diff options
Diffstat (limited to 'doc/src/examples/moveblocks.qdoc')
-rw-r--r-- | doc/src/examples/moveblocks.qdoc | 228 |
1 files changed, 228 insertions, 0 deletions
diff --git a/doc/src/examples/moveblocks.qdoc b/doc/src/examples/moveblocks.qdoc new file mode 100644 index 0000000..2bdcca5 --- /dev/null +++ b/doc/src/examples/moveblocks.qdoc @@ -0,0 +1,228 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \example animation/moveblocks + \title Move Blocks Example + + The Move Blocks example shows how to animate items in a + QGraphicsScene using a QStateMachine with a custom transition. + + \image moveblocks-example.png + + The example animates the blue blocks that you can see in the image + above. The animation moves the blocks between four preset positions. + + The example consists of the following classes: + + \list + \o \c StateSwitcher inherits QState and can add + \c {StateSwitchTransition}s to other states. + When entered, it will randomly transition to one of these + states. + \o \c StateSwitchTransition is a custom transition that + triggers on \c{StateSwitchEvent}s. + \o \c StateSwitchEvent is a QEvent that trigger \c{StateSwitchTransition}s. + \o \c QGraphicsRectWidget is a QGraphicsWidget that simply + paints its background in a solid \l{Qt::}{blue} color. + \endlist + + The blocks are instances of \c QGraphicsRectWidget and are + animated in a QGraphicsScene. We do this by building a state + graph, which we insert animations into. The graph is then executed + in a QStateMachine. All this is done in \c main(). + Let's look at the \c main() function first. + + \section1 The \c main() Function + + After QApplication has been initialized, we set up the + QGraphicsScene with its \c{QGraphicsRectWidget}s. + + \snippet examples/animation/moveblocks/main.cpp 1 + + After adding the scene to a QGraphicsView, it is time to build the + state graph. Let's first look at a statechart of what we are + trying to build. + + \image move-blocks-chart.png + + Note that the \c group has seven sub states, but we have only + included three of them in the diagram. The code that builds this + graph will be examined line-by-line, and will show how the graph + works. First off, we construct the \c group state: + + \snippet examples/animation/moveblocks/main.cpp 2 + + The timer is used to add a delay between each time the blocks are + moved. The timer is started when \c group is entered. As we will + see later, \c group has a transition back to the \c StateSwitcher + when the timer times out. \c group is the initial state in the + machine, so an animation will be scheduled when the example is + started. + + \snippet examples/animation/moveblocks/main.cpp 3 + \dots + \snippet examples/animation/moveblocks/main.cpp 4 + + \c createGeometryState() returns a QState that will set the + geometry of our items upon entry. It also assigns \c group as the + parent of this state. + + A QPropertyAnimation inserted into a transition will use the + values assigned to a QState (with QState::assignProperty()), i.e., + the animation will interpolate between the current values of the + properties and the values in the target state. We add animated + transitions to the state graph later. + + \snippet examples/animation/moveblocks/main.cpp 5 + + We move the items in parallel. Each item is added to \c + animationGroup, which is the animation that is inserted into the + transitions. + + \snippet examples/animation/moveblocks/main.cpp 6 + + The sequential animation group, \c subGroup, helps us insert a + delay between the animation of each item. + + \snippet examples/animation/moveblocks/main.cpp 7 + \dots + \snippet examples/animation/moveblocks/main.cpp 8 + + A StateSwitchTransition is added to the state switcher + in \c StateSwitcher::addState(). We also add the animation in this + function. Since QPropertyAnimation uses the values from the + states, we can insert the same QPropertyAnimation instance in all + \c {StateSwitchTransition}s. + + As mentioned previously, we add a transition to the state switcher + that triggers when the timer times out. + + \snippet examples/animation/moveblocks/main.cpp 9 + + Finally, we can create the state machine, add our initial state, + and start execution of the state graph. + + \section2 The \c createGemetryState() Function + + In \c createGeometryState(), we set up the geometry for each + graphics item. + + \snippet examples/animation/moveblocks/main.cpp 13 + + As mentioned before, QAbstractTransition will set up an animation + added with \l{QAbstractTransition::}{addAnimation()} using + property values set with \l{QState::}{assignProperty()}. + + \section1 The StateSwitcher Class + + \c StateSwitcher has state switch transitions to each \l{QState}s + we created with \c createGemetryState(). Its job is to transition + to one of these states at random when it is entered. + + All functions in \c StateSwitcher are inlined. We'll step through + its definition. + + \snippet examples/animation/moveblocks/main.cpp 10 + + \c StateSwitcher is a state designed for a particular purpose and + will always be a top-level state. We use \c m_stateCount to keep + track of how many states we are managing, and \c m_lastIndex to + remember which state was the last state to which we transitioned. + + \snippet examples/animation/moveblocks/main.cpp 11 + + We select the next state we are going to transition to, and post a + \c StateSwitchEvent, which we know will trigger the \c + StateSwitchTransition to the selected state. + + \snippet examples/animation/moveblocks/main.cpp 12 + + This is where the magic happens. We assign a number to each state + added. This number is given to both a StateSwitchTransition and to + StateSwitchEvents. As we have seen, state switch events will + trigger a transition with the same number. + + \section1 The StateSwitchTransition Class + + \c StateSwitchTransition inherits QAbstractTransition and triggers + on \c{StateSwitchEvent}s. It contains only inline functions, so + let's take a look at its \l{QAbstractTransition::}{eventTest()} + function, which is the only function that we define.. + + \snippet examples/animation/moveblocks/main.cpp 14 + + \c eventTest is called by QStateMachine when it checks whether a + transition should be triggered--a return value of true means that + it will. We simply check if our assigned number is equal to the + event's number (in which case we fire away). + + \section1 The StateSwitchEvent Class + + \c StateSwitchEvent inherits QEvent, and holds a number that has + been assigned to a state and state switch transition by \c + StateSwitcher. We have already seen how it is used to trigger \c + \c{StateSwitchTransition}s in \c StateSwitcher. + + \snippet examples/animation/moveblocks/main.cpp 15 + + We only have inlined functions in this class, so a look at its + definition will do. + + \section1 The QGraphicsRectWidget Class + + QGraphicsRectWidget inherits QGraphicsWidget and simply paints its + \l{QWidget::}{rect()} blue. We inline \l{QWidget::}{paintEvent()}, + which is the only function we define. Here is the + QGraphicsRectWidget class definition: + + \snippet examples/animation/moveblocks/main.cpp 16 + + \section1 Moving On + + The technique shown in this example works equally well for all + \l{QPropertyAnimation}s. As long as the value to be animated is a + Qt property, you can insert an animation of it into a state graph. + + QState::addAnimation() takes a QAbstractAnimation, so any type + of animation can be inserted into the graph. +*/ + |