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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+\page qmlscope.html
+\title QML Scope
+
+\l {Property Binding}s and \l {ECMAScript Blocks} are executed in a scope chain automatically
+established by QML when constructing a component instance. QML is a \e {dynamically scoped}
+language. Different object instances instantiated from the same component can exist in
+different scope chains.
+
+\image qml-scope.png
+
+\section1 ECMAScript Variable object
+
+Each binding and script block has its own distinct ECMAScript variable object where local
+variables are stored. That is, local variables from different bindings and script blocks never
+conflict.
+
+\section1 Element Type Names
+
+Bindings or script blocks use element type names when accessing \l {Attached Properties} or
+enumeration values. The set of available element names is defined by the import list of the
+\l {QML Documents}{QML Document} in which the the binding or script block is defined.
+
+These two examples show how to access attached properties and enumeration values with different
+types of import statements.
+\table
+\row
+\o
+\code
+import Qt 4.6
+
+Text {
+ id: root
+ scale: root.PathView.scale
+ horizontalAlignment: Text.AlignLeft
+}
+\endcode
+\o
+\code
+import Qt 4.6 as MyQt
+
+Text {
+ id: root
+ scale: root.MyQt.PathView.scale
+ horizontalAlignment: MyQt.Text.AlignLeft
+}
+\endcode
+\endtable
+
+\section1 QML Local Scope
+
+Most variables references are resolved in the local scope. The local scope is controlled by the
+QML component in which the binding or script block was declarated. The following example shows
+three different bindings, and the component that dictates their local scope.
+
+\table
+\row
+\o
+\code
+// main.qml
+import Qt 4.6
+
+Rectangle { // Local scope component for binding 1
+ id: root
+ property string text
+
+ Button {
+ text: root.text // binding 1
+ }
+
+ ListView {
+ delegate: Component { // Local scope component for binding 2
+ Rectangle {
+ width: ListView.view.width // binding 2
+ }
+ }
+ }
+
+}
+\endcode
+\o
+\code
+// Button.qml
+import Qt 4.6
+
+Rectangle { // Local scope component for binding 3
+ id: root
+ property string text
+
+ Text {
+ text: root.text // binding 3
+ }
+}
+\endcode
+\endtable
+
+Inside the local scope, four "sub-scopes" exist. Each "sub-scope" is searched in order when
+resolving a name - names in a higher "sub-scopes" shadow those in lower sub-scopes.
+
+\section2 IDs
+
+IDs present in the component take precendence over other names. The QML engine enforces
+uniqueness of IDs within a component, so their names cannot conflict with one another.
+
+This is an example of using IDs within bindings.
+
+\code
+Item {
+ id: root
+ width: nested.width
+ Item {
+ id: nested
+ height: root.height
+ }
+}
+\endcode
+
+\section2 Script Methods
+
+Methods declared in script blocks are searched immediately after IDs. In the case of multiple
+script blocks in the one component, the blocks are searched in the order in which they were
+declared - the nesting of script blocks within a component is not significant for name
+resolution.
+
+In the following example, \c {Method 1} shadows \c {Method 2} for the bindings, but not for
+\c {Method 3}.
+
+\code
+Item {
+ Script {
+ function getValue() { return 10; } // Method 1
+ }
+
+ Rectangle {
+ Script {
+ function getValue() { return 11; } // Method 2
+ function getValue2() { return getValue(); } // Method 3
+ }
+
+ x: getValue() // Resolves to Method 1, set to 10
+ y: getValue2() // Resolves to Method 3, set to 11
+ }
+}
+\endcode
+
+\section2 Scope Object
+
+A scope object is associated with each binding and script block. Properties and methods of the
+scope object appear in the scope chain, immediately after \l {Script Methods}.
+
+In bindings and script blocks established explicitly in \l {QML Documents}, the scope object is
+always the element containing the binding or script block. The following example shows two
+bindings, one using grouped properties, and the corresponding scope object. These two bindings
+use the scope object to resolve variable references - \c height is a property on \l Rectangle,
+and \c parent is a property on \l Text.
+
+\code
+Item { // Scope object for Script block 1
+ Script { // Script block 1
+ function calculateValue() { ... }
+ }
+
+ Rectangle { // Scope object for Binding 1 and Script block 2
+ Script { // Script block 2
+ function calculateColor() { ... }
+ }
+ width: height * 2 // Binding 1
+ }
+
+ Text { // Scope object for Binding 2
+ font.pixelSize: parent.height * 0.7 // binding 2
+ }
+}
+\endcode
+
+One notable characteristic of the scope object is its interaction with \l {Attached Properties}.
+As attached properties exist on all objects, an attached property reference that is not
+explicitly prefixed by an id will \e always resolve to the attached property on the scope
+object.
+
+In the following example, \c {Binding 1} will resolve to the attached properties of the
+\l Rectangle element, as intended. However, due to the property search of the scope object,
+\c {Binding 2} will resolve to the attached properties of the \l Text element, which
+is probably not what was intended. This code can be corrected, by replacing \c {Binding 2}
+with this explicit element reference \c {root.ListView.view.width}.
+
+\code
+import Qt 4.6
+
+ListView {
+ delegate: Rectangle {
+ id: root
+ width: ListView.view.width // Binding 1
+ Text {
+ text: contactName
+ width: ListView.view.width // Binding 2
+ }
+ }
+}
+\endcode
+
+\e TODO
+
+\list
+\o scope object for PropertyChanges
+\endlist
+
+\section2 Root Object
+
+Properties and methods on the local scope component's root object appear in the scope chain
+immediately after the \l {Scope Object}. If the scope object and root object are the same,
+this step has no effect.
+
+This example uses the root object to easily propagate data throughout the component.
+
+\code
+Item {
+ property string description
+ property int fontSize
+
+ Text {
+ text: description
+ font.pixelSize: fontSize
+ }
+}
+\endcode
+
+\section1 QML Component chain
+
+When a QML component is instantiated it is given a parent component instance. The parent
+component instance is immutable - it is not effected, for example, by changes in the instance's
+visual parent (in the case of visual elements). Should name resolution fail within the
+\l {QML Local Scope}, this parent chain is searched.
+
+For each component instance in the chain, the following are examined:
+
+\list 1
+\o IDs
+\o Script Methods
+\o Root Object
+\endlist
+
+This list is a sub-set of that in the \l {QML Local Scope}.
+
+Sub-components used within a component have their parent component instance set to the component
+instance that created them. In the following example, the two \c Button instances have the
+\c main.qml instance as their parent component instance. If the \c Button type was used from
+within another QML file, it may have a difference parent component instance, and consequently
+the \c buttonClicked() method may resolve differently.
+
+\table
+\row
+\o
+\code
+// main.qml
+Item {
+ function buttonClicked(var data) {
+ print(data + " clicked");
+ }
+
+ Button { text: "Button1" }
+ Button { text: "Button2" }
+}
+\endcode
+\o
+\code
+// Button.qml
+Rectangle {
+ id: root
+ property string text
+ width: 80
+ height: 30
+ Text {
+ anchors.centerIn: parent
+ text: root.text
+ }
+ MouseRegion {
+ anchors.fill: parent
+ onClicked: buttonClicked(text)
+ }
+}
+\endcode
+\endtable
+
+The code above discourages the re-use of the \c Button component, as it has a hard dependency
+on the environment in which it is used. Tightly coupling two types together like this should
+only be used when the components are within the same module, and the author controls the
+implementations of both.
+
+In the following example, the \l ListView sets the parent component instance of each of its
+delegates to its own component instance. In this way, the main component can easily pass data
+into the \l ListView delegates.
+
+\code
+Item {
+ property color delegateColor: "red"
+
+ ListView {
+ delegate: Component {
+ Rectangle {
+ color: delegateColor
+ }
+ }
+ }
+}
+\endcode
+
+\section1 QmlContext chain
+
+The \l QmlContext chain allows C++ applications to pass data into QML applications.
+\l QmlComponent object instances created from C++ are passed a \l QmlContext in which they
+are created. Variables defined in this context appear in the scope chain. Each QmlContext
+also defines a parent context. Variables in child QmlContext's shadow those in its parent.
+
+Consider the following QmlContext tree.
+
+\image qml-context-tree.png
+
+The value of \c background in \c {Context 1} would be used if it was instantiated in
+\c {Context 1}, where as the value of the \c background in the root context would be used if
+the component instance was instantiated in \c {Context 2}.
+
+\code
+import Qt 4.6
+
+Rectangle {
+ id: myRect
+ width: 100; height: 100
+ color: background
+}
+\endcode
+
+\section1 QML Global Object
+
+The \l {QML Global Object} contains all the properties of the ECMAScript global object, plus some
+QML specific extensions.
+*/