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diff --git a/doc/src/declarative/qdeclarativereference.qdoc b/doc/src/declarative/qdeclarativereference.qdoc deleted file mode 100644 index c2c5e91..0000000 --- a/doc/src/declarative/qdeclarativereference.qdoc +++ /dev/null @@ -1,81 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the documentation of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:FDL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the Technology Preview License Agreement accompanying -** this package. -** -** GNU Free Documentation License -** Alternatively, this file may be used under the terms of the GNU Free -** Documentation License version 1.3 as published by the Free Software -** Foundation and appearing in the file included in the packaging of this -** file. -** -** If you have questions regarding the use of this file, please contact -** Nokia at qt-info@nokia.com. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -/*! - \page qdeclarativereference.html - \title QML Reference - - \target qtdeclarativemainpage - - QML is a language for building the animation rich, - highly fluid user interfaces that are becoming common in portable consumer - electronics devices such as mobile phones, media players, set-top boxes and - netbooks. It is also appropriate for highly custom desktop - user interfaces, or special elements in more traditional desktop user interfaces. - - Building fluid applications is done declaratively, rather than procedurally. - That is, you specify \e what the UI should look like and how it should behave - rather than specifying step-by-step \e how to build it. Specifying a UI declaratively - does not just include the layout of the interface items, but also the way each - individual item looks and behaves and the overall flow of the application. - - The QML elements provide a sophisticated set of graphical and behavioral building - blocks. These different elements are combined together in \l {QML Documents}{QML documents} to build components - ranging in complexity from simple buttons and sliders, to complete - internet-enabled applications like a \l {http://www.flickr.com}{Flickr} photo browser. - - Getting Started: - \list - \o \l {Introduction to the QML language} - \o \l {QML Tutorial}{Tutorial: 'Hello World'} - \o \l {QML Advanced Tutorial}{Advanced Tutorial: 'Same Game'} - \o \l {QML Examples and Demos} - \endlist - - \section1 Core QML Features: - \list - \o \l {QML Documents} - \o \l {Property Binding} - \o \l {Integrating JavaScript} - \o \l {QML Scope} - \o \l {Network Transparency} - \o \l {qmlmodels}{Data Models} - \o \l {anchor-layout}{Anchor-based Layout} - \o \l {qmlstates}{States} - \o \l {qdeclarativeanimation.html}{Animation} - \o \l {qdeclarativemodules.html}{Modules} - \o \l {qmlfocus}{Keyboard Focus} - \o \l {Extending types from QML} - \endlist - - QML Reference: - \list - \o \l {elements}{QML Elements} - \o \l {QML Global Object} - \o \l {QML Internationalization} - \endlist -*/ |