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diff --git a/doc/src/declarative/ecmascriptblocks.qdoc b/doc/src/declarative/ecmascriptblocks.qdoc new file mode 100644 index 0000000..815c68c --- /dev/null +++ b/doc/src/declarative/ecmascriptblocks.qdoc @@ -0,0 +1,213 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! +\page qmlecmascript.html +\title ECMAScript Blocks + +QML encourages building UIs declaratively, using \l {Property Binding} and the +composition of existing \l {QML Elements}. If imperative code is required to implement +more advanced behavior, the \l Script element can be used to add ECMAScript code directly +to a QML file, or to include an external ECMAScript file. + +The \l Script element is a QML language \e intrinsic. It can be used anywhere in a +QML file, \e except as the root element of a file or sub-component, but cannot be +assigned to an object property or given an id. The included ECMAScript is evaluated +in a scope chain. The \l {QML Scope} documentation covers the specifics of scoping +in QML. + +\section1 Inline Script + +Small blocks of ECMAScript can be included directly inside a \l {QML Document} as +the body of the \l Script element. + +\code +Rectangle { + Script { + function factorial(var a) { + a = Integer(a); + if (a <= 0) + return 1; + else + return a * factorial(a - 1); + } + } +} +\endcode + +Good programming practice dictates that only small script snippets should be written +inline. QML prohibits the declaration of anything other than functions in an inline +script block. For example, the following script is illegal as an inline script block +as it declares the non-function variable \c lastResult. + +\code +// Illegal inline code block +var lastResult = 0 +function factorial(var a) { + a = Integer(a); + if (a <= 0) + lastResult = 1; + else + lastResult = a * factorial(a - 1); + return lastResult; +} +\endcode + +\section1 Including an External File + +To avoid cluttering the QML file, large script blocks should be in a separate file. +The \l Script element's \c source property is used to load script from an external +file. + +If the previous factorial code that was illegal as an inline script block was saved +into a "factorial.js" file, it could be included like this. + +\code +Rectangle { + Script { + source: "factorial.js" + } +} +\endcode + +The \c source property may reference a relative file, or an absolute path. In the +case of a relative file, the location is resolved relative to the location of the +\l {QML Document} that contains the \l Script element. If the script file is not +accessible, an error will occur. If the source is on a network resource, the +enclosing QML document will remain in the \l {QmlComponent::status()}{waiting state} +until the script has been retrieved. + +\section1 Running Script at Startup + +It is occasionally necessary to run a block of ECMAScript code at application (or +component instance) "startup". While it is tempting to just include the startup +script as \e {global code} in an external script file, this can have sever limitations +as the QML environment may not have been fully established. For example, some objects +might not have been created or some \l {Property Binding}s may not have been run. +\l {QML Script Restrictions} covers the exact limitations of global script code. + +The QML \l Component element provides an \e attached \c onCompleted property that +can be used to trigger the execution of script code at startup after the +QML environment has been completely established. + +The following QML code shows how to use the \c Component::onCompleted property. + +\code +Rectangle { + Script { + function startupFunction() { + // ... startup code + } + } + + Component.onCompleted: startupFunction(); +} +\endcode + +Any element in a QML file - including nested elements and nested QML component +instances - can use this attached property. If there is more than one script to +execute at startup, they are run sequentially in an undefined order. + +\section1 QML Script Restrictions + +QML \l Script blocks contain standard ECMAScript code. QML introduces the following +restrictions. + +\list +\o Script code cannot modify the global object. + +In QML, the global object is constant - existing properties cannot be modified or +deleted, and no new properties may be created. + +Most ECMAScript programs do not explicitly modify the global object. However, +ECMAScript's automatic creation of undeclared variables is an implicit modification +of the global object, and is prohibited in QML. + +Assuming that the \c a variable does not exist in the scope chain, the following code +is illegal in QML. + +\code +// Illegal modification of undeclared variable +a = 1; +for (var ii = 1; ii < 10; ++ii) a = a * ii; +print("Result: " + a); +\endcode + +It can be trivially modified to this legal code. + +\code +var a = 1; +for (var ii = 1; ii < 10; ++ii) a = a * ii; +print("Result: " + a); +\endcode + +Any attempt to modify the global object - either implicitly or explicitly - will +cause an exception. If uncaught, this will result in an warning being printed, +that includes the file and line number of the offending code. + +\o Global code is run in a reduced scope + +During startup, if a \l Script block includes an external file with "global" +code, it is executed in a scope that contains only the external file itself and +the global object. That is, it will not have access to the QML objects and +properties it \l {QML Scope}{normally would}. + +Global code that only accesses script local variable is permitted. This is an +example of valid global code. + +\code +var colors = [ "red", "blue", "green", "orange", "purple" ]; +\endcode + +Global code that accesses QML objects will not run correctly. + +\code +// Invalid global code - the "rootObject" variable is undefined +var initialPosition = { rootObject.x, rootObject.y } +\endcode + +This restriction exists as the QML environment is not yet fully established. +To run code after the environment setup has completed, refer to +\l {Running Script at Startup}. + +\endlist + +*/ |