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diff --git a/doc/src/declarative/integrating.qdoc b/doc/src/declarative/integrating.qdoc
index c685d3d..09ed178 100644
--- a/doc/src/declarative/integrating.qdoc
+++ b/doc/src/declarative/integrating.qdoc
@@ -86,6 +86,9 @@ QGraphicsObject *object =
scene->addItem(object);
\endcode
+There is a convenience QGraphicsWidget subclass, QDeclarativeGraphicsWidget, which takes care of the engine
+and component instantiation for you.
+
The following QGraphicsView options are recommended for optimal performance
of QML UIs:
@@ -95,6 +98,13 @@ of QML UIs:
\o QGraphicsScene::setItemIndexMethod(QGraphicsScene::NoIndex);
\endlist
+And the following QGraphicsView options are required for QML key handling to work:
+
+\list
+\o QGraphicsView::viewport()->setFocusPolicy(Qt::NoFocus);
+\o QGraphicsScene::setStickyFocus(true);
+\endlist
+
\section1 Using existing QGraphicsWidgets in QML
Another way of integrating with a QGraphicsView based UI is to expose your
existing QGraphicsWidgets to QML, and constructing your scene in QML. Note that