summaryrefslogtreecommitdiffstats
path: root/doc/src/examples/musicplayerexample.qdoc
diff options
context:
space:
mode:
Diffstat (limited to 'doc/src/examples/musicplayerexample.qdoc')
-rw-r--r--doc/src/examples/musicplayerexample.qdoc248
1 files changed, 248 insertions, 0 deletions
diff --git a/doc/src/examples/musicplayerexample.qdoc b/doc/src/examples/musicplayerexample.qdoc
new file mode 100644
index 0000000..d23c1f1
--- /dev/null
+++ b/doc/src/examples/musicplayerexample.qdoc
@@ -0,0 +1,248 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example phonon/musicplayer
+ \title Music Player Example
+
+ The Music Player Example shows how to use Phonon - the multimedia
+ framework that comes with Qt - to create a simple music player.
+ The player can play music files, and provides simple playback
+ control, such as pausing, stopping, and resuming the music.
+
+ \image musicplayer.png
+
+ The player has a button group with the play, pause, and stop
+ buttons familiar from most music players. The top-most slider
+ controls the position in the media stream, and the bottom slider
+ allows adjusting the sound volume.
+
+ The user can use a file dialog to add music files to a table,
+ which displays meta information about the music - such as the
+ title, album, and artist. Each row contains information about a
+ single music file; to play it, the user selects that row and
+ presses the play button. Also, when a row is selected, the files
+ in the table are queued for playback.
+
+ Phonon offers playback of sound using an available audio device,
+ e.g., a sound card or an USB headset. For the implementation, we
+ use two objects: a \l{Phonon::}{MediaObject}, which controls the
+ playback, and an \l{Phonon::}{AudioOutput}, which can output the
+ audio to a sound device. We will explain how they cooperate when
+ we encounter them in the code. For a high-level introduction to
+ Phonon, see its \l{Phonon Overview}{overview}.
+
+ The API of Phonon is implemented through an intermediate
+ technology on each supported platform: DirectShow, QuickTime, and
+ GStreamer. The sound formats supported may therefore vary from
+ system to system. We do not in this example try to determine which
+ formats are supported, but let Phonon report an error if the user
+ tries to play an unsupported sound file.
+
+ Our player consists of one class, \c MainWindow, which both
+ constructs the GUI and handles the playback. We will now go
+ through the parts of its definition and implementation that
+ concerns Phonon.
+
+ \section1 MainWindow Class Definition
+
+ Most of the API in \c MainWindow is private, as is often the case
+ for classes that represent self-contained windows. We list Phonon
+ objects and slots we connect to their signals; we take a closer
+ look at them when we walk through the \c MainWindow
+ implementation.
+
+ \snippet examples/phonon/musicplayer/mainwindow.h 2
+
+ We use the \l{Phonon::}{SeekSlider} to move the current playback
+ position in the media stream, and the \l{Phonon::}{VolumeSlider}
+ controls the sound volume. Both of these widgets come ready made
+ with Phonon. We use another \l{Phonon::}{MediaObject},
+ metaInformationProvider, to get the meta information from the
+ music files. More on this later.
+
+ \snippet examples/phonon/musicplayer/mainwindow.h 1
+
+ The \l{Phonon::}{MediaObject} informs us of the state of the playback and
+ properties of the media it is playing back through a series of
+ signals. We connect the signals we need to slots in \c MainWindow.
+ The \c tableClicked() slot is connected to the table, so that we
+ know when the user requests playback of a new music file, by
+ clicking on the table.
+
+ \section1 MainWindow Class Implementation
+
+ The \c MainWindow class handles both the user interface and
+ Phonon. We will now take a look at the code relevant for Phonon.
+ The code required for setting up the GUI is explained elsewhere.
+
+ We start with the constructor:
+
+ \snippet examples/phonon/musicplayer/mainwindow.cpp 0
+
+ We start by instantiating our media and audio output objects.
+ As mentioned, the media object knows how to playback
+ multimedia (in our case sound files) while the audio output
+ can send it to a sound device.
+
+ For the playback to work, the media and audio output objects need
+ to get in contact with each other, so that the media object can
+ send the sound to the audio output. Phonon is a graph based
+ framework, i.e., its objects are nodes that can be connected by
+ paths. Objects are connected using the \c createPath() function,
+ which is part of the Phonon namespace.
+
+ \snippet examples/phonon/musicplayer/mainwindow.cpp 1
+
+ We also connect signals of the media object to slots in our \c
+ MainWindow. We will examine them shortly.
+
+ \snippet examples/phonon/musicplayer/mainwindow.cpp 2
+
+ Finally, we call private helper functions to set up the GUI.
+ The \c setupUi() function contains code for setting up the seek
+ , and volume slider. We move on to \c setupUi():
+
+ \snippet examples/phonon/musicplayer/mainwindow.cpp 3
+ \dots
+ \snippet examples/phonon/musicplayer/mainwindow.cpp 4
+
+ After creating the widgets, they must be supplied with the
+ \l{Phonon::}{MediaObject} and \l{Phonon::}{AudioOutput} objects
+ they should control.
+
+ In the \c setupActions(), we connect the actions for the play,
+ pause, and stop tool buttons, to slots of the media object.
+
+ \snippet examples/phonon/musicplayer/mainwindow.cpp 5
+
+ We move on to the the slots of \c MainWindow, starting with \c
+ addFiles():
+
+ \snippet examples/phonon/musicplayer/mainwindow.cpp 6
+
+ In the \c addFiles() slot, we add files selected by the user to
+ the \c sources list. We then set the first source selected on the
+ \c metaInformationProvider \l{Phonon::}{MediaObject}, which will
+ send a state changed signal when the meta information is resolved;
+ we have this signal connected to the \c metaStateChanged() slot.
+
+ The media object informs us of state changes by sending the \c
+ stateChanged() signal. The \c stateChanged() slot is connected
+ to this signal.
+
+ \snippet examples/phonon/musicplayer/mainwindow.cpp 9
+
+ The \l{Phonon::MediaObject::}{errorString()} function gives a
+ description of the error that is suitable for users of a Phonon
+ application. The two values of the \l{Phonon::}{ErrorState} enum
+ helps us determine whether it is possible to try to play the same
+ file again.
+
+ \snippet examples/phonon/musicplayer/mainwindow.cpp 10
+
+ We update the GUI when the playback state changes, i.e., when it
+ starts, pauses, stops, or resumes.
+
+ The media object will report other state changes, as defined by the
+ \l{Phonon::}{State} enum.
+
+ The \c tick() slot is connected to a \l{Phonon::}{MediaObject} signal which is
+ emitted when the playback position changes:
+
+ \snippet examples/phonon/musicplayer/mainwindow.cpp 11
+
+ The \c time is given in milliseconds.
+
+ When the table is clicked on with the mouse, \c tableClick()
+ is invoked:
+
+ \snippet examples/phonon/musicplayer/mainwindow.cpp 12
+
+ Since we stop the media object, we first check whether it is
+ currently playing. \c row contains the row in the table that was
+ clicked upon; the indices of \c sources follows the table, so we
+ can simply use \c row to find the new source.
+
+ \snippet examples/phonon/musicplayer/mainwindow.cpp 13
+
+ When the media source changes, we simply need to select the
+ corresponding row in the table.
+
+ \snippet examples/phonon/musicplayer/mainwindow.cpp 14
+
+ When \c metaStateChanged() is invoked, \c
+ metaInformationProvider has resolved the meta data for its current
+ source. A \l{Phonon::}{MediaObject} will do this before
+ entering \l{Phonon::}{StoppedState}. Note that we could also
+ have used the \l{Phonon::MediaObject::}{metaDataChanged()} signal for
+ this purpose.
+
+ Some of the meta data is then chosen to be displayed in the
+ music table. A file might not contain the meta data requested,
+ in which case an empty string is returned.
+
+ \snippet examples/phonon/musicplayer/mainwindow.cpp 15
+
+ If we have media sources in \c sources of which meta information
+ is not resolved, we set a new source on the \c
+ metaInformationProvider, which will invoke \c metaStateChanged()
+ again.
+
+ We move on to the \c aboutToFinish() slot:
+
+ \snippet examples/phonon/musicplayer/mainwindow.cpp 16
+
+ When a file is finished playing, the Music Player will move on and
+ play the next file in the table. This slot is connected to the
+ \l{Phonon::}{MediaObject}'s
+ \l{Phonon::MediaObject::}{aboutToFinish()} signal, which is
+ guaranteed to be emitted while there is still time to enqueue
+ another file for playback.
+
+ \section1 The main() function.
+
+ Phonon requires that the application has a name; it is set with
+ \l{QCoreApplication::}{setApplicationName()}. This is because
+ D-Bus, which is used by Phonon on Linux systems, demands this.
+
+ \snippet examples/phonon/musicplayer/main.cpp 1
+*/