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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Free Documentation License
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of this
-** file.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \page qdeclarativereference.html
- \title QML Reference
-
- \target qtdeclarativemainpage
-
- QML is a language for building the animation rich,
- highly fluid user interfaces that are becoming common in portable consumer
- electronics devices such as mobile phones, media players, set-top boxes and
- netbooks. It is also appropriate for highly custom desktop
- user interfaces, or special elements in more traditional desktop user interfaces.
-
- Building fluid applications is done declaratively, rather than procedurally.
- That is, you specify \e what the UI should look like and how it should behave
- rather than specifying step-by-step \e how to build it. Specifying a UI declaratively
- does not just include the layout of the interface items, but also the way each
- individual item looks and behaves and the overall flow of the application.
-
- The QML elements provide a sophisticated set of graphical and behavioral building
- blocks. These different elements are combined together in \l {QML Documents}{QML documents} to build components
- ranging in complexity from simple buttons and sliders, to complete
- internet-enabled applications like a \l {http://www.flickr.com}{Flickr} photo browser.
-
- Getting Started:
- \list
- \o \l {Introduction to the QML language}
- \o \l {QML Tutorial}{Tutorial: 'Hello World'}
- \o \l {QML Advanced Tutorial}{Advanced Tutorial: 'Same Game'}
- \o \l {QML Examples and Demos}
- \endlist
-
- \section1 Core QML Features:
- \list
- \o \l {QML Documents}
- \o \l {Property Binding}
- \o \l {Integrating JavaScript}
- \o \l {QML Scope}
- \o \l {Network Transparency}
- \o \l {qmlmodels}{Data Models}
- \o \l {anchor-layout}{Anchor-based Layout}
- \o \l {qmlstates}{States}
- \o \l {qdeclarativeanimation.html}{Animation}
- \o \l {qdeclarativemodules.html}{Modules}
- \o \l {qmlfocus}{Keyboard Focus}
- \o \l {Extending types from QML}
- \endlist
-
- QML Reference:
- \list
- \o \l {elements}{QML Elements}
- \o \l {QML Global Object}
- \o \l {QML Internationalization}
- \endlist
-*/