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diff --git a/doc/src/declarative/qmlreusablecomponents.qdoc b/doc/src/declarative/qmlreusablecomponents.qdoc new file mode 100644 index 0000000..78865a1 --- /dev/null +++ b/doc/src/declarative/qmlreusablecomponents.qdoc @@ -0,0 +1,497 @@ +/**************************************************************************** +** +** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:FDL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Free Documentation License +** Alternatively, this file may be used under the terms of the GNU Free +** Documentation License version 1.3 as published by the Free Software +** Foundation and appearing in the file included in the packaging of this +** file. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! +\page qmlreusablecomponents.html +\ingroup qml-features +\previouspage {Keyboard Focus in QML}{Keyboard Focus} +\nextpage {QML States}{States} +\contentspage QML Features + +\title Importing Reusable Components + +One of the key concepts in QML is the ability to define your own QML components that suit +the purposes of your application. The standard \l {QML Elements} provide the essential components +for creating a QML application; beyond these, you can write your own custom components that can +be created and reused, without the use of C++. + +Components are the building blocks of a QML project. When writing a QML application, whether +large or small, it is best to separate QML code into smaller components that perform specific +sets of operations, instead of creating mammoth QML files with large, combined functionality +that is more difficult to manage and may contain duplicated code. + + +\section1 Defining New Components + +A component is a reusable type with a well-defined interface, built entirely in QML. +Any snippet of QML code can become a component, by placing the code in a file "<Name>.qml" where +<Name> is the new component name, beginning with an uppercase letter. These QML files automatically +become available as new QML element types to other QML components and applications in the same directory. + +For example, one of the simplest and most common components you can build in QML is a +button-type component. Below, we implement this component as a \l Rectangle with a clickable +\l MouseArea, in a file named \c Button.qml: + +\snippet doc/src/snippets/declarative/qml-extending-types/components/Button.qml 0 + +Now this component can be reused by another file within the same directory. Since the file is +named \c Button.qml, the component is referred to as \c Button: + +\table +\row +\o \snippet doc/src/snippets/declarative/qml-extending-types/components/application.qml 0 +\o \image qml-extending-types.png +\endtable + +The root object in \c Button.qml defines the attributes that are available to users of the +\c Button component. In this case, the root object is a \l Rectangle, so any properties, methods +and signals of \l Rectangle are made available, allowing \c application.qml to +customize the \c width, \c height, \c radius and \c color properties of \c Button objects. + + +If \c Button.qml was not in the same directory, \c application.qml would need to load it as a +\l {Modules}{module} from a specific filesystem path or \l{QDeclarativeExtensionPlugin}{plugin}. +Also, note the letter case of the component file name is significant on some (notably UNIX) +filesystems. It is recommended the file name case matches the case of the QML component name +exactly - for example, \c Box.qml and not \c BoX.qml - regardless of the platform to which the +QML component will be deployed. + +To write a useful component, it is generally necessary to provide it with custom attributes that store and +communicate specific data. This is achieved by adding the following attributes to your components: + +\list +\o \bold Properties that can be accessed externally to modify an object (for example, \l Item has + \l {Item::}{width} and \l {Item::}{height} properties) and used in \l {Property Binding} +\o \bold Methods of JavaScript code can be invoked internally or externally (for example, + \l Animation has a \l {Animation::}{start()} method) +\o \bold Signals to notify other objects when an event has occurred (for example, MouseArea has a + \c clicked signal) +\endlist + +The following sections show how these attributes can be added to QML components. + + +\section1 Adding Properties + +A property is a value of a QML component that can be read and modified by other objects. For +example, a \l Rectangle component has \l {Item::}{width}, \l {Item::}{height} and \l +{Rectangle::}{color} properties. Significantly, properties be used with \l {Property Binding}, where +a property value is automatically updated using the value of another property. + +The syntax for defining a new property is: + +\code +[default] property <type> <name>[: defaultValue] +\endcode + +A \c property declaration can appear anywhere within a QML component definition, but it is customary +to place it at the top. A component cannot declare more than one property with the same name. (It is +possible to have a property name that is the same as an existing property in a type, but this is not +recommended as the existing property becomes hidden and inaccessible.) + +Below is an example. The \c ImageViewer component has defined a \c string type property named +\c currentImage, and its initial value is "default-image.png". This property is used to set the image +displayed in the child \l Image object. Another file, \c application.qml, can create +an \c ImageViewer object and read or modify the \c currentImage value: + +\table +\row +\o \snippet doc/src/snippets/declarative/qml-extending-types/properties/ImageViewer.qml 0 +\o \snippet doc/src/snippets/declarative/qml-extending-types/properties/application.qml 0 +\endtable + +It is optional for a property to have a default value. The default value is a convenient shortcut, and is +behaviorally identical to doing it in two steps, like this: + +\qml +// Use default value +property int myProperty: 10 + +// Longer, but behaviorally identical +property int myProperty +myProperty: 10 +\endqml + + +\section2 Supported property types + +All QML properties are typed. The examples above show properties with \c int and \c string types; +notice that the type of the property must be declared. The type is used to determine the property +behavior, and how the property is defined in C++. + +A number of property types are supported by default. These are listed in the table below, +with their default values and the corresponding C++ type: + +\table +\header \o QML Type Name \o Default value \o C++ Type Name +\row \o int \o 0 \o int +\row \o bool \o \c false \o bool +\row \o double \o 0.0 \o double +\row \o real \o 0.0 \o double +\row \o string \o "" (empty string) \o QString +\row \o url \o "" (empty url) \o QUrl +\row \o color \o #000000 (black) \o QColor +\row \o date \o \c undefined \o QDateTime +\row \o variant \o \c undefined \o QVariant +\endtable + +QML object types can also be used as property types. This includes +\l {Defining new QML elements}{custom QML types} implemented in C++. Such properties are +defined like this: + +\qml +property Item itemProperty +property QtObject objectProperty +property MyCustomType customProperty +\endqml + +Such object-type properties default to an \c undefined value. + +\l{list}{List properties} are created with the \c list<Type> syntax, and default to an empty +list: + +\qml +property list<Item> listOfItems +\endqml + +Note that list properties cannot be modified like ordinary JavaScript +arrays. See the \l {list}{list type documentation} for details. + +For details about accessing and manipulating QML properties from C++, see \l {Using QML Bindings in C++ Applications}. + + +\section2 Property change signals + +Adding a \c property to an item automatically adds a \e {value changed} +signal handler to the item. To connect to this signal, use a \l {Signal Handlers}{signal handler} +named with the \c on<Property>Changed syntax, using upper case for the first letter of the +property name. + +For example, the following \c onMyNumberChanged signal handler is automatically called whenever the +\c myNumber property changes: + +\snippet doc/src/snippets/declarative/qml-extending-types/properties/property-signals.qml 0 + + +\section2 Default properties + +The optional \c default attribute for a property marks it as the \e {default property} +for a type. This allows other items to specify the default property's value +as child elements. For example, the \l Item element's default property is its +\l{Item::children}{children} property. This allows the children of an \l Item +to be set like this: + +\qml +Item { + Rectangle {} + Rectangle {} +} +\endqml + +If the \l{Item::children}{children} property was not the default property for +\l Item, its value would have to be set like this instead: + +\qml +Item { + children: [ + Rectangle {} + Rectangle {} + ] +} +\endqml + +See the \l{declarative/ui-components/tabwidget}{TabWidget} example for a +demonstration of using default properties. + +Specifying a default property overrides any existing default property (for +example, any default property inherited from a parent item). Using the +\c default attribute twice in the same type block is an error. + + +\section2 Property aliases + +Property aliases are a more advanced form of property declaration. Unlike a +property definition, which allocates a new, unique storage space for the +property, a property alias connects the newly declared property (called the +aliasing property) as a direct reference to an existing property (the aliased property). Read +operations on the aliasing property act as read operations on the aliased +property, and write operations on the aliasing property as write operations on +the aliased property. + +A property alias declaration looks a lot like an ordinary property definition: +\code + [default] property alias <name>: <alias reference> +\endcode + +As the aliasing property has the same type as the aliased property, an explicit +type is omitted, and the special "alias" keyword is used. Instead of a default +value, a property alias includes a compulsory alias reference. The alias +reference is used to locate the aliased property. While similar to a property +binding, the alias reference syntax is highly restricted. + +An alias reference takes one of the following forms: +\code + <id>.<property> + <id> +\endcode + +where <id> must refer to an object id within the same component as the type +declaring the alias, and, optionally, <property> refers to a property on that object. + +For example, below is a \c Button.qml component with a \c buttonText aliased property which is +connected to the child Text object's \c text property: + +\snippet doc/src/snippets/declarative/qml-extending-types/properties/alias.qml 0 + +The following code would create a \c Button with a defined text string for the +child \l Text object: + +\qml +Button { buttonText: "This is a button" } +\endqml + +Here, modifying \c buttonText directly modifies the \c textItem.text value; it does not +change some other value that then updates \c textItem.text. + +In this case, the use of aliased properties is essential. If \c buttonText was not an alias, +changing its value would not actually change the displayed text at all, as +\l {Property Binding}{property bindings} are not bi-directional: the \c buttonText value would +change when \c textItem.text changes, but not the other way around. + +Aliased properties are also useful for allowing external objects to directly modify and +access child objects in a component. For example, here is a modified version of the \c ImageViewer +component shown \l {Adding Properties}{earlier} on this page. The \c currentImage property has +been changed to an alias to the child \l Image object: + +\table +\row +\o \snippet doc/src/snippets/declarative/qml-extending-types/properties/alias/ImageViewer.qml 0 +\o \snippet doc/src/snippets/declarative/qml-extending-types/properties/alias/application.qml 0 +\endtable + +Instead of being limited to setting the \l Image source, \c application.qml can now directly +access and modify the child \l Image object and its properties. + +Obviously, exposing child objects in this manner should be done with care, as it allows external +objects to modify them freely. However, this use of aliased properties can be quite useful in +particular situations, such as for the \l {declarative/ui-components/tabwidget}{TabWidget} +example, where new tab items are actually parented to a child object that displays the current tab. + + +\section3 Considerations for property aliases + +Aliases are only activated once the component specifying them is completed. The +most obvious consequence of this is that the component itself cannot generally +use the aliased property directly during creation. For example, this will not work: + +\code + // Does NOT work + property alias buttonText: textItem.text + buttonText: "Some text" // buttonText is not yet defined when this value is set +\endcode + +A second, much less significant, consequence of the delayed activation of +aliases is that an alias reference cannot refer to another aliasing property +declared within the same component. This will not work: + +\code + // Does NOT work + id: root + property alias buttonText: textItem.text + property alias buttonText2: root.buttonText +\endcode + +At the time the component is created, the \c buttonText value has not yet been assigned, +so \c root.buttonText would refer to an undefined value. (From outside the component, +however, aliasing properties appear as regular Qt properties and consequently can be +used in alias references.) + +It is possible for an aliased property to have the same name as an existing property. For example, +the following component has a \c color alias property, named the same as the built-in +\l {Rectangle::color} property: + +\snippet doc/src/snippets/declarative/qml-extending-types/properties/alias-override.qml 0 + +Any objects that use this component and refer to its \c color property will be +referring to the alias rather than the ordinary \l {Rectangle::color} property. Internally, +however, the rectangle can correctly set this property to "red" and refer to the actual defined +property rather than the alias. + + +\section1 Adding Methods + +A QML component can define methods of JavaScript code. These methods can be invoked +either internally or by other objects. + +The syntax for defining a method is: + +\code +function <name>([<parameter name>[, ...]]) { <body> } +\endcode + +This declaration may appear anywhere within a type body, but it is customary to +include it at the top. Attempting to declare two methods or signals with the +same name in the same type block is an error. However, a new method may reuse +the name of an existing method on the type. (This should be done with caution, +as the existing method may be hidden and become inaccessible.) + +Unlike \l{Adding Signals}{signals}, method parameter types do not have to be declared as they +default to the \c variant type. The body of the method is written in JavaScript and may access +the parameters by name. + +Here is an example of a component with a \c say() method that accepts a single \c text argument: + +\snippet doc/src/snippets/declarative/qml-extending-types/methods/app.qml 0 + +A method can be connected to a signal so that it is automatically invoked whenever the signal +is emitted. See \l {Connecting signals to methods and other signals} below. + +Also see \l {Integrating JavaScript} for more information on using JavaScript with QML. + + +\section1 Adding Signals + +Signals provide a way to notify other objects when an event has occurred. For example, the MouseArea +\c clicked signal notifies other objects that the mouse has been clicked within the area. + +The syntax for defining a new signal is: + +\code +signal <name>[([<type> <parameter name>[, ...]])] +\endcode + +This declaration may appear anywhere within a type body, but it is customary to +include it at the top. Attempting to declare two signals or methods with the +same name in the same type block is an error. However, a new signal may reuse +the name of an existing signal on the type. (This should be done with caution, +as the existing signal may be hidden and become inaccessible.) + +Here are three examples of signal declarations: + +\code +Item { + signal clicked + signal hovered() + signal performAction(string action, variant actionArgument) +} +\endcode + +If the signal has no parameters, the "()" brackets are optional. If parameters are used, the +parameter types must be declared, as for the \c string and \c variant arguments for the \c +performAction signal above; the allowed parameter types are the same as those listed in the \l +{Adding Properties} section on this page. + +Adding a signal to an item automatically adds a \l {Signal Handlers}{signal handler} as well. +The signal hander is named \c on<SignalName>, with the first letter of the signal being upper +cased. The above example item would now have the following signal handlers: + +\list +\o onClicked +\o onHovered +\o onPerformAction +\endlist + +To emit a signal, simply invoke it in the same way as a method. Below left, when the \l MouseArea is +clicked, it emits the parent \c buttonClicked signal by invoking \c rect.buttonClicked(). The +signal is received by \c application.qml through an \c onButtonClicked signal handler: + +\table +\row +\o \snippet doc/src/snippets/declarative/qml-extending-types/signals/basic.qml 0 +\o \snippet doc/src/snippets/declarative/qml-extending-types/signals/no-parameters.qml 0 +\endtable + +If the signal has parameters, they are accessible by parameter name in the signal handler. +In the example below, \c buttonClicked is emitted with \c xPos and \c yPos parameters instead: + +\table +\row +\o \snippet doc/src/snippets/declarative/qml-extending-types/signals/Button.qml 0 +\o \snippet doc/src/snippets/declarative/qml-extending-types/signals/parameters.qml 0 +\endtable + + +\section2 Connecting signals to methods and other signals + +Signal objects have a \c connect() method that can be used to a connect a signal to a method or +another signal. When a signal is connected to a method, the method is automatically invoked +whenever the signal is emitted. (In Qt terminology, the method is a \e slot that is connected +to the \e signal; all methods defined in QML are created as Qt slots.) This enables a signal +to be received by a method instead of a \l {Signal Handlers}{signal handler}. + +For example, the \c application.qml above could be rewritten as: + +\snippet doc/src/snippets/declarative/qml-extending-types/signals/connectslots.qml 0 + +The \c myMethod() method will be called whenever the \c buttonClicked signal is received. + +In many cases it is sufficient to receive signals through signal handlers rather than using +the \c connect() function; the above example does not provide any improvements over using a +simple \c onButtonClicked handler. However, if you are \l{Dynamic Object Management in QML}{creating objects dynamically}, +or \l {Integrating JavaScript}{integrating JavaScript code}, then you will find the +\c connect() method useful. For example, the component below creates three \c Button +objects dynamically, and connects the \c buttonClicked signal of each object to the +\c myMethod() function: + +\snippet doc/src/snippets/declarative/qml-extending-types/signals/connectdynamic.qml 0 + +In the same way, you could connect a signal to methods defined in a dynamically +created object, or \l {Receiving QML Signals in JavaScript}{connect a signal to a JavaScript method}. + +There is also a corresponding \c disconnect() method for removing connected signals. The following +code removes the connection created in \c application.qml above: + +\qml +// application.qml +Item { + ... + + function removeSignal() { + button.clicked.disconnect(item.myMethod) + } +} +\endqml + + +\section3 Forwarding signals + +The \c connect() method can also connect a signal to other signals. This has the effect +of "forwarding" a signal: it is automatically emitted whenever the relevant signal is emitted. For +example, the MouseArea \c onClicked handler in \c Button.qml above could have been replaced with +a call to \c connect(): + +\qml +MouseArea { + anchors.fill: parent + Component.onCompleted: clicked.connect(item.buttonClicked) +} +\endqml + +Whenever the \l MouseArea \c clicked signal is emitted, the \c rect.buttonClicked signal will +automatically be emitted as well. + +*/ |