diff options
Diffstat (limited to 'doc/src/examples/collidingmice-example.qdoc')
-rw-r--r-- | doc/src/examples/collidingmice-example.qdoc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/src/examples/collidingmice-example.qdoc b/doc/src/examples/collidingmice-example.qdoc index c86318a..65db544 100644 --- a/doc/src/examples/collidingmice-example.qdoc +++ b/doc/src/examples/collidingmice-example.qdoc @@ -1,7 +1,6 @@ /**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the documentation of the Qt Toolkit. @@ -21,9 +20,10 @@ ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** -** In addition, as a special exception, Nokia gives you certain additional -** rights. These rights are described in the Nokia Qt LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this +** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. @@ -95,11 +95,11 @@ the global qrand() function which is a thread-safe version of the standard C++ rand() function. - Then we call the \l {QGraphicsItem::rotate()}{rotate()} function + Then we call the \l {QGraphicsItem::setRotation()}{setRotation()} function inherited from QGraphicsItem. Items live in their own local coordinate system. Their coordinates are usually centered around (0, 0), and this is also the center for all transformations. By - calling the item's \l {QGraphicsItem::rotate()}{rotate()} function + calling the item's \l {QGraphicsItem::setRotation()}{setRotation()} function we alter the direction in which the mouse will start moving. When the QGraphicsScene decides to advance the scene a frame it will call |