summaryrefslogtreecommitdiffstats
path: root/doc/src/coordsys.qdoc
diff options
context:
space:
mode:
Diffstat (limited to 'doc/src/coordsys.qdoc')
-rw-r--r--doc/src/coordsys.qdoc18
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/src/coordsys.qdoc b/doc/src/coordsys.qdoc
index 7ba3946..4a73d67 100644
--- a/doc/src/coordsys.qdoc
+++ b/doc/src/coordsys.qdoc
@@ -224,12 +224,12 @@
Transformations} demo for a visualization of a sheared coordinate
system. All the transformation operations operate on QPainter's
transformation matrix that you can retrieve using the
- QPainter::worldMatrix() function. A matrix transforms a point in the
- plane to another point.
+ QPainter::worldTransform() function. A matrix transforms a point
+ in the plane to another point.
If you need the same transformations over and over, you can also
- use QMatrix objects and the QPainter::worldMatrix() and
- QPainter::setWorldMatrix() functions. You can at any time save the
+ use QTransform objects and the QPainter::worldTransform() and
+ QPainter::setWorldTransform() functions. You can at any time save the
QPainter's transformation matrix by calling the QPainter::save()
function which saves the matrix on an internal stack. The
QPainter::restore() function pops it back.
@@ -318,7 +318,7 @@
transformations affects the result.
For more information about the transformation matrix, see the
- QMatrix documentation.
+ QTransform documentation.
\section1 Window-Viewport Conversion
@@ -328,7 +328,7 @@
The mapping of the logical coordinates to the physical coordinates
are handled by QPainter's world transformation \l
- {QPainter::worldMatrix()}{worldMatrix()} (described in the \l
+ {QPainter::worldTransform()}{worldTransform()} (described in the \l
Transformations section), and QPainter's \l
{QPainter::viewport()}{viewport()} and \l
{QPainter::window()}{window()}. The viewport represents the
@@ -419,14 +419,14 @@
\endtable
The 2D transformations of the coordinate system are specified
- using the QMatrix class:
+ using the QTransform class:
\table
\header \o Class \o Description
\row
- \o QMatrix
+ \o QTransform
\o
- A 3 x 3 transformation matrix. Use QMatrix to rotate, shear,
+ A 3 x 3 transformation matrix. Use QTransform to rotate, shear,
scale, or translate the coordinate system.
\endtable