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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
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+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
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+** Foundation and appearing in the file LICENSE.LGPL included in the
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+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
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+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example itemviews/pixelator
+ \title Pixelator Example
+
+ The Pixelator example shows how delegates can be used to customize the way that
+ items are rendered in standard item views.
+
+ \image pixelator-example.png
+
+ By default, QTreeView, QTableView, and QListView use a standard item delegate
+ to display and edit a set of common data types that are sufficient for many
+ applications. However, an application may need to represent items of data in a
+ particular way, or provide support for rendering more specialized data types,
+ and this often requires the use of a custom delegate.
+
+ In this example, we show how to use custom delegates to modify the appearance
+ of standard views. To do this, we implement the following components:
+
+ \list
+ \i A model which represents each pixel in an image as an item of data, where each
+ item contains a value for the brightness of the corresponding pixel.
+ \i A custom delegate that uses the information supplied by the model to represent
+ each pixel as a black circle on a white background, where the radius of the
+ circle corresponds to the darkness of the pixel.
+ \endlist
+
+ This example may be useful for developers who want to implement their own table
+ models or custom delegates. The process of creating custom delegates for editing
+ item data is covered in the \l{Spin Box Delegate Example}{Spin Box Delegate}
+ example.
+
+ \section1 ImageModel Class Definition
+
+ The \c ImageModel class is defined as follows:
+
+ \snippet examples/itemviews/pixelator/imagemodel.h 0
+
+ Since we only require a simple, read-only table model, we only need to implement
+ functions to indicate the dimensions of the image and supply data to other
+ components.
+
+ For convenience, the image to be used is passed in the constructor.
+
+ \section1 ImageModel Class Implementation
+
+ The constructor is trivial:
+
+ \snippet examples/itemviews/pixelator/imagemodel.cpp 0
+
+ The \c setImage() function sets the image that will be used by the model:
+
+ \snippet examples/itemviews/pixelator/imagemodel.cpp 1
+
+ The QAbstractItemModel::reset() call tells the view(s) that the model
+ has changed.
+
+ The \c rowCount() and \c columnCount() functions return the height and width of
+ the image respectively:
+
+ \snippet examples/itemviews/pixelator/imagemodel.cpp 2
+ \snippet examples/itemviews/pixelator/imagemodel.cpp 3
+
+ Since the image is a simple two-dimensional structure, the \c parent arguments
+ to these functions are unused. They both simply return the relevant size from
+ the underlying image object.
+
+ The \c data() function returns data for the item that corresponds to a given
+ model index in a format that is suitable for a particular role:
+
+ \snippet examples/itemviews/pixelator/imagemodel.cpp 4
+
+ In this implementation, we only check that the model index is valid, and that
+ the role requested is the \l{Qt::ItemDataRole}{DisplayRole}. If so, the function
+ returns the grayscale value of the relevant pixel in the image; otherwise, a null
+ model index is returned.
+
+ This model can be used with QTableView to display the integer brightness values
+ for the pixels in the image. However, we will implement a custom delegate to
+ display this information in a more artistic way.
+
+ The \c headerData() function is also reimplemented:
+
+ \snippet examples/itemviews/pixelator/imagemodel.cpp 5
+
+ We return (1, 1) as the size hint for a header item. If we
+ didn't, the headers would default to a larger size, preventing
+ us from displaying really small items (which can be specified
+ using the \gui{Pixel size} combobox).
+
+ \section1 PixelDelegate Class Definition
+
+ The \c PixelDelegate class is defined as follows:
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.h 0
+
+ This class provides only basic features for a delegate so, unlike the
+ \l{Spin Box Delegate Example}{Spin Box Delegate} example, we subclass
+ QAbstractItemDelegate instead of QItemDelegate.
+
+ We only need to reimplement \l{QAbstractItemDelegate::paint()}{paint()} and
+ \l{QAbstractItemDelegate::sizeHint()}{sizeHint()} in this class.
+ However, we also provide a delegate-specific \c setPixelSize() function so
+ that we can change the delegate's behavior via the signals and slots mechanism.
+
+ \section1 PixelDelegate Class Implementation
+
+ The \c PixelDelegate constructor is used to set up a default value for
+ the size of each "pixel" that it renders. The base class constructor is
+ also called to ensure that the delegate is set up with a parent object,
+ if one is supplied:
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 0
+
+ Each item is rendered by the delegate's
+ \l{QAbstractItemDelegate::paint()}{paint()} function. The view calls this
+ function with a ready-to-use QPainter object, style information that the
+ delegate should use to correctly draw the item, and an index to the item in
+ the model:
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 1
+
+ The first task the delegate has to perform is to draw the item's background
+ correctly. Usually, selected items appear differently to non-selected items,
+ so we begin by testing the state passed in the style option and filling the
+ background if necessary.
+
+ The radius of each circle is calculated in the following lines of code:
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 3
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 4
+
+ First, the largest possible radius of the circle is determined by taking the
+ smallest dimension of the style option's \c rect attribute.
+ Using the model index supplied, we obtain a value for the brightness of the
+ relevant pixel in the image. The radius of the circle is calculated by
+ scaling the brightness to fit within the item and subtracting it from the
+ largest possible radius.
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 5
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 6
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 7
+
+ We save the painter's state, turn on antialiasing (to obtain smoother
+ curves), and turn off the pen.
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 8
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 9
+
+ The foreground of the item (the circle representing a pixel) must be
+ rendered using an appropriate brush. For unselected items, we will use a
+ solid black brush; selected items are drawn using a predefined brush from
+ the style option's palette.
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 10
+
+ Finally, we paint the circle within the rectangle specified by the style
+ option and we call \l{QPainter::}{restore()} on the painter.
+
+ The \c paint() function does not have to be particularly complicated; it is
+ only necessary to ensure that the state of the painter when the function
+ returns is the same as it was when it was called. This usually
+ means that any transformations applied to the painter must be preceded by
+ a call to QPainter::save() and followed by a call to QPainter::restore().
+
+ The delegate's \l{QAbstractItemDelegate::}{sizeHint()} function
+ returns a size for the item based on the predefined pixel size, initially set
+ up in the constructor:
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 11
+
+ The delegate's size is updated whenever the pixel size is changed.
+ We provide a custom slot to do this:
+
+ \snippet examples/itemviews/pixelator/pixeldelegate.cpp 12
+
+ \section1 Using The Custom Delegate
+
+ In this example, we use a main window to display a table of data, using the
+ custom delegate to render each cell in a particular way. Much of the
+ \c MainWindow class performs tasks that are not related to item views. Here,
+ we only quote the parts that are relevant. You can look at the rest of the
+ implementation by following the links to the code at the top of this
+ document.
+
+ In the constructor, we set up a table view, turn off its grid, and hide its
+ headers:
+
+ \snippet examples/itemviews/pixelator/mainwindow.cpp 0
+ \dots
+ \snippet examples/itemviews/pixelator/mainwindow.cpp 1
+
+ This enables the items to be drawn without any gaps between them. Removing
+ the headers also prevents the user from adjusting the sizes of individual
+ rows and columns.
+
+ We also set the minimum section size to 1 on the headers. If we
+ didn't, the headers would default to a larger size, preventing
+ us from displaying really small items (which can be specified
+ using the \gui{Pixel size} combobox).
+
+ The custom delegate is constructed with the main window as its parent, so
+ that it will be deleted correctly later, and we set it on the table view.
+
+ \snippet examples/itemviews/pixelator/mainwindow.cpp 2
+
+ Each item in the table view will be rendered by the \c PixelDelegate
+ instance.
+
+ We construct a spin box to allow the user to change the size of each "pixel"
+ drawn by the delegate:
+
+ \snippet examples/itemviews/pixelator/mainwindow.cpp 3
+
+ This spin box is connected to the custom slot we implemented in the
+ \c PixelDelegate class. This ensures that the delegate always draws each
+ pixel at the currently specified size:
+
+ \snippet examples/itemviews/pixelator/mainwindow.cpp 4
+ \dots
+ \snippet examples/itemviews/pixelator/mainwindow.cpp 5
+
+ We also connect the spin box to a slot in the \c MainWindow class. This
+ forces the view to take into account the new size hints for each item;
+ these are provided by the delegate in its \c sizeHint() function.
+
+ \snippet examples/itemviews/pixelator/mainwindow.cpp 6
+
+ We explicitly resize the columns and rows to match the
+ \gui{Pixel size} combobox.
+*/