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@@ -45,14 +45,10 @@
\tableofcontents
-\section1 What is QML?
-
QML is a declarative language designed to describe the user interface of a
program: both what it looks like, and how it behaves. In QML, a user
interface is specified as a tree of objects with properties.
-\section1 What should I know before starting?
-
This introduction is meant for those with little or no programming
experience. JavaScript is used as a scripting language in QML, so you may want
to learn a bit more about it (\l{JavaScript: The Definitive Guide}) before diving
@@ -80,10 +76,9 @@ types always begin with a capital letter. In the above example, there are
two objects, a \l Rectangle, and an \l Image. Between the braces, we can specify
information about the object, such as its properties.
-Properties are specified as \c {property: value} (much like CSS). In the above
-example, we can see the Image has a property named \c source, which has been
-assigned the value \c "pics/logo.png". The property and its value are
-separated by a colon.
+Properties are specified as \c {property: value}. In the above example, we
+can see the Image has a property named \c source, which has been assigned the
+value \c "pics/logo.png". The property and its value are separated by a colon.
Properties can be specified one-per-line: