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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+\page qmlecmascript.html
+\title ECMAScript Blocks
+
+QML encourages building UIs declaratively, using \l {Property Binding} and the
+composition of existing \l {QML Elements}. If imperative code is required to implement
+more advanced behavior, the \l Script element can be used to add ECMAScript code directly
+to a QML file, or to include an external ECMAScript file.
+
+The \l Script element is a QML language \e intrinsic. It can be used anywhere in a
+QML file, \e except as the root element of a file or sub-component, but cannot be
+assigned to an object property or given an id. The included ECMAScript is evaluated
+in a scope chain. The \l {QML Scope} documentation covers the specifics of scoping
+in QML.
+
+\section1 Inline Script
+
+Small blocks of ECMAScript can be included directly inside a \l {QML Document} as
+the body of the \l Script element.
+
+\code
+Rectangle {
+ Script {
+ function factorial(var a) {
+ a = Integer(a);
+ if (a <= 0)
+ return 1;
+ else
+ return a * factorial(a - 1);
+ }
+ }
+}
+\endcode
+
+Good programming practice dictates that only small script snippets should be written
+inline. QML prohibits the declaration of anything other than functions in an inline
+script block. For example, the following script is illegal as an inline script block
+as it declares the non-function variable \c lastResult.
+
+\code
+// Illegal inline code block
+var lastResult = 0
+function factorial(var a) {
+ a = Integer(a);
+ if (a <= 0)
+ lastResult = 1;
+ else
+ lastResult = a * factorial(a - 1);
+ return lastResult;
+}
+\endcode
+
+\section1 Including an External File
+
+To avoid cluttering the QML file, large script blocks should be in a separate file.
+The \l Script element's \c source property is used to load script from an external
+file.
+
+If the previous factorial code that was illegal as an inline script block was saved
+into a "factorial.js" file, it could be included like this.
+
+\code
+Rectangle {
+ Script {
+ source: "factorial.js"
+ }
+}
+\endcode
+
+The \c source property may reference a relative file, or an absolute path. In the
+case of a relative file, the location is resolved relative to the location of the
+\l {QML Document} that contains the \l Script element. If the script file is not
+accessible, an error will occur. If the source is on a network resource, the
+enclosing QML document will remain in the \l {QmlComponent::status()}{waiting state}
+until the script has been retrieved.
+
+\section1 Running Script at Startup
+
+It is occasionally necessary to run a block of ECMAScript code at application (or
+component instance) "startup". While it is tempting to just include the startup
+script as \e {global code} in an external script file, this can have sever limitations
+as the QML environment may not have been fully established. For example, some objects
+might not have been created or some \l {Property Binding}s may not have been run.
+\l {QML Script Restrictions} covers the exact limitations of global script code.
+
+The QML \l Component element provides an \e attached \c onCompleted property that
+can be used to trigger the execution of script code at startup after the
+QML environment has been completely established.
+
+The following QML code shows how to use the \c Component::onCompleted property.
+
+\code
+Rectangle {
+ Script {
+ function startupFunction() {
+ // ... startup code
+ }
+ }
+
+ Component.onCompleted: startupFunction();
+}
+\endcode
+
+Any element in a QML file - including nested elements and nested QML component
+instances - can use this attached property. If there is more than one script to
+execute at startup, they are run sequentially in an undefined order.
+
+\section1 QML Script Restrictions
+
+QML \l Script blocks contain standard ECMAScript code. QML introduces the following
+restrictions.
+
+\list
+\o Script code cannot modify the global object.
+
+In QML, the global object is constant - existing properties cannot be modified or
+deleted, and no new properties may be created.
+
+Most ECMAScript programs do not explicitly modify the global object. However,
+ECMAScript's automatic creation of undeclared variables is an implicit modification
+of the global object, and is prohibited in QML.
+
+Assuming that the \c a variable does not exist in the scope chain, the following code
+is illegal in QML.
+
+\code
+// Illegal modification of undeclared variable
+a = 1;
+for (var ii = 1; ii < 10; ++ii) a = a * ii;
+print("Result: " + a);
+\endcode
+
+It can be trivially modified to this legal code.
+
+\code
+var a = 1;
+for (var ii = 1; ii < 10; ++ii) a = a * ii;
+print("Result: " + a);
+\endcode
+
+Any attempt to modify the global object - either implicitly or explicitly - will
+cause an exception. If uncaught, this will result in an warning being printed,
+that includes the file and line number of the offending code.
+
+\o Global code is run in a reduced scope
+
+During startup, if a \l Script block includes an external file with "global"
+code, it is executed in a scope that contains only the external file itself and
+the global object. That is, it will not have access to the QML objects and
+properties it \l {QML Scope}{normally would}.
+
+Global code that only accesses script local variable is permitted. This is an
+example of valid global code.
+
+\code
+var colors = [ "red", "blue", "green", "orange", "purple" ];
+\endcode
+
+Global code that accesses QML objects will not run correctly.
+
+\code
+// Invalid global code - the "rootObject" variable is undefined
+var initialPosition = { rootObject.x, rootObject.y }
+\endcode
+
+This restriction exists as the QML environment is not yet fully established.
+To run code after the environment setup has completed, refer to
+\l {Running Script at Startup}.
+
+\endlist
+
+*/