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-rw-r--r--doc/src/declarative/extending.qdoc98
1 files changed, 86 insertions, 12 deletions
diff --git a/doc/src/declarative/extending.qdoc b/doc/src/declarative/extending.qdoc
index 915123f..5a95551 100644
--- a/doc/src/declarative/extending.qdoc
+++ b/doc/src/declarative/extending.qdoc
@@ -112,6 +112,75 @@ Person {
\l {Extending QML - Adding Types Example} shows the complete code used to create
the \c Person type.
+\section1 QML Type Versioning
+
+In C++ adding a new method or property cannot break old applications.
+In QML, however, new methods and properties can change what a name previously
+resolved to to within a scope chain.
+
+For example, consider these two QML files
+
+\code
+// main.qml
+import QtQuick 1.0
+Item {
+ id: root
+ MyComponent {}
+}
+\endcode
+
+\code
+// MyComponent.qml
+import MyModule 1.0
+CppItem {
+ value: root.x
+}
+\endcode
+
+where CppItem maps to the C++ class QCppItem.
+
+If the author of QCppItem adds a "root" property to QCppItem in a new version of the module,
+it will break the above program as \c root.x now resolves to a different value.
+The solution is to allow the author of QCppItem to state that the new \c root property is
+only available from a particular version of QCppItem onwards. This permits new properties
+and features to be added to existing elements without breaking existing programs.
+
+QML enables this by allowing the properties, methods and signals of a class to be tagged with
+a particular \e revision, so that they are only accessible if the relevant module version
+is imported. In this case, the author can tag the \c root property as being added in
+\e {revision 1} of the class, and register that revision in version 1.1 of the module.
+
+The REVISION tag is used to mark the \c root property as added in revision 1 of the class.
+Methods such as Q_INVOKABLE's, signals and slots can also be tagged for a
+revision using the \c Q_REVISION(x) macro:
+
+\code
+class CppItem : public QObject
+{
+ Q_OBJECT
+ Q_PROPERTY(int root READ root WRITE setRoot NOTIFY rootChanged REVISION 1)
+
+signals:
+ Q_REVISION(1) void rootChanged();
+};
+\endcode
+
+To register the new class revision to a particular version the following function is used:
+
+\code
+template<typename T, int metaObjectRevision>
+int qmlRegisterType(const char *uri, int versionMajor, int versionMinor, const char *qmlName)
+\endcode
+
+To register \c CppItem version 1 for \c {MyModule 1.1}:
+
+\code
+qmlRegisterType<QCppItem,1>("MyModule", 1, 1, "CppItem")
+\endcode
+
+\c root is only available when MyModule 1.1 is imported.
+
+
\section1 Object and List Property Types
\snippet examples/declarative/cppextensions/referenceexamples/properties/example.qml 0
@@ -733,12 +802,14 @@ It is optional for a property to have a default value. The default value is a co
behaviorally identical to doing it in two steps, like this:
\qml
-// Use default value
-property int myProperty: 10
+Item {
+ // Use default value
+ property int myProperty: 10
-// Longer, but behaviorally identical
-property int myProperty
-myProperty: 10
+ // Longer, but behaviorally identical
+ property int myProperty
+ myProperty: 10
+}
\endqml
@@ -769,9 +840,11 @@ QML object types can also be used as property types. This includes
defined like this:
\qml
-property Item itemProperty
-property QtObject objectProperty
-property MyCustomType customProperty
+Item {
+ property Item itemProperty
+ property QtObject objectProperty
+ property MyCustomType customProperty
+}
\endqml
Such object-type properties default to an \c undefined value.
@@ -784,7 +857,9 @@ see the \l {variant}{variant type documentation} for details.
list:
\qml
-property list<Item> listOfItems
+Item {
+ property list<Item> listOfItems
+}
\endqml
Note that list properties cannot be modified like ordinary JavaScript
@@ -825,7 +900,7 @@ If the \l{Item::children}{children} property was not the default property for
\qml
Item {
children: [
- Rectangle {}
+ Rectangle {},
Rectangle {}
]
}
@@ -1075,7 +1150,7 @@ code removes the connection created in \c application.qml above:
\qml
// application.qml
Item {
- ...
+ // ...
function removeSignal() {
button.clicked.disconnect(item.myMethod)
@@ -1100,5 +1175,4 @@ MouseArea {
Whenever the \l MouseArea \c clicked signal is emitted, the \c rect.buttonClicked signal will
automatically be emitted as well.
-
*/