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-rw-r--r--doc/src/declarative/advtutorial.qdoc24
1 files changed, 16 insertions, 8 deletions
diff --git a/doc/src/declarative/advtutorial.qdoc b/doc/src/declarative/advtutorial.qdoc
index 9c72e95..740f6f9 100644
--- a/doc/src/declarative/advtutorial.qdoc
+++ b/doc/src/declarative/advtutorial.qdoc
@@ -164,14 +164,22 @@ The \c createBlock() function creates a block from the \c Block.qml file
and moves the new block to its position on the game canvas. This involves several steps:
\list
-\o \l {Qt::createComponent()}{Qt.createComponent()} is called to generate an element from \c Block.qml.
- If the component is ready, we can call \c createObject() to create an instance of the \c Block item.
-\o If \c createObject() returned null (i.e. if there was an error while
- loading the object), print the error information.
-\o Place the block in its position on the board and set its width and height.
- Also, store it in the blocks array for future reference.
-\o Finally, print error information to the console if the component could not be
- loaded for some reason (for example, if the file is missing).
+
+\o \l {QML:Qt::createComponent()}{Qt.createComponent()} is called to
+ generate an element from \c Block.qml. If the component is ready,
+ we can call \c createObject() to create an instance of the \c Block
+ item.
+
+\o If \c createObject() returned null (i.e. if there was an error
+ while loading the object), print the error information.
+
+\o Place the block in its position on the board and set its width and
+ height. Also, store it in the blocks array for future reference.
+
+\o Finally, print error information to the console if the component
+ could not be loaded for some reason (for example, if the file is
+ missing).
+
\endlist