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diff --git a/doc/src/declarative/extending-tutorial.qdoc b/doc/src/declarative/extending-tutorial.qdoc
index 2cf00b9..d128d0f 100644
--- a/doc/src/declarative/extending-tutorial.qdoc
+++ b/doc/src/declarative/extending-tutorial.qdoc
@@ -48,8 +48,9 @@ Tutorial chapters:
\o \l{declarative/tutorials/extending/chapter2-methods}{Connecting to C++ Methods and Signals}
\o \l{declarative/tutorials/extending/chapter3-bindings}{Adding Property Bindings}
\o \l{declarative/tutorials/extending/chapter4-customPropertyTypes}{Using Custom Property Types}
-\o \l{declarative/tutorials/extending/chapter5-plugins}{Writing an Extension Plugin}
-\o \l{qml-extending-tutorial6.html}{In Summary}
+\o \l{declarative/tutorials/extending/chapter5-listproperties}{Using List Property Types}
+\o \l{declarative/tutorials/extending/chapter6-plugins}{Writing an Extension Plugin}
+\o \l{qml-extending-tutorial7.html}{In Summary}
\endlist
*/
@@ -59,61 +60,94 @@ Tutorial chapters:
\example declarative/tutorials/extending/chapter1-basics
-Let's create a new QML type called "Musician" that has two properties: a name
-and an instrument. We will make it available in a \l {Modules}{module} called "Music", with
+A common task when extending QML is to provide a new QML type that supports some
+ custom functionality beyond what is provided by the built-in \l {QML Elements}.
+For example, this could be done to implement particular data models, or provide
+elements with custom painting and drawing capabilities, or access system features
+like network programming that are not accessible through built-in QML features.
+
+In this tutorial, we will show how to use the C++ classes in the QtDeclarative
+module to extend QML. The end result will be a simple Pie Chart display implemented by
+several custom QML types connected together through QML features like bindings and
+signals, and made available to the QML runtime through a plugin.
+
+To begin with, let's create a new QML type called "PieChart" that has two properties: a name
+and a color. We will make it available in a \l {Modules}{module} called "Charts", with
a module version of 1.0.
-We want this \c Musician type to be usable from QML like this:
+
+We want this \c PieChart type to be usable from QML like this:
\code
- import Music 1.0
+ import Charts 1.0
- Musician {
- name: "Reddy the Rocker"
- instrument: "Guitar"
+ PieChart {
+ width: 100; height: 100
+ name: "A simple pie chart"
+ color: "red"
}
\endcode
-To do this, we need a C++ class that encapsulates this \c Musician type and its two
-properties. Since QML relies heavily on Qt's \l{Meta-Object System}{meta object system},
+To do this, we need a C++ class that encapsulates this \c PieChart type and its two
+properties. Since QML makes extensive use of Qt's \l{Meta-Object System}{meta object system},
this new class must:
\list
-\o inherit from QObject
-\o declare its properties using the Q_PROPERTY() macro
+\o Inherit from QObject
+\o Declare its properties using the Q_PROPERTY macro
\endlist
-Here is our \c Musician class, defined in \c musician.h:
+Here is our \c PieChart class, defined in \c piechart.h:
-\snippet declarative/tutorials/extending/chapter1-basics/musician.h 0
+\snippet declarative/tutorials/extending/chapter1-basics/piechart.h 0
-It defines the two properties, \c name and \c instrument, with the Q_PROPERTY() macro.
-The class implementation in \c musician.cpp simply sets and returns the \c m_name and
-\c m_instrument values as appropriate.
+The class inherits from QDeclarativeItem because we want to override
+QDeclarativeItem::paint() in order to draw. If the class just represented some
+data type and was not an item that actually needed to be displayed, it could simply inherit
+from QObject. Or, if we want to extend the functionality of an existing QObject-based
+class, it could inherit from that class instead.
-Our QML file, \c app.qml, creates a \c Musician item and display the musician's details
+The \c PieChart class defines the two properties, \c name and \c color, with the Q_PROPERTY macro,
+and overrides QDeclarativeItem::paint(). The class implementation in \c piechart.cpp
+simply sets and returns the \c m_name and \c m_color values as appropriate, and
+implements \c paint() to draw a simple pie chart. It also turns off the
+QGraphicsItem::ItemHasNoContents flag to enable painting:
+
+\snippet declarative/tutorials/extending/chapter1-basics/piechart.cpp 0
+\dots 0
+\snippet declarative/tutorials/extending/chapter1-basics/piechart.cpp 1
+
+Now that we have defined the \c PieChart type, we will use it from QML. The \c app.qml
+file creates a \c PieChart item and display the pie chart's details
using a standard QML \l Text item:
\snippet declarative/tutorials/extending/chapter1-basics/app.qml 0
+Notice that although the color is specified as a string in QML, it is automatically
+converted to a QColor object for the PieChart \c color property. Automatic conversions are
+provided for various other \l {QML Basic Types}{basic types}; for example, a string
+like "640x480" can be automatically converted to a QSize value.
+
We'll also create a C++ application that uses a QDeclarativeView to run and
-display \c app.qml. The application must register the \c Musician type
+display \c app.qml. The application must register the \c PieChart type
using the qmlRegisterType() function, to allow it to be used from QML. If
-you don't register the type, \c app.qml won't be able to create a \c Musician.
+you don't register the type, \c app.qml won't be able to create a \c PieChart.
Here is the application \c main.cpp:
\snippet declarative/tutorials/extending/chapter1-basics/main.cpp 0
-This call to qmlRegisterType() registers the \c Musician type as a type called "Musician", in a module named "Music",
+This call to qmlRegisterType() registers the \c PieChart type as a type called "PieChart", in a module named "Charts",
with a module version of 1.0.
Lastly, we write a \c .pro project file that includes the files and the \c declarative library:
\quotefile declarative/tutorials/extending/chapter1-basics/chapter1-basics.pro
-Now we can build and run the application. Try it yourself with the code in Qt's \c examples/tutorials/extending/chapter1-basics directory.
+Now we can build and run the application:
-\example declarative/tutorials/extending/chapter1-basics
+\image extending-tutorial-chapter1.png
+
+Try it yourself with the code in Qt's \c examples/tutorials/extending/chapter1-basics directory.
At the moment, the \c app.qml is run from within a C++ application.
This may seem odd if you're used to running QML files with the \l {QML Viewer}.
@@ -128,39 +162,40 @@ Later on, we'll show how to create a plugin so that you can run \c app.qml using
\example declarative/tutorials/extending/chapter2-methods
-Suppose we want \c Musician to have a "perform" method that prints a message
-to the console and then emits a "performanceEnded" signal.
-Other elements would be able to call \c perform() and receive
-\c performanceEnded() signals like this:
+Suppose we want \c PieChart to have a "clearChart()" method that erases the
+chart and then emits a "chartCleared" signal. Our \c app.qml would be able
+to call \c clearChart() and receive \c chartCleared() signals like this:
\snippet declarative/tutorials/extending/chapter2-methods/app.qml 0
-To do this, we add a \c perform() method and a \c performanceEnded() signal
+\image extending-tutorial-chapter2.png
+
+To do this, we add a \c clearChart() method and a \c chartCleared() signal
to our C++ class:
-\snippet declarative/tutorials/extending/chapter2-methods/musician.h 0
+\snippet declarative/tutorials/extending/chapter2-methods/piechart.h 0
\dots
-\snippet declarative/tutorials/extending/chapter2-methods/musician.h 1
+\snippet declarative/tutorials/extending/chapter2-methods/piechart.h 1
\dots
-\snippet declarative/tutorials/extending/chapter2-methods/musician.h 2
+\snippet declarative/tutorials/extending/chapter2-methods/piechart.h 2
\dots
-\snippet declarative/tutorials/extending/chapter2-methods/musician.h 3
+\snippet declarative/tutorials/extending/chapter2-methods/piechart.h 3
-The use of Q_INVOKABLE makes the \c perform() method available to the
+The use of Q_INVOKABLE makes the \c clearChart() method available to the
Qt Meta-Object system, and in turn, to QML. Note that it could have
been declared as as a Qt slot instead of using Q_INVOKABLE, as
slots are also callable from QML. Both of these approaches are valid.
-The \c perform() method simply prints a message to the console and
-then emits \c performanceEnded():
+The \c clearChart() method simply changes the color to Qt::transparent,
+repaints the chart, then emits the \c chartCleared() signal:
-\snippet declarative/tutorials/extending/chapter2-methods/musician.cpp 0
+\snippet declarative/tutorials/extending/chapter2-methods/piechart.cpp 0
-Now when we run the application and click the window, the application outputs:
+Now when we run the application and click the window, the pie chart
+disappears, and the application outputs:
\code
- "Reddy the Rocker" is playing the "Guitar"
- The performance has now ended
+ The chart has been cleared
\endcode
Try out the example yourself with the updated code in Qt's \c examples/tutorials/extending/chapter2-methods directory.
@@ -174,45 +209,49 @@ Try out the example yourself with the updated code in Qt's \c examples/tutorials
Property bindings is a powerful feature of QML that allows values of different
elements to be synchronized automatically. It uses signals to notify and update
-other elements' values when property values change.
+other elements' values when property values are changed.
-Let's enable property bindings for the \c instrument property. That means
+Let's enable property bindings for the \c color property. That means
if we have code like this:
\snippet declarative/tutorials/extending/chapter3-bindings/app.qml 0
-The "instrument: reddy.instrument" statement binds the \c instrument value of
-\c craig to the \c instrument of \c reddy.
-Whenever \c reddy's \c instrument value changes, \c craig's \c instrument value
-updates to the same value. When the window is clicked, the application outputs:
+\image extending-tutorial-chapter3.png
-\code
- "Reddy the Rocker" is playing the "Guitar"
- "Craig the Copycat" is playing the "Guitar"
- "Reddy the Rocker" is playing the "Drums"
- "Craig the Copycat" is playing the "Drums"
-\endcode
+The "color: chartA.color" statement binds the \c color value of
+\c chartB to the \c color of \c chartA.
+Whenever \c chartA's \c color value changes, \c chartB's \c color value
+updates to the same value. When the window is clicked, the \c onClicked
+handler in the MouseArea changes the color of \c chartA, thereby changing
+both charts to the color blue.
-It's easy to enable property binding for the \c instrument property.
-We add a \l{Qt's Property System}{NOTIFY} feature to its Q_PROPERTY() declaration to indicate that a "instrumentChanged" signal
+It's easy to enable property binding for the \c color property.
+We add a \l{Qt's Property System}{NOTIFY} feature to its Q_PROPERTY() declaration to indicate that a "colorChanged" signal
is emitted whenever the value changes.
-\snippet declarative/tutorials/extending/chapter3-bindings/musician.h 0
+\snippet declarative/tutorials/extending/chapter3-bindings/piechart.h 0
\dots
-\snippet declarative/tutorials/extending/chapter3-bindings/musician.h 1
+\snippet declarative/tutorials/extending/chapter3-bindings/piechart.h 1
\dots
-\snippet declarative/tutorials/extending/chapter3-bindings/musician.h 2
+\snippet declarative/tutorials/extending/chapter3-bindings/piechart.h 2
\dots
-\snippet declarative/tutorials/extending/chapter3-bindings/musician.h 3
+\snippet declarative/tutorials/extending/chapter3-bindings/piechart.h 3
-Then, we emit this signal in \c setInstrument():
+Then, we emit this signal in \c setPieSlice():
-\snippet declarative/tutorials/extending/chapter3-bindings/musician.cpp 0
+\snippet declarative/tutorials/extending/chapter3-bindings/piechart.cpp 0
-It's important for \c setInstrument() to check that the instrument value has actually changed
-before emitting \c instrumentChanged(). This ensures the signal is not emitted unnecessarily and
+It's important for \c setColor() to check that the color value has actually changed
+before emitting \c colorChanged(). This ensures the signal is not emitted unnecessarily and
also prevents loops when other elements respond to the value change.
+The use of bindings is essential to QML. You should always add NOTIFY
+signals for properties if they are able to be implemented, so that your
+properties can be used in bindings. Properties that cannot be bound cannot be
+automatically updated and cannot be used as flexibly in QML. Also, since
+bindings are invoked so often and relied upon in QML usage, users of your
+custom QML types may see unexpected behavior if bindings are not implemented.
+
*/
/*!
@@ -220,21 +259,35 @@ also prevents loops when other elements respond to the value change.
\example declarative/tutorials/extending/chapter4-customPropertyTypes
-The \c Musician type currently has two properties that are both strings.
-It could have all sorts of other properties. For example, we could add an
-integer-type property to store the age of each musician:
+The \c PieChart type currently has a string-type property and a color-type property.
+It could have many other types of properties. For example, it could have an
+enum-type property to store a display mode for each chart:
\code
- class Musician : public QObject
+ // C++
+ class PieChart : public QDeclarativeItem
{
+ Q_ENUMS(DisplayMode)
+ Q_PROPERTY(DisplayMode displayMode READ displayMode WRITE setDisplayMode)
...
- Q_PROPERTY(int age READ age WRITE setAge)
+
public:
- ...
- int age() const;
- void setAge(int age);
+ enum DisplayMode {
+ MultiLevel,
+ Exploded,
+ ThreeDimensional
+ };
+
+ void setDisplayMode(DisplayMode mode);
+ DisplayMode displayMode() const;
...
};
+
+ // QML
+ PieChart {
+ ...
+ displayMode: PieChart.Exploded
+ }
\endcode
We can also use various other property types. QML has built-in support for the following
@@ -257,31 +310,39 @@ types:
If we want to create a property whose type is not supported by QML by default,
we need to register the type with QML.
-For example, let's change the type of the \c instrument property from a string to a
-new type called "Instrument". Instead of assigning a string value to \c instrument,
-we assign an \c Instrument value:
+For example, let's replace the use of the \c property with a type called
+"PieSlice" that has a \c color property. Instead of assigning a color,
+we assign an \c PieSlice value which itself contains a \c color:
\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/app.qml 0
-Like \c Musician, this new \c Instrument type has to inherit from QObject and declare
+Like \c PieChart, this new \c PieSlice type inherits from QDeclarativeItem and declares
its properties with Q_PROPERTY():
-\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/instrument.h 0
+\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/pieslice.h 0
-To use it from \c Musician, we modify the \c instrument property declaration
+To use it in \c PieChart, we modify the \c color property declaration
and associated method signatures:
-\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/musician.h 0
+\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/piechart.h 0
\dots
-\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/musician.h 1
+\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/piechart.h 1
\dots
-\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/musician.h 2
+\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/piechart.h 2
\dots
-\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/musician.h 3
+\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/piechart.h 3
+
+There is one thing to be aware of when implementing \c setPieSlice(). The \c PieSlice
+is a visual item, so it must be set as a child of the \c PieChart using
+QDeclarativeItem::setParentItem() so that the \c PieChart knows to paint this child
+item when its contents are drawn:
-Like the \c Musician type, the \c Instrument type has to be registered
-using qmlRegisterType() to be used from QML. As with \c Musician, we'll add the
-type to the "Music" module, version 1.0:
+\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/piechart.cpp 0
+
+
+Like the \c PieChart type, the \c PieSlice type has to be registered
+using qmlRegisterType() to be used from QML. As with \c PieChart, we'll add the
+type to the "Charts" module, version 1.0:
\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/main.cpp 0
\dots
@@ -293,15 +354,65 @@ Try it out with the code in Qt's \c examples/tutorials/extending/chapter4-custom
*/
+
+/*!
+\title Chapter 5: Using List Property Types
+
+\example declarative/tutorials/extending/chapter5-listproperties
+
+Right now, a \c PieChart can only have one \c PieSlice. Ideally a chart would
+have multiple slices, with different colors and sizes. To do this, we could
+have a \c slices property that accepts a list of \c PieSlice items:
+
+\snippet declarative/tutorials/extending/chapter5-listproperties/app.qml 0
+
+\image extending-tutorial-chapter5.png
+
+To do this, we replace the \c pieSlice property in \c PieChart with a \c slices property,
+declared as a QDeclarativeListProperty type. The QDeclarativeListProperty class enables the
+creation of list properties in QML extensions. We replace the \c pieSlice()
+function with a \c slices() function that returns a list of slices, and add
+an internal \c append_slice() function (discussed below). We also use a QList to
+store the internal list of slices as \c m_slices:
+
+\snippet declarative/tutorials/extending/chapter5-listproperties/piechart.h 0
+\dots
+\snippet declarative/tutorials/extending/chapter5-listproperties/piechart.h 1
+\dots
+\snippet declarative/tutorials/extending/chapter5-listproperties/piechart.h 2
+
+Although the \c slices property does not have an associated \c WRITE function,
+it is still modifiable because of the way QDeclarativeListProperty works.
+In the \c PieChart implementation, we implement \c PieChart::slices() to
+return a QDeclarativeListProperty value and indicate that the internal
+\c PieChart::append_slice() function is to be called whenever a request is made from QML
+to add items to the list:
+
+\snippet declarative/tutorials/extending/chapter5-listproperties/piechart.cpp 0
+
+The \c append_slice() function simply sets the parent item as before,
+and adds the new item to the \c m_slices list. As you can see, the append function for a
+QDeclarativeListProperty is called with two arguments: the list property, and
+the item that is to be appended.
+
+The \c PieSlice class has also been modified to include \c fromAngle and \c angleSpan
+properties and to draw the slice according to these values. This is a straightforward
+modification if you have read the previous pages in this tutorial, so the code is not shown here.
+
+The complete code can be seen in the updated \c examples/tutorials/extending/chapter5-listproperties directory.
+
+*/
+
+
/*!
-\title Chapter 5: Writing an Extension Plugin
+\title Chapter 6: Writing an Extension Plugin
-\example declarative/tutorials/extending/chapter5-plugins
+\example declarative/tutorials/extending/chapter6-plugins
-Currently the \c Musician and \c Instrument types are used by \c app.qml,
+Currently the \c PieChart and \c PieSlice types are used by \c app.qml,
which is displayed using a QDeclarativeView in a C++ application. An alternative
way to use our QML extension is to create a plugin library to make it available
-to the QML engine. This means we could load \c app.qml using the \l {QML Viewer}
+to the QML engine. This allows \c app.qml to be loaded with the \l {QML Viewer}
(or some other QML \l{Qt Declarative UI Runtime}{runtime} application) instead of writing a \c main.cpp file and
loading our own C++ application.
@@ -310,31 +421,31 @@ To create a plugin library, we need:
\list
\o A plugin class that registers our QML types
\o A project file that describes the plugin
-\o A "qmldir" file that tells the QML engine to load the plugin
+\o A \l{Writing a qmldir file}{qmldir} file that tells the QML engine to load the plugin
\endlist
-First, we create a plugin class named \c MusicPlugin. It subclasses QDeclarativeExtensionPlugin
+First, we create a plugin class named \c ChartsPlugin. It subclasses QDeclarativeExtensionPlugin
and registers our QML types in the inherited \l{QDeclarativeExtensionPlugin::}{registerTypes()} method. It also calls
Q_EXPORT_PLUGIN2 for Qt's \l{How to Create Qt Plugins}{plugin system}.
-Here is the \c MusicPlugin definition in \c musicplugin.h:
+Here is the \c ChartsPlugin definition in \c chartsplugin.h:
-\snippet declarative/tutorials/extending/chapter5-plugins/musicplugin.h 0
+\snippet declarative/tutorials/extending/chapter6-plugins/chartsplugin.h 0
-And its implementation in \c musicplugin.cpp:
+And its implementation in \c chartsplugin.cpp:
-\snippet declarative/tutorials/extending/chapter5-plugins/musicplugin.cpp 0
+\snippet declarative/tutorials/extending/chapter6-plugins/chartsplugin.cpp 0
Then, we write a \c .pro project file that defines the project as a plugin library
and specifies with DESTDIR that library files should be built into a "lib" subdirectory:
-\quotefile declarative/tutorials/extending/chapter5-plugins/chapter5-plugins.pro
+\quotefile declarative/tutorials/extending/chapter6-plugins/chapter6-plugins.pro
-Finally, we add a \c qmldir file that is automatically parsed by the QML engine.
-Here, we specify that a plugin named "chapter5-plugin" (the name
+Finally, we add a \l{Writing a qmldir file}{qmldir} file that is automatically parsed by the QML engine.
+In this file, we specify that a plugin named "chapter6-plugin" (the name
of the example project) can be found in the "lib" subdirectory:
-\quotefile declarative/tutorials/extending/chapter5-plugins/qmldir
+\quotefile declarative/tutorials/extending/chapter6-plugins/qmldir
Now we have a plugin, and instead of having a main.cpp and an executable, we can build
the project and then load the QML file in the \l {QML Viewer}:
@@ -345,15 +456,16 @@ the project and then load the QML file in the \l {QML Viewer}:
(On Mac OS X, you can launch the "QMLViewer" application instead.)
-Notice the "import Music 1.0" statement has disappeared from \c app.qml. This is
+Notice the "import Charts 1.0" statement has disappeared from \c app.qml. This is
because the \c qmldir file is in the same directory as \c app.qml: this is equivalent to
-having Musician.qml and Instrument.qml files inside the project directory, which could both
+having PieChart.qml and PieSlice.qml files inside the project directory, which could both
be used by \c app.qml without import statements.
*/
+
/*!
-\page qml-extending-tutorial6.html
-\title Chapter 6: In Summary
+\page qml-extending-tutorial7.html
+\title Chapter 7: In Summary
In this tutorial, we've shown the basic steps for creating a QML extension:
@@ -362,47 +474,33 @@ In this tutorial, we've shown the basic steps for creating a QML extension:
\o Add callable methods using Q_INVOKABLE or Qt slots, and connect to Qt signals with an \c onSignal syntax
\o Add property bindings by defining \l{Qt's Property System}{NOTIFY} signals
\o Define custom property types if the built-in types are not sufficient
+\o Define list property types using QDeclarativeListProperty
\o Create a plugin library by defining a Qt plugin and writing a \c qmldir file
\endlist
The \l {Extending QML in C++} reference documentation shows other useful features that can be added to
-QML extensions. For example, we could use \l{Object and List Property Types}{list properties} to allow multiple instruments for a \c Musician:
+QML extensions. For example, we could use \l{Default Property}{default properties} to allow
+slices to be added without using the \c slices property:
\code
- Musician {
- instruments: [
- Instrument { type: "Guitar" }
- Instrument { type: "Drums" }
- Instrument { type: "Keyboard" }
- ]
+ PieChart {
+ PieSlice { ... }
+ PieSlice { ... }
+ PieSlice { ... }
}
\endcode
-Or use \l{Default Property}{default properties} and avoid an
-\c instruments property altogether:
+Or randomly add and remove slices from time to time using \l{Property Value Sources}{property value sources}:
\code
- Musician {
- Instrument { type: "Guitar" }
- Instrument { type: "Drums" }
- Instrument { type: "Keyboard" }
- }
-\endcode
-
-Or even change the \c instrument of a \c Musician from time to time using \l{Property Value Sources}{property value sources}:
-
-\code
- Musician {
- InstrumentRandomizer on instrument {}
+ PieChart {
+ PieSliceRandomizer on slices {}
}
\endcode
See the \l{Extending QML in C++}{reference documentation} for more information.
-Additionally, \l {Integrating QML with existing Qt UI code} shows how to create
-and integrate with QML extensions that have drawing and graphical capabilities (through QGraphicsWidget).
-
*/