetUniformLocationARB -glUniform1iARB -glUniform1fARB -glUniform4fARB -glUniformMatrix4fvARB - glGenFramebuffersEXT glGenRenderbuffersEXT glBindRenderbufferEXT @@ -139,39 +122,6 @@ typedef ptrdiff_t GLsizeiptrARB; #define GL_DEPTH_ATTACHMENT_EXT 0x8D00 #endif -#ifndef GL_ARB_vertex_shader -#define GL_VERTEX_SHADER_ARB 0x8B31 -#endif - -#ifndef GL_ARB_fragment_shader -#define GL_FRAGMENT_SHADER_ARB 0x8B30 -#endif - -#ifndef GL_ARB_shader_objects -typedef char GLcharARB; -typedef unsigned int GLhandleARB; -#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 -#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 -#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 -#endif - -typedef GLhandleARB (APIENTRY *_glCreateShaderObjectARB) (GLenum); -typedef void (APIENTRY *_glShaderSourceARB) (GLhandleARB, GLuint, const GLcharARB**, GLint *); -typedef void (APIENTRY *_glCompileShaderARB) (GLhandleARB); -typedef void (APIENTRY *_glGetObjectParameterivARB) (GLhandleARB, GLenum, int *); -typedef void (APIENTRY *_glDeleteObjectARB) (GLhandleARB); -typedef void (APIENTRY *_glGetInfoLogARB) (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); -typedef GLhandleARB (APIENTRY *_glCreateProgramObjectARB) (); -typedef void (APIENTRY *_glAttachObjectARB) (GLhandleARB, GLhandleARB); -typedef void (APIENTRY *_glDetachObjectARB) (GLhandleARB, GLhandleARB); -typedef void (APIENTRY *_glLinkProgramARB) (GLhandleARB); -typedef void (APIENTRY *_glUseProgramObjectARB) (GLhandleARB); -typedef GLint (APIENTRY *_glGetUniformLocationARB) (GLhandleARB, const GLcharARB *); -typedef void (APIENTRY *_glUniform1iARB) (GLint, GLint); -typedef void (APIENTRY *_glUniform1fARB) (GLint, GLfloat); -typedef void (APIENTRY *_glUniform4fARB) (GLint, GLfloat, GLfloat, GLfloat, GLfloat); -typedef void (APIENTRY *_glUniformMatrix4fvARB) (GLint, GLuint, GLboolean, const GLfloat *); - typedef void (APIENTRY *_glGenFramebuffersEXT) (GLsizei, GLuint *); typedef void (APIENTRY *_glGenRenderbuffersEXT) (GLsizei, GLuint *); typedef void (APIENTRY *_glBindRenderbufferEXT) (GLenum, GLuint); @@ -197,27 +147,9 @@ struct GLExtensionFunctions { bool resolve(const QGLContext *context); - bool glslSupported(); bool fboSupported(); bool openGL15Supported(); // the rest: multi-texture, 3D-texture, vertex buffer objects - _glCreateShaderObjectARB CreateShaderObjectARB; - _glShaderSourceARB ShaderSourceARB; - _glCompileShaderARB CompileShaderARB; - _glGetObjectParameterivARB GetObjectParameterivARB; - _glDeleteObjectARB DeleteObjectARB; - _glGetInfoLogARB GetInfoLogARB; - _glCreateProgramObjectARB CreateProgramObjectARB; - _glAttachObjectARB AttachObjectARB; - _glDetachObjectARB DetachObjectARB; - _glLinkProgramARB LinkProgramARB; - _glUseProgramObjectARB UseProgramObjectARB; - _glGetUniformLocationARB GetUniformLocationARB; - _glUniform1iARB Uniform1iARB; - _glUniform1fARB Uniform1fARB; - _glUniform4fARB Uniform4fARB; - _glUniformMatrix4fvARB UniformMatrix4fvARB; - _glGenFramebuffersEXT GenFramebuffersEXT; _glGenRenderbuffersEXT GenRenderbuffersEXT; _glBindRenderbufferEXT BindRenderbufferEXT; @@ -246,23 +178,6 @@ inline GLExtensionFunctions &getGLExtensionFunctions() return funcs; } -#define glCreateShaderObjectARB getGLExtensionFunctions().CreateShaderObjectARB -#define glShaderSourceARB getGLExtensionFunctions().ShaderSourceARB -#define glCompileShaderARB getGLExtensionFunctions().CompileShaderARB -#define glGetObjectParameterivARB getGLExtensionFunctions().GetObjectParameterivARB -#define glDeleteObjectARB getGLExtensionFunctions().DeleteObjectARB -#define glGetInfoLogARB getGLExtensionFunctions().GetInfoLogARB -#define glCreateProgramObjectARB getGLExtensionFunctions().CreateProgramObjectARB -#define glAttachObjectARB getGLExtensionFunctions().AttachObjectARB -#define glDetachObjectARB getGLExtensionFunctions().DetachObjectARB -#define glLinkProgramARB getGLExtensionFunctions().LinkProgramARB -#define glUseProgramObjectARB getGLExtensionFunctions().UseProgramObjectARB -#define glGetUniformLocationARB getGLExtensionFunctions().GetUniformLocationARB -#define glUniform1iARB getGLExtensionFunctions().Uniform1iARB -#define glUniform1fARB getGLExtensionFunctions().Uniform1fARB -#define glUniform4fARB getGLExtensionFunctions().Uniform4fARB -#define glUniformMatrix4fvARB getGLExtensionFunctions().UniformMatrix4fvARB - #define glGenFramebuffersEXT getGLExtensionFunctions().GenFramebuffersEXT #define glGenRenderbuffersEXT getGLExtensionFunctions().GenRenderbuffersEXT #define glBindRenderbufferEXT getGLExtensionFunctions().BindRenderbufferEXT diff --git a/demos/boxes/glshaders.cpp b/demos/boxes/glshaders.cpp deleted file mode 100644 index f548773..0000000 --- a/demos/boxes/glshaders.cpp +++ /dev/null @@ -1,266 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the demonstration applications of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "glshaders.h" - -#define GLSHADERS_ASSERT_OPENGL(prefix, assertion, returnStatement) \ -if (m_failed || !(assertion)) { \ - if (!m_failed) qCritical(prefix ": The necessary OpenGL functions are not available."); \ - m_failed = true; \ - returnStatement; \ -} - - -GLShader::GLShader(const char *data, int size, GLenum shaderType) -: m_compileError(false), m_failed(false) -{ - GLSHADERS_ASSERT_OPENGL("GLShader::GLShader", - glCreateShaderObjectARB && glShaderSourceARB && glCompileShaderARB && glGetObjectParameterivARB, return) - - m_shader = glCreateShaderObjectARB(shaderType); - - GLint glSize = size; - glShaderSourceARB(m_shader, 1, reinterpret_cast<const GLcharARB**>(&data), &glSize); - glCompileShaderARB(m_shader); - int status; - glGetObjectParameterivARB(m_shader, GL_OBJECT_COMPILE_STATUS_ARB, &status); - m_compileError = (status != 1); -} - -GLShader::GLShader(const QString& fileName, GLenum shaderType) - : m_compileError(false), m_failed(false) -{ - GLSHADERS_ASSERT_OPENGL("GLShader::GLShader", - glCreateShaderObjectARB && glShaderSourceARB && glCompileShaderARB && glGetObjectParameterivARB, return) - - m_shader = glCreateShaderObjectARB(shaderType); - - QFile file(fileName); - if (file.open(QIODevice::ReadOnly)) { - QByteArray bytes = file.readAll(); - GLint size = file.size(); - const char *p = bytes.data(); - file.close(); - glShaderSourceARB(m_shader, 1, reinterpret_cast<const GLcharARB**>(&p), &size); - glCompileShaderARB(m_shader); - int status; - glGetObjectParameterivARB(m_shader, GL_OBJECT_COMPILE_STATUS_ARB, &status); - m_compileError = (status != 1); - } else { - m_compileError = true; - } -} - -GLShader::~GLShader() -{ - GLSHADERS_ASSERT_OPENGL("GLShader::~GLShader", glDeleteObjectARB, return) - - glDeleteObjectARB(m_shader); -} - -QString GLShader::log() -{ - GLSHADERS_ASSERT_OPENGL("GLShader::log", glGetObjectParameterivARB - && glGetInfoLogARB, return QLatin1String("GLSL not supported.")) - - int length; - glGetObjectParameterivARB(m_shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length); - char *log = new char[length + 1]; - GLsizei glLength = length; - glGetInfoLogARB(m_shader, glLength, &glLength, reinterpret_cast<GLcharARB*>(log)); - log[glLength] = '\0'; - QString result(log); - delete log; - return result; -} - -GLVertexShader::GLVertexShader(const char *data, int size) : GLShader(data, size, GL_VERTEX_SHADER_ARB) -{ -} - -GLVertexShader::GLVertexShader(const QString& fileName) : GLShader(fileName, GL_VERTEX_SHADER_ARB) -{ -} - -GLFragmentShader::GLFragmentShader(const char *data, int size) : GLShader(data, size, GL_FRAGMENT_SHADER_ARB) -{ -} - -GLFragmentShader::GLFragmentShader(const QString& fileName) : GLShader(fileName, GL_FRAGMENT_SHADER_ARB) -{ -} - -GLProgram::GLProgram() : m_linked(false), m_linkError(false), m_failed(false) -{ - GLSHADERS_ASSERT_OPENGL("GLProgram::GLProgram", glCreateProgramObjectARB, return) - - m_program = glCreateProgramObjectARB(); -} - -GLProgram::~GLProgram() -{ - GLSHADERS_ASSERT_OPENGL("GLProgram::~GLProgram", glDeleteObjectARB, return) - - glDeleteObjectARB(m_program); -} - -void GLProgram::attach(const GLShader &shader) -{ - GLSHADERS_ASSERT_OPENGL("GLProgram::attach", glAttachObjectARB, return) - - glAttachObjectARB(m_program, shader.m_shader); - m_linked = m_linkError = false; -} - -void GLProgram::detach(const GLShader &shader) -{ - GLSHADERS_ASSERT_OPENGL("GLProgram::detach", glDetachObjectARB, return) - - glDetachObjectARB(m_program, shader.m_shader); - m_linked = m_linkError = false; -} - -bool GLProgram::failed() -{ - if (m_failed || m_linkError) - return true; - - if (m_linked) - return false; - - GLSHADERS_ASSERT_OPENGL("GLProgram::failed", glLinkProgramARB && glGetObjectParameterivARB, return true) - - glLinkProgramARB(m_program); - int status; - glGetObjectParameterivARB(m_program, GL_OBJECT_LINK_STATUS_ARB, &status); - m_linkError = !(m_linked = (status == 1)); - return m_linkError; -} - -QString GLProgram::log() -{ - GLSHADERS_ASSERT_OPENGL("GLProgram::log", glGetObjectParameterivARB && glGetInfoLogARB, - return QLatin1String("Failed.")) - - int length; - glGetObjectParameterivARB(m_program, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length); - char *log = new char[length + 1]; - GLsizei glLength = length; - glGetInfoLogARB(m_program, glLength, &glLength, reinterpret_cast<GLcharARB*>(log)); - log[glLength] = '\0'; - QString result(log); - delete log; - return result; -} - -void GLProgram::bind() -{ - GLSHADERS_ASSERT_OPENGL("GLProgram::bind", glUseProgramObjectARB, return) - - if (!failed()) - glUseProgramObjectARB(m_program); -} - -void GLProgram::unbind() -{ - GLSHADERS_ASSERT_OPENGL("GLProgram::bind", glUseProgramObjectARB, return) - - glUseProgramObjectARB(0); -} - -bool GLProgram::hasParameter(const QString& name) -{ - GLSHADERS_ASSERT_OPENGL("GLProgram::hasParameter", glGetUniformLocationARB, return false) - - if (!failed()) { - QByteArray asciiName = name.toAscii(); - return -1 != glGetUniformLocationARB(m_program, reinterpret_cast<const GLcharARB*>(asciiName.data())); - } - return false; -} - -void GLProgram::setInt(const QString& name, int value) -{ - GLSHADERS_ASSERT_OPENGL("GLProgram::setInt", glGetUniformLocationARB && glUniform1iARB, return) - - if (!failed()) { - QByteArray asciiName = name.toAscii(); - int loc = glGetUniformLocationARB(m_program, reinterpret_cast<const GLcharARB*>(asciiName.data())); - glUniform1iARB(loc, value); - } -} - -void GLProgram::setFloat(const QString& name, float value) -{ - GLSHADERS_ASSERT_OPENGL("GLProgram::setFloat", glGetUniformLocationARB && glUniform1fARB, return) - - if (!failed()) { - QByteArray asciiName = name.toAscii(); - int loc = glGetUniformLocationARB(m_program, reinterpret_cast<const GLcharARB*>(asciiName.data())); - glUniform1fARB(loc, value); - } -} - -void GLProgram::setColor(const QString& name, QRgb value) -{ - GLSHADERS_ASSERT_OPENGL("GLProgram::setColor", glGetUniformLocationARB && glUniform4fARB, return) - - //qDebug() << "Setting color" << name; - if (!failed()) { - QByteArray asciiName = name.toAscii(); - int loc = glGetUniformLocationARB(m_program, reinterpret_cast<const GLcharARB*>(asciiName.data())); - //qDebug() << "Location of" << name << "is" << loc; - QColor color(value); - glUniform4fARB(loc, color.redF(), color.greenF(), color.blueF(), color.alphaF()); - } -} - -void GLProgram::setMatrix(const QString& name, const gfx::Matrix4x4f &mat) -{ - GLSHADERS_ASSERT_OPENGL("GLProgram::setMatrix", glGetUniformLocationARB && glUniformMatrix4fvARB, return) - - if (!failed()) { - QByteArray asciiName = name.toAscii(); - int loc = glGetUniformLocationARB(m_program, reinterpret_cast<const GLcharARB*>(asciiName.data())); - //qDebug() << "Location of" << name << "is" << loc; - glUniformMatrix4fvARB(loc, 1, GL_FALSE, mat.bits()); - } -} diff --git a/demos/boxes/glshaders.h b/demos/boxes/glshaders.h deleted file mode 100644 index aedf7e5..0000000 --- a/demos/boxes/glshaders.h +++ /dev/null @@ -1,108 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the demonstration applications of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef GLSHADERS_H -#define GLSHADERS_H - -//#include <GL/glew.h> -#include "glextensions.h" - -#include <QtGui> -#include <QtOpenGL> - -#include "vector.h" - -class GLShader -{ -public: - friend class GLProgram; - virtual ~GLShader(); - bool failed() const {return m_failed;} - QString log(); -protected: - GLShader(const char *data, int size, GLenum shaderType); - GLShader(const QString& fileName, GLenum shaderType); - - GLhandleARB m_shader; - bool m_compileError; - bool m_failed; -}; - -class GLVertexShader : public GLShader -{ -public: - GLVertexShader(const char *data, int size); - GLVertexShader(const QString& fileName); -}; - -class GLFragmentShader : public GLShader -{ -public: - GLFragmentShader(const char *data, int size); - GLFragmentShader(const QString& fileName); -}; - -class GLProgram -{ -public: - GLProgram(); - ~GLProgram(); - void attach(const GLShader &shader); - void detach(const GLShader &shader); - void bind(); - void unbind(); - bool failed(); - QString log(); - bool hasParameter(const QString& name); - // use program before setting values - void setInt(const QString& name, int value); - void setFloat(const QString& name, float value); - void setColor(const QString& name, QRgb value); - void setMatrix(const QString& name, const gfx::Matrix4x4f &mat); - // TODO: add a bunch of set-functions for different types. -private: - GLhandleARB m_program; - bool m_linked; - bool m_linkError; - bool m_failed; -}; - -#endif diff --git a/demos/boxes/qtbox.cpp b/demos/boxes/qtbox.cpp index dc1ad63..e9c6dcf 100644 --- a/demos/boxes/qtbox.cpp +++ b/demos/boxes/qtbox.cpp @@ -269,19 +269,20 @@ bool ItemBase::isInResizeArea(const QPointF &pos) QtBox::QtBox(int size, int x, int y) : ItemBase(size, x, y), m_texture(0) { for (int i = 0; i < 8; ++i) { - m_vertices[i][0] = (i & 1 ? 0.5f : -0.5f); - m_vertices[i][1] = (i & 2 ? 0.5f : -0.5f); - m_vertices[i][2] = (i & 4 ? 0.5f : -0.5f); + m_vertices[i].setX(i & 1 ? 0.5f : -0.5f); + m_vertices[i].setY(i & 2 ? 0.5f : -0.5f); + m_vertices[i].setZ(i & 4 ? 0.5f : -0.5f); } for (int i = 0; i < 4; ++i) { - m_texCoords[i][0] = (i & 1 ? 1.0f : 0.0f); - m_texCoords[i][1] = (i & 2 ? 1.0f : 0.0f); - } - memset(m_normals, 0, sizeof(m_normals)); - for (int i = 0; i < 3; ++i) { - m_normals[2 * i + 0][i] = -1.0f; - m_normals[2 * i + 1][i] = 1.0f; + m_texCoords[i].setX(i & 1 ? 1.0f : 0.0f); + m_texCoords[i].setY(i & 2 ? 1.0f : 0.0f); } + m_normals[0] = QVector3D(-1.0f, 0.0f, 0.0f); + m_normals[1] = QVector3D(1.0f, 0.0f, 0.0f); + m_normals[2] = QVector3D(0.0f, -1.0f, 0.0f); + m_normals[3] = QVector3D(0.0f, 1.0f, 0.0f); + m_normals[4] = QVector3D(0.0f, 0.0f, -1.0f); + m_normals[5] = QVector3D(0.0f, 0.0f, 1.0f); } QtBox::~QtBox() @@ -351,21 +352,21 @@ void QtBox::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWi glColor4f(1.0f, 1.0f, 1.0f, 1.0); glBegin(GL_TRIANGLE_STRIP); - glNormal3fv(m_normals[2 * dir + 0].bits()); + glNormal3fv(reinterpret_cast<float *>(&m_normals[2 * dir + 0])); for (int i = 0; i < 2; ++i) { for (int j = 0; j < 2; ++j) { - glTexCoord2fv(m_texCoords[(j << 1) | i].bits()); - glVertex3fv(m_vertices[(i << ((dir + 2) % 3)) | (j << ((dir + 1) % 3))].bits()); + glTexCoord2fv(reinterpret_cast<float *>(&m_texCoords[(j << 1) | i])); + glVertex3fv(reinterpret_cast<float *>(&m_vertices[(i << ((dir + 2) % 3)) | (j << ((dir + 1) % 3))])); } } glEnd(); glBegin(GL_TRIANGLE_STRIP); - glNormal3fv(m_normals[2 * dir + 1].bits()); + glNormal3fv(reinterpret_cast<float *>(&m_normals[2 * dir + 1])); for (int i = 0; i < 2; ++i) { for (int j = 0; j < 2; ++j) { - glTexCoord2fv(m_texCoords[(j << 1) | i].bits()); - glVertex3fv(m_vertices[(1 << dir) | (i << ((dir + 1) % 3)) | (j << ((dir + 2) % 3))].bits()); + glTexCoord2fv(reinterpret_cast<float *>(&m_texCoords[(j << 1) | i])); + glVertex3fv(reinterpret_cast<float *>(&m_vertices[(1 << dir) | (i << ((dir + 1) % 3)) | (j << ((dir + 2) % 3))])); } } glEnd(); diff --git a/demos/boxes/qtbox.h b/demos/boxes/qtbox.h index f72ffdb..a79c5a5 100644 --- a/demos/boxes/qtbox.h +++ b/demos/boxes/qtbox.h @@ -44,7 +44,7 @@ #include <QtGui> -#include "vector.h" +#include <QtGui/qvector3d.h> #include "glbuffers.h" class ItemBase : public QObject, public QGraphicsItem @@ -85,9 +85,9 @@ public: protected: virtual ItemBase *createNew(int size, int x, int y); private: - gfx::Vector3f m_vertices[8]; - gfx::Vector2f m_texCoords[4]; - gfx::Vector3f m_normals[6]; + QVector3D m_vertices[8]; + QVector3D m_texCoords[4]; + QVector3D m_normals[6]; GLTexture *m_texture; }; diff --git a/demos/boxes/roundedbox.cpp b/demos/boxes/roundedbox.cpp index 1834c80..8b304024 100644 --- a/demos/boxes/roundedbox.cpp +++ b/demos/boxes/roundedbox.cpp @@ -46,9 +46,10 @@ //============================================================================// VertexDescription P3T2N3Vertex::description[] = { - {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, position) / sizeof(float), offsetof(P3T2N3Vertex, position), 0}, - {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, texCoord) / sizeof(float), offsetof(P3T2N3Vertex, texCoord), 0}, - {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, normal) / sizeof(float), offsetof(P3T2N3Vertex, normal), 0}, + {VertexDescription::Position, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, position) / sizeof(float), 0, 0}, + {VertexDescription::TexCoord, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, texCoord) / sizeof(float), sizeof(QVector3D), 0}, + {VertexDescription::Normal, GL_FLOAT, SIZE_OF_MEMBER(P3T2N3Vertex, normal) / sizeof(float), sizeof(QVector3D) + sizeof(QVector2D), 0}, + {VertexDescription::Null, 0, 0, 0, 0}, }; @@ -78,10 +79,9 @@ GLRoundedBox::GLRoundedBox(float r, float scale, int n) } for (int corner = 0; corner < 8; ++corner) { - gfx::Vector3f centre; - centre[0] = (corner & 1 ? 1.0f : -1.0f); - centre[1] = (corner & 2 ? 1.0f : -1.0f); - centre[2] = (corner & 4 ? 1.0f : -1.0f); + QVector3D centre(corner & 1 ? 1.0f : -1.0f, + corner & 2 ? 1.0f : -1.0f, + corner & 4 ? 1.0f : -1.0f); int winding = (corner & 1) ^ ((corner >> 1) & 1) ^ (corner >> 2); int offsX = ((corner ^ 1) - corner) * vertexCountPerCorner; int offsY = ((corner ^ 2) - corner) * vertexCountPerCorner; @@ -129,12 +129,13 @@ GLRoundedBox::GLRoundedBox(float r, float scale, int n) } for (int j = 0; j <= i; ++j) { - gfx::Vector3f normal = gfx::Vector3f::vector(i - j, j, n + 1 - i).normalized(); - gfx::Vector3f pos = centre * (0.5f - r + r * normal); + QVector3D normal = QVector3D(i - j, j, n + 1 - i).normalized(); + QVector3D offset(0.5f - r, 0.5f - r, 0.5f - r); + QVector3D pos = centre * (offset + r * normal); vp[vidx].position = scale * pos; vp[vidx].normal = centre * normal; - vp[vidx].texCoord = gfx::Vector2f::vector(pos[0], pos[1]) + 0.5f; + vp[vidx].texCoord = QVector2D(pos.x() + 0.5f, pos.y() + 0.5f); // Corner polygons if (i < n + 1) { diff --git a/demos/boxes/roundedbox.h b/demos/boxes/roundedbox.h index f45bad4..51f37db 100644 --- a/demos/boxes/roundedbox.h +++ b/demos/boxes/roundedbox.h @@ -49,14 +49,15 @@ #include <QtOpenGL> #include "gltrianglemesh.h" -#include "vector.h" +#include <QtGui/qvector3d.h> +#include <QtGui/qvector2d.h> #include "glbuffers.h" struct P3T2N3Vertex { - gfx::Vector3f position; - gfx::Vector2f texCoord; - gfx::Vector3f normal; + QVector3D position; + QVector2D texCoord; + QVector3D normal; static VertexDescription description[]; }; diff --git a/demos/boxes/scene.cpp b/demos/boxes/scene.cpp index 7ec2702..4be9ead 100644 --- a/demos/boxes/scene.cpp +++ b/demos/boxes/scene.cpp @@ -39,7 +39,10 @@ ** ****************************************************************************/ +#include <QDebug> #include "scene.h" +#include <QtGui/qmatrix4x4.h> +#include <QtGui/qvector3d.h> #include "3rdparty/fbm.h" @@ -484,9 +487,9 @@ Scene::Scene(int width, int height, int maxTextureSize) { setSceneRect(0, 0, width, height); - m_trackBalls[0] = TrackBall(0.0005f, gfx::Vector3f::vector(0, 1, 0), TrackBall::Sphere); - m_trackBalls[1] = TrackBall(0.0001f, gfx::Vector3f::vector(0, 0, 1), TrackBall::Sphere); - m_trackBalls[2] = TrackBall(0.0f, gfx::Vector3f::vector(0, 1, 0), TrackBall::Plane); + m_trackBalls[0] = TrackBall(0.05f, QVector3D(0, 1, 0), TrackBall::Sphere); + m_trackBalls[1] = TrackBall(0.005f, QVector3D(0, 0, 1), TrackBall::Sphere); + m_trackBalls[2] = TrackBall(0.0f, QVector3D(0, 1, 0), TrackBall::Plane); m_renderOptions = new RenderOptionsDialog; m_renderOptions->move(20, 120); @@ -531,11 +534,11 @@ Scene::~Scene() if (texture) delete texture; if (m_mainCubemap) delete m_mainCubemap; - foreach (GLProgram *program, m_programs) + foreach (QGLShaderProgram *program, m_programs) if (program) delete program; if (m_vertexShader) delete m_vertexShader; - foreach (GLFragmentShader *shader, m_fragmentShaders) + foreach (QGLShader *shader, m_fragmentShaders) if (shader) delete shader; foreach (GLRenderTargetCube *rt, m_cubemaps) if (rt) delete rt; @@ -549,16 +552,18 @@ void Scene::initGL() { m_box = new GLRoundedBox(0.25f, 1.0f, 10); - m_vertexShader = new GLVertexShader(":/res/boxes/basic.vsh"); + m_vertexShader = new QGLShader(":/res/boxes/basic.vsh", QGLShader::VertexShader); QStringList list; list << ":/res/boxes/cubemap_posx.jpg" << ":/res/boxes/cubemap_negx.jpg" << ":/res/boxes/cubemap_posy.jpg" << ":/res/boxes/cubemap_negy.jpg" << ":/res/boxes/cubemap_posz.jpg" << ":/res/boxes/cubemap_negz.jpg"; m_environment = new GLTextureCube(list, qMin(1024, m_maxTextureSize)); - m_environmentShader = new GLFragmentShader(environmentShaderText, strlen(environmentShaderText)); - m_environmentProgram = new GLProgram; - m_environmentProgram->attach(*m_vertexShader); - m_environmentProgram->attach(*m_environmentShader); + m_environmentShader = new QGLShader(QGLShader::FragmentShader); + m_environmentShader->compile(environmentShaderText); + m_environmentProgram = new QGLShaderProgram; + m_environmentProgram->addShader(m_vertexShader); + m_environmentProgram->addShader(m_environmentShader); + m_environmentProgram->link(); const int NOISE_SIZE = 128; // for a different size, B and BM in fbm.c must also be changed m_noise = new GLTexture3D(NOISE_SIZE, NOISE_SIZE, NOISE_SIZE); @@ -610,12 +615,12 @@ void Scene::initGL() filter = QStringList("*.fsh"); files = QDir(":/res/boxes/").entryInfoList(filter, QDir::Files | QDir::Readable); foreach (QFileInfo file, files) { - GLProgram *program = new GLProgram; - GLFragmentShader* shader = new GLFragmentShader(file.absoluteFilePath()); + QGLShaderProgram *program = new QGLShaderProgram; + QGLShader* shader = new QGLShader(file.absoluteFilePath(), QGLShader::FragmentShader); // The program does not take ownership over the shaders, so store them in a vector so they can be deleted afterwards. - program->attach(*m_vertexShader); - program->attach(*shader); - if (program->failed()) { + program->addShader(m_vertexShader); + program->addShader(shader); + if (!program->link()) { qWarning("Failed to compile and link shader program"); qWarning("Vertex shader log:"); qWarning() << m_vertexShader->log(); @@ -633,22 +638,22 @@ void Scene::initGL() m_programs << program; m_renderOptions->addShader(file.baseName()); - program->bind(); - m_cubemaps << (program->hasParameter("env") ? new GLRenderTargetCube(qMin(256, m_maxTextureSize)) : 0); - program->unbind(); + program->enable(); + m_cubemaps << ((program->uniformLocation("env") != -1) ? new GLRenderTargetCube(qMin(256, m_maxTextureSize)) : 0); + program->disable(); } if (m_programs.size() == 0) - m_programs << new GLProgram; + m_programs << new QGLShaderProgram; m_renderOptions->emitParameterChanged(); } // If one of the boxes should not be rendered, set excludeBox to its index. // If the main box should not be rendered, set excludeBox to -1. -void Scene::renderBoxes(const gfx::Matrix4x4f &view, int excludeBox) +void Scene::renderBoxes(const QMatrix4x4 &view, int excludeBox) { - gfx::Matrix4x4f invView = view.inverse(); + QMatrix4x4 invView = view.inverted(); // If multi-texturing is supported, use three saplers. if (glActiveTexture) { @@ -664,26 +669,26 @@ void Scene::renderBoxes(const gfx::Matrix4x4f &view, int excludeBox) glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); - gfx::Matrix4x4f viewRotation(view); + QMatrix4x4 viewRotation(view); viewRotation(3, 0) = viewRotation(3, 1) = viewRotation(3, 2) = 0.0f; viewRotation(0, 3) = viewRotation(1, 3) = viewRotation(2, 3) = 0.0f; viewRotation(3, 3) = 1.0f; - glLoadMatrixf(viewRotation.bits()); + glLoadMatrixf(viewRotation.data()); glScalef(20.0f, 20.0f, 20.0f); // Don't render the environment if the environment texture can't be set for the correct sampler. if (glActiveTexture) { m_environment->bind(); - m_environmentProgram->bind(); - m_environmentProgram->setInt("tex", 0); - m_environmentProgram->setInt("env", 1); - m_environmentProgram->setInt("noise", 2); + m_environmentProgram->enable(); + m_environmentProgram->setUniformValue("tex", GLint(0)); + m_environmentProgram->setUniformValue("env", GLint(1)); + m_environmentProgram->setUniformValue("noise", GLint(2)); m_box->draw(); - m_environmentProgram->unbind(); + m_environmentProgram->disable(); m_environment->unbind(); } - glLoadMatrixf(view.bits()); + glLoadMatrixf(view.data()); glEnable(GL_CULL_FACE); glEnable(GL_LIGHTING); @@ -693,9 +698,11 @@ void Scene::renderBoxes(const gfx::Matrix4x4f &view, int excludeBox) continue; glPushMatrix(); - gfx::Matrix4x4f m; - m_trackBalls[1].rotation().matrix(m); - glMultMatrixf(m.bits()); + QMatrix4x4 m; + m.rotate(m_trackBalls[1].rotation()); + m = m.transposed(); + + glMultMatrixf(m.data()); glRotatef(360.0f * i / m_programs.size(), 0.0f, 0.0f, 1.0f); glTranslatef(2.0f, 0.0f, 0.0f); @@ -707,14 +714,14 @@ void Scene::renderBoxes(const gfx::Matrix4x4f &view, int excludeBox) else m_environment->bind(); } - m_programs[i]->bind(); - m_programs[i]->setInt("tex", 0); - m_programs[i]->setInt("env", 1); - m_programs[i]->setInt("noise", 2); - m_programs[i]->setMatrix("view", view); - m_programs[i]->setMatrix("invView", invView); + m_programs[i]->enable(); + m_programs[i]->setUniformValue("tex", GLint(0)); + m_programs[i]->setUniformValue("env", GLint(1)); + m_programs[i]->setUniformValue("noise", GLint(2)); + m_programs[i]->setUniformValue("view", view); + m_programs[i]->setUniformValue("invView", invView); m_box->draw(); - m_programs[i]->unbind(); + m_programs[i]->disable(); if (glActiveTexture) { if (m_dynamicCubemap && m_cubemaps[i]) @@ -726,9 +733,10 @@ void Scene::renderBoxes(const gfx::Matrix4x4f &view, int excludeBox) } if (-1 != excludeBox) { - gfx::Matrix4x4f m; - m_trackBalls[0].rotation().matrix(m); - glMultMatrixf(m.bits()); + QMatrix4x4 m; + m.rotate(m_trackBalls[0].rotation()); + m = m.transposed(); + glMultMatrixf(m.data()); if (glActiveTexture) { if (m_dynamicCubemap) @@ -737,14 +745,14 @@ void Scene::renderBoxes(const gfx::Matrix4x4f &view, int excludeBox) m_environment->bind(); } - m_programs[m_currentShader]->bind(); - m_programs[m_currentShader]->setInt("tex", 0); - m_programs[m_currentShader]->setInt("env", 1); - m_programs[m_currentShader]->setInt("noise", 2); - m_programs[m_currentShader]->setMatrix("view", view); - m_programs[m_currentShader]->setMatrix("invView", invView); + m_programs[m_currentShader]->enable(); + m_programs[m_currentShader]->setUniformValue("tex", GLint(0)); + m_programs[m_currentShader]->setUniformValue("env", GLint(1)); + m_programs[m_currentShader]->setUniformValue("noise", GLint(2)); + m_programs[m_currentShader]->setUniformValue("view", view); + m_programs[m_currentShader]->setUniformValue("invView", invView); m_box->draw(); - m_programs[m_currentShader]->unbind(); + m_programs[m_currentShader]->disable(); if (glActiveTexture) { if (m_dynamicCubemap) @@ -829,31 +837,32 @@ void Scene::renderCubemaps() // To speed things up, only update the cubemaps for the small cubes every N frames. const int N = (m_updateAllCubemaps ? 1 : 3); - gfx::Matrix4x4f mat; + QMatrix4x4 mat; GLRenderTargetCube::getProjectionMatrix(mat, 0.1f, 100.0f); glMatrixMode(GL_PROJECTION); glPushMatrix(); - glLoadMatrixf(mat.bits()); + glLoadMatrixf(mat.data()); glMatrixMode(GL_MODELVIEW); glPushMatrix(); - gfx::Vector3f center; + QVector3D center; for (int i = m_frame % N; i < m_cubemaps.size(); i += N) { if (0 == m_cubemaps[i]) continue; float angle = 2.0f * PI * i / m_cubemaps.size(); - center = m_trackBalls[1].rotation().transform(gfx::Vector3f::vector(cos(angle), sin(angle), 0)); + + center = m_trackBalls[1].rotation().rotateVector(QVector3D(cos(angle), sin(angle), 0.0f)); for (int face = 0; face < 6; ++face) { m_cubemaps[i]->begin(face); GLRenderTargetCube::getViewMatrix(mat, face); - gfx::Vector4f v = gfx::Vector4f::vector(-center[0], -center[1], -center[2], 1.0); - mat[3] = v * mat; + QVector4D v = QVector4D(-center.x(), -center.y(), -center.z(), 1.0); + mat.setColumn(3, v * mat); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); renderBoxes(mat, i); @@ -897,12 +906,9 @@ void Scene::drawBackground(QPainter *painter, const QRectF &) glMatrixMode(GL_MODELVIEW); - //gfx::Matrix4x4f view = gfx::Matrix4x4f::identity(); - //view(3, 2) -= 2.0f * exp(m_distExp / 1200.0f); - - gfx::Matrix4x4f view; - m_trackBalls[2].rotation().matrix(view); - view(3, 2) -= 2.0f * exp(m_distExp / 1200.0f); + QMatrix4x4 view; + view.rotate(m_trackBalls[2].rotation()); + view(2, 3) -= 2.0f * exp(m_distExp / 1200.0f); renderBoxes(view); defaultStates(); @@ -936,10 +942,10 @@ void Scene::mouseMoveEvent(QGraphicsSceneMouseEvent *event) } if (event->buttons() & Qt::MidButton) { - m_trackBalls[2].move(pixelPosToViewPos(event->scenePos()), gfx::Quaternionf::identity()); + m_trackBalls[2].move(pixelPosToViewPos(event->scenePos()), QQuaternion()); event->accept(); } else { - m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), gfx::Quaternionf::identity()); + m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion()); } } @@ -960,7 +966,7 @@ void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event) } if (event->buttons() & Qt::MidButton) { - m_trackBalls[2].push(pixelPosToViewPos(event->scenePos()), gfx::Quaternionf::identity()); + m_trackBalls[2].push(pixelPosToViewPos(event->scenePos()), QQuaternion()); event->accept(); } } @@ -982,7 +988,7 @@ void Scene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) } if (event->button() == Qt::MidButton) { - m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), gfx::Quaternionf::identity()); + m_trackBalls[2].release(pixelPosToViewPos(event->scenePos()), QQuaternion()); event->accept(); } } @@ -1021,20 +1027,20 @@ void Scene::toggleDynamicCubemap(int state) void Scene::setColorParameter(const QString &name, QRgb color) { // set the color in all programs - foreach (GLProgram *program, m_programs) { - program->bind(); - program->setColor(name, color); - program->unbind(); + foreach (QGLShaderProgram *program, m_programs) { + program->enable(); + program->setUniformValue(program->uniformLocation(name), QColor(color)); + program->disable(); } } void Scene::setFloatParameter(const QString &name, float value) { // set the color in all programs - foreach (GLProgram *program, m_programs) { - program->bind(); - program->setFloat(name, value); - program->unbind(); + foreach (QGLShaderProgram *program, m_programs) { + program->enable(); + program->setUniformValue(program->uniformLocation(name), value); + program->disable(); } } diff --git a/demos/boxes/scene.h b/demos/boxes/scene.h index aeefc83..5fcf9dd 100644 --- a/demos/boxes/scene.h +++ b/demos/boxes/scene.h @@ -50,14 +50,16 @@ #include "roundedbox.h" #include "gltrianglemesh.h" -#include "vector.h" #include "trackball.h" #include "glbuffers.h" -#include "glshaders.h" #include "qtbox.h" #define PI 3.14159265358979 +QT_BEGIN_NAMESPACE +class QMatrix4x4; +QT_END_NAMESPACE + class ParameterEdit : public QWidget { public: @@ -195,7 +197,7 @@ public slots: void setFloatParameter(const QString &name, float value); void newItem(ItemDialog::ItemType type); protected: - void renderBoxes(const gfx::Matrix4x4f &view, int excludeBox = -2); + void renderBoxes(const QMatrix4x4 &view, int excludeBox = -2); void setStates(); void setLights(); void defaultStates(); @@ -231,13 +233,11 @@ private: GLTexture3D *m_noise; GLRenderTargetCube *m_mainCubemap; QVector<GLRenderTargetCube *> m_cubemaps; - QVector<GLProgram *> m_programs; - GLVertexShader *m_vertexShader; - QVector<GLFragmentShader *> m_fragmentShaders; - GLFragmentShader *m_environmentShader; - GLProgram *m_environmentProgram; + QVector<QGLShaderProgram *> m_programs; + QGLShader *m_vertexShader; + QVector<QGLShader *> m_fragmentShaders; + QGLShader *m_environmentShader; + QGLShaderProgram *m_environmentProgram; }; - - #endif diff --git a/demos/boxes/trackball.cpp b/demos/boxes/trackball.cpp index aa836e3..1782440 100644 --- a/demos/boxes/trackball.cpp +++ b/demos/boxes/trackball.cpp @@ -40,6 +40,7 @@ ****************************************************************************/ #include "trackball.h" +#include "scene.h" //============================================================================// // TrackBall // @@ -51,23 +52,23 @@ TrackBall::TrackBall(TrackMode mode) , m_pressed(false) , m_mode(mode) { - m_axis = gfx::Vector3f::vector(0, 1, 0); - m_rotation = gfx::Quaternionf::quaternion(1.0f, 0.0f, 0.0f, 0.0f); + m_axis = QVector3D(0, 1, 0); + m_rotation = QQuaternion(); m_lastTime = QTime::currentTime(); } -TrackBall::TrackBall(float angularVelocity, const gfx::Vector3f& axis, TrackMode mode) +TrackBall::TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode) : m_axis(axis) , m_angularVelocity(angularVelocity) , m_paused(false) , m_pressed(false) , m_mode(mode) { - m_rotation = gfx::Quaternionf::quaternion(1.0f, 0.0f, 0.0f, 0.0f); + m_rotation = QQuaternion(); m_lastTime = QTime::currentTime(); } -void TrackBall::push(const QPointF& p, const gfx::Quaternionf &) +void TrackBall::push(const QPointF& p, const QQuaternion &) { m_rotation = rotation(); m_pressed = true; @@ -76,7 +77,7 @@ void TrackBall::push(const QPointF& p, const gfx::Quaternionf &) m_angularVelocity = 0.0f; } -void TrackBall::move(const QPointF& p, const gfx::Quaternionf &transformation) +void TrackBall::move(const QPointF& p, const QQuaternion &transformation) { if (!m_pressed) return; @@ -90,44 +91,45 @@ void TrackBall::move(const QPointF& p, const gfx::Quaternionf &transformation) case Plane: { QLineF delta(m_lastPos, p); - m_angularVelocity = delta.length() / msecs; - m_axis = gfx::Vector3f::vector(delta.dy(), -delta.dx(), 0.0f).normalized(); - m_axis = transformation.transform(m_axis); - m_rotation *= gfx::Quaternionf::rotation(delta.length(), m_axis); + m_angularVelocity = 180*delta.length() / (PI*msecs); + m_axis = QVector3D(delta.dy(), -delta.dx(), 0.0f).normalized(); + m_axis = transformation.rotateVector(m_axis); + m_rotation *= QQuaternion::fromAxisAndAngle(m_axis, delta.length()); } break; case Sphere: { - gfx::Vector3f lastPos3D = gfx::Vector3f::vector(m_lastPos.x(), m_lastPos.y(), 0); - float sqrZ = 1 - lastPos3D.sqrNorm(); + QVector3D lastPos3D = QVector3D(m_lastPos.x(), m_lastPos.y(), 0.0f); + float sqrZ = 1 - QVector3D::dotProduct(lastPos3D, lastPos3D); if (sqrZ > 0) - lastPos3D[2] = sqrt(sqrZ); + lastPos3D.setZ(sqrt(sqrZ)); else lastPos3D.normalize(); - gfx::Vector3f currentPos3D = gfx::Vector3f::vector(p.x(), p.y(), 0); - sqrZ = 1 - currentPos3D.sqrNorm(); + QVector3D currentPos3D = QVector3D(p.x(), p.y(), 0.0f); + sqrZ = 1 - QVector3D::dotProduct(currentPos3D, currentPos3D); if (sqrZ > 0) - currentPos3D[2] = sqrt(sqrZ); + currentPos3D.setZ(sqrt(sqrZ)); else currentPos3D.normalize(); - m_axis = gfx::Vector3f::cross(currentPos3D, lastPos3D); - float angle = asin(sqrt(m_axis.sqrNorm())); + m_axis = QVector3D::crossProduct(currentPos3D, lastPos3D); + float angle = asin(sqrt(QVector3D::dotProduct(m_axis, m_axis))); - m_angularVelocity = angle / msecs; + m_angularVelocity = 180*angle / (PI*msecs); m_axis.normalize(); - m_axis = transformation.transform(m_axis); - m_rotation *= gfx::Quaternionf::rotation(angle, m_axis); + m_axis = transformation.rotateVector(m_axis); + m_rotation *= QQuaternion::fromAxisAndAngle(m_axis, angle); } break; } + m_lastPos = p; m_lastTime = currentTime; } -void TrackBall::release(const QPointF& p, const gfx::Quaternionf &transformation) +void TrackBall::release(const QPointF& p, const QQuaternion &transformation) { // Calling move() caused the rotation to stop if the framerate was too low. move(p, transformation); @@ -146,13 +148,13 @@ void TrackBall::stop() m_paused = true; } -gfx::Quaternionf TrackBall::rotation() const +QQuaternion TrackBall::rotation() const { if (m_paused || m_pressed) return m_rotation; QTime currentTime = QTime::currentTime(); float angle = m_angularVelocity * m_lastTime.msecsTo(currentTime); - return m_rotation * gfx::Quaternionf::rotation(angle, m_axis); + return m_rotation * QQuaternion::fromAxisAndAngle(m_axis, angle); } diff --git a/demos/boxes/trackball.h b/demos/boxes/trackball.h index f4ca22e..ebf7f5a 100644 --- a/demos/boxes/trackball.h +++ b/demos/boxes/trackball.h @@ -44,7 +44,8 @@ #include <QtGui> -#include "vector.h" +#include <QtGui/qvector3d.h> +#include <QtGui/qquaternion.h> class TrackBall { @@ -55,17 +56,17 @@ public: Sphere, }; TrackBall(TrackMode mode = Sphere); - TrackBall(float angularVelocity, const gfx::Vector3f& axis, TrackMode mode = Sphere); + TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode = Sphere); // coordinates in [-1,1]x[-1,1] - void push(const QPointF& p, const gfx::Quaternionf &transformation); - void move(const QPointF& p, const gfx::Quaternionf &transformation); - void release(const QPointF& p, const gfx::Quaternionf &transformation); + void push(const QPointF& p, const QQuaternion &transformation); + void move(const QPointF& p, const QQuaternion &transformation); + void release(const QPointF& p, const QQuaternion &transformation); void start(); // starts clock void stop(); // stops clock - gfx::Quaternionf rotation() const; + QQuaternion rotation() const; private: - gfx::Quaternionf m_rotation; - gfx::Vector3f m_axis; + QQuaternion m_rotation; + QVector3D m_axis; float m_angularVelocity; QPointF m_lastPos; diff --git a/demos/boxes/vector.h b/demos/boxes/vector.h deleted file mode 100644 index 9f5d447..0000000 --- a/demos/boxes/vector.h +++ /dev/null @@ -1,602 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the demonstration applications of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef VECTOR_H -#define VECTOR_H - -#include <cassert> -#include <cmath> -#include <iostream> - -namespace gfx -{ - -template<class T, int n> -struct Vector -{ - // Keep the Vector struct a plain old data (POD) struct by avoiding constructors - - static Vector vector(T x) - { - Vector result; - for (int i = 0; i < n; ++i) - result.v[i] = x; - return result; - } - - // Use only for 2D vectors - static Vector vector(T x, T y) - { - assert(n == 2); - Vector result; - result.v[0] = x; - result.v[1] = y; - return result; - } - - // Use only for 3D vectors - static Vector vector(T x, T y, T z) - { - assert(n == 3); - Vector result; - result.v[0] = x; - result.v[1] = y; - result.v[2] = z; - return result; - } - - // Use only for 4D vectors - static Vector vector(T x, T y, T z, T w) - { - assert(n == 4); - Vector result; - result.v[0] = x; - result.v[1] = y; - result.v[2] = z; - result.v[3] = w; - return result; - } - - // Pass 'n' arguments to this function. - static Vector vector(T *v) - { - Vector result; - for (int i = 0; i < n; ++i) - result.v[i] = v[i]; - return result; - } - - T &operator [] (int i) {return v[i];} - T operator [] (int i) const {return v[i];} - -#define VECTOR_BINARY_OP(op, arg, rhs) \ - Vector operator op (arg) const \ - { \ - Vector result; \ - for (int i = 0; i < n; ++i) \ - result.v[i] = v[i] op rhs; \ - return result; \ - } - - VECTOR_BINARY_OP(+, const Vector &u, u.v[i]) - VECTOR_BINARY_OP(-, const Vector &u, u.v[i]) - VECTOR_BINARY_OP(*, const Vector &u, u.v[i]) - VECTOR_BINARY_OP(/, const Vector &u, u.v[i]) - VECTOR_BINARY_OP(+, T s, s) - VECTOR_BINARY_OP(-, T s, s) - VECTOR_BINARY_OP(*, T s, s) - VECTOR_BINARY_OP(/, T s, s) -#undef VECTOR_BINARY_OP - - Vector operator - () const - { - Vector result; - for (int i = 0; i < n; ++i) - result.v[i] = -v[i]; - return result; - } - -#define VECTOR_ASSIGN_OP(op, arg, rhs) \ - Vector &operator op (arg) \ - { \ - for (int i = 0; i < n; ++i) \ - v[i] op rhs; \ - return *this; \ - } - - VECTOR_ASSIGN_OP(+=, const Vector &u, u.v[i]) - VECTOR_ASSIGN_OP(-=, const Vector &u, u.v[i]) - VECTOR_ASSIGN_OP(=, T s, s) - VECTOR_ASSIGN_OP(*=, T s, s) - VECTOR_ASSIGN_OP(/=, T s, s) -#undef VECTOR_ASSIGN_OP - - static T dot(const Vector &u, const Vector &v) - { - T sum(0); - for (int i = 0; i < n; ++i) - sum += u.v[i] * v.v[i]; - return sum; - } - - static Vector cross(const Vector &u, const Vector &v) - { - assert(n == 3); - return vector(u.v[1] * v.v[2] - u.v[2] * v.v[1], - u.v[2] * v.v[0] - u.v[0] * v.v[2], - u.v[0] * v.v[1] - u.v[1] * v.v[0]); - } - - T sqrNorm() const - { - return dot(*this, *this); - } - - // requires floating point type T - void normalize() - { - T s = sqrNorm(); - if (s != 0) - *this /= sqrt(s); - } - - // requires floating point type T - Vector normalized() const - { - T s = sqrNorm(); - if (s == 0) - return *this; - return *this / sqrt(s); - } - - T *bits() {return v;} - const T *bits() const {return v;} - - T v[n]; -}; - -#define SCALAR_VECTOR_BINARY_OP(op) \ -template<class T, int n> \ -Vector<T, n> operator op (T s, const Vector<T, n>& u) \ -{ \ - Vector<T, n> result; \ - for (int i = 0; i < n; ++i) \ - result[i] = s op u[i]; \ - return result; \ -} - -SCALAR_VECTOR_BINARY_OP(+) -SCALAR_VECTOR_BINARY_OP(-) -SCALAR_VECTOR_BINARY_OP(*) -SCALAR_VECTOR_BINARY_OP(/) -#undef SCALAR_VECTOR_BINARY_OP - -template<class T, int n> -std::ostream &operator << (std::ostream &os, const Vector<T, n> &v) -{ - assert(n > 0); - os << "[" << v[0]; - for (int i = 1; i < n; ++i) - os << ", " << v[i]; - os << "]"; - return os; -} - -typedef Vector<float, 2> Vector2f; -typedef Vector<float, 3> Vector3f; -typedef Vector<float, 4> Vector4f; - -template<class T, int rows, int cols> -struct Matrix -{ - // Keep the Matrix struct a plain old data (POD) struct by avoiding constructors - - static Matrix matrix(T x) - { - Matrix result; - for (int i = 0; i < rows; ++i) { - for (int j = 0; j < cols; ++j) - result.v[i][j] = x; - } - return result; - } - - static Matrix matrix(T *m) - { - Matrix result; - for (int i = 0; i < rows; ++i) { - for (int j = 0; j < cols; ++j) { - result.v[i][j] = *m; - ++m; - } - } - return result; - } - - T &operator () (int i, int j) {return v[i][j];} - T operator () (int i, int j) const {return v[i][j];} - Vector<T, cols> &operator [] (int i) {return v[i];} - const Vector<T, cols> &operator [] (int i) const {return v[i];} - - // TODO: operators, methods - - Vector<T, rows> operator * (const Vector<T, cols> &u) const - { - Vector<T, rows> result; - for (int i = 0; i < rows; ++i) - result[i] = Vector<T, cols>::dot(v[i], u); - return result; - } - - template<int k> - Matrix<T, rows, k> operator * (const Matrix<T, cols, k> &m) - { - Matrix<T, rows, k> result; - for (int i = 0; i < rows; ++i) - result[i] = v[i] * m; - return result; - } - - T* bits() {return reinterpret_cast<T *>(this);} - const T* bits() const {return reinterpret_cast<const T *>(this);} - - // Simple Gauss elimination. - // TODO: Optimize and improve stability. - Matrix inverse(bool *ok = 0) const - { - assert(rows == cols); - Matrix rhs = identity(); - Matrix lhs(*this); - T temp; - // Down - for (int i = 0; i < rows; ++i) { - // Pivoting - int pivot = i; - for (int j = i; j < rows; ++j) { - if (qAbs(lhs(j, i)) > lhs(pivot, i)) - pivot = j; - } - // TODO: fuzzy compare. - if (lhs(pivot, i) == T(0)) { - if (ok) - *ok = false; - return rhs; - } - if (pivot != i) { - for (int j = i; j < cols; ++j) { - temp = lhs(pivot, j); - lhs(pivot, j) = lhs(i, j); - lhs(i, j) = temp; - } - for (int j = 0; j < cols; ++j) { - temp = rhs(pivot, j); - rhs(pivot, j) = rhs(i, j); - rhs(i, j) = temp; - } - } - - // Normalize i-th row - rhs[i] /= lhs(i, i); - for (int j = cols - 1; j > i; --j) - lhs(i, j) /= lhs(i, i); - - // Eliminate non-zeros in i-th column below the i-th row. - for (int j = i + 1; j < rows; ++j) { - rhs[j] -= lhs(j, i) * rhs[i]; - for (int k = i + 1; k < cols; ++k) - lhs(j, k) -= lhs(j, i) * lhs(i, k); - } - } - // Up - for (int i = rows - 1; i > 0; --i) { - for (int j = i - 1; j >= 0; --j) - rhs[j] -= lhs(j, i) * rhs[i]; - } - if (ok) - *ok = true; - return rhs; - } - - Matrix<T, cols, rows> transpose() const - { - Matrix<T, cols, rows> result; - for (int i = 0; i < rows; ++i) { - for (int j = 0; j < cols; ++j) - result.v[j][i] = v[i][j]; - } - return result; - } - - static Matrix identity() - { - Matrix result = matrix(T(0)); - for (int i = 0; i < rows && i < cols; ++i) - result.v[i][i] = T(1); - return result; - } - - Vector<T, cols> v[rows]; -}; - -template<class T, int rows, int cols> -Vector<T, cols> operator * (const Vector<T, rows> &u, const Matrix<T, rows, cols> &m) -{ - Vector<T, cols> result = Vector<T, cols>::vector(T(0)); - for (int i = 0; i < rows; ++i) - result += m[i] * u[i]; - return result; -} - -template<class T, int rows, int cols> -std::ostream &operator << (std::ostream &os, const Matrix<T, rows, cols> &m) -{ - assert(rows > 0); - os << "[" << m[0]; - for (int i = 1; i < rows; ++i) - os << ", " << m[i]; - os << "]"; - return os; -} - - -typedef Matrix<float, 2, 2> Matrix2x2f; -typedef Matrix<float, 3, 3> Matrix3x3f; -typedef Matrix<float, 4, 4> Matrix4x4f; - -template<class T> -struct Quaternion -{ - // Keep the Quaternion struct a plain old data (POD) struct by avoiding constructors - - static Quaternion quaternion(T s, T x, T y, T z) - { - Quaternion result; - result.scalar = s; - result.vector[0] = x; - result.vector[1] = y; - result.vector[2] = z; - return result; - } - - static Quaternion quaternion(T s, const Vector<T, 3> &v) - { - Quaternion result; - result.scalar = s; - result.vector = v; - return result; - } - - static Quaternion identity() - { - return quaternion(T(1), T(0), T(0), T(0)); - } - - // assumes that all the elements are packed tightly - T& operator [] (int i) {return reinterpret_cast<T *>(this)[i];} - T operator [] (int i) const {return reinterpret_cast<const T *>(this)[i];} - -#define QUATERNION_BINARY_OP(op, arg, rhs) \ - Quaternion operator op (arg) const \ - { \ - Quaternion result; \ - for (int i = 0; i < 4; ++i) \ - result[i] = (*this)[i] op rhs; \ - return result; \ - } - - QUATERNION_BINARY_OP(+, const Quaternion &q, q[i]) - QUATERNION_BINARY_OP(-, const Quaternion &q, q[i]) - QUATERNION_BINARY_OP(*, T s, s) - QUATERNION_BINARY_OP(/, T s, s) -#undef QUATERNION_BINARY_OP - - Quaternion operator - () const - { - return Quaternion(-scalar, -vector); - } - - Quaternion operator * (const Quaternion &q) const - { - Quaternion result; - result.scalar = scalar * q.scalar - Vector<T, 3>::dot(vector, q.vector); - result.vector = scalar * q.vector + vector * q.scalar + Vector<T, 3>::cross(vector, q.vector); - return result; - } - - Quaternion operator * (const Vector<T, 3> &v) const - { - Quaternion result; - result.scalar = -Vector<T, 3>::dot(vector, v); - result.vector = scalar * v + Vector<T, 3>::cross(vector, v); - return result; - } - - friend Quaternion operator * (const Vector<T, 3> &v, const Quaternion &q) - { - Quaternion result; - result.scalar = -Vector<T, 3>::dot(v, q.vector); - result.vector = v * q.scalar + Vector<T, 3>::cross(v, q.vector); - return result; - } - -#define QUATERNION_ASSIGN_OP(op, arg, rhs) \ - Quaternion &operator op (arg) \ - { \ - for (int i = 0; i < 4; ++i) \ - (*this)[i] op rhs; \ - return *this; \ - } - - QUATERNION_ASSIGN_OP(+=, const Quaternion &q, q[i]) - QUATERNION_ASSIGN_OP(-=, const Quaternion &q, q[i]) - QUATERNION_ASSIGN_OP(=, T s, s) - QUATERNION_ASSIGN_OP(*=, T s, s) - QUATERNION_ASSIGN_OP(/=, T s, s) -#undef QUATERNION_ASSIGN_OP - - Quaternion& operator *= (const Quaternion &q) - { - Quaternion result; - result.scalar = scalar * q.scalar - Vector<T, 3>::dot(vector, q.vector); - result.vector = scalar * q.vector + vector * q.scalar + Vector<T, 3>::cross(vector, q.vector); - return (*this = result); - } - - Quaternion& operator *= (const Vector<T, 3> &v) - { - Quaternion result; - result.scalar = -Vector<T, 3>::dot(vector, v); - result.vector = scalar * v + Vector<T, 3>::cross(vector, v); - return (*this = result); - } - - Quaternion conjugate() const - { - return quaternion(scalar, -vector); - } - - T sqrNorm() const - { - return scalar * scalar + vector.sqrNorm(); - } - - Quaternion inverse() const - { - return conjugate() / sqrNorm(); - } - - // requires floating point type T - Quaternion normalized() const - { - T s = sqrNorm(); - if (s == 0) - return *this; - return *this / sqrt(s); - } - - void matrix(Matrix<T, 3, 3>& m) const - { - T bb = vector[0] * vector[0]; - T cc = vector[1] * vector[1]; - T dd = vector[2] * vector[2]; - T diag = scalar * scalar - bb - cc - dd; - T ab = scalar * vector[0]; - T ac = scalar * vector[1]; - T ad = scalar * vector[2]; - T bc = vector[0] * vector[1]; - T cd = vector[1] * vector[2]; - T bd = vector[2] * vector[0]; - m(0, 0) = diag + 2 * bb; - m(0, 1) = 2 * (bc - ad); - m(0, 2) = 2 * (ac + bd); - m(1, 0) = 2 * (ad + bc); - m(1, 1) = diag + 2 * cc; - m(1, 2) = 2 * (cd - ab); - m(2, 0) = 2 * (bd - ac); - m(2, 1) = 2 * (ab + cd); - m(2, 2) = diag + 2 * dd; - } - - void matrix(Matrix<T, 4, 4>& m) const - { - T bb = vector[0] * vector[0]; - T cc = vector[1] * vector[1]; - T dd = vector[2] * vector[2]; - T diag = scalar * scalar - bb - cc - dd; - T ab = scalar * vector[0]; - T ac = scalar * vector[1]; - T ad = scalar * vector[2]; - T bc = vector[0] * vector[1]; - T cd = vector[1] * vector[2]; - T bd = vector[2] * vector[0]; - m(0, 0) = diag + 2 * bb; - m(0, 1) = 2 * (bc - ad); - m(0, 2) = 2 * (ac + bd); - m(0, 3) = 0; - m(1, 0) = 2 * (ad + bc); - m(1, 1) = diag + 2 * cc; - m(1, 2) = 2 * (cd - ab); - m(1, 3) = 0; - m(2, 0) = 2 * (bd - ac); - m(2, 1) = 2 * (ab + cd); - m(2, 2) = diag + 2 * dd; - m(2, 3) = 0; - m(3, 0) = 0; - m(3, 1) = 0; - m(3, 2) = 0; - m(3, 3) = 1; - } - - // assumes that 'this' is normalized - Vector<T, 3> transform(const Vector<T, 3> &v) const - { - Matrix<T, 3, 3> m; - matrix(m); - return v * m; - } - - // assumes that all the elements are packed tightly - T* bits() {return reinterpret_cast<T *>(this);} - const T* bits() const {return reinterpret_cast<const T *>(this);} - - // requires floating point type T - static Quaternion rotation(T angle, const Vector<T, 3> &unitAxis) - { - T s = sin(angle / 2); - T c = cos(angle / 2); - return quaternion(c, unitAxis * s); - } - - T scalar; - Vector<T, 3> vector; -}; - -template<class T> -Quaternion<T> operator * (T s, const Quaternion<T>& q) -{ - return Quaternion<T>::quaternion(s * q.scalar, s * q.vector); -} - -typedef Quaternion<float> Quaternionf; - -} // end namespace gfx - -#endif diff --git a/demos/chip/chip.cpp b/demos/chip/chip.cpp index 8d3ea31..1dc3dcd 100644 --- a/demos/chip/chip.cpp +++ b/demos/chip/chip.cpp @@ -74,8 +74,9 @@ void Chip::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWid if (option->state & QStyle::State_MouseOver) fillColor = fillColor.light(125); - if (option->levelOfDetail < 0.2) { - if (option->levelOfDetail < 0.125) { + const qreal lod = option->levelOfDetailFromTransform(painter->worldTransform()); + if (lod < 0.2) { + if (lod < 0.125) { painter->fillRect(QRectF(0, 0, 110, 70), fillColor); return; } @@ -100,7 +101,7 @@ void Chip::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWid painter->drawRect(QRect(14, 14, 79, 39)); painter->setBrush(b); - if (option->levelOfDetail >= 1) { + if (lod >= 1) { painter->setPen(QPen(Qt::gray, 1)); painter->drawLine(15, 54, 94, 54); painter->drawLine(94, 53, 94, 15); @@ -108,7 +109,7 @@ void Chip::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWid } // Draw text - if (option->levelOfDetail >= 2) { + if (lod >= 2) { QFont font("Times", 10); font.setStyleStrategy(QFont::ForceOutline); painter->setFont(font); @@ -122,17 +123,17 @@ void Chip::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWid // Draw lines QVarLengthArray<QLineF, 36> lines; - if (option->levelOfDetail >= 0.5) { - for (int i = 0; i <= 10; i += (option->levelOfDetail > 0.5 ? 1 : 2)) { + if (lod >= 0.5) { + for (int i = 0; i <= 10; i += (lod > 0.5 ? 1 : 2)) { lines.append(QLineF(18 + 7 * i, 13, 18 + 7 * i, 5)); lines.append(QLineF(18 + 7 * i, 54, 18 + 7 * i, 62)); } - for (int i = 0; i <= 6; i += (option->levelOfDetail > 0.5 ? 1 : 2)) { + for (int i = 0; i <= 6; i += (lod > 0.5 ? 1 : 2)) { lines.append(QLineF(5, 18 + i * 5, 13, 18 + i * 5)); lines.append(QLineF(94, 18 + i * 5, 102, 18 + i * 5)); } } - if (option->levelOfDetail >= 0.4) { + if (lod >= 0.4) { const QLineF lineData[] = { QLineF(25, 35, 35, 35), QLineF(35, 30, 35, 40), diff --git a/demos/embeddeddialogs/main.cpp b/demos/embeddeddialogs/main.cpp index 3ffcd2f..1df62ca 100644 --- a/demos/embeddeddialogs/main.cpp +++ b/demos/embeddeddialogs/main.cpp @@ -76,7 +76,6 @@ int main(int argc, char *argv[]) view.scale(0.5, 0.5); view.setRenderHints(view.renderHints() | QPainter::Antialiasing | QPainter::SmoothPixmapTransform); view.setBackgroundBrush(QPixmap(":/No-Ones-Laughing-3.jpg")); - view.setCacheMode(QGraphicsView::CacheBackground); view.setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate); view.show(); view.setWindowTitle("Embedded Dialogs Demo"); diff --git a/demos/qtdemo/colors.cpp b/demos/qtdemo/colors.cpp index 7593df8..c8e67e4 100644 --- a/demos/qtdemo/colors.cpp +++ b/demos/qtdemo/colors.cpp @@ -72,10 +72,8 @@ int Colors::contentHeight = 510; // Properties: bool Colors::openGlRendering = false; -bool Colors::direct3dRendering = false; bool Colors::softwareRendering = false; -bool Colors::openGlAwailable = true; -bool Colors::direct3dAwailable = true; +bool Colors::openGlAvailable = true; bool Colors::xRenderPresent = true; bool Colors::noTicker = false; @@ -206,8 +204,6 @@ void Colors::parseArgs(int argc, char *argv[]) QString s(argv[i]); if (s == "-opengl") Colors::openGlRendering = true; - else if (s == "-direct3d") - Colors::direct3dRendering = true; else if (s == "-software") Colors::softwareRendering = true; else if (s == "-no-opengl") // support old style @@ -270,7 +266,7 @@ void Colors::parseArgs(int argc, char *argv[]) Colors::fps = int(parseFloat(s, "-fps")); else if (s.startsWith("-h") || s.startsWith("-help")){ QMessageBox::warning(0, "Arguments", - QString("Usage: qtdemo [-verbose] [-no-adapt] [-opengl] [-direct3d] [-software] [-fullscreen] [-ticker[0|1]] ") + QString("Usage: qtdemo [-verbose] [-no-adapt] [-opengl] [-software] [-fullscreen] [-ticker[0|1]] ") + "[-animations[0|1]] [-no-blending] [-no-sync] [-use-timer-update[0|1]] [-pause[0|1]] " + "[-use-window-mask] [-no-rescale] " + "[-use-pixmaps] [-show-fps] [-show-br] [-8bit[0|1]] [-menu<int>] [-use-loop] [-use-balls] " @@ -290,7 +286,6 @@ void Colors::parseArgs(int argc, char *argv[]) void Colors::setLowSettings() { Colors::openGlRendering = false; - Colors::direct3dRendering = false; Colors::softwareRendering = true; Colors::noTicker = true; Colors::noTimerUpdate = true; @@ -325,15 +320,11 @@ void Colors::detectSystemResources() qDebug() << "- OpenGL not supported by current build of Qt"; #endif { - Colors::openGlAwailable = false; + Colors::openGlAvailable = false; if (Colors::verbose) qDebug("- OpenGL not recommended on this system"); } -#if defined(Q_WS_WIN) - Colors::direct3dAwailable = false; // for now. -#endif - #if defined(Q_WS_X11) // check if X render is present: QPixmap tmp(1, 1); @@ -369,21 +360,9 @@ void Colors::postConfigure() } } -#if !defined(Q_WS_WIN) - if (Colors::direct3dRendering){ - Colors::direct3dRendering = false; - qDebug() << "- WARNING: Direct3D specified, but not supported on this platform"; - } -#endif - - if (!Colors::openGlRendering && !Colors::direct3dRendering && !Colors::softwareRendering){ + if (!Colors::openGlRendering && !Colors::softwareRendering){ // The user has not decided rendering system. So we do it instead: -#if defined(Q_WS_WIN) - if (Colors::direct3dAwailable) - Colors::direct3dRendering = true; - else -#endif - if (Colors::openGlAwailable) + if (Colors::openGlAvailable) Colors::openGlRendering = true; else Colors::softwareRendering = true; diff --git a/demos/qtdemo/colors.h b/demos/qtdemo/colors.h index 3eadb98..e1e63b1 100644 --- a/demos/qtdemo/colors.h +++ b/demos/qtdemo/colors.h @@ -81,11 +81,9 @@ public: static int contentHeight; // properties: + static bool openGlAvailable; static bool openGlRendering; - static bool direct3dRendering; static bool softwareRendering; - static bool openGlAwailable; - static bool direct3dAwailable; static bool xRenderPresent; static bool noAdapt; static bool noTicker; diff --git a/demos/qtdemo/mainwindow.cpp b/demos/qtdemo/mainwindow.cpp index fe59f68..b111c3d 100644 --- a/demos/qtdemo/mainwindow.cpp +++ b/demos/qtdemo/mainwindow.cpp @@ -100,14 +100,8 @@ void MainWindow::setRenderingSystem() { QWidget *viewport = 0; - if (Colors::direct3dRendering){ - viewport->setAttribute(Qt::WA_MSWindowsUseDirect3D); - setCacheMode(QGraphicsView::CacheNone); - if (Colors::verbose) - qDebug() << "- using Direct3D"; - } #ifndef QT_NO_OPENGL - else if (Colors::openGlRendering){ + if (Colors::openGlRendering) { QGLWidget *glw = new QGLWidget(QGLFormat(QGL::SampleBuffers)); if (Colors::noScreenSync) glw->format().setSwapInterval(0); @@ -116,9 +110,10 @@ void MainWindow::setRenderingSystem() setCacheMode(QGraphicsView::CacheNone); if (Colors::verbose) qDebug() << "- using OpenGL"; - } + } else // software rendering #endif - else{ // software rendering + { + // software rendering viewport = new QWidget; setCacheMode(QGraphicsView::CacheBackground); if (Colors::verbose) @@ -386,8 +381,6 @@ void MainWindow::keyPressEvent(QKeyEvent *event) s += "Rendering system: "; if (Colors::openGlRendering) s += "OpenGL"; - else if (Colors::direct3dRendering) - s += "Direct3D"; else s += "software"; diff --git a/demos/qtdemo/xml/examples.xml b/demos/qtdemo/xml/examples.xml index 96a3e80..2560848 100644 --- a/demos/qtdemo/xml/examples.xml +++ b/demos/qtdemo/xml/examples.xml @@ -19,6 +19,15 @@ <example filename="mediaplayer" name="Media Player" /> <example filename="boxes" name="Boxes" /> </demos> + <category dirname="animation" name="Animation Framework"> + <example filename="animatedtiles" name="Animated Tiles" /> + <example filename="appchooser" name="Appchooser" /> + <example filename="easing" name="Easing Curves" /> + <example filename="moveblocks" name="Moving Blocks" /> + <example filename="states" name="UI States" /> + <example filename="stickman" name="Stickman" /> + <example filename="sub-attaq" name="Sub-attaq" /> + </category> <category dirname="qtconcurrent" name="Concurrent Programming"> <example filename="map" name="Map" executable="false" /> <example filename="progressdialog" name="Progress Dialog" /> @@ -167,6 +176,12 @@ <example filename="masterdetail" name="Music Archive" /> <example filename="sqlwidgetmapper" name="SQL Widget Mapper" /> </category> + <category dirname="statemachine" name="State Machine"> + <example filename="eventtransitions" name="Event Transitions" /> + <example filename="tankgame" name="Tank Game" /> + <example filename="trafficlight" name="Traffic Light" /> + <example filename="twowaybutton" name="Two-way Button" /> + </category> <category dirname="threads" name="Threading"> <example filename="mandelbrot" name="Mandelbrot" /> </category> diff --git a/demos/spreadsheet/spreadsheet.cpp b/demos/spreadsheet/spreadsheet.cpp index 66abf60..c239af1 100644 --- a/demos/spreadsheet/spreadsheet.cpp +++ b/demos/spreadsheet/spreadsheet.cpp @@ -481,7 +481,7 @@ void SpreadSheet::setupContents() table->setItem(3, 0, new SpreadSheetItem("Lunch")); table->setItem(4, 0, new SpreadSheetItem("Flight (LA)")); table->setItem(5, 0, new SpreadSheetItem("Taxi")); - table->setItem(6, 0, new SpreadSheetItem("Diinner")); + table->setItem(6, 0, new SpreadSheetItem("Dinner")); table->setItem(7, 0, new SpreadSheetItem("Hotel")); table->setItem(8, 0, new SpreadSheetItem("Flight (Oslo)")); table->setItem(9, 0, new SpreadSheetItem("Total:")); |