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diff --git a/doc/src/declarative/extending.qdoc b/doc/src/declarative/extending.qdoc index a1f006b..8c6e68a 100644 --- a/doc/src/declarative/extending.qdoc +++ b/doc/src/declarative/extending.qdoc @@ -27,7 +27,11 @@ /*! \page qml-extending.html -\title Extending QML in C++ +\ingroup qml-features +\contentspage QML Features +\previouspage {Presenting Data with Views} +\nextpage {Using QML Bindings in C++ Applications} +\title Extending QML Functionalities using C++ The QML syntax declaratively describes how to construct an in-memory object tree. In Qt, QML is mainly used to describe a visual scene graph, but it is @@ -360,28 +364,28 @@ pointers to invalid objects. QML makes the following guarentees: \list \o An object assigned to a QObject (or QObject-derived) pointer property will be -valid at the time of assignment. +valid at the time of assignment. -Following assignment, it is the responsibility of the class to subsequently guard +Following assignment, it is the responsibility of the class to subsequently guard this pointer, either through a class specific method or the generic QPointer class. -\o An object assigned to a QVariant will be valid at the time of assignment. +\o An object assigned to a QVariant will be valid at the time of assignment. -When assigning an object to a QVariant property, QML will always use a QMetaType::QObjectStar -typed QVariant. It is the responsibility of the class to guard the pointer. A -general rule when writing a class that uses QVariant properties is to check the -type of the QVariant when it is set and if the type is not handled by your class, +When assigning an object to a QVariant property, QML will always use a QMetaType::QObjectStar +typed QVariant. It is the responsibility of the class to guard the pointer. A +general rule when writing a class that uses QVariant properties is to check the +type of the QVariant when it is set and if the type is not handled by your class, reset it to an invalid variant. -\o An object assigned to a QObject (or QObject-derived) list property will be -valid at the time of assignment. +\o An object assigned to a QObject (or QObject-derived) list property will be +valid at the time of assignment. -Following assignment, it is the responsibility of the class to subsequently guard +Following assignment, it is the responsibility of the class to subsequently guard this pointer, either through a class specific method or the generic QPointer class. \endlist Elements should assume that any QML assigned object can be deleted at any time, and -respond accordingly. If documented as such an element need not continue to work in +respond accordingly. If documented as such an element need not continue to work in this situation, but it must not crash. \section1 Signal Support @@ -429,7 +433,7 @@ on<Property-name>Changed, regardless of the name used for the NOTIFY signal in C++. We recommend using <property-name>Changed() for the NOTIFY signal in C++. -See also \l {Writing QML Components: Properties, Methods and Signals} +See also \l {Importing Reusable Components} \section1 Methods @@ -635,470 +639,3 @@ public: */ -/*! -\page qml-extending-types.html -\title Writing QML Components: Properties, Methods and Signals - -One of the key concepts in QML is the ability to define your own QML components that suit -the purposes of your application. The standard \l {QML Elements} provide the essential components -for creating a QML application; beyond these, you can write your own custom components that can -be created and reused, without the use of C++. - -Components are the building blocks of a QML project. When writing a QML application, whether -large or small, it is best to separate QML code into smaller components that perform specific -sets of operations, instead of creating mammoth QML files with large, combined functionality -that is more difficult to manage and may contain duplicated code. - - -\section1 Defining New Components - -A component is a reusable type with a well-defined interface, built entirely in QML. -Any snippet of QML code can become a component, by placing the code in a file "<Name>.qml" where -<Name> is the new component name, beginning with an uppercase letter. These QML files automatically -become available as new QML element types to other QML components and applications in the same directory. - -For example, one of the simplest and most common components you can build in QML is a -button-type component. Below, we implement this component as a \l Rectangle with a clickable -\l MouseArea, in a file named \c Button.qml: - -\snippet doc/src/snippets/declarative/qml-extending-types/components/Button.qml 0 - -Now this component can be reused by another file within the same directory. Since the file is -named \c Button.qml, the component is referred to as \c Button: - -\table -\row -\o \snippet doc/src/snippets/declarative/qml-extending-types/components/application.qml 0 -\o \image qml-extending-types.png -\endtable - -The root object in \c Button.qml defines the attributes that are available to users of the -\c Button component. In this case, the root object is a \l Rectangle, so any properties, methods -and signals of \l Rectangle are made available, allowing \c application.qml to -customize the \c width, \c height, \c radius and \c color properties of \c Button objects. - - -If \c Button.qml was not in the same directory, \c application.qml would need to load it as a -\l {Modules}{module} from a specific filesystem path or \l{QDeclarativeExtensionPlugin}{plugin}. -Also, note the letter case of the component file name is significant on some (notably UNIX) -filesystems. It is recommended the file name case matches the case of the QML component name -exactly - for example, \c Box.qml and not \c BoX.qml - regardless of the platform to which the -QML component will be deployed. - -To write a useful component, it is generally necessary to provide it with custom attributes that store and -communicate specific data. This is achieved by adding the following attributes to your components: - -\list -\o \bold Properties that can be accessed externally to modify an object (for example, \l Item has - \l {Item::}{width} and \l {Item::}{height} properties) and used in \l {Property Binding} -\o \bold Methods of JavaScript code can be invoked internally or externally (for example, - \l Animation has a \l {Animation::}{start()} method) -\o \bold Signals to notify other objects when an event has occurred (for example, MouseArea has a - \c clicked signal) -\endlist - -The following sections show how these attributes can be added to QML components. - - -\section1 Adding Properties - -A property is a value of a QML component that can be read and modified by other objects. For -example, a \l Rectangle component has \l {Item::}{width}, \l {Item::}{height} and \l -{Rectangle::}{color} properties. Significantly, properties be used with \l {Property Binding}, where -a property value is automatically updated using the value of another property. - -The syntax for defining a new property is: - -\code -[default] property <type> <name>[: defaultValue] -\endcode - -A \c property declaration can appear anywhere within a QML component definition, but it is customary -to place it at the top. A component cannot declare more than one property with the same name. (It is -possible to have a property name that is the same as an existing property in a type, but this is not -recommended as the existing property becomes hidden and inaccessible.) - -Below is an example. The \c ImageViewer component has defined a \c string type property named -\c currentImage, and its initial value is "default-image.png". This property is used to set the image -displayed in the child \l Image object. Another file, \c application.qml, can create -an \c ImageViewer object and read or modify the \c currentImage value: - -\table -\row -\o \snippet doc/src/snippets/declarative/qml-extending-types/properties/ImageViewer.qml 0 -\o \snippet doc/src/snippets/declarative/qml-extending-types/properties/application.qml 0 -\endtable - -It is optional for a property to have a default value. The default value is a convenient shortcut, and is -behaviorally identical to doing it in two steps, like this: - -\qml -// Use default value -property int myProperty: 10 - -// Longer, but behaviorally identical -property int myProperty -myProperty: 10 -\endqml - - -\section2 Supported property types - -All QML properties are typed. The examples above show properties with \c int and \c string types; -notice that the type of the property must be declared. The type is used to determine the property -behavior, and how the property is defined in C++. - -A number of property types are supported by default. These are listed in the table below, -with their default values and the corresponding C++ type: - -\table -\header \o QML Type Name \o Default value \o C++ Type Name -\row \o \l int \o 0 \o int -\row \o \l bool \o \c false \o bool -\row \o \l double \o 0.0 \o double -\row \o \l real \o 0.0 \o double -\row \o \l string \o "" (empty string) \o QString -\row \o \l url \o "" (empty url) \o QUrl -\row \o \l color \o #000000 (black) \o QColor -\row \o \l date \o \c undefined \o QDateTime -\row \o \l variant \o \c undefined \o QVariant -\endtable - -QML object types can also be used as property types. This includes -\l {Defining new QML elements}{custom QML types} implemented in C++. Such properties are -defined like this: - -\qml -property Item itemProperty -property QtObject objectProperty -property MyCustomType customProperty -\endqml - -Such object-type properties default to an \c undefined value. - -It is also possible to store a copy of a JavaScript object using the \c variant -property type. This creates some restrictions on how the property should be used; -see the \l {variant}{variant type documentation} for details. - -\l{list}{List properties} are created with the \c list<Type> syntax, and default to an empty -list: - -\qml -property list<Item> listOfItems -\endqml - -Note that list properties cannot be modified like ordinary JavaScript -arrays. See the \l {list}{list type documentation} for details. - - -\section2 Property change signals - -Adding a \c property to an item automatically adds a \e {value changed} -signal handler to the item. To connect to this signal, use a \l {Signal Handlers}{signal handler} -named with the \c on<Property>Changed syntax, using upper case for the first letter of the -property name. - -For example, the following \c onMyNumberChanged signal handler is automatically called whenever the -\c myNumber property changes: - -\snippet doc/src/snippets/declarative/qml-extending-types/properties/property-signals.qml 0 - - -\section2 Default properties - -The optional \c default attribute for a property marks it as the \e {default property} -for a type. This allows other items to specify the default property's value -as child elements. For example, the \l Item element's default property is its -\l{Item::children}{children} property. This allows the children of an \l Item -to be set like this: - -\qml -Item { - Rectangle {} - Rectangle {} -} -\endqml - -If the \l{Item::children}{children} property was not the default property for -\l Item, its value would have to be set like this instead: - -\qml -Item { - children: [ - Rectangle {}, - Rectangle {} - ] -} -\endqml - -See the \l{declarative/ui-components/tabwidget}{TabWidget} example for a -demonstration of using default properties. - -Specifying a default property overrides any existing default property (for -example, any default property inherited from a parent item). Using the -\c default attribute twice in the same type block is an error. - - -\section2 Property aliases - -Property aliases are a more advanced form of property declaration. Unlike a -property definition, which allocates a new, unique storage space for the -property, a property alias connects the newly declared property (called the -aliasing property) as a direct reference to an existing property (the aliased property). Read -operations on the aliasing property act as read operations on the aliased -property, and write operations on the aliasing property as write operations on -the aliased property. - -A property alias declaration looks a lot like an ordinary property definition: -\code - [default] property alias <name>: <alias reference> -\endcode - -As the aliasing property has the same type as the aliased property, an explicit -type is omitted, and the special "alias" keyword is used. Instead of a default -value, a property alias includes a compulsory alias reference. The alias -reference is used to locate the aliased property. While similar to a property -binding, the alias reference syntax is highly restricted. - -An alias reference takes one of the following forms: -\code - <id>.<property> - <id> -\endcode - -where <id> must refer to an object id within the same component as the type -declaring the alias, and, optionally, <property> refers to a property on that object. - -For example, below is a \c Button.qml component with a \c buttonText aliased property which is -connected to the child Text object's \c text property: - -\snippet doc/src/snippets/declarative/qml-extending-types/properties/alias.qml 0 - -The following code would create a \c Button with a defined text string for the -child \l Text object: - -\qml -Button { buttonText: "This is a button" } -\endqml - -Here, modifying \c buttonText directly modifies the \c textItem.text value; it does not -change some other value that then updates \c textItem.text. - -In this case, the use of aliased properties is essential. If \c buttonText was not an alias, -changing its value would not actually change the displayed text at all, as -\l {Property Binding}{property bindings} are not bi-directional: the \c buttonText value would -change when \c textItem.text changes, but not the other way around. - -Aliased properties are also useful for allowing external objects to directly modify and -access child objects in a component. For example, here is a modified version of the \c ImageViewer -component shown \l {Adding Properties}{earlier} on this page. The \c currentImage property has -been changed to an alias to the child \l Image object: - -\table -\row -\o \snippet doc/src/snippets/declarative/qml-extending-types/properties/alias/ImageViewer.qml 0 -\o \snippet doc/src/snippets/declarative/qml-extending-types/properties/alias/application.qml 0 -\endtable - -Instead of being limited to setting the \l Image source, \c application.qml can now directly -access and modify the child \l Image object and its properties. - -Obviously, exposing child objects in this manner should be done with care, as it allows external -objects to modify them freely. However, this use of aliased properties can be quite useful in -particular situations, such as for the \l {declarative/ui-components/tabwidget}{TabWidget} -example, where new tab items are actually parented to a child object that displays the current tab. - - -\section3 Considerations for property aliases - -Aliases are only activated once the component specifying them is completed. The -most obvious consequence of this is that the component itself cannot generally -use the aliased property directly during creation. For example, this will not work: - -\code - // Does NOT work - property alias buttonText: textItem.text - buttonText: "Some text" // buttonText is not yet defined when this value is set -\endcode - -A second, much less significant, consequence of the delayed activation of -aliases is that an alias reference cannot refer to another aliasing property -declared within the same component. This will not work: - -\code - // Does NOT work - id: root - property alias buttonText: textItem.text - property alias buttonText2: root.buttonText -\endcode - -At the time the component is created, the \c buttonText value has not yet been assigned, -so \c root.buttonText would refer to an undefined value. (From outside the component, -however, aliasing properties appear as regular Qt properties and consequently can be -used in alias references.) - -It is possible for an aliased property to have the same name as an existing property. For example, -the following component has a \c color alias property, named the same as the built-in -\l {Rectangle::color} property: - -\snippet doc/src/snippets/declarative/qml-extending-types/properties/alias-override.qml 0 - -Any objects that use this component and refer to its \c color property will be -referring to the alias rather than the ordinary \l {Rectangle::color} property. Internally, -however, the rectangle can correctly set this property to "red" and refer to the actual defined -property rather than the alias. - - -\section1 Adding Methods - -A QML component can define methods of JavaScript code. These methods can be invoked -either internally or by other objects. - -The syntax for defining a method is: - -\code -function <name>([<parameter name>[, ...]]) { <body> } -\endcode - -This declaration may appear anywhere within a type body, but it is customary to -include it at the top. Attempting to declare two methods or signals with the -same name in the same type block is an error. However, a new method may reuse -the name of an existing method on the type. (This should be done with caution, -as the existing method may be hidden and become inaccessible.) - -Unlike \l{Adding Signals}{signals}, method parameter types do not have to be declared as they -default to the \c variant type. The body of the method is written in JavaScript and may access -the parameters by name. - -Here is an example of a component with a \c say() method that accepts a single \c text argument: - -\snippet doc/src/snippets/declarative/qml-extending-types/methods/app.qml 0 - -A method can be connected to a signal so that it is automatically invoked whenever the signal -is emitted. See \l {Connecting signals to methods and other signals} below. - -Also see \l {Integrating JavaScript} for more information on using JavaScript with QML. - - -\section1 Adding Signals - -Signals provide a way to notify other objects when an event has occurred. For example, the MouseArea -\c clicked signal notifies other objects that the mouse has been clicked within the area. - -The syntax for defining a new signal is: - -\code -signal <name>[([<type> <parameter name>[, ...]])] -\endcode - -This declaration may appear anywhere within a type body, but it is customary to -include it at the top. Attempting to declare two signals or methods with the -same name in the same type block is an error. However, a new signal may reuse -the name of an existing signal on the type. (This should be done with caution, -as the existing signal may be hidden and become inaccessible.) - -Here are three examples of signal declarations: - -\code -Item { - signal clicked - signal hovered() - signal performAction(string action, variant actionArgument) -} -\endcode - -If the signal has no parameters, the "()" brackets are optional. If parameters are used, the -parameter types must be declared, as for the \c string and \c variant arguments for the \c -performAction signal above; the allowed parameter types are the same as those listed in the \l -{Adding Properties} section on this page. - -Adding a signal to an item automatically adds a \l {Signal Handlers}{signal handler} as well. -The signal hander is named \c on<SignalName>, with the first letter of the signal being upper -cased. The above example item would now have the following signal handlers: - -\list -\o onClicked -\o onHovered -\o onPerformAction -\endlist - -To emit a signal, simply invoke it in the same way as a method. Below left, when the \l MouseArea is -clicked, it emits the parent \c buttonClicked signal by invoking \c rect.buttonClicked(). The -signal is received by \c application.qml through an \c onButtonClicked signal handler: - -\table -\row -\o \snippet doc/src/snippets/declarative/qml-extending-types/signals/basic.qml 0 -\o \snippet doc/src/snippets/declarative/qml-extending-types/signals/no-parameters.qml 0 -\endtable - -If the signal has parameters, they are accessible by parameter name in the signal handler. -In the example below, \c buttonClicked is emitted with \c xPos and \c yPos parameters instead: - -\table -\row -\o \snippet doc/src/snippets/declarative/qml-extending-types/signals/Button.qml 0 -\o \snippet doc/src/snippets/declarative/qml-extending-types/signals/parameters.qml 0 -\endtable - - -\section2 Connecting signals to methods and other signals - -Signal objects have a \c connect() method that can be used to a connect a signal to a method or -another signal. When a signal is connected to a method, the method is automatically invoked -whenever the signal is emitted. (In Qt terminology, the method is a \e slot that is connected -to the \e signal; all methods defined in QML are created as Qt slots.) This enables a signal -to be received by a method instead of a \l {Signal Handlers}{signal handler}. - -For example, the \c application.qml above could be rewritten as: - -\snippet doc/src/snippets/declarative/qml-extending-types/signals/connectslots.qml 0 - -The \c myMethod() method will be called whenever the \c buttonClicked signal is received. - -In many cases it is sufficient to receive signals through signal handlers rather than using -the \c connect() function; the above example does not provide any improvements over using a -simple \c onButtonClicked handler. However, if you are \l{Dynamic Object Management in QML}{creating objects dynamically}, -or \l {Integrating JavaScript}{integrating JavaScript code}, then you will find the -\c connect() method useful. For example, the component below creates three \c Button -objects dynamically, and connects the \c buttonClicked signal of each object to the -\c myMethod() function: - -\snippet doc/src/snippets/declarative/qml-extending-types/signals/connectdynamic.qml 0 - -In the same way, you could connect a signal to methods defined in a dynamically -created object, or \l {Receiving QML Signals in JavaScript}{connect a signal to a JavaScript method}. - -There is also a corresponding \c disconnect() method for removing connected signals. The following -code removes the connection created in \c application.qml above: - -\qml -// application.qml -Item { - ... - - function removeSignal() { - button.clicked.disconnect(item.myMethod) - } -} -\endqml - - -\section3 Forwarding signals - -The \c connect() method can also connect a signal to other signals. This has the effect -of "forwarding" a signal: it is automatically emitted whenever the relevant signal is emitted. For -example, the MouseArea \c onClicked handler in \c Button.qml above could have been replaced with -a call to \c connect(): - -\qml -MouseArea { - anchors.fill: parent - Component.onCompleted: clicked.connect(item.buttonClicked) -} -\endqml - -Whenever the \l MouseArea \c clicked signal is emitted, the \c rect.buttonClicked signal will -automatically be emitted as well. - -*/ |