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-rw-r--r--doc/src/examples/collidingmice-example.qdoc6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/src/examples/collidingmice-example.qdoc b/doc/src/examples/collidingmice-example.qdoc
index 5b124f9..a907f7c 100644
--- a/doc/src/examples/collidingmice-example.qdoc
+++ b/doc/src/examples/collidingmice-example.qdoc
@@ -34,7 +34,7 @@
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
+** contact the sales department at http://qt.nokia.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/
@@ -95,11 +95,11 @@
the global qrand() function which is a thread-safe version of the
standard C++ rand() function.
- Then we call the \l {QGraphicsItem::rotate()}{rotate()} function
+ Then we call the \l {QGraphicsItem::setRotation()}{setRotation()} function
inherited from QGraphicsItem. Items live in their own local
coordinate system. Their coordinates are usually centered around
(0, 0), and this is also the center for all transformations. By
- calling the item's \l {QGraphicsItem::rotate()}{rotate()} function
+ calling the item's \l {QGraphicsItem::setRotation()}{setRotation()} function
we alter the direction in which the mouse will start moving.
When the QGraphicsScene decides to advance the scene a frame it will call